<html> <head> <title>Cal3D: corebone.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.7.3 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <div class="header"> <div class="headertitle"> <h1>corebone.h</h1> </div> </div> <div class="contents"> <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// corebone.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_COREBONE_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_COREBONE_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00016"></a>00016 <span class="preprocessor">#include "cal3d/matrix.h"</span> <a name="l00017"></a>00017 <span class="preprocessor">#include "cal3d/vector.h"</span> <a name="l00018"></a>00018 <span class="preprocessor">#include "cal3d/quaternion.h"</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="keyword">class </span><a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a>; <a name="l00022"></a>00022 <span class="keyword">class </span><a class="code" href="classCalCoreModel.html">CalCoreModel</a>; <a name="l00023"></a>00023 <a name="l00024"></a>00024 <a name="l00025"></a><a class="code" href="classCalCoreBone.html">00025</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalCoreBone.html">CalCoreBone</a> <a name="l00026"></a>00026 { <a name="l00027"></a>00027 <span class="keyword">public</span>: <a name="l00028"></a>00028 <a class="code" href="classCalCoreBone.html">CalCoreBone</a>(<span class="keyword">const</span> std::string& name); <a name="l00029"></a>00029 ~<a class="code" href="classCalCoreBone.html">CalCoreBone</a>() { } <a name="l00030"></a>00030 <a name="l00031"></a>00031 <span class="keywordtype">bool</span> addChildId(<span class="keywordtype">int</span> childId); <a name="l00032"></a>00032 <span class="keywordtype">void</span> calculateState(); <a name="l00033"></a>00033 std::list<int>& getListChildId(); <a name="l00034"></a>00034 <span class="keyword">const</span> std::string& getName(); <a name="l00035"></a>00035 <span class="keywordtype">int</span> getParentId(); <a name="l00036"></a>00036 <a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a> *getCoreSkeleton(); <a name="l00037"></a>00037 <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& getRotation(); <a name="l00038"></a>00038 <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& getRotationAbsolute(); <a name="l00039"></a>00039 <span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& getRotationBoneSpace(); <a name="l00040"></a>00040 <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& getTranslation(); <a name="l00041"></a>00041 <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& getTranslationAbsolute(); <a name="l00042"></a>00042 <span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& getTranslationBoneSpace(); <a name="l00043"></a>00043 Cal::UserData getUserData(); <a name="l00044"></a>00044 <span class="keywordtype">void</span> setCoreSkeleton(<a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a> *pCoreSkeleton); <a name="l00045"></a>00045 <span class="keywordtype">void</span> setParentId(<span class="keywordtype">int</span> parentId); <a name="l00046"></a>00046 <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& rotation); <a name="l00047"></a>00047 <span class="keywordtype">void</span> setRotationBoneSpace(<span class="keyword">const</span> <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a>& rotation); <a name="l00048"></a>00048 <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& translation); <a name="l00049"></a>00049 <span class="keywordtype">void</span> setTranslationBoneSpace(<span class="keyword">const</span> <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a>& translation); <a name="l00050"></a>00050 <span class="keywordtype">void</span> setUserData(Cal::UserData userData); <a name="l00051"></a>00051 <a name="l00052"></a>00052 <span class="keywordtype">void</span> calculateBoundingBox(<a class="code" href="classCalCoreModel.html">CalCoreModel</a> * pCoreModel); <a name="l00053"></a>00053 <a class="code" href="classCalBoundingBox.html" title="The bounding box class.">CalBoundingBox</a> & getBoundingBox(); <a name="l00054"></a>00054 <span class="keywordtype">void</span> getBoundingData(<span class="keywordtype">int</span> planeId,<a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> & position); <a name="l00055"></a>00055 <span class="keywordtype">bool</span> isBoundingBoxPrecomputed(); <a name="l00056"></a>00056 <span class="keywordtype">void</span> scale(<span class="keywordtype">float</span> factor); <a name="l00057"></a>00057 <a name="l00058"></a>00058 <span class="keyword">private</span>: <a name="l00059"></a>00059 std::string m_strName; <a name="l00060"></a>00060 <a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a> *m_pCoreSkeleton; <a name="l00061"></a>00061 <span class="keywordtype">int</span> m_parentId; <a name="l00062"></a>00062 std::list<int> m_listChildId; <a name="l00063"></a>00063 <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translation; <a name="l00064"></a>00064 <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotation; <a name="l00065"></a>00065 <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translationAbsolute; <a name="l00066"></a>00066 <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotationAbsolute; <a name="l00067"></a>00067 <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_translationBoneSpace; <a name="l00068"></a>00068 <a class="code" href="classCalQuaternion.html" title="The quaternion class.">CalQuaternion</a> m_rotationBoneSpace; <a name="l00069"></a>00069 Cal::UserData m_userData; <a name="l00070"></a>00070 <a name="l00071"></a>00071 <a class="code" href="classCalBoundingBox.html" title="The bounding box class.">CalBoundingBox</a> m_boundingBox; <a name="l00072"></a>00072 <a class="code" href="classCalVector.html" title="The vector class.">CalVector</a> m_boundingPosition[6]; <a name="l00073"></a>00073 <span class="keywordtype">bool</span> m_boundingBoxPrecomputed; <a name="l00074"></a>00074 }; <a name="l00075"></a>00075 <a name="l00076"></a>00076 <span class="preprocessor">#endif</span> <a name="l00077"></a>00077 <span class="preprocessor"></span> <a name="l00078"></a>00078 <span class="comment">//****************************************************************************//</span> </pre></div></div> </div> <hr> <center> <small> Generated at Tue Feb 8 2011 08:51:44 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.7.3 </a> </small> </center> </body> </html>