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<div class="textblock"><code>#include &lt;<a class="el" href="_c_serializable_8h_source.html">mrpt/utils/CSerializable.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="safe__pointers_8h_source.html">mrpt/utils/safe_pointers.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_image_8h_source.html">mrpt/utils/CImage.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_camera_8h_source.html">mrpt/opengl/CCamera.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_set_of_objects_8h_source.html">mrpt/opengl/CSetOfObjects.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="lightweight__geom__data_8h_source.html">mrpt/math/lightweight_geom_data.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_observable_8h_source.html">mrpt/utils/CObservable.h</a>&gt;</code><br/>
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Include dependency graph for COpenGLViewport.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<p><a href="_c_open_g_l_viewport_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html">mrpt::opengl::COpenGLViewportPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html">mrpt::opengl::COpenGLViewport</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A viewport within a <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">COpenGLScene</a>, containing a set of OpenGL objects to render.  <a href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html">mrpt::opengl::COpenGLViewport::TLastProjectiveMatrixInfo</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html">mrpt::opengl::mrptEventGLPreRender</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An event sent by an <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">mrpt::opengl::COpenGLViewport</a> just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives.  <a href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html">mrpt::opengl::mrptEventGLPostRender</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">An event sent by an <a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">mrpt::opengl::COpenGLViewport</a> after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers.  <a href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1utils.html">mrpt::utils</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a0b1823aea817a72aef2daeb4cb4f4e54">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, COpenGLViewportPtr &amp;pObj)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">COpenGLViewportPtr &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#ab634bfb577aa36c39773ece39fd1856e">mrpt::opengl::operator&lt;&lt;</a> (COpenGLViewportPtr &amp;s, const CRenderizablePtr &amp;r)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Inserts an openGL object into a viewport.  <a href="#ab634bfb577aa36c39773ece39fd1856e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">COpenGLViewportPtr &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#ab42f156d73d59ae411e04a4a6b47b62e">mrpt::opengl::operator&lt;&lt;</a> (COpenGLViewportPtr &amp;s, const <a class="el" href="classstd_1_1vector.html">std::vector</a>&lt; CRenderizablePtr &gt; &amp;v)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Inserts any iterable set of openGL objects into a viewport.  <a href="#ab42f156d73d59ae411e04a4a6b47b62e"></a><br/></td></tr>
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