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<div class="title">CPointCloudColoured.h</div>  </div>
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<a href="_c_point_cloud_coloured_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                       http://www.mrpt.org/                                |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2011  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef opengl_CPointCloudColoured_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define opengl_CPointCloudColoured_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="_c_renderizable_8h.html">mrpt/opengl/CRenderizable.h</a>&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;<a class="code" href="_c_octree_point_renderer_8h.html">mrpt/opengl/COctreePointRenderer.h</a>&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;<a class="code" href="_p_l_y__import__export_8h.html">mrpt/utils/PLY_import_export.h</a>&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="keyword">namespace </span>mrpt
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038         <span class="keyword">namespace </span>opengl
<a name="l00039"></a>00039         {
<a name="l00040"></a><a class="code" href="namespacemrpt_1_1opengl.html#a78091e6f4ac885793402d201d1591b31">00040</a>                 <span class="keyword">class </span><a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html" title="A cloud of points, each one with an individual colour (R,G,B).">CPointCloudColoured</a>;
<a name="l00041"></a>00041 
<a name="l00042"></a>00042                 <span class="comment">// This must be added to any CSerializable derived class:</span>
<a name="l00043"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_ptr.html#a80db462c33eff700c1dfa63285104ea5">00043</a>                 <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before the class declarati...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html" title="A cloud of points, each one with an individual colour (R,G,B).">CPointCloudColoured</a>, <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> )
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 
<a name="l00046"></a>00046                 <span class="comment">/** A cloud of points, each one with an individual colour (R,G,B). The alpha component is shared by all the points and is stored in the base member m_color_A.</span>
<a name="l00047"></a>00047 <span class="comment">                  *</span>
<a name="l00048"></a>00048 <span class="comment">                  *  To load from a points-map, CPointCloudColoured::loadFromPointsMap().</span>
<a name="l00049"></a>00049 <span class="comment">                  *</span>
<a name="l00050"></a>00050 <span class="comment">                  *   This class uses smart optimizations while rendering to efficiently draw clouds of millions of points,</span>
<a name="l00051"></a>00051 <span class="comment">                  *   as described in this page: http://www.mrpt.org/Efficiently_rendering_point_clouds_of_millions_of_points</span>
<a name="l00052"></a>00052 <span class="comment">                  *</span>
<a name="l00053"></a>00053 <span class="comment">                  *  \sa opengl::COpenGLScene, opengl::CPointCloud</span>
<a name="l00054"></a>00054 <span class="comment">                  *</span>
<a name="l00055"></a>00055 <span class="comment">                  *  &lt;div align=&quot;center&quot;&gt;</span>
<a name="l00056"></a>00056 <span class="comment">                  *  &lt;table border=&quot;0&quot; cellspan=&quot;4&quot; cellspacing=&quot;4&quot; style=&quot;border-width: 1px; border-style: solid;&quot;&gt;</span>
<a name="l00057"></a>00057 <span class="comment">                  *   &lt;tr&gt; &lt;td&gt; mrpt::opengl::CPointCloudColoured &lt;/td&gt; &lt;td&gt; \image html preview_CPointCloudColoured.png &lt;/td&gt; &lt;/tr&gt;</span>
<a name="l00058"></a>00058 <span class="comment">                  *  &lt;/table&gt;</span>
<a name="l00059"></a>00059 <span class="comment">                  *  &lt;/div&gt;</span>
<a name="l00060"></a>00060 <span class="comment">                  *</span>
<a name="l00061"></a>00061 <span class="comment">                  * \ingroup mrpt_opengl_grp</span>
<a name="l00062"></a>00062 <span class="comment">                  */</span>
<a name="l00063"></a>00063                 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html" title="A cloud of points, each one with an individual colour (R,G,B).">CPointCloudColoured</a> :
<a name="l00064"></a>00064                         public <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>,
<a name="l00065"></a>00065                         public <a class="code" href="classmrpt_1_1opengl_1_1_c_octree_point_renderer.html" title="Template class that implements the data structure and algorithms for Octree-based efficient rendering...">COctreePointRenderer</a>&lt;<a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html" title="A cloud of points, each one with an individual colour (R,G,B).">CPointCloudColoured</a>&gt;,
<a name="l00066"></a>00066                         public mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_p_l_y___importer.html" title="A virtual base class that implements the capability of importing 3D point clouds and faces from a fil...">PLY_Importer</a>,
<a name="l00067"></a>00067                         public mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_p_l_y___exporter.html" title="A virtual base class that implements the capability of exporting 3D point clouds and faces to a file ...">PLY_Exporter</a>
<a name="l00068"></a>00068                 {
<a name="l00069"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a4f28ec0d4233aa0e9488870429b3daa9">00069</a>                         <a class="code" href="_c_serializable_8h.html#a72ab55bf7ae009c89b75715cfa21e84d" title="This declaration must be inserted in all CSerializable classes definition, within the class declarati...">DEFINE_SERIALIZABLE</a>( CPointCloudColoured )
<a name="l00070"></a>00070 
<a name="l00071"></a>00071                 public:
<a name="l00072"></a>00072                         struct <a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html">TPointColour</a>
<a name="l00073"></a>00073                         {
<a name="l00074"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html#a0d45bf18193370435e2265a2e9458d95">00074</a>                                 <span class="keyword">inline</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html#a0d45bf18193370435e2265a2e9458d95">TPointColour</a>() { }
<a name="l00075"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html#a6724b5a44641dea6d7d26179e28e28a6">00075</a>                                 <span class="keyword">inline</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html#a6724b5a44641dea6d7d26179e28e28a6">TPointColour</a>(<span class="keywordtype">float</span> _x,<span class="keywordtype">float</span> _y,<span class="keywordtype">float</span> _z,<span class="keywordtype">float</span> _R,<span class="keywordtype">float</span> _G,<span class="keywordtype">float</span> _B ) : x(_x),<a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>(_y),z(_z),R(_R),G(_G),B(_B) { }
<a name="l00076"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html#a07e6cd745df1c5ac34dde30fb9f3cf46">00076</a>                                 <span class="keywordtype">float</span> x,<a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,<a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html#a07e6cd745df1c5ac34dde30fb9f3cf46">z</a>,R,G,B;      <span class="comment">// Float is precission enough for rendering</span>
<a name="l00077"></a>00077                         };
<a name="l00078"></a>00078 
<a name="l00079"></a>00079                 <span class="keyword">private</span>:
<a name="l00080"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a08a3bf5bc55bf17293d54a8a46b056ac">00080</a>                         <span class="keyword">typedef</span> std<a class="code" href="classstd_1_1vector.html">::vector&lt;TPointColour&gt;</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a08a3bf5bc55bf17293d54a8a46b056ac">TListPointColour</a>;
<a name="l00081"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2b3f43836b94a1224538e197ca7f2601">00081</a>                         TListPointColour        <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2b3f43836b94a1224538e197ca7f2601">m_points</a>;
<a name="l00082"></a>00082 
<a name="l00083"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ae6291f4cefea3b626cb7dc089ff336ba">00083</a>                         <span class="keyword">typedef</span> TListPointColour<a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ae6291f4cefea3b626cb7dc089ff336ba">::iterator</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ae6291f4cefea3b626cb7dc089ff336ba">iterator</a>;
<a name="l00084"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2207cf33511475583d5c682f5769be9d">00084</a>                         <span class="keyword">typedef</span> TListPointColour<a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2207cf33511475583d5c682f5769be9d">::const_iterator</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2207cf33511475583d5c682f5769be9d">const_iterator</a>;
<a name="l00085"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a0122a14747aee8ae00a038816acf46a6">00085</a>                         <span class="keyword">inline</span> iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a0122a14747aee8ae00a038816acf46a6">begin</a>() { <span class="keywordflow">return</span> m_points.begin(); }
<a name="l00086"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ab64e5202044a957c355bf2e808c59585">00086</a>                         <span class="keyword">inline</span> const_iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ab64e5202044a957c355bf2e808c59585">begin</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_points.begin(); }
<a name="l00087"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a8ee2ec9653a22f94c736055d32fb548b">00087</a>                         <span class="keyword">inline</span> iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a8ee2ec9653a22f94c736055d32fb548b">end</a>() { <span class="keywordflow">return</span> m_points.end(); }
<a name="l00088"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2809ae4c24d1da0bc2056c8036d784df">00088</a>                         <span class="keyword">inline</span> const_iterator <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a2809ae4c24d1da0bc2056c8036d784df">end</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_points.end(); }
<a name="l00089"></a>00089 
<a name="l00090"></a>00090 
<a name="l00091"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a4839a658c495b3fa04845691026a20e0">00091</a>                         <span class="keywordtype">float</span>                           <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a4839a658c495b3fa04845691026a20e0" title="By default is 1.0.">m_pointSize</a>; <span class="comment">//!&lt; By default is 1.0</span>
<a name="l00092"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a744d170a977c1e7b148d2316ab0f9af6">00092</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                            <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a744d170a977c1e7b148d2316ab0f9af6" title="Default: false.">m_pointSmooth</a>; <span class="comment">//!&lt; Default: false</span>
<a name="l00093"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ad9ae2e85c9246ac6505ed12c76087c24">00093</a> <span class="comment"></span>                        <span class="keyword">mutable</span> <span class="keyword">volatile</span> <span class="keywordtype">size_t</span> m_last_rendered_count, <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ad9ae2e85c9246ac6505ed12c76087c24">m_last_rendered_count_ongoing</a>;
<a name="l00094"></a>00094 <span class="comment"></span>
<a name="l00095"></a>00095 <span class="comment">                        /** Constructor</span>
<a name="l00096"></a>00096 <span class="comment">                          */</span>
<a name="l00097"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a0649270daf3659873824c9d17aab3662">00097</a>                         <a class="code" href="namespacemrpt_1_1opengl.html#a78091e6f4ac885793402d201d1591b31">CPointCloudColoured</a>( ) :
<a name="l00098"></a>00098                                 m_points(),
<a name="l00099"></a>00099                                 m_pointSize(1),
<a name="l00100"></a>00100                                 m_pointSmooth(false),
<a name="l00101"></a>00101                                 m_last_rendered_count(0),
<a name="l00102"></a>00102                                 m_last_rendered_count_ongoing(0)
<a name="l00103"></a>00103                         {
<a name="l00104"></a>00104                         }<span class="comment"></span>
<a name="l00105"></a>00105 <span class="comment">                        /** Private, virtual destructor: only can be deleted from smart pointers */</span>
<a name="l00106"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a68248a600dc4022b9fdabf3111cef28a">00106</a>                         <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a68248a600dc4022b9fdabf3111cef28a" title="Private, virtual destructor: only can be deleted from smart pointers.">~CPointCloudColoured</a>() { }
<a name="l00107"></a>00107 
<a name="l00108"></a>00108                         <span class="keywordtype">void</span> markAllPointsAsNew(); <span class="comment">//!&lt; Do needed internal work if all points are new (octree rebuilt,...)</span>
<a name="l00109"></a>00109 <span class="comment"></span>
<a name="l00110"></a>00110                 <span class="keyword">public</span>:
<a name="l00111"></a>00111 <span class="comment"></span>
<a name="l00112"></a>00112 <span class="comment">                        /** @name Read/Write of the list of points to render</span>
<a name="l00113"></a>00113 <span class="comment">                            @{ */</span>
<a name="l00114"></a>00114 <span class="comment"></span>
<a name="l00115"></a>00115 <span class="comment">                        /** Inserts a new point into the point cloud. */</span>
<a name="l00116"></a>00116                         <span class="keywordtype">void</span> <a class="code" href="eigen__plugins_8h.html#a9d57842d20d6813ae39cc88859d6f3c8" title="Insert an element at the end of the container (for 1D vectors/arrays)">push_back</a>(<span class="keywordtype">float</span> x,<span class="keywordtype">float</span> <a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,<span class="keywordtype">float</span> z, <span class="keywordtype">float</span> R, <span class="keywordtype">float</span> G, <span class="keywordtype">float</span> B);
<a name="l00117"></a>00117 <span class="comment"></span>
<a name="l00118"></a>00118 <span class="comment">                        /** Set the number of points, with undefined contents */</span>
<a name="l00119"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a91e371ea37306c63b8e49d865af86a90">00119</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a91e371ea37306c63b8e49d865af86a90" title="Set the number of points, with undefined contents.">resize</a>(<span class="keywordtype">size_t</span> N) { m_points.resize(N); }
<a name="l00120"></a>00120 <span class="comment"></span>
<a name="l00121"></a>00121 <span class="comment">                        /** Like STL std::vector&#39;s reserve */</span>
<a name="l00122"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a653e25a82e0c31c91b4cea47ede2ca77">00122</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a653e25a82e0c31c91b4cea47ede2ca77" title="Like STL std::vector&#39;s reserve.">reserve</a>(<span class="keywordtype">size_t</span> N) { m_points.reserve(N); }
<a name="l00123"></a>00123 <span class="comment"></span>
<a name="l00124"></a>00124 <span class="comment">                        /** Read access to each individual point (checks for &quot;i&quot; in the valid range only in Debug). */</span>
<a name="l00125"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a07c5a22bcd1db15ec6e276dbbefa509e">00125</a>                         <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html">TPointColour</a> &amp;operator [](<span class="keywordtype">size_t</span> i)<span class="keyword"> const </span>{
<a name="l00126"></a>00126 <span class="preprocessor">#ifdef _DEBUG</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span>                                <a class="code" href="mrpt__macros_8h.html#a8b01938f6fbebe5c4163b7c83a137d1d">ASSERT_BELOW_</a>(i,<a class="code" href="namespacemrpt_1_1math.html#a632ae0aecf78103f87f18f9ac33f7170">size</a>())
<a name="l00128"></a>00128 <span class="preprocessor">#endif</span>
<a name="l00129"></a>00129 <span class="preprocessor"></span>                                <span class="keywordflow">return</span> m_points[i];
<a name="l00130"></a>00130                         }
<a name="l00131"></a>00131 <span class="comment"></span>
<a name="l00132"></a>00132 <span class="comment">                        /** Read access to each individual point (checks for &quot;i&quot; in the valid range only in Debug). */</span>
<a name="l00133"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a45561d871188a2b98845de26546fc863">00133</a>                         <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html">TPointColour</a> &amp;<a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a45561d871188a2b98845de26546fc863" title="Read access to each individual point (checks for &quot;i&quot; in the valid range only in Debug).">getPoint</a>(<span class="keywordtype">size_t</span> i)<span class="keyword"> const </span>{
<a name="l00134"></a>00134 <span class="preprocessor">#ifdef _DEBUG</span>
<a name="l00135"></a>00135 <span class="preprocessor"></span>                                <a class="code" href="mrpt__macros_8h.html#a8b01938f6fbebe5c4163b7c83a137d1d">ASSERT_BELOW_</a>(i,<a class="code" href="namespacemrpt_1_1math.html#a632ae0aecf78103f87f18f9ac33f7170">size</a>())
<a name="l00136"></a>00136 <span class="preprocessor">#endif</span>
<a name="l00137"></a>00137 <span class="preprocessor"></span>                                <span class="keywordflow">return</span> m_points[i];
<a name="l00138"></a>00138                         }
<a name="l00139"></a>00139 <span class="comment"></span>
<a name="l00140"></a>00140 <span class="comment">                        /** Read access to each individual point (checks for &quot;i&quot; in the valid range only in Debug). */</span>
<a name="l00141"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#aa8d84bdb29b9f5959546c1cfe9b5514a">00141</a>                         <span class="keyword">inline</span> mrpt<a class="code" href="structmrpt_1_1math_1_1_t_point3_df.html" title="Lightweight 3D point (float version).">::math::TPoint3Df</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#aa8d84bdb29b9f5959546c1cfe9b5514a" title="Read access to each individual point (checks for &quot;i&quot; in the valid range only in Debug).">getPointf</a>(<span class="keywordtype">size_t</span> i)<span class="keyword"> const </span>{
<a name="l00142"></a>00142 <span class="preprocessor">#ifdef _DEBUG</span>
<a name="l00143"></a>00143 <span class="preprocessor"></span>                                <a class="code" href="mrpt__macros_8h.html#a8b01938f6fbebe5c4163b7c83a137d1d">ASSERT_BELOW_</a>(i,<a class="code" href="namespacemrpt_1_1math.html#a632ae0aecf78103f87f18f9ac33f7170">size</a>())
<a name="l00144"></a>00144 <span class="preprocessor">#endif</span>
<a name="l00145"></a>00145 <span class="preprocessor"></span>                                <span class="keywordflow">return</span> <a class="code" href="structmrpt_1_1math_1_1_t_point3_df.html" title="Lightweight 3D point (float version).">mrpt::math::TPoint3Df</a>(m_points[i].x,m_points[i].<a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,m_points[i].z);
<a name="l00146"></a>00146                         }
<a name="l00147"></a>00147 <span class="comment"></span>
<a name="l00148"></a>00148 <span class="comment">                        /** Write an individual point (checks for &quot;i&quot; in the valid range only in Debug). */</span>
<a name="l00149"></a>00149                         <span class="keywordtype">void</span> setPoint(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> TPointColour &amp;p );
<a name="l00150"></a>00150 
<a name="l00151"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a02d811527e44a28a496c0d90b11eb2ff">00151</a>                         <span class="keyword">inline</span> <span class="keywordtype">size_t</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a02d811527e44a28a496c0d90b11eb2ff" title="Return the number of points.">size</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_points.size(); } <span class="comment">//!&lt; Return the number of points</span>
<a name="l00152"></a>00152 <span class="comment"></span>
<a name="l00153"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a016677c9784d8945f741a0cb32feab35">00153</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a016677c9784d8945f741a0cb32feab35" title="Erase all the points.">clear</a>() { m_points.clear(); markAllPointsAsNew(); }  <span class="comment">//!&lt; Erase all the points</span>
<a name="l00154"></a>00154 <span class="comment"></span>
<a name="l00155"></a>00155 <span class="comment"></span>
<a name="l00156"></a>00156 <span class="comment">                        /** Load the points from a points map (passed as a pointer), depending on the type of point map passed: for the case of a mrpt::slam::CColouredPointMap the colours of individual points will be also copied.</span>
<a name="l00157"></a>00157 <span class="comment">                          *  The possible classes accepted as arguments are: mrpt::slam::CColouredPointsMap, or in general any mrpt::slam::CPointsMap.</span>
<a name="l00158"></a>00158 <span class="comment">                          * \note The method is a template since CPointsMap belongs to a different mrpt library.</span>
<a name="l00159"></a>00159 <span class="comment">                          */</span>
<a name="l00160"></a>00160                         <span class="keyword">template</span> &lt;<span class="keyword">class</span> POINTSMAP&gt;
<a name="l00161"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a9d1c7f3596632e50af06de42a87065ac">00161</a>                         <span class="keywordtype">void</span>  loadFromPointsMap( <span class="keyword">const</span> POINTSMAP *m)
<a name="l00162"></a>00162                         {
<a name="l00163"></a>00163                                 <span class="keywordflow">if</span> (m-&gt;hasColorPoints())
<a name="l00164"></a>00164                                 {
<a name="l00165"></a>00165                                         <span class="keywordtype">size_t</span> N = m-&gt;size();
<a name="l00166"></a>00166                                         m_points.resize(N);
<a name="l00167"></a>00167                                         <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0;i&lt;N;i++)
<a name="l00168"></a>00168                                         {
<a name="l00169"></a>00169                                                 m-&gt;getPoint(i,
<a name="l00170"></a>00170                                                         m_points[i].x,
<a name="l00171"></a>00171                                                         m_points[i].<a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,
<a name="l00172"></a>00172                                                         m_points[i].z,
<a name="l00173"></a>00173                                                         m_points[i].R,
<a name="l00174"></a>00174                                                         m_points[i].G,
<a name="l00175"></a>00175                                                         m_points[i].B );
<a name="l00176"></a>00176                                         }
<a name="l00177"></a>00177                                 }
<a name="l00178"></a>00178                                 <span class="keywordflow">else</span>
<a name="l00179"></a>00179                                 {
<a name="l00180"></a>00180                                         <span class="comment">// Default colors:</span>
<a name="l00181"></a>00181                                         <a class="code" href="structmrpt_1_1dynamicsize__vector.html" title="The base class of MRPT vectors, actually, Eigen column matrices of dynamic size with specialized cons...">vector_float</a>    xs,ys,zs;
<a name="l00182"></a>00182                                         m-&gt;getAllPoints(xs,ys,zs);
<a name="l00183"></a>00183 
<a name="l00184"></a>00184                                         <span class="keywordtype">size_t</span> N = xs.size();
<a name="l00185"></a>00185                                         m_points.resize(N);
<a name="l00186"></a>00186                                         <span class="keyword">const</span> mrpt<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">::utils::TColorf</a> col(m_color);
<a name="l00187"></a>00187                                         <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0;i&lt;N;i++)
<a name="l00188"></a>00188                                         {
<a name="l00189"></a>00189                                                 m_points[i].x = xs[i];
<a name="l00190"></a>00190                                                 m_points[i].y = ys[i];
<a name="l00191"></a>00191                                                 m_points[i].z = zs[i];
<a name="l00192"></a>00192                                                 m_points[i].R = col.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#ac1941d15140c3f22cced86c45050aaef">R</a>;
<a name="l00193"></a>00193                                                 m_points[i].G = col.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#a49c6f1a9fe53f5d9618f9660fc19d498">G</a>;
<a name="l00194"></a>00194                                                 m_points[i].B = col.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#abd3067144a754d3bb08b786d7ce1757f">B</a>;
<a name="l00195"></a>00195                                         }
<a name="l00196"></a>00196                                 }
<a name="l00197"></a>00197                                 markAllPointsAsNew();
<a name="l00198"></a>00198                         }
<a name="l00199"></a>00199 <span class="comment"></span>
<a name="l00200"></a>00200 <span class="comment">                        /** Get the number of elements actually rendered in the last render event. */</span>
<a name="l00201"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a10e9a8d9ba3ac45a0861c0d07e9488fb">00201</a>                         <span class="keywordtype">size_t</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a10e9a8d9ba3ac45a0861c0d07e9488fb" title="Get the number of elements actually rendered in the last render event.">getActuallyRendered</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_last_rendered_count; }
<a name="l00202"></a>00202 <span class="comment"></span>
<a name="l00203"></a>00203 <span class="comment">                        /** @} */</span>
<a name="l00204"></a>00204 
<a name="l00205"></a>00205 <span class="comment"></span>
<a name="l00206"></a>00206 <span class="comment">                        /** @name Modify the appearance of the rendered points</span>
<a name="l00207"></a>00207 <span class="comment">                            @{ */</span>
<a name="l00208"></a>00208 
<a name="l00209"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ae83fb7aed217534a743bafc3cdaaafe3">00209</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#ae83fb7aed217534a743bafc3cdaaafe3">setPointSize</a>(<span class="keywordtype">float</span> pointSize) { m_pointSize = pointSize; }
<a name="l00210"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a21c21a3aa44d2acfecbb11708b716024">00210</a>                         <span class="keyword">inline</span> <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a21c21a3aa44d2acfecbb11708b716024">getPointSize</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pointSize; }
<a name="l00211"></a>00211 
<a name="l00212"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a7894955a4135210a69d669f4bf7951c6">00212</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a7894955a4135210a69d669f4bf7951c6">enablePointSmooth</a>(<span class="keywordtype">bool</span> enable=<span class="keyword">true</span>) { m_pointSmooth=enable; }
<a name="l00213"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a638b1873fecea52d59bfa5f57fd684df">00213</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a638b1873fecea52d59bfa5f57fd684df">disablePointSmooth</a>() { m_pointSmooth=<span class="keyword">false</span>; }
<a name="l00214"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a0ee1c80180c36315c9b0b8d4d578b8a7">00214</a>                         <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a0ee1c80180c36315c9b0b8d4d578b8a7">isPointSmoothEnabled</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pointSmooth; }
<a name="l00215"></a>00215 <span class="comment"></span>
<a name="l00216"></a>00216 <span class="comment">                        /** @} */</span>
<a name="l00217"></a>00217 
<a name="l00218"></a>00218 <span class="comment"></span>
<a name="l00219"></a>00219 <span class="comment">                        /** Render */</span>
<a name="l00220"></a>00220                         <span class="keywordtype">void</span>  render() <span class="keyword">const</span>;
<a name="l00221"></a>00221 <span class="comment"></span>
<a name="l00222"></a>00222 <span class="comment">                        /** Render a subset of points (required by octree renderer) */</span>
<a name="l00223"></a>00223                         <span class="keywordtype">void</span>  render_subset(<span class="keyword">const</span> <span class="keywordtype">bool</span> all, <span class="keyword">const</span> <a class="code" href="classstd_1_1vector.html">std::vector&lt;size_t&gt;</a>&amp; idxs, <span class="keyword">const</span> <span class="keywordtype">float</span> render_area_sqpixels ) <span class="keyword">const</span>;
<a name="l00224"></a>00224 
<a name="l00225"></a>00225                 <span class="keyword">protected</span>:<span class="comment"></span>
<a name="l00226"></a>00226 <span class="comment">                        /** @name PLY Import virtual methods to implement in base classes</span>
<a name="l00227"></a>00227 <span class="comment">                            @{ */</span><span class="comment"></span>
<a name="l00228"></a>00228 <span class="comment">                        /** In a base class, reserve memory to prepare subsequent calls to PLY_import_set_vertex */</span>
<a name="l00229"></a>00229                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> PLY_import_set_vertex_count(<span class="keyword">const</span> <span class="keywordtype">size_t</span> N);<span class="comment"></span>
<a name="l00230"></a>00230 <span class="comment">                        /** In a base class, reserve memory to prepare subsequent calls to PLY_import_set_face */</span>
<a name="l00231"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a58c08dcdd2bfb622afd54764e5b11817">00231</a>                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a58c08dcdd2bfb622afd54764e5b11817" title="In a base class, reserve memory to prepare subsequent calls to PLY_import_set_face.">PLY_import_set_face_count</a>(<span class="keyword">const</span> <span class="keywordtype">size_t</span> N) {  } <span class="comment"></span>
<a name="l00232"></a>00232 <span class="comment">                        /** In a base class, will be called after PLY_import_set_vertex_count() once for each loaded point. </span>
<a name="l00233"></a>00233 <span class="comment">                          *  \param pt_color Will be NULL if the loaded file does not provide color info.</span>
<a name="l00234"></a>00234 <span class="comment">                          */</span>
<a name="l00235"></a>00235                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> PLY_import_set_vertex(<span class="keyword">const</span> <span class="keywordtype">size_t</span> idx, <span class="keyword">const</span> <a class="code" href="structmrpt_1_1math_1_1_t_point3_df.html" title="Lightweight 3D point (float version).">mrpt::math::TPoint3Df</a> &amp;pt, <span class="keyword">const</span> <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">mrpt::utils::TColorf</a> *pt_color = NULL);<span class="comment"></span>
<a name="l00236"></a>00236 <span class="comment">                        /** @} */</span>
<a name="l00237"></a>00237 <span class="comment"></span>
<a name="l00238"></a>00238 <span class="comment">                        /** @name PLY Export virtual methods to implement in base classes</span>
<a name="l00239"></a>00239 <span class="comment">                            @{ */</span>
<a name="l00240"></a>00240 <span class="comment"></span>
<a name="l00241"></a>00241 <span class="comment">                        /** In a base class, return the number of vertices */</span>
<a name="l00242"></a>00242                         <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> PLY_export_get_vertex_count() <span class="keyword">const</span>;
<a name="l00243"></a>00243 <span class="comment"></span>
<a name="l00244"></a>00244 <span class="comment">                        /** In a base class, return the number of faces */</span>
<a name="l00245"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a4a178f785a52da76b515af82e5f26e03">00245</a>                         <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_point_cloud_coloured.html#a4a178f785a52da76b515af82e5f26e03" title="In a base class, return the number of faces.">PLY_export_get_face_count</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> 0; }
<a name="l00246"></a>00246 <span class="comment"></span>
<a name="l00247"></a>00247 <span class="comment">                        /** In a base class, will be called after PLY_export_get_vertex_count() once for each exported point. </span>
<a name="l00248"></a>00248 <span class="comment">                          *  \param pt_color Will be NULL if the loaded file does not provide color info.</span>
<a name="l00249"></a>00249 <span class="comment">                          */</span>
<a name="l00250"></a>00250                         <span class="keyword">virtual</span> <span class="keywordtype">void</span> PLY_export_get_vertex(
<a name="l00251"></a>00251                                 <span class="keyword">const</span> <span class="keywordtype">size_t</span> idx, 
<a name="l00252"></a>00252                                 <a class="code" href="structmrpt_1_1math_1_1_t_point3_df.html" title="Lightweight 3D point (float version).">mrpt::math::TPoint3Df</a> &amp;pt, 
<a name="l00253"></a>00253                                 <span class="keywordtype">bool</span> &amp;pt_has_color,
<a name="l00254"></a>00254                                 <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">mrpt::utils::TColorf</a> &amp;pt_color) <span class="keyword">const</span>;
<a name="l00255"></a>00255 <span class="comment"></span>
<a name="l00256"></a>00256 <span class="comment">                        /** @} */</span>
<a name="l00257"></a>00257 
<a name="l00258"></a>00258 
<a name="l00259"></a>00259                 };
<a name="l00260"></a>00260 
<a name="l00261"></a>00261                 <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> mrpt<a class="code" href="classmrpt_1_1utils_1_1_c_stream.html" title="This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...">::utils::CStream</a>&amp; <a class="code" href="namespacemrpt_1_1opengl.html#a34eb2b27b17baf0675d3868913bc9d12">operator&gt;&gt;</a>(<a class="code" href="classmrpt_1_1utils_1_1_c_stream.html" title="This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...">mrpt::utils::CStream</a>&amp; in,  CPointCloudColoured::TPointColour &amp;o);
<a name="l00262"></a>00262                 <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> mrpt<a class="code" href="classmrpt_1_1utils_1_1_c_stream.html" title="This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...">::utils::CStream</a>&amp; <a class="code" href="namespacemrpt_1_1opengl.html#a12e49154ca3af8dcb06d847404a0d4ea" title="Inserts an openGL object into a scene.">operator&lt;&lt;</a>(<a class="code" href="classmrpt_1_1utils_1_1_c_stream.html" title="This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...">mrpt::utils::CStream</a>&amp; out, <span class="keyword">const</span> CPointCloudColoured::TPointColour &amp;o);
<a name="l00263"></a>00263 
<a name="l00264"></a>00264         } <span class="comment">// end namespace</span>
<a name="l00265"></a>00265 
<a name="l00266"></a>00266         <span class="keyword">namespace </span>utils
<a name="l00267"></a>00267         {
<a name="l00268"></a>00268                 <span class="keyword">using namespace </span>mrpt::opengl;
<a name="l00269"></a>00269 
<a name="l00270"></a>00270                 <span class="comment">// Specialization must occur in the same namespace</span>
<a name="l00271"></a>00271                 <a class="code" href="_c_serializable_8h.html#a3d50ead2a44af4340ef8e3a88b78df10">MRPT_DECLARE_TTYPENAME</a>(<a class="code" href="structmrpt_1_1opengl_1_1_c_point_cloud_coloured_1_1_t_point_colour.html">CPointCloudColoured::TPointColour</a>)
<a name="l00272"></a>00272         }
<a name="l00273"></a>00273 
<a name="l00274"></a>00274 } <span class="comment">// End of namespace</span>
<a name="l00275"></a>00275 
<a name="l00276"></a>00276 
<a name="l00277"></a>00277 <span class="preprocessor">#endif</span>
</pre></div></div>
</div>
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