<html> <head> <title>Cal3D: skeleton.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.7.3 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <div class="header"> <div class="headertitle"> <h1>skeleton.h</h1> </div> </div> <div class="contents"> <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//****************************************************************************//</span> <a name="l00002"></a>00002 <span class="comment">// skeleton.h //</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //</span> <a name="l00004"></a>00004 <span class="comment">//****************************************************************************//</span> <a name="l00005"></a>00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it //</span> <a name="l00006"></a>00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by //</span> <a name="l00007"></a>00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at //</span> <a name="l00008"></a>00008 <span class="comment">// your option) any later version. //</span> <a name="l00009"></a>00009 <span class="comment">//****************************************************************************//</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="preprocessor">#ifndef CAL_SKELETON_H</span> <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define CAL_SKELETON_H</span> <a name="l00013"></a>00013 <span class="preprocessor"></span> <a name="l00014"></a>00014 <span class="preprocessor">#include "cal3d/global.h"</span> <a name="l00015"></a>00015 <a name="l00016"></a>00016 <span class="keyword">class </span><a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a>; <a name="l00017"></a>00017 <span class="keyword">class </span><a class="code" href="classCalCoreModel.html">CalCoreModel</a>; <a name="l00018"></a>00018 <span class="keyword">class </span><a class="code" href="classCalBone.html">CalBone</a>; <a name="l00019"></a>00019 <a name="l00020"></a><a class="code" href="classCalSkeleton.html">00020</a> <span class="keyword">class </span>CAL3D_API <a class="code" href="classCalSkeleton.html">CalSkeleton</a> <a name="l00021"></a>00021 { <a name="l00022"></a>00022 <span class="keyword">public</span>: <a name="l00023"></a>00023 <a class="code" href="classCalSkeleton.html">CalSkeleton</a>(<a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a>* pCoreSkeleton); <a name="l00024"></a>00024 ~<a class="code" href="classCalSkeleton.html">CalSkeleton</a>(); <a name="l00025"></a>00025 <a name="l00026"></a>00026 <span class="keywordtype">void</span> calculateState(); <a name="l00027"></a>00027 <span class="keywordtype">void</span> clearState(); <a name="l00028"></a>00028 <span class="keywordtype">bool</span> create(<a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a> *pCoreSkeleton); <a name="l00029"></a>00029 <a class="code" href="classCalBone.html">CalBone</a> *getBone(<span class="keywordtype">int</span> boneId) <span class="keyword">const</span>; <a name="l00030"></a>00030 <a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a> *getCoreSkeleton() <span class="keyword">const</span>; <a name="l00031"></a>00031 std::vector<CalBone *>& getVectorBone(); <a name="l00032"></a>00032 <span class="keywordtype">void</span> lockState(); <a name="l00033"></a>00033 <span class="keywordtype">void</span> getBoneBoundingBox(<span class="keywordtype">float</span> *min, <span class="keywordtype">float</span> *max); <a name="l00034"></a>00034 <span class="keywordtype">void</span> calculateBoundingBoxes(); <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="comment">// DEBUG-CODE</span> <a name="l00037"></a>00037 <span class="keywordtype">int</span> getBonePoints(<span class="keywordtype">float</span> *pPoints); <a name="l00038"></a>00038 <span class="keywordtype">int</span> getBonePointsStatic(<span class="keywordtype">float</span> *pPoints); <a name="l00039"></a>00039 <span class="keywordtype">int</span> getBoneLines(<span class="keywordtype">float</span> *pLines); <a name="l00040"></a>00040 <span class="keywordtype">int</span> getBoneLinesStatic(<span class="keywordtype">float</span> *pLines); <a name="l00041"></a>00041 <a name="l00042"></a>00042 <span class="keyword">private</span>: <a name="l00043"></a>00043 <a class="code" href="classCalCoreSkeleton.html">CalCoreSkeleton</a> *m_pCoreSkeleton; <a name="l00044"></a>00044 std::vector<CalBone *> m_vectorBone; <a name="l00045"></a>00045 <span class="keywordtype">bool</span> m_isBoundingBoxesComputed; <a name="l00046"></a>00046 }; <a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="preprocessor">#endif</span> <a name="l00049"></a>00049 <span class="preprocessor"></span> <a name="l00050"></a>00050 <span class="comment">//****************************************************************************//</span> </pre></div></div> </div> <hr> <center> <small> Generated at Tue Feb 8 2011 08:51:45 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.7.3 </a> </small> </center> </body> </html>