cvars: ______________ sv_eventlog master switch (default: 0) sv_eventlog_files print frags, scores and captures for separate files each match (default: 0) sv_eventlog_console print frags, scores and captures to serverconsole during the match (default: 1) sv_logscores_bots choose whether bot are included in stats or not (default: 0) sv_eventlog_files_counter number of matches logged until now sv_eventlog_files_nameprefix file name prefix to be used (default: nexuiz) sv_eventlog_files_namesuffix file name extension to be used (default: .log) sv_eventlog_files_timestamps prefix log lines in the files with :time events (default: 1) log format: ______________ :logversion:3 :gamestart:<gametype>_<mapname>:<matchid> :gameinfo:mutators:LIST:mutator1:mutator2:... (note that mutators are listed by their cvar name with g_ removed, unless such a cvar is 1 by default - then the mutator is listed with a no_ prefix if the cvar is 0) :gameinfo:end :join:<ID>:<slot>:<ip>:<nickname> :join:<ID>:<slot>:bot:<nickname> :name:<ID>:<nickname> :part:<ID> :team:<ID>:<team> :kill:frag:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim> :kill:tk:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim> :kill:suicide:<ID>:<ID>:type=<death type>:items=<itemstring> :kill:accident:<ID>:<ID>:type=<death type>:items=<itemstring> :ctf:steal:<flagcolor>:<ID of attacker> :ctf:dropped:<flagcolor>:<ID of dropper> :ctf:pickup:<flagcolor>:<ID of attacker> :ctf:capture:<flagcolor>:<ID of attacker> :ctf:return:<flagcolor>:<ID of defender> :ctf:returned:<flagcolor> :dom:taken:<previouscolor>:<ID of player> :scores:<gametype>_<mapname>:<map runtime> :labels:player:<head1><flags>,<head2><flags>,... :player:see-labels:<score1>,<score2>,...:<playtime>:<team>:<ID>:<nickname> :player:see-labels:<score1>,<score2>,...:<playtime>:spectator:<ID>:<nickname> :labels:teamscores:<head1><flags>,<head2><flags>,... :teamscores:see-labels:<score1>,<score2>,...:<team> :end :restart :gameover :vote:suggested:<mapname>:<playerid> :vote:keeptwo:<mapname>:<mapvotes>:<mapname>:<mapvotes>:::<mapname>:<mapvotes>:...:didn't vote:<notvoters> :vote:finished:<mapname>:<mapvotes>:::<mapname>:<mapvotes>:<mapname>:<mapvotes>:...:didn't vote:<notvoters> :vote:suggestion_accepted:<mapname> :vote:vcall:<ID of player>:<vote command display string> :vote:vyes:<yescount>:<nocount>:<abstaincount>:<notvoters>:<mincount> :vote:vno:<yescount>:<nocount>:<abstaincount>:<notvoters>:<mincount> :vote:vtimeout:<yescount>:<nocount>:<abstaincount>:<notvoters>:<mincount> :vote:vstop:<ID of stopper> :vote:vlogin:<ID of player> :vote:vdo:<ID of player>:<do command display string> :time:<YYYY-MM-DD HH:MM:SS> :recordset:<ID of player>:<time in seconds> Note that only the :join and :player lines ever contain player names. The :time event only appears in the log files if sv_eventlog_files_timestamps is 1; there is no way to log these time stamps to the console (for console timestamps, set timestamps to 1). team colors: 1 = No Team (Domination) 5 = Red Team 14 = Blue Team 13 = Yellow Team 10 = Pink Team label flags: !! = primary sorting key <!! = primary sorting key, lower is better ! = secondary sorting key <! = secondary sorting key, lower is better < = lower is better itemstring: <weaponid><flags> or <weaponid><flags>|<runes> where flags can contain: F = player carries the flag S = player has strength I = player has the shield T = player is typing (console, menu or chat) and weapon IDs are: 1 = Laser 2 = Shotgun 3 = Uzi 4 = Mortar 5 = Electro 6 = Crylink 7 = Nex 8 = Hagar 9 = Rocket Launcher 10 = Port-O-Launch 11 = MinstaNex 12 = Grappling Hook 13 = Heavy Laser Assault Cannon 14 = T.A.G. Seeker runes/curses are stored as a bit mask with the following values: 1 = Strength 2 = Defense 4 = Regeneration 8 = Speed 16 = Vampire 8192 = Weakness 16384 = Vulnerability 32768 = Venom 65536 = Slow 131072 = Empathy death type: either a weapon ID ORed with weapon death flags, or one of: 10000 = fallen to death 10001 = telefragged 10002 = drowned 10003 = killed by a trap / fallen into the void 10004 = lava 10005 = slime 10006 = console kill 10007 = (MinstaGib) out of ammo 10008 = swamp 10009 = team change 10010 = auto team change 10011 = camping protection 10012 = player became too fast (should never happen) 10013 = health rot 10014 = mirror damage 10015 = g_touchexplode 10100 = turret weapon death flags are: 256 = secondary fire 512 = splash damage 1024 = bounced projectile 2048 = head shot (MinstaNex only) 4096 = unused flag There will be a log analyzer parsing this file format soon. Note that weapon IDs are below 10000.