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<div class="title">COpenGLScene.h File Reference</div>  </div>
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<div class="textblock"><code>#include &lt;<a class="el" href="_c_renderizable_8h_source.html">mrpt/opengl/CRenderizable.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_open_g_l_viewport_8h_source.html">mrpt/opengl/COpenGLViewport.h</a>&gt;</code><br/>
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Include dependency graph for COpenGLScene.h:</div>
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<p><a href="_c_open_g_l_scene_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_open_g_l_scene_ptr.html">mrpt::opengl::COpenGLScenePtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html">mrpt::opengl::COpenGLScene</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives.  <a href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a83fafce4d17bd30fada2e95331e56122">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, COpenGLScenePtr &amp;pObj)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">COpenGLScenePtr &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a12e49154ca3af8dcb06d847404a0d4ea">mrpt::opengl::operator&lt;&lt;</a> (COpenGLScenePtr &amp;s, const CRenderizablePtr &amp;r)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Inserts an openGL object into a scene.  <a href="#a12e49154ca3af8dcb06d847404a0d4ea"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">COpenGLScenePtr &amp;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a927bd0267fb9a4c5e86c5c60a78f3a13">mrpt::opengl::operator&lt;&lt;</a> (COpenGLScenePtr &amp;s, const <a class="el" href="classstd_1_1vector.html">std::vector</a>&lt; T &gt; &amp;v)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Inserts any iterable collection of openGL objects into a scene, allowing call chaining.  <a href="#a927bd0267fb9a4c5e86c5c60a78f3a13"></a><br/></td></tr>
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