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mrpt-doc-0.9.5-0.1.20110925svn2670.fc16.i686.rpm

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<a href="#func-members">Functions</a>  </div>
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<div class="title">mrpt::opengl::stock_objects Namespace Reference<div class="ingroups"><a class="el" href="group__mrpt__opengl__grp.html">[mrpt-opengl]</a></div></div>  </div>
</div>
<div class="contents">
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>A collection of pre-built 3D objects for quick insertion in <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> objects. </p>
</div><table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aecc287d3dbc2b8d26abb5075e63b4c72">RobotPioneer</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a representation of a Pioneer II mobile base.  <a href="#aecc287d3dbc2b8d26abb5075e63b4c72"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6">CornerXYZ</a> (float scale=1.0)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns three arrows representing a X,Y,Z 3D corner.  <a href="#aa46cb341001902e7f83342e8ee6dbad6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a44fbb799b3047316e5a3a4b7cf15cb70">CornerXYZEye</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns three arrows representing a X,Y,Z 3D corner.  <a href="#a44fbb799b3047316e5a3a4b7cf15cb70"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee">CornerXYZSimple</a> (float scale=1.0, float lineWidth=1.0)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for faster rendering than CornerXYZ).  <a href="#a4da4d4fbe83a0dff3b68449a28f353ee"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3">CornerXYSimple</a> (float scale=1.0, float lineWidth=1.0)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).  <a href="#a9b0593caac72e4147cff850b39c4f7b3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aea9be43f3ef8d2fe3f55413c28935d9c">BumblebeeCamera</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a simple 3D model of a PointGrey Bumblebee stereo camera.  <a href="#aea9be43f3ef8d2fe3f55413c28935d9c"></a><br/></td></tr>
</table>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="aea9be43f3ef8d2fe3f55413c28935d9c"></a><!-- doxytag: member="mrpt::opengl::stock_objects::BumblebeeCamera" ref="aea9be43f3ef8d2fe3f55413c28935d9c" args="()" -->
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP mrpt::opengl::stock_objects::BumblebeeCamera </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns a simple 3D model of a PointGrey Bumblebee stereo camera. </p>
<p>The generated object must be inserted in a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> or <a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">opengl::CSetOfObjects</a>. </p>
<div align="center"> <table  border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;">
<tr>
<td><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aea9be43f3ef8d2fe3f55413c28935d9c" title="Returns a simple 3D model of a PointGrey Bumblebee stereo camera.">mrpt::opengl::stock_objects::BumblebeeCamera()</a>  </td><td><div class="image">
<img src="preview_stock_objects_BumblebeeCamera.png" alt="preview_stock_objects_BumblebeeCamera.png"/>
</div>
 </td></tr>
</table>
</div> 
</div>
</div>
<a class="anchor" id="a9b0593caac72e4147cff850b39c4f7b3"></a><!-- doxytag: member="mrpt::opengl::stock_objects::CornerXYSimple" ref="a9b0593caac72e4147cff850b39c4f7b3" args="(float scale=1.0, float lineWidth=1.0)" -->
<div class="memitem">
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        <tr>
          <td class="memname"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYSimple </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>scale</em> = <code>1.0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>lineWidth</em> = <code>1.0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render). </p>
<p>The generated object must be inserted in a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> or <a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">opengl::CSetOfObjects</a>. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee" title="Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for f...">CornerXYZSimple</a>, <a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6" title="Returns three arrows representing a X,Y,Z 3D corner.">CornerXYZ</a>, <a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a44fbb799b3047316e5a3a4b7cf15cb70" title="Returns three arrows representing a X,Y,Z 3D corner.">CornerXYZEye</a> <div align="center"> <table  border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;">
<tr>
<td><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3" title="Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).">mrpt::opengl::stock_objects::CornerXYSimple()</a>  </td><td><div class="image">
<img src="preview_stock_objects_CornerXYSimple.png" alt="preview_stock_objects_CornerXYSimple.png"/>
</div>
 </td></tr>
</table>
</div> </dd></dl>

<p>Referenced by <a class="el" href="graph__tools__impl_8h_source.html#l00038">mrpt::opengl::graph_tools::graph_visualize()</a>.</p>

</div>
</div>
<a class="anchor" id="aa46cb341001902e7f83342e8ee6dbad6"></a><!-- doxytag: member="mrpt::opengl::stock_objects::CornerXYZ" ref="aa46cb341001902e7f83342e8ee6dbad6" args="(float scale=1.0)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYZ </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>scale</em> = <code>1.0</code></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns three arrows representing a X,Y,Z 3D corner. </p>
<p>The generated object must be inserted in a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> or <a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">opengl::CSetOfObjects</a>. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee" title="Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for f...">CornerXYZSimple</a>, <a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3" title="Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).">CornerXYSimple</a>, <a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a44fbb799b3047316e5a3a4b7cf15cb70" title="Returns three arrows representing a X,Y,Z 3D corner.">CornerXYZEye</a> <div align="center"> <table  border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;">
<tr>
<td><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6" title="Returns three arrows representing a X,Y,Z 3D corner.">mrpt::opengl::stock_objects::CornerXYZ()</a>  </td><td><div class="image">
<img src="preview_stock_objects_CornerXYZ.png" alt="preview_stock_objects_CornerXYZ.png"/>
</div>
 </td></tr>
</table>
</div> </dd></dl>

</div>
</div>
<a class="anchor" id="a44fbb799b3047316e5a3a4b7cf15cb70"></a><!-- doxytag: member="mrpt::opengl::stock_objects::CornerXYZEye" ref="a44fbb799b3047316e5a3a4b7cf15cb70" args="()" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYZEye </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns three arrows representing a X,Y,Z 3D corner. </p>
<p>Differently from CornerXYZ the arrowhead of Z axis ends where the object is placed. This is useful if you want to place this object with the same position and orientation of a camera. The generated object must be inserted in a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> or <a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">opengl::CSetOfObjects</a>. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee" title="Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for f...">CornerXYZSimple</a>, <a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3" title="Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).">CornerXYSimple</a> <div align="center"> <table  border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;">
<tr>
<td><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6" title="Returns three arrows representing a X,Y,Z 3D corner.">mrpt::opengl::stock_objects::CornerXYZ()</a>  </td><td><div class="image">
<img src="preview_stock_objects_CornerXYZEye.png" alt="preview_stock_objects_CornerXYZEye.png"/>
</div>
 </td></tr>
</table>
</div> </dd></dl>

</div>
</div>
<a class="anchor" id="a4da4d4fbe83a0dff3b68449a28f353ee"></a><!-- doxytag: member="mrpt::opengl::stock_objects::CornerXYZSimple" ref="a4da4d4fbe83a0dff3b68449a28f353ee" args="(float scale=1.0, float lineWidth=1.0)" -->
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP mrpt::opengl::stock_objects::CornerXYZSimple </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>scale</em> = <code>1.0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>lineWidth</em> = <code>1.0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for faster rendering than CornerXYZ). </p>
<p>The generated object must be inserted in a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> or <a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">opengl::CSetOfObjects</a>. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6" title="Returns three arrows representing a X,Y,Z 3D corner.">CornerXYZ</a>, <a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3" title="Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).">CornerXYSimple</a> <div align="center"> <table  border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;">
<tr>
<td><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee" title="Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for f...">mrpt::opengl::stock_objects::CornerXYZSimple()</a>  </td><td><div class="image">
<img src="preview_stock_objects_CornerXYZSimple.png" alt="preview_stock_objects_CornerXYZSimple.png"/>
</div>
 </td></tr>
</table>
</div> </dd></dl>

<p>Referenced by <a class="el" href="graph__tools__impl_8h_source.html#l00038">mrpt::opengl::graph_tools::graph_visualize()</a>.</p>

</div>
</div>
<a class="anchor" id="aecc287d3dbc2b8d26abb5075e63b4c72"></a><!-- doxytag: member="mrpt::opengl::stock_objects::RobotPioneer" ref="aecc287d3dbc2b8d26abb5075e63b4c72" args="()" -->
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> OPENGL_IMPEXP mrpt::opengl::stock_objects::RobotPioneer </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">

<p>Returns a representation of a Pioneer II mobile base. </p>
<p>The generated object must be inserted in a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> or <a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">opengl::CSetOfObjects</a>. </p>
<div align="center"> <table  border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;">
<tr>
<td><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aecc287d3dbc2b8d26abb5075e63b4c72" title="Returns a representation of a Pioneer II mobile base.">mrpt::opengl::stock_objects::RobotPioneer()</a>  </td><td><div class="image">
<img src="preview_stock_objects_RobotPioneer.png" alt="preview_stock_objects_RobotPioneer.png"/>
</div>
 </td></tr>
</table>
</div> 
</div>
</div>
</div>
<br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150">  </td></tr> </table>  </body></html>