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<div class="title">COpenGLStandardObject.h File Reference</div>  </div>
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<div class="textblock"><code>#include &lt;<a class="el" href="_c_renderizable_display_list_8h_source.html">mrpt/opengl/CRenderizableDisplayList.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="geometry_8h_source.html">mrpt/math/geometry.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="stl__extensions_8h_source.html">mrpt/utils/stl_extensions.h</a>&gt;</code><br/>
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<p><a href="_c_open_g_l_standard_object_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
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Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_open_g_l_standard_object_ptr.html">mrpt::opengl::COpenGLStandardObjectPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html">mrpt::opengl::COpenGLStandardObject</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Objects of this class represent a generic openGL object without specific geometric properties.  <a href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">mrpt::opengl::_GLENUM</a></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#ac70958b437a347f9f7e67a7137933a51">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, COpenGLStandardObjectPtr &amp;pObj)</td></tr>
<tr><td colspan="2"><h2><a name="var-members"></a>
Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a838b5cce34ce0bdc1e030451b018e67e">mrpt::opengl::COpenGLStandardObject</a></td></tr>
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