<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>stock_objects.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <div align="left"><a href="http://www.mrpt.org/">Main MRPT website</a> > <b>C++ reference</b> </div> <div align="right"> <a href="index.html"><img border="0" src="mrpt_logo.png" alt="MRPT logo"></a> </div> <!-- Generated by Doxygen 1.7.5 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li> <div id="MSearchBox" class="MSearchBoxInactive"> <div class="left"> <form id="FSearchBox" action="search.php" method="get"> <img id="MSearchSelect" src="search/mag.png" alt=""/> <input type="text" id="MSearchField" name="query" value="Search" size="20" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)"/> </form> </div><div class="right"></div> </div> </li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul> </div> <div class="header"> <div class="headertitle"> <div class="title">stock_objects.h</div> </div> </div> <div class="contents"> <a href="stock__objects_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span> <a name="l00002"></a>00002 <span class="comment"> | The Mobile Robot Programming Toolkit (MRPT) C++ library |</span> <a name="l00003"></a>00003 <span class="comment"> | |</span> <a name="l00004"></a>00004 <span class="comment"> | http://www.mrpt.org/ |</span> <a name="l00005"></a>00005 <span class="comment"> | |</span> <a name="l00006"></a>00006 <span class="comment"> | Copyright (C) 2005-2011 University of Malaga |</span> <a name="l00007"></a>00007 <span class="comment"> | |</span> <a name="l00008"></a>00008 <span class="comment"> | This software was written by the Machine Perception and Intelligent |</span> <a name="l00009"></a>00009 <span class="comment"> | Robotics Lab, University of Malaga (Spain). |</span> <a name="l00010"></a>00010 <span class="comment"> | Contact: Jose-Luis Blanco <jlblanco@ctima.uma.es> |</span> <a name="l00011"></a>00011 <span class="comment"> | |</span> <a name="l00012"></a>00012 <span class="comment"> | This file is part of the MRPT project. |</span> <a name="l00013"></a>00013 <span class="comment"> | |</span> <a name="l00014"></a>00014 <span class="comment"> | MRPT is free software: you can redistribute it and/or modify |</span> <a name="l00015"></a>00015 <span class="comment"> | it under the terms of the GNU General Public License as published by |</span> <a name="l00016"></a>00016 <span class="comment"> | the Free Software Foundation, either version 3 of the License, or |</span> <a name="l00017"></a>00017 <span class="comment"> | (at your option) any later version. |</span> <a name="l00018"></a>00018 <span class="comment"> | |</span> <a name="l00019"></a>00019 <span class="comment"> | MRPT is distributed in the hope that it will be useful, |</span> <a name="l00020"></a>00020 <span class="comment"> | but WITHOUT ANY WARRANTY; without even the implied warranty of |</span> <a name="l00021"></a>00021 <span class="comment"> | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |</span> <a name="l00022"></a>00022 <span class="comment"> | GNU General Public License for more details. |</span> <a name="l00023"></a>00023 <span class="comment"> | |</span> <a name="l00024"></a>00024 <span class="comment"> | You should have received a copy of the GNU General Public License |</span> <a name="l00025"></a>00025 <span class="comment"> | along with MRPT. If not, see <http://www.gnu.org/licenses/>. |</span> <a name="l00026"></a>00026 <span class="comment"> | |</span> <a name="l00027"></a>00027 <span class="comment"> +---------------------------------------------------------------------------+ */</span> <a name="l00028"></a>00028 <span class="preprocessor">#ifndef opengl_StockObjects_H</span> <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define opengl_StockObjects_H</span> <a name="l00030"></a>00030 <span class="preprocessor"></span> <a name="l00031"></a>00031 <span class="preprocessor">#include <<a class="code" href="_c_set_of_objects_8h.html">mrpt/opengl/CSetOfObjects.h</a>></span> <a name="l00032"></a>00032 <a name="l00033"></a>00033 <span class="keyword">namespace </span>mrpt <a name="l00034"></a>00034 { <a name="l00035"></a>00035 <span class="keyword">namespace </span>opengl <a name="l00036"></a>00036 {<span class="comment"></span> <a name="l00037"></a>00037 <span class="comment"> /** A collection of pre-built 3D objects for quick insertion in opengl::COpenGLScene objects.</span> <a name="l00038"></a>00038 <span class="comment"> * \ingroup mrpt_opengl_grp</span> <a name="l00039"></a>00039 <span class="comment"> */</span> <a name="l00040"></a><a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html">00040</a> <span class="keyword">namespace </span>stock_objects <a name="l00041"></a>00041 {<span class="comment"></span> <a name="l00042"></a>00042 <span class="comment"> /** Returns a representation of a Pioneer II mobile base.</span> <a name="l00043"></a>00043 <span class="comment"> * The generated object must be inserted in a opengl::COpenGLScene or opengl::CSetOfObjects.</span> <a name="l00044"></a>00044 <span class="comment"> * <div align="center"></span> <a name="l00045"></a>00045 <span class="comment"> * <table border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;"></span> <a name="l00046"></a>00046 <span class="comment"> * <tr> <td> mrpt::opengl::stock_objects::RobotPioneer() </td> <td> \image html preview_stock_objects_RobotPioneer.png </td> </tr></span> <a name="l00047"></a>00047 <span class="comment"> * </table></span> <a name="l00048"></a>00048 <span class="comment"> * </div></span> <a name="l00049"></a>00049 <span class="comment"> */</span> <a name="l00050"></a>00050 <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aecc287d3dbc2b8d26abb5075e63b4c72" title="Returns a representation of a Pioneer II mobile base.">RobotPioneer</a>(); <a name="l00051"></a>00051 <span class="comment"></span> <a name="l00052"></a>00052 <span class="comment"> /** Returns three arrows representing a X,Y,Z 3D corner.</span> <a name="l00053"></a>00053 <span class="comment"> * The generated object must be inserted in a opengl::COpenGLScene or opengl::CSetOfObjects.</span> <a name="l00054"></a>00054 <span class="comment"> * \sa CornerXYZSimple, CornerXYSimple, CornerXYZEye</span> <a name="l00055"></a>00055 <span class="comment"> * <div align="center"></span> <a name="l00056"></a>00056 <span class="comment"> * <table border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;"></span> <a name="l00057"></a>00057 <span class="comment"> * <tr> <td> mrpt::opengl::stock_objects::CornerXYZ() </td> <td> \image html preview_stock_objects_CornerXYZ.png </td> </tr></span> <a name="l00058"></a>00058 <span class="comment"> * </table></span> <a name="l00059"></a>00059 <span class="comment"> * </div></span> <a name="l00060"></a>00060 <span class="comment"> */</span> <a name="l00061"></a>00061 <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aa46cb341001902e7f83342e8ee6dbad6" title="Returns three arrows representing a X,Y,Z 3D corner.">CornerXYZ</a>(<span class="keywordtype">float</span> scale=1.0); <a name="l00062"></a>00062 <span class="comment"></span> <a name="l00063"></a>00063 <span class="comment"> /** Returns three arrows representing a X,Y,Z 3D corner.</span> <a name="l00064"></a>00064 <span class="comment"> * Differently from CornerXYZ the arrowhead of Z axis ends where the object is placed.</span> <a name="l00065"></a>00065 <span class="comment"> * This is useful if you want to place this object with the same position and orientation of a camera.</span> <a name="l00066"></a>00066 <span class="comment"> * The generated object must be inserted in a opengl::COpenGLScene or opengl::CSetOfObjects.</span> <a name="l00067"></a>00067 <span class="comment"> * \sa CornerXYZSimple, CornerXYSimple</span> <a name="l00068"></a>00068 <span class="comment"> * <div align="center"></span> <a name="l00069"></a>00069 <span class="comment"> * <table border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;"></span> <a name="l00070"></a>00070 <span class="comment"> * <tr> <td> mrpt::opengl::stock_objects::CornerXYZ() </td> <td> \image html preview_stock_objects_CornerXYZEye.png </td> </tr></span> <a name="l00071"></a>00071 <span class="comment"> * </table></span> <a name="l00072"></a>00072 <span class="comment"> * </div></span> <a name="l00073"></a>00073 <span class="comment"> */</span> <a name="l00074"></a>00074 <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a44fbb799b3047316e5a3a4b7cf15cb70" title="Returns three arrows representing a X,Y,Z 3D corner.">CornerXYZEye</a>(); <a name="l00075"></a>00075 <span class="comment"></span> <a name="l00076"></a>00076 <span class="comment"> /** Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for faster rendering than CornerXYZ).</span> <a name="l00077"></a>00077 <span class="comment"> * The generated object must be inserted in a opengl::COpenGLScene or opengl::CSetOfObjects.</span> <a name="l00078"></a>00078 <span class="comment"> * \sa CornerXYZ, CornerXYSimple</span> <a name="l00079"></a>00079 <span class="comment"> * <div align="center"></span> <a name="l00080"></a>00080 <span class="comment"> * <table border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;"></span> <a name="l00081"></a>00081 <span class="comment"> * <tr> <td> mrpt::opengl::stock_objects::CornerXYZSimple() </td> <td> \image html preview_stock_objects_CornerXYZSimple.png </td> </tr></span> <a name="l00082"></a>00082 <span class="comment"> * </table></span> <a name="l00083"></a>00083 <span class="comment"> * </div></span> <a name="l00084"></a>00084 <span class="comment"> */</span> <a name="l00085"></a>00085 <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a4da4d4fbe83a0dff3b68449a28f353ee" title="Returns three arrows representing a X,Y,Z 3D corner (just thick lines instead of complex arrows for f...">CornerXYZSimple</a>(<span class="keywordtype">float</span> scale=1.0, <span class="keywordtype">float</span> lineWidth=1.0); <a name="l00086"></a>00086 <span class="comment"></span> <a name="l00087"></a>00087 <span class="comment"> /** Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).</span> <a name="l00088"></a>00088 <span class="comment"> * The generated object must be inserted in a opengl::COpenGLScene or opengl::CSetOfObjects.</span> <a name="l00089"></a>00089 <span class="comment"> * \sa CornerXYZSimple, CornerXYZ, CornerXYZEye</span> <a name="l00090"></a>00090 <span class="comment"> * <div align="center"></span> <a name="l00091"></a>00091 <span class="comment"> * <table border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;"></span> <a name="l00092"></a>00092 <span class="comment"> * <tr> <td> mrpt::opengl::stock_objects::CornerXYSimple() </td> <td> \image html preview_stock_objects_CornerXYSimple.png </td> </tr></span> <a name="l00093"></a>00093 <span class="comment"> * </table></span> <a name="l00094"></a>00094 <span class="comment"> * </div></span> <a name="l00095"></a>00095 <span class="comment"> */</span> <a name="l00096"></a>00096 <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html#a9b0593caac72e4147cff850b39c4f7b3" title="Returns two arrows representing a X,Y 2D corner (just thick lines, fast to render).">CornerXYSimple</a>(<span class="keywordtype">float</span> scale=1.0, <span class="keywordtype">float</span> lineWidth=1.0); <a name="l00097"></a>00097 <span class="comment"></span> <a name="l00098"></a>00098 <span class="comment"> /** Returns a simple 3D model of a PointGrey Bumblebee stereo camera.</span> <a name="l00099"></a>00099 <span class="comment"> * The generated object must be inserted in a opengl::COpenGLScene or opengl::CSetOfObjects.</span> <a name="l00100"></a>00100 <span class="comment"> * <div align="center"></span> <a name="l00101"></a>00101 <span class="comment"> * <table border="0" cellspan="4" cellspacing="4" style="border-width: 1px; border-style: solid;"></span> <a name="l00102"></a>00102 <span class="comment"> * <tr> <td> mrpt::opengl::stock_objects::BumblebeeCamera() </td> <td> \image html preview_stock_objects_BumblebeeCamera.png </td> </tr></span> <a name="l00103"></a>00103 <span class="comment"> * </table></span> <a name="l00104"></a>00104 <span class="comment"> * </div></span> <a name="l00105"></a>00105 <span class="comment"> */</span> <a name="l00106"></a>00106 <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a> <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="namespacemrpt_1_1opengl_1_1stock__objects.html#aea9be43f3ef8d2fe3f55413c28935d9c" title="Returns a simple 3D model of a PointGrey Bumblebee stereo camera.">BumblebeeCamera</a>(); <a name="l00107"></a>00107 <a name="l00108"></a>00108 } <span class="comment">// end namespace stock_objects</span> <a name="l00109"></a>00109 } <a name="l00110"></a>00110 <a name="l00111"></a>00111 } <span class="comment">// End of namespace</span> <a name="l00112"></a>00112 <a name="l00113"></a>00113 <a name="l00114"></a>00114 <span class="preprocessor">#endif</span> </pre></div></div> </div> <br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150"> </td></tr> </table> </body></html>