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cal3d-devel-0.11.0-10.fc15.i686.rpm

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          <b>- Cal3D 0.11 API Reference -</b>
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<h1>Class List</h1>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubMorphTarget_1_1BlendVertex.html">CalCoreSubMorphTarget::BlendVertex</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalAbstractMixer.html">CalAbstractMixer</a></td><td class="indexvalue"><a class="el" href="classCalAbstractMixer.html" title="CalAbstractMixer defines the API that CalModel relies on for blending and scheduling animations...">CalAbstractMixer</a> defines the API that <a class="el" href="classCalModel.html">CalModel</a> relies on for blending and scheduling animations </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalAnimation.html">CalAnimation</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalAnimationAction.html">CalAnimationAction</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalAnimationCallback.html">CalAnimationCallback</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalAnimationCycle.html">CalAnimationCycle</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalBone.html">CalBone</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalBoundingBox.html">CalBoundingBox</a></td><td class="indexvalue">The bounding box class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalBufferSource.html">CalBufferSource</a></td><td class="indexvalue"><a class="el" href="classCalBufferSource.html" title="CalBufferSource class.">CalBufferSource</a> class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreAnimation.html">CalCoreAnimation</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreBone.html">CalCoreBone</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreKeyframe.html">CalCoreKeyframe</a></td><td class="indexvalue">The core keyframe class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreMaterial.html">CalCoreMaterial</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreMesh.html">CalCoreMesh</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreModel.html">CalCoreModel</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreMorphAnimation.html">CalCoreMorphAnimation</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreSkeleton.html">CalCoreSkeleton</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreSubmesh.html">CalCoreSubmesh</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreSubMorphTarget.html">CalCoreSubMorphTarget</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalCoreTrack.html">CalCoreTrack</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalDataSource.html">CalDataSource</a></td><td class="indexvalue"><a class="el" href="classCalDataSource.html" title="CalDataSource abstract interface class.">CalDataSource</a> abstract interface class </td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalHardwareModel_1_1CalHardwareMesh.html">CalHardwareModel::CalHardwareMesh</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalHardwareModel.html">CalHardwareModel</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreAnimation_1_1CallbackRecord.html">CalCoreAnimation::CallbackRecord</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalLoader.html">CalLoader</a></td><td class="indexvalue">The loader class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalMatrix.html">CalMatrix</a></td><td class="indexvalue">The matrix class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalMesh.html">CalMesh</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalMixer.html">CalMixer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalModel.html">CalModel</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalMorphTargetMixer.html">CalMorphTargetMixer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalPhysique.html">CalPhysique</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalPlane.html">CalPlane</a></td><td class="indexvalue">The plane class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalPlatform.html">CalPlatform</a></td><td class="indexvalue">The platform class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalQuaternion.html">CalQuaternion</a></td><td class="indexvalue">The quaternion class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalRenderer.html">CalRenderer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalSaver.html">CalSaver</a></td><td class="indexvalue">The saver class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalSkeleton.html">CalSkeleton</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalSpringSystem.html">CalSpringSystem</a></td><td class="indexvalue">The spring system class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalStreamSource.html">CalStreamSource</a></td><td class="indexvalue"><a class="el" href="classCalStreamSource.html" title="CalStreamSource class.">CalStreamSource</a> class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalSubmesh.html">CalSubmesh</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classCalVector.html">CalVector</a></td><td class="indexvalue">The vector class </td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreMaterial_1_1Color.html">CalCoreMaterial::Color</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1Face.html">CalCoreSubmesh::Face</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalSubmesh_1_1Face.html">CalSubmesh::Face</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1Influence.html">CalCoreSubmesh::Influence</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreMaterial_1_1Map.html">CalCoreMaterial::Map</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1noncopyable.html">cal3d::noncopyable</a></td><td class="indexvalue">Derive from noncopyable to mark your class as not having a copy constructor or operator= </td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1PhysicalProperty.html">CalCoreSubmesh::PhysicalProperty</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalSubmesh_1_1PhysicalProperty.html">CalSubmesh::PhysicalProperty</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1RefCounted.html">cal3d::RefCounted</a></td><td class="indexvalue">Derive from <a class="el" href="classcal3d_1_1RefCounted.html" title="Derive from RefCounted to make your class have reference-counted lifetime semantics.">RefCounted</a> to make your class have reference-counted lifetime semantics </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1RefPtr.html">cal3d::RefPtr&lt; T &gt;</a></td><td class="indexvalue">A container-safe smart pointer used for refcounted classes </td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1Spring.html">CalCoreSubmesh::Spring</a></td><td class="indexvalue">The core submesh <a class="el" href="structCalCoreSubmesh_1_1Spring.html" title="The core submesh Spring.">Spring</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlBase_1_1StringToBuffer.html">cal3d::TiXmlBase::StringToBuffer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalSubmesh_1_1TangentSpace.html">CalSubmesh::TangentSpace</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1TangentSpace.html">CalCoreSubmesh::TangentSpace</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1TextureCoordinate.html">CalCoreSubmesh::TextureCoordinate</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlAttribute.html">cal3d::TiXmlAttribute</a></td><td class="indexvalue">An attribute is a name-value pair </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlAttributeSet.html">cal3d::TiXmlAttributeSet</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlBase.html">cal3d::TiXmlBase</a></td><td class="indexvalue"><a class="el" href="classcal3d_1_1TiXmlBase.html" title="TiXmlBase is a base class for every class in TinyXml.">TiXmlBase</a> is a base class for every class in TinyXml </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlComment.html">cal3d::TiXmlComment</a></td><td class="indexvalue">An XML comment </td></tr>
  <tr><td class="indexkey"><a class="el" href="structcal3d_1_1TiXmlCursor.html">cal3d::TiXmlCursor</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlDeclaration.html">cal3d::TiXmlDeclaration</a></td><td class="indexvalue">In correct XML the declaration is the first entry in the file </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlDocument.html">cal3d::TiXmlDocument</a></td><td class="indexvalue">Always the top level node </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlElement.html">cal3d::TiXmlElement</a></td><td class="indexvalue">The element is a container class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlHandle.html">cal3d::TiXmlHandle</a></td><td class="indexvalue">A <a class="el" href="classcal3d_1_1TiXmlHandle.html" title="A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thi...">TiXmlHandle</a> is a class that wraps a node pointer with null checks; this is an incredibly useful thing </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlNode.html">cal3d::TiXmlNode</a></td><td class="indexvalue">The parent class for everything in the Document Object Model </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlParsingData.html">cal3d::TiXmlParsingData</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlText.html">cal3d::TiXmlText</a></td><td class="indexvalue">XML text </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1TiXmlUnknown.html">cal3d::TiXmlUnknown</a></td><td class="indexvalue">Any tag that tinyXml doesn't recognize is saved as an unknown </td></tr>
  <tr><td class="indexkey"><a class="el" href="classcal3d_1_1Transform.html">cal3d::Transform</a></td><td class="indexvalue">Contains a translation and rotation that describe a coordinate system or transform </td></tr>
  <tr><td class="indexkey"><a class="el" href="structCalCoreSubmesh_1_1Vertex.html">CalCoreSubmesh::Vertex</a></td><td class="indexvalue"></td></tr>
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