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<div class="textblock"><code>#include &lt;<a class="el" href="_c_renderizable_display_list_8h_source.html">mrpt/opengl/CRenderizableDisplayList.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_set_of_triangles_8h_source.html">mrpt/opengl/CSetOfTriangles.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_matrix_template_8h_source.html">mrpt/math/CMatrixTemplate.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_matrix_b_8h_source.html">mrpt/math/CMatrixB.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="stl__extensions_8h_source.html">mrpt/utils/stl_extensions.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_observation2_d_range_scan_8h_source.html">mrpt/slam/CObservation2DRangeScan.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_points_map_8h_source.html">mrpt/slam/CPointsMap.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_set_of_lines_8h_source.html">mrpt/opengl/CSetOfLines.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="geometry_8h_source.html">mrpt/math/geometry.h</a>&gt;</code><br/>
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<p><a href="_c_angular_observation_mesh_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_angular_observation_mesh_ptr.html">mrpt::opengl::CAngularObservationMeshPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_angular_observation_mesh.html">mrpt::opengl::CAngularObservationMesh</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A mesh built from a set of 2D laser scan observations.  <a href="classmrpt_1_1opengl_1_1_c_angular_observation_mesh.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_t_double_range.html">mrpt::opengl::CAngularObservationMesh::TDoubleRange</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Range specification type, with several uses.  <a href="structmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_t_double_range.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">union &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="unionmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_t_double_range_1_1rd.html">mrpt::opengl::CAngularObservationMesh::TDoubleRange::rd</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Union type with the actual data.  <a href="unionmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_t_double_range_1_1rd.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_f_trace1_d.html">mrpt::opengl::CAngularObservationMesh::FTrace1D</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Internal functor class to trace a ray.  <a href="classmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_f_trace1_d.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_f_trace2_d.html">mrpt::opengl::CAngularObservationMesh::FTrace2D</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Internal functor class to trace a set of rays.  <a href="classmrpt_1_1opengl_1_1_c_angular_observation_mesh_1_1_f_trace2_d.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a34eb2b27b17baf0675d3868913bc9d12">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, CAngularObservationMeshPtr &amp;pObj)</td></tr>
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