Sophie

Sophie

distrib > Fedora > 16 > i386 > by-pkgid > 4bc66056a634db26a1f4d0845dc41ca6 > files > 1117

mrpt-doc-0.9.5-0.1.20110925svn2670.fc16.i686.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>CMyGLCanvasBase.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<div align="left"><a href="http://www.mrpt.org/">Main MRPT website</a> &gt; <b>C++ reference</b> </div>
<div align="right">
<a href="index.html"><img border="0" src="mrpt_logo.png" alt="MRPT logo"></a>
</div>
<!-- Generated by Doxygen 1.7.5 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="modules.html"><span>Modules</span></a></li>
      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
          <div class="left">
            <form id="FSearchBox" action="search.php" method="get">
              <img id="MSearchSelect" src="search/mag.png" alt=""/>
              <input type="text" id="MSearchField" name="query" value="Search" size="20" accesskey="S" 
                     onfocus="searchBox.OnSearchFieldFocus(true)" 
                     onblur="searchBox.OnSearchFieldFocus(false)"/>
            </form>
          </div><div class="right"></div>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>File&#160;Members</span></a></li>
    </ul>
  </div>
<div class="header">
  <div class="headertitle">
<div class="title">CMyGLCanvasBase.h</div>  </div>
</div>
<div class="contents">
<a href="_c_my_g_l_canvas_base_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                       http://www.mrpt.org/                                |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2011  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef CMyGLCanvas_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define CMyGLCanvas_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="opengl_8h.html">mrpt/opengl.h</a>&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;<a class="code" href="opengl__fonts_8h.html">mrpt/opengl/opengl_fonts.h</a>&gt;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;<a class="code" href="gui_2include_2mrpt_2gui_2link__pragmas_8h.html">mrpt/gui/link_pragmas.h</a>&gt;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#if MRPT_HAS_WXWIDGETS</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;wx/string.h&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;wx/intl.h&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;wx/bitmap.h&gt;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;wx/icon.h&gt;</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &lt;wx/image.h&gt;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &lt;wx/artprov.h&gt;</span>
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="preprocessor">#include &lt;wx/msgdlg.h&gt;</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include &lt;wx/filedlg.h&gt;</span>
<a name="l00048"></a>00048 <span class="preprocessor">#include &lt;wx/progdlg.h&gt;</span>
<a name="l00049"></a>00049 <span class="preprocessor">#include &lt;wx/imaglist.h&gt;</span>
<a name="l00050"></a>00050 <span class="preprocessor">#include &lt;wx/busyinfo.h&gt;</span>
<a name="l00051"></a>00051 <span class="preprocessor">#include &lt;wx/log.h&gt;</span>
<a name="l00052"></a>00052 <span class="preprocessor">#include &lt;wx/textdlg.h&gt;</span>
<a name="l00053"></a>00053 <span class="preprocessor">#include &lt;wx/dirdlg.h&gt;</span>
<a name="l00054"></a>00054 <span class="preprocessor">#include &lt;wx/colordlg.h&gt;</span>
<a name="l00055"></a>00055 <span class="preprocessor">#include &lt;wx/dcmemory.h&gt;</span>
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 <span class="preprocessor">#if wxUSE_GLCANVAS &amp;&amp; MRPT_HAS_OPENGL_GLUT</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">#include &lt;wx/glcanvas.h&gt;</span>
<a name="l00060"></a>00060 <span class="preprocessor">#include &lt;wx/dcclient.h&gt;</span>
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 <span class="keyword">namespace </span>mrpt
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064         <span class="keyword">namespace </span>gui
<a name="l00065"></a>00065         {<span class="comment"></span>
<a name="l00066"></a>00066 <span class="comment">                /** This class implements a OpenGL canvas, and it&#39;s used in gui::CDisplayWindow3D and a number of standalone applications in the MRPT project.</span>
<a name="l00067"></a>00067 <span class="comment">                  *  There is a filter to control the user capability of moving the camera with the mouse. See OnUserManuallyMovesCamera</span>
<a name="l00068"></a>00068 <span class="comment">                  * \ingroup mrpt_gui_grp</span>
<a name="l00069"></a>00069 <span class="comment">                  */</span>
<a name="l00070"></a>00070                 <span class="keyword">class </span><a class="code" href="gui_2include_2mrpt_2gui_2link__pragmas_8h.html#a69a861d20c11137851da0fe69a66d7b6">GUI_IMPEXP</a> CMyGLCanvasBase: <span class="keyword">public</span> wxGLCanvas
<a name="l00071"></a>00071                 {
<a name="l00072"></a>00072                 <span class="keyword">public</span>:
<a name="l00073"></a>00073                         CMyGLCanvasBase( wxWindow *parent, wxWindowID <span class="keywordtype">id</span> = wxID_ANY,
<a name="l00074"></a>00074                                                  <span class="keyword">const</span> wxPoint&amp; pos = wxDefaultPosition,
<a name="l00075"></a>00075                                                  <span class="keyword">const</span> wxSize&amp; <a class="code" href="namespacemrpt_1_1math.html#a632ae0aecf78103f87f18f9ac33f7170">size</a> = wxDefaultSize,
<a name="l00076"></a>00076                                                  <span class="keywordtype">long</span> style = 0, <span class="keyword">const</span> wxString&amp; name = _T(<span class="stringliteral">&quot;CMyGLCanvasBase&quot;</span>) );
<a name="l00077"></a>00077 
<a name="l00078"></a>00078                         <span class="keyword">virtual</span> ~CMyGLCanvasBase();
<a name="l00079"></a>00079 
<a name="l00080"></a>00080                         <span class="keywordtype">void</span> OnPaint(wxPaintEvent&amp; event);
<a name="l00081"></a>00081                         <span class="keywordtype">void</span> OnSize(wxSizeEvent&amp; event);
<a name="l00082"></a>00082                         <span class="keywordtype">void</span> OnEraseBackground(wxEraseEvent&amp; event);
<a name="l00083"></a>00083                         <span class="keywordtype">void</span> OnEnterWindow(wxMouseEvent&amp; event);
<a name="l00084"></a>00084 
<a name="l00085"></a>00085                         <span class="keywordtype">void</span> OnChar(wxKeyEvent&amp; event);
<a name="l00086"></a>00086 
<a name="l00087"></a>00087                         <span class="keywordtype">void</span> OnLeftDown(wxMouseEvent&amp; event);
<a name="l00088"></a>00088                         <span class="keywordtype">void</span> OnMouseMove(wxMouseEvent&amp; event);
<a name="l00089"></a>00089                         <span class="keywordtype">void</span> OnRightDown(wxMouseEvent&amp; event);
<a name="l00090"></a>00090                         <span class="keywordtype">void</span> OnRightUp(wxMouseEvent&amp; event);
<a name="l00091"></a>00091                         <span class="keywordtype">void</span> OnLeftUp(wxMouseEvent&amp; event);
<a name="l00092"></a>00092                         <span class="keywordtype">void</span> OnMouseWheel(wxMouseEvent&amp; event);
<a name="l00093"></a>00093 
<a name="l00094"></a>00094                         <span class="keywordtype">void</span> Render();
<a name="l00095"></a>00095                         <span class="keywordtype">void</span> InitGL();
<a name="l00096"></a>00096 
<a name="l00097"></a>00097                         <span class="comment">// Visualization params:</span>
<a name="l00098"></a>00098                         <span class="keywordtype">float</span>   cameraPointingX,cameraPointingY,cameraPointingZ;
<a name="l00099"></a>00099                         <span class="keywordtype">float</span>   cameraZoomDistance;
<a name="l00100"></a>00100                         <span class="keywordtype">float</span>   cameraElevationDeg,cameraAzimuthDeg;
<a name="l00101"></a>00101                         <span class="keywordtype">bool</span>    cameraIsProjective;
<a name="l00102"></a>00102 <span class="comment"></span>
<a name="l00103"></a>00103 <span class="comment">                        /** If set to true (default=false), the cameraPointingX,... parameters are ignored and the camera stored in the 3D scene is used instead.</span>
<a name="l00104"></a>00104 <span class="comment">                          */</span>
<a name="l00105"></a>00105                         <span class="keywordtype">bool</span>    useCameraFromScene;
<a name="l00106"></a>00106 <span class="comment"></span>
<a name="l00107"></a>00107 <span class="comment">                        /** Set the camera from a CPose3D, which defines the +X,+Y axis as image place RIGHT and UP dirctions, and -Z as towards the pointing direction.</span>
<a name="l00108"></a>00108 <span class="comment">                          */</span>
<a name="l00109"></a>00109                         <span class="keywordtype">void</span> setCameraPose(<span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> &amp;camPose);
<a name="l00110"></a>00110 
<a name="l00111"></a>00111 
<a name="l00112"></a>00112                         <span class="keywordtype">float</span>   clearColorR,clearColorG,clearColorB;
<a name="l00113"></a>00113 
<a name="l00114"></a>00114                         <span class="keyword">static</span> <span class="keywordtype">float</span>  SENSIBILITY_DEG_PER_PIXEL;                <span class="comment">// Default = 0.1</span>
<a name="l00115"></a>00115 <span class="comment"></span>
<a name="l00116"></a>00116 <span class="comment">                        /**  Methods that can be implemented in custom derived classes  */</span>
<a name="l00117"></a>00117                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnCharCustom( wxKeyEvent&amp; event ) { }
<a name="l00118"></a>00118 
<a name="l00119"></a>00119                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnPreRender() { }
<a name="l00120"></a>00120                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnPostRender()  { }
<a name="l00121"></a>00121                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnPostRenderSwapBuffers(<span class="keywordtype">double</span> At, wxPaintDC &amp;dc) { }
<a name="l00122"></a>00122                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnRenderError( <span class="keyword">const</span> wxString &amp;str ) { }
<a name="l00123"></a>00123 <span class="comment"></span>
<a name="l00124"></a>00124 <span class="comment">                        /** Overload this method to limit the capabilities of the user to move the camera using the mouse.</span>
<a name="l00125"></a>00125 <span class="comment">                          *  For all these variables:</span>
<a name="l00126"></a>00126 <span class="comment">                          *  - cameraPointingX</span>
<a name="l00127"></a>00127 <span class="comment">                          *  - cameraPointingY</span>
<a name="l00128"></a>00128 <span class="comment">                          *  - cameraPointingZ</span>
<a name="l00129"></a>00129 <span class="comment">                          *  - cameraZoomDistance</span>
<a name="l00130"></a>00130 <span class="comment">                          *  - cameraElevationDeg</span>
<a name="l00131"></a>00131 <span class="comment">                          *  - cameraAzimuthDeg</span>
<a name="l00132"></a>00132 <span class="comment">                          *</span>
<a name="l00133"></a>00133 <span class="comment">                          *  A &quot;new_NAME&quot; variable will be passed with the temptative new value after the user action.</span>
<a name="l00134"></a>00134 <span class="comment">                          *   The default behavior should be to copy all the new variables to the variables listed above</span>
<a name="l00135"></a>00135 <span class="comment">                          *   but in the middle any find of user-defined filter can be implemented.</span>
<a name="l00136"></a>00136 <span class="comment">                          */</span>
<a name="l00137"></a>00137                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnUserManuallyMovesCamera(
<a name="l00138"></a>00138                                 <span class="keywordtype">float</span>   new_cameraPointingX,
<a name="l00139"></a>00139                                 <span class="keywordtype">float</span>   new_cameraPointingY,
<a name="l00140"></a>00140                                 <span class="keywordtype">float</span>   new_cameraPointingZ,
<a name="l00141"></a>00141                                 <span class="keywordtype">float</span>   new_cameraZoomDistance,
<a name="l00142"></a>00142                                 <span class="keywordtype">float</span>   new_cameraElevationDeg,
<a name="l00143"></a>00143                                 <span class="keywordtype">float</span>   new_cameraAzimuthDeg )
<a name="l00144"></a>00144                         {
<a name="l00145"></a>00145                                 cameraPointingX         = new_cameraPointingX;
<a name="l00146"></a>00146                                 cameraPointingY         = new_cameraPointingY;
<a name="l00147"></a>00147                                 cameraPointingZ         = new_cameraPointingZ;
<a name="l00148"></a>00148                                 cameraZoomDistance      = new_cameraZoomDistance;
<a name="l00149"></a>00149                                 cameraElevationDeg      = new_cameraElevationDeg ;
<a name="l00150"></a>00150                                 cameraAzimuthDeg        = new_cameraAzimuthDeg;
<a name="l00151"></a>00151                         }
<a name="l00152"></a>00152 
<a name="l00153"></a>00153                         <span class="keyword">inline</span> <span class="keywordtype">void</span> getLastMousePosition(<span class="keywordtype">int</span> &amp;x,<span class="keywordtype">int</span>&amp; <a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>)<span class="keyword"> const </span>{
<a name="l00154"></a>00154                                 x =m_mouseLastX;
<a name="l00155"></a>00155                                 y =m_mouseLastY;
<a name="l00156"></a>00156                         }
<a name="l00157"></a>00157 <span class="comment"></span>
<a name="l00158"></a>00158 <span class="comment">                        /**  At constructor an empty scene is created. The object is freed at GL canvas destructor.</span>
<a name="l00159"></a>00159 <span class="comment">                          */</span>
<a name="l00160"></a>00160                         opengl::COpenGLScenePtr         m_openGLScene;
<a name="l00161"></a>00161 
<a name="l00162"></a>00162                 <span class="keyword">protected</span>:
<a name="l00163"></a>00163                         wxGLContext *m_gl_context;
<a name="l00164"></a>00164                         <span class="keywordtype">bool</span>   m_init;
<a name="l00165"></a>00165 
<a name="l00166"></a>00166                         <span class="keywordtype">int</span>     m_mouseLastX,m_mouseLastY;
<a name="l00167"></a>00167 
<a name="l00168"></a>00168                         <span class="keywordtype">int</span>     mouseClickX,mouseClickY;
<a name="l00169"></a>00169                         <span class="keywordtype">bool</span>    mouseClicked;
<a name="l00170"></a>00170 
<a name="l00171"></a>00171                         <span class="keywordtype">long</span>           m_Key;
<a name="l00172"></a>00172                         <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>  m_StartTime;
<a name="l00173"></a>00173                         <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>  m_LastTime;
<a name="l00174"></a>00174                         <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>  m_LastRedraw;
<a name="l00175"></a>00175 <span class="comment"></span>
<a name="l00176"></a>00176 <span class="comment">                        /** DEPRECATED: Use CRenderizable static method instead */</span>
<a name="l00177"></a>00177                         <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a765b951c5dfac68de0300b0884327444" title="This method is safe for calling from within ::render() methods.">renderTextBitmap</a>(
<a name="l00178"></a>00178                                 <span class="keywordtype">int</span> screen_x,
<a name="l00179"></a>00179                                 <span class="keywordtype">int</span> screen_y,
<a name="l00180"></a>00180                                 <span class="keyword">const</span> <a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a> &amp;str,
<a name="l00181"></a>00181                                 <span class="keywordtype">float</span>  color_r=1,
<a name="l00182"></a>00182                                 <span class="keywordtype">float</span>  color_g=1,
<a name="l00183"></a>00183                                 <span class="keywordtype">float</span>  color_b=1,
<a name="l00184"></a>00184                                 <a class="code" href="group__mrpt__opengl__grp.html#ga4e54252970d0b0a6dd251335064a2346" title="Existing fonts for 2D texts in mrpt::opengl methods.">mrpt::opengl::TOpenGLFont</a>    font = <a class="code" href="group__mrpt__opengl__grp.html#gga4e54252970d0b0a6dd251335064a2346a31ebbbe2889bcca4760b90bba40385b8">mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24</a>
<a name="l00185"></a>00185                                 )
<a name="l00186"></a>00186                         {
<a name="l00187"></a>00187                                 <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a765b951c5dfac68de0300b0884327444" title="This method is safe for calling from within ::render() methods.">mrpt::opengl::CRenderizable::renderTextBitmap</a>(screen_x,screen_y,str,color_r,color_g,color_b, font);
<a name="l00188"></a>00188                         }
<a name="l00189"></a>00189 <span class="comment"></span>
<a name="l00190"></a>00190 <span class="comment">                        /** DEPRECATED: Use CRenderizable static method instead */</span>
<a name="l00191"></a>00191                         <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a9eaa1ac5fcd5347d6a34f257a20bb5db" title="Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().">textBitmapWidth</a>(
<a name="l00192"></a>00192                                 <span class="keyword">const</span> <a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a> &amp;str,
<a name="l00193"></a>00193                                 <a class="code" href="group__mrpt__opengl__grp.html#ga4e54252970d0b0a6dd251335064a2346" title="Existing fonts for 2D texts in mrpt::opengl methods.">mrpt::opengl::TOpenGLFont</a>    font = <a class="code" href="group__mrpt__opengl__grp.html#gga4e54252970d0b0a6dd251335064a2346a31ebbbe2889bcca4760b90bba40385b8">mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24</a> )
<a name="l00194"></a>00194                         {
<a name="l00195"></a>00195                                 <span class="keywordflow">return</span> <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a9eaa1ac5fcd5347d6a34f257a20bb5db" title="Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().">mrpt::opengl::CRenderizable::textBitmapWidth</a>(str,font);
<a name="l00196"></a>00196                         }
<a name="l00197"></a>00197 
<a name="l00198"></a>00198                         <span class="comment">// Used to create the gl context at startup.</span>
<a name="l00199"></a>00199                         <span class="keywordtype">void</span> OnWindowCreation(wxWindowCreateEvent &amp;ev);
<a name="l00200"></a>00200 
<a name="l00201"></a>00201                         DECLARE_EVENT_TABLE()
<a name="l00202"></a>00202 
<a name="l00203"></a>00203                 };  <span class="comment">// end of class</span>
<a name="l00204"></a>00204 
<a name="l00205"></a>00205         }       <span class="comment">// end namespace</span>
<a name="l00206"></a>00206 }       <span class="comment">// end namespace</span>
<a name="l00207"></a>00207 
<a name="l00208"></a>00208 <span class="preprocessor">#endif          // wxUSE_GLCANVAS</span>
<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#endif          // MRPT_HAS_WXWIDGETS</span>
<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#endif          // CMyGLCanvas_H</span>
<a name="l00211"></a>00211 <span class="preprocessor"></span>
</pre></div></div>
</div>
<br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150">  </td></tr> </table>  </body></html>