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<a href="_c_open_g_l_viewport_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                       http://www.mrpt.org/                                |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2011  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef opengl_COpenGLViewport_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define opengl_COpenGLViewport_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;<a class="code" href="_c_serializable_8h.html">mrpt/utils/CSerializable.h</a>&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="safe__pointers_8h.html">mrpt/utils/safe_pointers.h</a>&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;<a class="code" href="_c_image_8h.html">mrpt/utils/CImage.h</a>&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;<a class="code" href="_c_camera_8h.html">mrpt/opengl/CCamera.h</a>&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;<a class="code" href="_c_set_of_objects_8h.html">mrpt/opengl/CSetOfObjects.h</a>&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;<a class="code" href="lightweight__geom__data_8h.html">mrpt/math/lightweight_geom_data.h</a>&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;<a class="code" href="_c_observable_8h.html">mrpt/utils/CObservable.h</a>&gt;</span>
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="keyword">namespace </span>mrpt
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041         <span class="keyword">namespace </span>utils { <span class="keyword">class </span>CStringList; <span class="keyword">class </span>CImage; }
<a name="l00042"></a>00042 
<a name="l00043"></a>00043         <span class="keyword">namespace </span>opengl
<a name="l00044"></a>00044         {
<a name="l00045"></a>00045                 <span class="keyword">using namespace </span>mrpt::math;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047                 <span class="keyword">class </span>COpenGLScene;
<a name="l00048"></a>00048                 <span class="keyword">class </span>CRenderizable;
<a name="l00049"></a>00049 
<a name="l00050"></a>00050                 <span class="comment">// This must be added to any CSerializable derived class:</span>
<a name="l00051"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html#acfe955e4a07c847bd4aae3caead759e0">00051</a>                 <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before the class declarati...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>, <a class="code" href="classmrpt_1_1utils_1_1_c_serializable.html" title="The virtual base class which provides a unified interface for all persistent objects in MRPT...">mrpt::utils::CSerializable</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> )
<a name="l00052"></a>00052 
<a name="l00053"></a>00053                 <span class="comment">/** A viewport within a COpenGLScene, containing a set of OpenGL objects to render.</span>
<a name="l00054"></a>00054 <span class="comment">                  *   This class has protected constuctor, thus it cannot be created by users. Use COpenGLScene::createViewport instead.</span>
<a name="l00055"></a>00055 <span class="comment">                  *  A viewport has these &quot;operation modes&quot;:</span>
<a name="l00056"></a>00056 <span class="comment">                  *             - Normal (default): It renders the contained objects.</span>
<a name="l00057"></a>00057 <span class="comment">                  *             - Cloned: It clones the objects from another viewport. See \a setCloneView()</span>
<a name="l00058"></a>00058 <span class="comment">                  *             - Image mode: It renders an image (e.g. from a video stream) efficiently using a textued quad. See \a setImageView().</span>
<a name="l00059"></a>00059 <span class="comment">                  *</span>
<a name="l00060"></a>00060 <span class="comment">                  * In any case, the viewport can be resized to only fit a part of the entire parent viewport.</span>
<a name="l00061"></a>00061 <span class="comment">                  *  There will be always at least one viewport in a COpenGLScene named &quot;main&quot;.</span>
<a name="l00062"></a>00062 <span class="comment">                  *</span>
<a name="l00063"></a>00063 <span class="comment">                  * This class can be observed (see mrpt::utils::CObserver) for the following events (see mrpt::utils::mrptEvent):</span>
<a name="l00064"></a>00064 <span class="comment">                  *   - mrpt::opengl::mrptEventGLPreRender</span>
<a name="l00065"></a>00065 <span class="comment">                  *   - mrpt::opengl::mrptEventGLPostRender</span>
<a name="l00066"></a>00066 <span class="comment">                  *</span>
<a name="l00067"></a>00067 <span class="comment">                  *  Refer to mrpt::opengl::COpenGLScene for further details.</span>
<a name="l00068"></a>00068 <span class="comment">                  * \ingroup mrpt_opengl_grp</span>
<a name="l00069"></a>00069 <span class="comment">                  */</span>
<a name="l00070"></a>00070                 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a> :
<a name="l00071"></a>00071                         public mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_c_serializable.html" title="The virtual base class which provides a unified interface for all persistent objects in MRPT...">CSerializable</a>,
<a name="l00072"></a>00072                         public mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_c_observable.html" title="Inherit from this class for those objects capable of being observed by a CObserver class...">CObservable</a>
<a name="l00073"></a>00073                 {
<a name="l00074"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a9f0838ce9ac6d98c1cd12e8f0bdadc64">00074</a>                         <a class="code" href="_c_serializable_8h.html#a72ab55bf7ae009c89b75715cfa21e84d" title="This declaration must be inserted in all CSerializable classes definition, within the class declarati...">DEFINE_SERIALIZABLE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a> )
<a name="l00075"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a40f91403e749cdbaee589054869c67a1">00075</a>                         friend class <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">COpenGLScene</a>;
<a name="l00076"></a>00076                 public:
<a name="l00077"></a>00077                         <span class="comment">// -------------------------------------------------------------------</span><span class="comment"></span>
<a name="l00078"></a>00078 <span class="comment">                        /** @name Set the viewport &quot;modes&quot;</span>
<a name="l00079"></a>00079 <span class="comment">                            @{ */</span>
<a name="l00080"></a>00080 <span class="comment"></span>
<a name="l00081"></a>00081 <span class="comment">                        /** Set this viewport as a clone of some other viewport, given its name - as a side effect, current list of internal OpenGL objects is cleared.</span>
<a name="l00082"></a>00082 <span class="comment">                          *  By default, only the objects are cloned, not the camera. See</span>
<a name="l00083"></a>00083 <span class="comment">                          * \sa resetCloneView</span>
<a name="l00084"></a>00084 <span class="comment">                          */</span>
<a name="l00085"></a>00085                         <span class="keywordtype">void</span> setCloneView( const std::<span class="keywordtype">string</span> &amp;clonedViewport );
<a name="l00086"></a>00086 <span class="comment"></span>
<a name="l00087"></a>00087 <span class="comment">                        /** Set this viewport into &quot;image view&quot;-mode, where an image is efficiently drawn (fitting the viewport area) using an OpenGL textured quad.</span>
<a name="l00088"></a>00088 <span class="comment">                          *  Call this method with the new image to update the displayed image (but recall to first lock the parent openglscene&#39;s critical section, then do the update, then release the lock, and then issue a window repaint).</span>
<a name="l00089"></a>00089 <span class="comment">                          *  Internally, the texture is drawn using a mrpt::opengl::CTexturedPlane</span>
<a name="l00090"></a>00090 <span class="comment">                          *  The viewport can be reverted to behave like a normal viewport by calling setNormalMode()</span>
<a name="l00091"></a>00091 <span class="comment">                          * \sa setImageView_fast</span>
<a name="l00092"></a>00092 <span class="comment">                          */</span>
<a name="l00093"></a>00093                         <span class="keywordtype">void</span> setImageView(const mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_c_image.html" title="A class for storing images as grayscale or RGB bitmaps.">CImage</a> &amp;img);
<a name="l00094"></a>00094 <span class="comment"></span>
<a name="l00095"></a>00095 <span class="comment">                        /** Just like \a setImageView but moves the internal image memory instead of making a copy, so it&#39;s faster but empties the input image.</span>
<a name="l00096"></a>00096 <span class="comment">                          * \sa setImageView</span>
<a name="l00097"></a>00097 <span class="comment">                          */</span>
<a name="l00098"></a>00098                         <span class="keywordtype">void</span> setImageView_fast(mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_c_image.html" title="A class for storing images as grayscale or RGB bitmaps.">CImage</a> &amp;img);
<a name="l00099"></a>00099 <span class="comment"></span>
<a name="l00100"></a>00100 <span class="comment">                        /** Reset the viewport to normal mode: rendering its own objects.</span>
<a name="l00101"></a>00101 <span class="comment">                          * \sa setCloneView, setNormalMode</span>
<a name="l00102"></a>00102 <span class="comment">                          */</span>
<a name="l00103"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a2021b321ae6952bfcd56f47ddd238ad5">00103</a>                         inline <span class="keywordtype">void</span> resetCloneView() { setNormalMode(); }
<a name="l00104"></a>00104 <span class="comment"></span>
<a name="l00105"></a>00105 <span class="comment">                        /** If set to true, and setCloneView() has been called, this viewport will be rendered using the camera of the cloned viewport.</span>
<a name="l00106"></a>00106 <span class="comment">                          */</span>
<a name="l00107"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#acecb6dbb82e7ed3da38188693b8f9c84">00107</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#acecb6dbb82e7ed3da38188693b8f9c84" title="If set to true, and setCloneView() has been called, this viewport will be rendered using the camera o...">setCloneCamera</a>(<span class="keywordtype">bool</span> enable) { m_isClonedCamera = enable; }
<a name="l00108"></a>00108 <span class="comment"></span>
<a name="l00109"></a>00109 <span class="comment">                        /** Resets the viewport to a normal 3D viewport \sa setCloneView, setImageView */</span>
<a name="l00110"></a>00110                         <span class="keywordtype">void</span> setNormalMode();
<a name="l00111"></a>00111 <span class="comment"></span>
<a name="l00112"></a>00112 <span class="comment">                        /** @} */</span> <span class="comment">// end of Set the &quot;viewport mode&quot;</span>
<a name="l00113"></a>00113                         <span class="comment">// ------------------------------------------------------</span>
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 
<a name="l00116"></a>00116                         <span class="comment">// -------------------------------------------------------------------</span><span class="comment"></span>
<a name="l00117"></a>00117 <span class="comment">                        /** @name Change or read viewport properties (except &quot;viewport modes&quot;)</span>
<a name="l00118"></a>00118 <span class="comment">                            @{ */</span>
<a name="l00119"></a>00119 <span class="comment"></span>
<a name="l00120"></a>00120 <span class="comment">                        /** Returns the name of the viewport */</span>
<a name="l00121"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a220cf0c281ce13a6a8fb4069aeb5b876">00121</a>                         <span class="keyword">inline</span> std<a class="code" href="classstd_1_1string.html" title="STL class.">::string</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a220cf0c281ce13a6a8fb4069aeb5b876" title="Returns the name of the viewport.">getName</a>() { <span class="keywordflow">return</span> m_name; }
<a name="l00122"></a>00122 <span class="comment"></span>
<a name="l00123"></a>00123 <span class="comment">                        /** Change the viewport position and dimension on the rendering window.</span>
<a name="l00124"></a>00124 <span class="comment">                          *  X &amp; Y coordinates here can have two interpretations:</span>
<a name="l00125"></a>00125 <span class="comment">                          *    - If in the range [0,1], they are factors with respect to the actual window sizes (i.e. width=1 means the entire width of the rendering window).</span>
<a name="l00126"></a>00126 <span class="comment">                          *    - If &gt;1, they are interpreted as pixels.</span>
<a name="l00127"></a>00127 <span class="comment">                          *</span>
<a name="l00128"></a>00128 <span class="comment">                          *  width &amp; height can be interpreted as:</span>
<a name="l00129"></a>00129 <span class="comment">                          *             - If &gt;1, they are the size of the viewport in that dimension, in pixels.</span>
<a name="l00130"></a>00130 <span class="comment">                          *             - If in [0,1], they are the size of the viewport in that dimension, in a factor of the width/height.</span>
<a name="l00131"></a>00131 <span class="comment">                          *             - If in [-1,0[, the size is computed such as the right/top border ends up in the given coordinate, interpreted as a factor (e.g. -1: up to the end of the viewport, -0.5: up to the middle of it).</span>
<a name="l00132"></a>00132 <span class="comment">                          *             - If &lt;-1 the size is computed such as the right/top border ends up in the given absolute coordinate (e.g. -200: up to the row/column 200px).</span>
<a name="l00133"></a>00133 <span class="comment">                          *</span>
<a name="l00134"></a>00134 <span class="comment">                          * \note (x,y) specify the lower left corner of the viewport rectangle.</span>
<a name="l00135"></a>00135 <span class="comment">                          * \sa getViewportPosition</span>
<a name="l00136"></a>00136 <span class="comment">                          */</span>
<a name="l00137"></a>00137                         <span class="keywordtype">void</span> setViewportPosition(
<a name="l00138"></a>00138                                 <span class="keyword">const</span> <span class="keywordtype">double</span> x,
<a name="l00139"></a>00139                                 <span class="keyword">const</span> <span class="keywordtype">double</span> <a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,
<a name="l00140"></a>00140                                 <span class="keyword">const</span> <span class="keywordtype">double</span> width,
<a name="l00141"></a>00141                                 <span class="keyword">const</span> <span class="keywordtype">double</span> height );
<a name="l00142"></a>00142 <span class="comment"></span>
<a name="l00143"></a>00143 <span class="comment">                        /** Get the current viewport position and dimension on the rendering window.</span>
<a name="l00144"></a>00144 <span class="comment">                          *  X &amp; Y coordinates here can have two interpretations:</span>
<a name="l00145"></a>00145 <span class="comment">                          *    - If in the range [0,1], they are factors with respect to the actual window sizes (i.e. width=1 means the entire width of the rendering window).</span>
<a name="l00146"></a>00146 <span class="comment">                          *    - If &gt;1, they are interpreted as pixels.</span>
<a name="l00147"></a>00147 <span class="comment">                          * \note (x,y) specify the lower left corner of the viewport rectangle.</span>
<a name="l00148"></a>00148 <span class="comment">                          * \sa setViewportPosition</span>
<a name="l00149"></a>00149 <span class="comment">                          */</span>
<a name="l00150"></a>00150                         <span class="keywordtype">void</span> getViewportPosition(
<a name="l00151"></a>00151                                 <span class="keywordtype">double</span> &amp;x,
<a name="l00152"></a>00152                                 <span class="keywordtype">double</span> &amp;<a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,
<a name="l00153"></a>00153                                 <span class="keywordtype">double</span> &amp;width,
<a name="l00154"></a>00154                                 <span class="keywordtype">double</span> &amp;height );
<a name="l00155"></a>00155 <span class="comment"></span>
<a name="l00156"></a>00156 <span class="comment">                        /** Set the min/max clip depth distances of the rendering frustum (default: 0.1 - 10000)</span>
<a name="l00157"></a>00157 <span class="comment">                          * \sa getViewportClipDistances</span>
<a name="l00158"></a>00158 <span class="comment">                          */</span>
<a name="l00159"></a>00159                         <span class="keywordtype">void</span> setViewportClipDistances(<span class="keyword">const</span> <span class="keywordtype">double</span> clip_min, <span class="keyword">const</span> <span class="keywordtype">double</span> clip_max);
<a name="l00160"></a>00160 <span class="comment"></span>
<a name="l00161"></a>00161 <span class="comment">                        /** Get the current min/max clip depth distances of the rendering frustum (default: 0.1 - 10000)</span>
<a name="l00162"></a>00162 <span class="comment">                          * \sa setViewportClipDistances</span>
<a name="l00163"></a>00163 <span class="comment">                          */</span>
<a name="l00164"></a>00164                         <span class="keywordtype">void</span> getViewportClipDistances(<span class="keywordtype">double</span> &amp;clip_min, <span class="keywordtype">double</span> &amp;clip_max) <span class="keyword">const</span>;
<a name="l00165"></a>00165 <span class="comment"></span>
<a name="l00166"></a>00166 <span class="comment">                        /** Set the border size (&quot;frame&quot;) of the viewport (default=0).</span>
<a name="l00167"></a>00167 <span class="comment">                          */</span>
<a name="l00168"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aeeb8f8db767be78fb2379264cbd69914">00168</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aeeb8f8db767be78fb2379264cbd69914" title="Set the border size (&quot;frame&quot;) of the viewport (default=0).">setBorderSize</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> lineWidth ) { m_borderWidth = lineWidth; }
<a name="l00169"></a>00169 <span class="comment"></span>
<a name="l00170"></a>00170 <span class="comment">                        /** Return whether the viewport will be rendered transparent over previous viewports.</span>
<a name="l00171"></a>00171 <span class="comment">                          */</span>
<a name="l00172"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a330fbba78ff3c11477b8ce60223d76ba">00172</a>                         <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a330fbba78ff3c11477b8ce60223d76ba" title="Return whether the viewport will be rendered transparent over previous viewports.">isTransparent</a>() { <span class="keywordflow">return</span> m_isTransparent; }
<a name="l00173"></a>00173 <span class="comment"></span>
<a name="l00174"></a>00174 <span class="comment">                        /** Set the transparency, that is, whether the viewport will be rendered transparent over previous viewports (default=false).</span>
<a name="l00175"></a>00175 <span class="comment">                          */</span>
<a name="l00176"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a6473e9e64f16ca87a26922459edd5f6b">00176</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a6473e9e64f16ca87a26922459edd5f6b" title="Set the transparency, that is, whether the viewport will be rendered transparent over previous viewpo...">setTransparent</a>( <span class="keywordtype">bool</span> trans ) { m_isTransparent=trans; }
<a name="l00177"></a>00177 <span class="comment"></span>
<a name="l00178"></a>00178 <span class="comment">                        /** Set a background color different from that of the parent GUI window */</span>
<a name="l00179"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aef4bc5835204734cfb74ad943610814d">00179</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aef4bc5835204734cfb74ad943610814d" title="Set a background color different from that of the parent GUI window.">setCustomBackgroundColor</a>( <span class="keyword">const</span> <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">TColorf</a> &amp;color ) { m_custom_backgb_color = <span class="keyword">true</span>; m_background_color = color; }
<a name="l00180"></a>00180 
<a name="l00181"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aee6cd66d9374dc739c4d1b29dc0a6829">00181</a>                         <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aee6cd66d9374dc739c4d1b29dc0a6829">hasCustomBackgroundColor</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_custom_backgb_color; }
<a name="l00182"></a>00182 
<a name="l00183"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a428206f076d6a6933f8e2a907a487691">00183</a>                         <span class="keyword">inline</span> <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">TColorf</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a428206f076d6a6933f8e2a907a487691">getCustomBackgroundColor</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_background_color; }
<a name="l00184"></a>00184 <span class="comment"></span>
<a name="l00185"></a>00185 <span class="comment">                        /** Compute the 3D ray corresponding to a given pixel; this can be used to allow the user to pick and select 3D objects by clicking onto the 2D image.</span>
<a name="l00186"></a>00186 <span class="comment">                          *  \param x_coord Horizontal coordinate with the usual meaning (0:left of the viewport, W-1: right border).</span>
<a name="l00187"></a>00187 <span class="comment">                          *  \param y_coord Horizontal coordinate with the usual meaning (0:top of the viewport, H-1: right border).</span>
<a name="l00188"></a>00188 <span class="comment">                          * \param out_cameraPose If not NULL, will have the camera 3D pose as a mrpt::poses::CPose3D. See also</span>
<a name="l00189"></a>00189 <span class="comment">                          * \note (x,y) refer to VIEWPORT coordinates. Take into account this when viewports do not extend to the whole window size.</span>
<a name="l00190"></a>00190 <span class="comment">                          * \note x and y are double instead of integers to allow sub-pixel precision.</span>
<a name="l00191"></a>00191 <span class="comment">                          * \sa getCurrentCameraPose</span>
<a name="l00192"></a>00192 <span class="comment">                          */</span>
<a name="l00193"></a>00193                         <span class="keywordtype">void</span> get3DRayForPixelCoord( <span class="keyword">const</span> <span class="keywordtype">double</span> x_coord, <span class="keyword">const</span> <span class="keywordtype">double</span> y_coord, <a class="code" href="structmrpt_1_1math_1_1_t_line3_d.html" title="3D line, represented by a base point and a director vector.">mrpt::math::TLine3D</a> &amp;out_ray, <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> *out_cameraPose=NULL ) <span class="keyword">const</span>;
<a name="l00194"></a>00194 <span class="comment"></span>
<a name="l00195"></a>00195 <span class="comment">                        /** @} */</span> <span class="comment">// end of Change or read viewport properties</span>
<a name="l00196"></a>00196                         <span class="comment">// ------------------------------------------------------</span>
<a name="l00197"></a>00197 
<a name="l00198"></a>00198 
<a name="l00199"></a>00199                         <span class="comment">// -------------------------------------------------------------------</span><span class="comment"></span>
<a name="l00200"></a>00200 <span class="comment">                        /** @name Contained objects set/get/search</span>
<a name="l00201"></a>00201 <span class="comment">                            @{ */</span>
<a name="l00202"></a>00202 
<a name="l00203"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af2dc8f8851c33bb1ebe42e32b671c7d1">00203</a>                         <span class="keyword">typedef</span> <a class="code" href="classstd_1_1deque.html">CListOpenGLObjects</a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af2dc8f8851c33bb1ebe42e32b671c7d1">::const_iterator</a>      <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af2dc8f8851c33bb1ebe42e32b671c7d1">const_iterator</a>;
<a name="l00204"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a25a54cc9b9a95cfee030c848cbc8b21d">00204</a>                         <span class="keyword">typedef</span> <a class="code" href="classstd_1_1deque.html">CListOpenGLObjects</a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a25a54cc9b9a95cfee030c848cbc8b21d">::iterator</a>            <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a25a54cc9b9a95cfee030c848cbc8b21d">iterator</a>;
<a name="l00205"></a>00205 
<a name="l00206"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a0193d336143739362f2dc2b01d7cf123">00206</a>                         <span class="keyword">inline</span> const_iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a0193d336143739362f2dc2b01d7cf123">begin</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span>  m_objects.begin(); }
<a name="l00207"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#acd190e1e6640e53e7972871d1769e108">00207</a>                         <span class="keyword">inline</span> const_iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#acd190e1e6640e53e7972871d1769e108">end</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span>  m_objects.end(); }
<a name="l00208"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ae41924855de855b45d6d53da3b89cd9d">00208</a>                         <span class="keyword">inline</span> iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ae41924855de855b45d6d53da3b89cd9d">begin</a>() { <span class="keywordflow">return</span>  m_objects.begin(); }
<a name="l00209"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a32ba4e2889430cb519629f24e577d404">00209</a>                         <span class="keyword">inline</span> iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a32ba4e2889430cb519629f24e577d404">end</a>() { <span class="keywordflow">return</span>  m_objects.end(); }
<a name="l00210"></a>00210 <span class="comment"></span>
<a name="l00211"></a>00211 <span class="comment">                        /** Delete all internal obejcts</span>
<a name="l00212"></a>00212 <span class="comment">                          * \sa insert */</span>
<a name="l00213"></a>00213                         <span class="keywordtype">void</span> clear();
<a name="l00214"></a>00214 <span class="comment"></span>
<a name="l00215"></a>00215 <span class="comment">                        /** Insert a new object into the list.</span>
<a name="l00216"></a>00216 <span class="comment">                          *  The object MUST NOT be deleted, it will be deleted automatically by this object when not required anymore.</span>
<a name="l00217"></a>00217 <span class="comment">                          */</span>
<a name="l00218"></a>00218                         <span class="keywordtype">void</span> insert( <span class="keyword">const</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html">CRenderizablePtr</a> &amp;newObject );
<a name="l00219"></a>00219 <span class="comment"></span>
<a name="l00220"></a>00220 <span class="comment">                        /** Compute the current 3D camera pose.</span>
<a name="l00221"></a>00221 <span class="comment">                          * \sa get3DRayForPixelCoord</span>
<a name="l00222"></a>00222 <span class="comment">                          */</span>
<a name="l00223"></a>00223                         <span class="keywordtype">void</span> getCurrentCameraPose( <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> &amp;out_cameraPose ) <span class="keyword">const</span>;
<a name="l00224"></a>00224 <span class="comment"></span>
<a name="l00225"></a>00225 <span class="comment">                        /** Returns the first object with a given name, or NULL if not found.</span>
<a name="l00226"></a>00226 <span class="comment">                          */</span>
<a name="l00227"></a>00227                         <a class="code" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html">CRenderizablePtr</a> getByName( <span class="keyword">const</span> <a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a> &amp;str );
<a name="l00228"></a>00228 <span class="comment"></span>
<a name="l00229"></a>00229 <span class="comment">                         /** Returns the i&#39;th object of a given class (or of a descendant class), or NULL (an empty smart pointer) if not found.</span>
<a name="l00230"></a>00230 <span class="comment">                           *  Example:</span>
<a name="l00231"></a>00231 <span class="comment">                           * \code</span>
<a name="l00232"></a>00232 <span class="comment">                                        CSpherePtr obs = view.getByClass&lt;CSphere&gt;();</span>
<a name="l00233"></a>00233 <span class="comment">                           * \endcode</span>
<a name="l00234"></a>00234 <span class="comment">                           * By default (ith=0), the first observation is returned.</span>
<a name="l00235"></a>00235 <span class="comment">                           */</span>
<a name="l00236"></a>00236                          <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00237"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ad0057a06f6c7c56a495b7b65b5ba194e">00237</a>                          <span class="keyword">typename</span> T<a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html">::SmartPtr</a> getByClass( <span class="keyword">const</span> <span class="keywordtype">size_t</span> &amp;ith = 0 )<span class="keyword"> const</span>
<a name="l00238"></a>00238 <span class="keyword">                         </span>{
<a name="l00239"></a>00239                                 <a class="code" href="mrpt__macros_8h.html#a45b840af519f33816311acdbb28d7c10">MRPT_START</a>
<a name="l00240"></a>00240                                 <span class="keywordtype">size_t</span>  foundCount = 0;
<a name="l00241"></a>00241                                 <span class="keyword">const</span> mrpt<a class="code" href="structmrpt_1_1utils_1_1_t_runtime_class_id.html" title="A structure that holds runtime class type information.">::utils::TRuntimeClassId</a>*     class_ID = T::classinfo;
<a name="l00242"></a>00242                                 <span class="keywordflow">for</span> (<a class="code" href="eigen__plugins_8h.html#a8dbda719917732693c56cee228465ed9">CListOpenGLObjects::const_iterator</a> it = m_objects.begin();it!=m_objects.end();++it)
<a name="l00243"></a>00243                                         <span class="keywordflow">if</span> ( (*it).present() &amp;&amp;  (*it)-&gt;GetRuntimeClass()-&gt;derivedFrom( class_ID ) )
<a name="l00244"></a>00244                                                 <span class="keywordflow">if</span> (foundCount++ == ith)
<a name="l00245"></a>00245                                                         <span class="keywordflow">return</span> <span class="keyword">typename</span> T::SmartPtr(*it);
<a name="l00246"></a>00246 
<a name="l00247"></a>00247                                 <span class="comment">// If not found directly, search recursively:</span>
<a name="l00248"></a>00248                                 <span class="keywordflow">for</span> (<a class="code" href="eigen__plugins_8h.html#a8dbda719917732693c56cee228465ed9">CListOpenGLObjects::const_iterator</a> it=m_objects.begin();it!=m_objects.end();++it)
<a name="l00249"></a>00249                                 {
<a name="l00250"></a>00250                                         <span class="keywordflow">if</span> ( (*it).present() &amp;&amp; (*it)-&gt;GetRuntimeClass() == <a class="code" href="_c_object_8h.html#a50425f043b81147fed5f71d2e26ca337" title="Access to runtime class ID for a defined class name.">CLASS_ID_NAMESPACE</a>(<a class="code" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">CSetOfObjects</a>,mrpt::opengl))
<a name="l00251"></a>00251                                         {
<a name="l00252"></a>00252                                                 <span class="keyword">typename</span> T<a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html">::SmartPtr</a>  o = <a class="code" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">CSetOfObjectsPtr</a>(*it)-&gt;getByClass&lt;T&gt;(ith);
<a name="l00253"></a>00253                                                 <span class="keywordflow">if</span> (o.present()) <span class="keywordflow">return</span> o;
<a name="l00254"></a>00254                                         }
<a name="l00255"></a>00255                                 }
<a name="l00256"></a>00256                                 <span class="keywordflow">return</span> <span class="keyword">typename</span> T::SmartPtr();  <span class="comment">// Not found: return empty smart pointer</span>
<a name="l00257"></a>00257                                 <a class="code" href="mrpt__macros_8h.html#a88a917260793b56abd83ad2a0d849eb1">MRPT_END</a>
<a name="l00258"></a>00258                          }
<a name="l00259"></a>00259 <span class="comment"></span>
<a name="l00260"></a>00260 <span class="comment">                        /** Removes the given object from the scene (it also deletes the object to free its memory).</span>
<a name="l00261"></a>00261 <span class="comment">                          */</span>
<a name="l00262"></a>00262                         <span class="keywordtype">void</span> removeObject( <span class="keyword">const</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html">CRenderizablePtr</a> &amp; obj );
<a name="l00263"></a>00263 <span class="comment"></span>
<a name="l00264"></a>00264 <span class="comment">                        /** Number of objects contained. */</span>
<a name="l00265"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a4f25a0682e31437e68681b66eb8fbd41">00265</a>                         <span class="keyword">inline</span> <span class="keywordtype">size_t</span>  <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a4f25a0682e31437e68681b66eb8fbd41" title="Number of objects contained.">size</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_objects.size(); }
<a name="l00266"></a>00266 
<a name="l00267"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a0c396effc67a95c457c639cafeeddceb">00267</a>                         <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a0c396effc67a95c457c639cafeeddceb">empty</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_objects.empty(); }
<a name="l00268"></a>00268 
<a name="l00269"></a>00269 
<a name="l00270"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af611f16ecfe432c6d5f47e7109c4c32f">00270</a>                         opengl<a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">::CCamera</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af611f16ecfe432c6d5f47e7109c4c32f" title="Get a reference to the camera associated with this viewport.">getCamera</a>() { <span class="keywordflow">return</span> m_camera;} <span class="comment">//!&lt; Get a reference to the camera associated with this viewport.</span>
<a name="l00271"></a>00271 <span class="comment"></span>
<a name="l00272"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a04dea86da31a3acac09bce695e3b03b6">00272</a>                         <span class="keyword">const</span> opengl<a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">::CCamera</a> &amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a04dea86da31a3acac09bce695e3b03b6" title="Get a reference to the camera associated with this viewport.">getCamera</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_camera;} <span class="comment">//!&lt; Get a reference to the camera associated with this viewport.</span>
<a name="l00273"></a>00273 <span class="comment"></span><span class="comment"></span>
<a name="l00274"></a>00274 <span class="comment">                        /** @} */</span> <span class="comment">// end of Contained objects set/get/search</span>
<a name="l00275"></a>00275                         <span class="comment">// ------------------------------------------------------</span>
<a name="l00276"></a>00276 
<a name="l00277"></a>00277 
<a name="l00278"></a>00278                         <span class="keyword">virtual</span> ~<a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>();  <span class="comment">//!&lt; Destructor: clears all objects.</span>
<a name="l00279"></a>00279 <span class="comment"></span>
<a name="l00280"></a>00280 
<a name="l00281"></a>00281                 <span class="keyword">protected</span>:<span class="comment"></span>
<a name="l00282"></a>00282 <span class="comment">                        /** Constructor, invoked from COpenGLScene only.</span>
<a name="l00283"></a>00283 <span class="comment">                          */</span>
<a name="l00284"></a>00284                         <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html" title="This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...">COpenGLScene</a> *parent=NULL, <span class="keyword">const</span> <a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a> &amp;name=<a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a>(<span class="stringliteral">&quot;&quot;</span>) );
<a name="l00285"></a>00285 <span class="comment"></span>
<a name="l00286"></a>00286 <span class="comment">                        /** Initializes all textures in the scene (See opengl::CTexturedPlane::loadTextureInOpenGL)</span>
<a name="l00287"></a>00287 <span class="comment">                          */</span>
<a name="l00288"></a>00288                         <span class="keywordtype">void</span>  initializeAllTextures();
<a name="l00289"></a>00289 <span class="comment"></span>
<a name="l00290"></a>00290 <span class="comment">                        /** Retrieves a list of all objects in text form.</span>
<a name="l00291"></a>00291 <span class="comment">                          */</span>
<a name="l00292"></a>00292                         <span class="keywordtype">void</span> dumpListOfObjects( <a class="code" href="classmrpt_1_1utils_1_1_c_string_list.html" title="A class for storing a list of text lines.">utils::CStringList</a>  &amp;lst );
<a name="l00293"></a>00293 <span class="comment"></span>
<a name="l00294"></a>00294 <span class="comment">                        /** Render the objects in this viewport (called from COpenGLScene only) */</span>
<a name="l00295"></a>00295                         <span class="keywordtype">void</span>  render( <span class="keyword">const</span> <span class="keywordtype">int</span> render_width, <span class="keyword">const</span> <span class="keywordtype">int</span> render_height ) <span class="keyword">const</span>;
<a name="l00296"></a>00296 <span class="comment"></span>
<a name="l00297"></a>00297 <span class="comment">                        /** The camera associated to the viewport */</span>
<a name="l00298"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aba9f98dbdb5b590b549b0d9125cf2e9d">00298</a>                         opengl<a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">::CCamera</a>         <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#aba9f98dbdb5b590b549b0d9125cf2e9d" title="The camera associated to the viewport.">m_camera</a>;
<a name="l00299"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a91e204f5d7dcc375c060ba4e9ac47e6f">00299</a>                         utils<a class="code" href="structmrpt_1_1utils_1_1safe__ptr.html">::safe_ptr&lt;COpenGLScene&gt;</a>  <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a91e204f5d7dcc375c060ba4e9ac47e6f" title="The scene that contains this viewport.">m_parent</a>;   <span class="comment">//!&lt; The scene that contains this viewport.</span>
<a name="l00300"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ad49c3218eb577667fa1668d206c294ab">00300</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                    <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ad49c3218eb577667fa1668d206c294ab" title="Set by setCloneView.">m_isCloned</a>; <span class="comment">//!&lt; Set by setCloneView</span>
<a name="l00301"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a6cf3666e05514f37b020f0a1c86182e5">00301</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                    <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a6cf3666e05514f37b020f0a1c86182e5" title="Set by setCloneCamera.">m_isClonedCamera</a>; <span class="comment">//!&lt; Set by setCloneCamera</span>
<a name="l00302"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a13e49b10c885c924681e75fbd760d872">00302</a> <span class="comment"></span>                        std<a class="code" href="classstd_1_1string.html" title="STL class.">::string</a>             <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a13e49b10c885c924681e75fbd760d872" title="Only if m_isCloned=true.">m_clonedViewport</a>; <span class="comment">//!&lt; Only if m_isCloned=true</span>
<a name="l00303"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#addc0e74b06c726f41111ed29b24f73fa">00303</a> <span class="comment"></span>                        std<a class="code" href="classstd_1_1string.html" title="STL class.">::string</a>             <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#addc0e74b06c726f41111ed29b24f73fa" title="The viewport&#39;s name.">m_name</a>; <span class="comment">//!&lt; The viewport&#39;s name</span>
<a name="l00304"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a87696a7fe72faa6d72c91bd0fcc87424">00304</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                    <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a87696a7fe72faa6d72c91bd0fcc87424" title="Whether to clear color buffer.">m_isTransparent</a>; <span class="comment">//!&lt; Whether to clear color buffer.</span>
<a name="l00305"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a73ba4d5e25ada3393e9353c70b89bd4b">00305</a> <span class="comment"></span>                        uint32_t        <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a73ba4d5e25ada3393e9353c70b89bd4b" title="Default=0, the border around the viewport.">m_borderWidth</a>;  <span class="comment">//!&lt; Default=0, the border around the viewport.</span>
<a name="l00306"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a94b263014752cc73a5abccf9e1efae6c">00306</a> <span class="comment"></span>                        <span class="keywordtype">double</span>                  m_view_x, <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a94b263014752cc73a5abccf9e1efae6c">m_view_y</a>,m_view_width,m_view_height; <span class="comment">//!&lt; The viewport position [0,1]</span>
<a name="l00307"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#adc378a92a75237daf112001086254a99">00307</a> <span class="comment"></span>                        <span class="keywordtype">double</span>                  <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#adc378a92a75237daf112001086254a99">m_clip_min</a>,m_clip_max; <span class="comment">//!&lt; The min/max clip depth distances (default: 0.1 - 10000)</span>
<a name="l00308"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a6ef4427191f5906f8ac8220655d9e366">00308</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                    <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a6ef4427191f5906f8ac8220655d9e366">m_custom_backgb_color</a>;
<a name="l00309"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af17d3e4d7868cc613d87fac2a0b9849b">00309</a>                         <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">TColorf</a>                 <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#af17d3e4d7868cc613d87fac2a0b9849b" title="used only if m_custom_backgb_color">m_background_color</a>;  <span class="comment">//!&lt; used only if m_custom_backgb_color</span>
<a name="l00310"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a9e99d45ce632f06a20cd60b3c20af4f8">00310</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                    <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a9e99d45ce632f06a20cd60b3c20af4f8" title="Set by setImageView.">m_isImageView</a>; <span class="comment">//!&lt; Set by setImageView</span>
<a name="l00311"></a>00311 <span class="comment"></span>                        <span class="comment">//CRenderizablePtr m_imageview_quad ; //!&lt; A mrpt::opengl::CTexturedPlane used after setImageView() is called</span>
<a name="l00312"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ac1e33c780adb424840e27dc1391a43e4">00312</a>                         mrpt<a class="code" href="structmrpt_1_1utils_1_1_c_image_ptr.html">::utils::CImagePtr</a>  <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#ac1e33c780adb424840e27dc1391a43e4" title="The image to display, after calling setImageView() ">m_imageview_img</a>; <span class="comment">//!&lt; The image to display, after calling \a setImageView()</span>
<a name="l00313"></a>00313 <span class="comment"></span>
<a name="l00314"></a>00314                         <span class="keyword">struct </span><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html">TLastProjectiveMatrixInfo</a>
<a name="l00315"></a>00315                         {
<a name="l00316"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a0fd230b75cdc8fb0bbefb5c9ced985fc">00316</a>                                 <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html">TLastProjectiveMatrixInfo</a>() : is_projective(true),<a class="code" href="eigen__plugins_8h.html#a099661ff1d800e1a14acac4857fef23a" title="Make the matrix an identity matrix.">eye</a>(0,0,0),pointing(0,0,0),up(0,0,0), FOV(30), viewport_width(640), viewport_height(480), azimuth(0), elev(0), zoom(1)
<a name="l00317"></a>00317                                 {}
<a name="l00318"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a48f7196e9828c011e1c3fdc98a52bf61">00318</a>                                 <span class="keywordtype">bool</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a48f7196e9828c011e1c3fdc98a52bf61">is_projective</a>;  <span class="comment">// true: projective, false: ortho</span>
<a name="l00319"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#aa7f6dcb3e0960f295f86dd7943098309">00319</a>                                 <a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">TPoint3D</a>        <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#aa7f6dcb3e0960f295f86dd7943098309" title="The camera is here.">eye</a>;            <span class="comment">//!&lt; The camera is here.</span>
<a name="l00320"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a2058cc4997589b38f7ecebeaa1aa4369">00320</a> <span class="comment"></span>                                <a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">TPoint3D</a>        <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a2058cc4997589b38f7ecebeaa1aa4369" title="The camera points to here.">pointing</a>;       <span class="comment">//!&lt; The camera points to here</span>
<a name="l00321"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a6c9fb3aba92b6ef51a63d144c76ea2ea">00321</a> <span class="comment"></span>                                <a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">TPoint3D</a>        <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a6c9fb3aba92b6ef51a63d144c76ea2ea" title="Up vector of the camera.">up</a>;             <span class="comment">//!&lt; Up vector of the camera.</span>
<a name="l00322"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a3d0d5483dfc5e4e1731653b06162d198">00322</a> <span class="comment"></span>                                <span class="keywordtype">float</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a3d0d5483dfc5e4e1731653b06162d198" title="FOV in degrees.">FOV</a>; <span class="comment">//!&lt; FOV in degrees.</span>
<a name="l00323"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#af3cb8d2798658d026fa45ee6075a61ec">00323</a> <span class="comment"></span>                                <span class="keywordtype">size_t</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#af3cb8d2798658d026fa45ee6075a61ec">viewport_width</a>, viewport_height; <span class="comment">//!&lt; In pixels. This may be smaller than the total render window.</span>
<a name="l00324"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#ad1403b1bfa9c710f8021de2b496549c4">00324</a> <span class="comment"></span>                                <span class="keywordtype">float</span> azimuth, <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#ad1403b1bfa9c710f8021de2b496549c4" title="Camera elev &amp; azimuth, in radians.">elev</a>; <span class="comment">//!&lt; Camera elev &amp; azimuth, in radians.</span>
<a name="l00325"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a357657af3aa4b0d1abaaccc14262adda">00325</a> <span class="comment"></span>                                <span class="keywordtype">float</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html#a357657af3aa4b0d1abaaccc14262adda">zoom</a>;
<a name="l00326"></a>00326                         };
<a name="l00327"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#adb2e3b9a3ae4e7edeb7b8db05eec903b">00327</a>                         <span class="keyword">mutable</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_1_1_t_last_projective_matrix_info.html">TLastProjectiveMatrixInfo</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#adb2e3b9a3ae4e7edeb7b8db05eec903b" title="Info updated with each &quot;render()&quot; and used in &quot;get3DRayForPixelCoord&quot;.">m_lastProjMat</a>;  <span class="comment">//!&lt; Info updated with each &quot;render()&quot; and used in &quot;get3DRayForPixelCoord&quot;</span>
<a name="l00328"></a>00328 <span class="comment"></span><span class="comment"></span>
<a name="l00329"></a>00329 <span class="comment">                        /** The list of objects that comprise the 3D scene.</span>
<a name="l00330"></a>00330 <span class="comment">                          *  Objects are automatically deleted when calling &quot;clear&quot; or in the destructor.</span>
<a name="l00331"></a>00331 <span class="comment">                          */</span>
<a name="l00332"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a1579ad9a562668cefc713a00d029b410">00332</a>                         opengl<a class="code" href="classstd_1_1deque.html">::CListOpenGLObjects</a>              <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html#a1579ad9a562668cefc713a00d029b410" title="The list of objects that comprise the 3D scene.">m_objects</a>;
<a name="l00333"></a>00333 
<a name="l00334"></a>00334                         <span class="keywordtype">void</span> internal_setImageView_fast(<span class="keyword">const</span> <a class="code" href="classmrpt_1_1utils_1_1_c_image.html" title="A class for storing images as grayscale or RGB bitmaps.">mrpt::utils::CImage</a> &amp;img, <span class="keywordtype">bool</span> is_fast);
<a name="l00335"></a>00335 
<a name="l00336"></a>00336                 };<span class="comment"></span>
<a name="l00337"></a>00337 <span class="comment">                /**</span>
<a name="l00338"></a>00338 <span class="comment">                  * Inserts an openGL object into a viewport. Allows call chaining.</span>
<a name="l00339"></a>00339 <span class="comment">                  * \sa mrpt::opengl::COpenGLViewport::insert</span>
<a name="l00340"></a>00340 <span class="comment">                  */</span>
<a name="l00341"></a><a class="code" href="namespacemrpt_1_1opengl.html#ab634bfb577aa36c39773ece39fd1856e">00341</a>                 <span class="keyword">inline</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html">COpenGLViewportPtr</a> &amp;<a class="code" href="namespacemrpt_1_1opengl.html#a12e49154ca3af8dcb06d847404a0d4ea" title="Inserts an openGL object into a scene.">operator&lt;&lt;</a>(<a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html">COpenGLViewportPtr</a> &amp;s,<span class="keyword">const</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html">CRenderizablePtr</a> &amp;r)  {
<a name="l00342"></a>00342                         s-&gt;insert(r);
<a name="l00343"></a>00343                         <span class="keywordflow">return</span> s;
<a name="l00344"></a>00344                 }<span class="comment"></span>
<a name="l00345"></a>00345 <span class="comment">                /**</span>
<a name="l00346"></a>00346 <span class="comment">                  * Inserts any iterable set of openGL objects into a viewport. Allows call chaining.</span>
<a name="l00347"></a>00347 <span class="comment">                  * \sa mrpt::opengl::COpenGLViewport::insert</span>
<a name="l00348"></a>00348 <span class="comment">                  */</span>
<a name="l00349"></a><a class="code" href="namespacemrpt_1_1opengl.html#ab42f156d73d59ae411e04a4a6b47b62e">00349</a>                 <span class="keyword">inline</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_viewport_ptr.html">COpenGLViewportPtr</a> &amp;operator&lt;&lt;(COpenGLViewportPtr &amp;s,const std::vector&lt;CRenderizablePtr&gt; &amp;v)     {
<a name="l00350"></a>00350                         <span class="keywordflow">for</span> (<a class="code" href="classstd_1_1vector_1_1const__iterator.html" title="STL iterator class.">std::vector&lt;CRenderizablePtr&gt;::const_iterator</a> it=v.begin();it!=v.end();++it) s-&gt;insert(*it);
<a name="l00351"></a>00351                         <span class="keywordflow">return</span> s;
<a name="l00352"></a>00352                 }
<a name="l00353"></a>00353 
<a name="l00354"></a>00354 
<a name="l00355"></a>00355 <span class="comment"></span>
<a name="l00356"></a>00356 <span class="comment">                /** @name Events emitted by COpenGLViewport</span>
<a name="l00357"></a>00357 <span class="comment">                        @{  */</span>
<a name="l00358"></a>00358 <span class="comment"></span>
<a name="l00359"></a>00359 <span class="comment">                /**  An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives.</span>
<a name="l00360"></a>00360 <span class="comment">                  *</span>
<a name="l00361"></a>00361 <span class="comment">                  *  While handling this event you can call OpenGL glBegin(),glEnd(),gl* functions or those in mrpt::opengl::gl_utils to draw stuff *in the back* of the normal</span>
<a name="l00362"></a>00362 <span class="comment">                  *   objects contained in the COpenGLScene.</span>
<a name="l00363"></a>00363 <span class="comment">                  *</span>
<a name="l00364"></a>00364 <span class="comment">                  *  After processing this event, COpenGLViewport will change the OpenGL matrix mode into &quot;GL_MODELVIEW&quot; and load an identity matrix to continue</span>
<a name="l00365"></a>00365 <span class="comment">                  *   rendering the scene objects as usual. Any change done to the GL_PROJECTION will have effects, so do a glPushMatrix()/glPopMatrix() if that is not your intention.</span>
<a name="l00366"></a>00366 <span class="comment">                  *</span>
<a name="l00367"></a>00367 <span class="comment">                  *</span>
<a name="l00368"></a>00368 <span class="comment">                  *  IMPORTANTE NOTICE: Event handlers in your observer class will most likely be invoked from an internal GUI thread of MRPT,</span>
<a name="l00369"></a>00369 <span class="comment">                  *    so all your code in the handler must be thread safe.</span>
<a name="l00370"></a>00370 <span class="comment">                  */</span>
<a name="l00371"></a>00371                 <span class="keyword">class </span><a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> mrptEventGLPreRender : <span class="keyword">public</span> mrptEvent
<a name="l00372"></a>00372                 {
<a name="l00373"></a>00373                 <span class="keyword">protected</span>:
<a name="l00374"></a><a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#a17e4b0221e743d4dd47cf124e3f15870">00374</a>                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#a17e4b0221e743d4dd47cf124e3f15870" title="Just to allow this class to be polymorphic.">do_nothing</a>() { } <span class="comment">//!&lt; Just to allow this class to be polymorphic</span>
<a name="l00375"></a>00375 <span class="comment"></span>                <span class="keyword">public</span>:
<a name="l00376"></a><a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#a6a7abdaba71b7645b2721be7ed784e19">00376</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#a6a7abdaba71b7645b2721be7ed784e19">mrptEventGLPreRender</a>(<span class="keyword">const</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>* obj) : source_viewport(obj) { }
<a name="l00377"></a><a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#af4c0053156ea3f6db07ae166ccdf12e7">00377</a>                         <span class="keyword">const</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a> * <span class="keyword">const</span> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_pre_render.html#af4c0053156ea3f6db07ae166ccdf12e7">source_viewport</a>;
<a name="l00378"></a>00378                 }; <span class="comment">// End of class def.</span>
<a name="l00379"></a>00379 <span class="comment"></span>
<a name="l00380"></a>00380 <span class="comment">                /**  An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers</span>
<a name="l00381"></a>00381 <span class="comment">                  *</span>
<a name="l00382"></a>00382 <span class="comment">                  *  While handling this event you can call OpenGL glBegin(),glEnd(),gl* functions or those in mrpt::opengl::gl_utils to draw stuff *on the top* of the normal</span>
<a name="l00383"></a>00383 <span class="comment">                  *   objects contained in the COpenGLScene.</span>
<a name="l00384"></a>00384 <span class="comment">                  *</span>
<a name="l00385"></a>00385 <span class="comment">                  *  IMPORTANTE NOTICE: Event handlers in your observer class will most likely be invoked from an internal GUI thread of MRPT,</span>
<a name="l00386"></a>00386 <span class="comment">                  *    so all your code in the handler must be thread safe.</span>
<a name="l00387"></a>00387 <span class="comment">                  */</span>
<a name="l00388"></a>00388                 <span class="keyword">class </span><a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html" title="An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives a...">mrptEventGLPostRender</a> : <span class="keyword">public</span> <a class="code" href="classmrpt_1_1utils_1_1mrpt_event.html" title="The basic event type for the observer-observable pattern in MRPT.">mrptEvent</a>
<a name="l00389"></a>00389                 {
<a name="l00390"></a>00390                 <span class="keyword">protected</span>:
<a name="l00391"></a><a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#a542ed748df75229d5881f328afaa5bf4">00391</a>                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#a542ed748df75229d5881f328afaa5bf4" title="Just to allow this class to be polymorphic.">do_nothing</a>() { } <span class="comment">//!&lt; Just to allow this class to be polymorphic</span>
<a name="l00392"></a>00392 <span class="comment"></span>                <span class="keyword">public</span>:
<a name="l00393"></a><a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#ac9a8ef288494d8612e1ae7a56df9795c">00393</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#ac9a8ef288494d8612e1ae7a56df9795c">mrptEventGLPostRender</a>(<span class="keyword">const</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>* obj) : source_viewport(obj) { }
<a name="l00394"></a><a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#a4b82b5b5cbea33c18c51408b52323729">00394</a>                         <span class="keyword">const</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a> * <span class="keyword">const</span> <a class="code" href="classmrpt_1_1opengl_1_1mrpt_event_g_l_post_render.html#a4b82b5b5cbea33c18c51408b52323729">source_viewport</a>;
<a name="l00395"></a>00395                 }; <span class="comment">// End of class def.</span>
<a name="l00396"></a>00396 
<a name="l00397"></a>00397 <span class="comment"></span>
<a name="l00398"></a>00398 <span class="comment">                /** @} */</span>
<a name="l00399"></a>00399 
<a name="l00400"></a>00400 
<a name="l00401"></a>00401 
<a name="l00402"></a>00402         } <span class="comment">// end namespace</span>
<a name="l00403"></a>00403 
<a name="l00404"></a>00404 } <span class="comment">// End of namespace</span>
<a name="l00405"></a>00405 
<a name="l00406"></a>00406 
<a name="l00407"></a>00407 <span class="preprocessor">#endif</span>
</pre></div></div>
</div>
<br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150">  </td></tr> </table>  </body></html>