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<div class="textblock"><code>#include &lt;<a class="el" href="_c_set_of_objects_8h_source.html">mrpt/opengl/CSetOfObjects.h</a>&gt;</code><br/>
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Include dependency graph for stock_objects.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<p><a href="stock__objects_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html">mrpt::opengl::stock_objects</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>A collection of pre-built 3D objects for quick insertion in <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">opengl::COpenGLScene</a> objects. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aecc287d3dbc2b8d26abb5075e63b4c72">mrpt::opengl::stock_objects::RobotPioneer</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a representation of a Pioneer II mobile base.  <a href="#aecc287d3dbc2b8d26abb5075e63b4c72"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6">mrpt::opengl::stock_objects::CornerXYZ</a> (float scale=1.0)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns three arrows representing a X,Y,Z 3D corner.  <a href="#aa46cb341001902e7f83342e8ee6dbad6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a44fbb799b3047316e5a3a4b7cf15cb70">mrpt::opengl::stock_objects::CornerXYZEye</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns three arrows representing a X,Y,Z 3D corner.  <a href="#a44fbb799b3047316e5a3a4b7cf15cb70"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee">mrpt::opengl::stock_objects::CornerXYZSimple</a> (float scale=1.0, float lineWidth=1.0)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for faster rendering than CornerXYZ).  <a href="#a4da4d4fbe83a0dff3b68449a28f353ee"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3">mrpt::opengl::stock_objects::CornerXYSimple</a> (float scale=1.0, float lineWidth=1.0)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).  <a href="#a9b0593caac72e4147cff850b39c4f7b3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aea9be43f3ef8d2fe3f55413c28935d9c">mrpt::opengl::stock_objects::BumblebeeCamera</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a simple 3D model of a PointGrey Bumblebee stereo camera.  <a href="#aea9be43f3ef8d2fe3f55413c28935d9c"></a><br/></td></tr>
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