/* +---------------------------------------------------------------------------+ | The Mobile Robot Programming Toolkit (MRPT) C++ library | | | | http://www.mrpt.org/ | | | | Copyright (C) 2005-2011 University of Malaga | | | | This software was written by the Machine Perception and Intelligent | | Robotics Lab, University of Malaga (Spain). | | Contact: Jose-Luis Blanco <jlblanco@ctima.uma.es> | | | | This file is part of the MRPT project. | | | | MRPT is free software: you can redistribute it and/or modify | | it under the terms of the GNU General Public License as published by | | the Free Software Foundation, either version 3 of the License, or | | (at your option) any later version. | | | | MRPT is distributed in the hope that it will be useful, | | but WITHOUT ANY WARRANTY; without even the implied warranty of | | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | | GNU General Public License for more details. | | | | You should have received a copy of the GNU General Public License | | along with MRPT. If not, see <http://www.gnu.org/licenses/>. | | | +---------------------------------------------------------------------------+ */ #include <mrpt/base.h> #include <mrpt/gui.h> #include <mrpt/opengl.h> using namespace mrpt; using namespace mrpt::gui; using namespace mrpt::opengl; using namespace mrpt::math; // ------------------------------------------------------ // TestOpenGLObjects // ------------------------------------------------------ void TestOpenGLObjects() { mrpt::global_settings::OCTREE_RENDER_MAX_POINTS_PER_NODE = 10000; CDisplayWindow3D win("Demo of MRPT's OpenGL objects",640,480); COpenGLScenePtr &theScene = win.get3DSceneAndLock(); double off_x = 0; const double off_y_label = 20; const double STEP_X = 25; // XY Grid { opengl::CGridPlaneXYPtr obj = opengl::CGridPlaneXY::Create(-7,7,-7,7,0,1); obj->setColor(0.7,0.7,0.7); obj->setLocation(off_x,0,0); theScene->insert( obj ); opengl::CTextPtr gl_txt = opengl::CText::Create("CGridPlaneXY"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // XZ Grid { opengl::CGridPlaneXZPtr obj = opengl::CGridPlaneXZ::Create(-7,7,-7,7,0,1); obj->setColor(0.7,0.7,0.7); obj->setLocation(off_x,0,0); theScene->insert( obj ); opengl::CTextPtr gl_txt = opengl::CText::Create("CGridPlaneXZ"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // Arrow { opengl::CArrowPtr obj = opengl::CArrow::Create(0,0,0, 3,0,0, 0.2, 0.1,0.2, 0,0,0 ); obj->setLocation(off_x,0,0); theScene->insert( obj ); opengl::CTextPtr gl_txt = opengl::CText::Create("CArrow"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // Axis { opengl::CAxisPtr obj = opengl::CAxis::Create(-6,-6,-6, 6,6,6, 2,2, true); obj->setLocation(off_x,0,0); theScene->insert( obj ); opengl::CTextPtr gl_txt = opengl::CText::Create("CAxis"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // Box { opengl::CBoxPtr obj = opengl::CBox::Create(TPoint3D(0,0,0),TPoint3D(1,1,1), true, 3.0); obj->setLocation(off_x,0,0); theScene->insert( obj ); opengl::CBoxPtr obj2 = opengl::CBox::Create(TPoint3D(0,0,0),TPoint3D(1,1,1), false); obj2->setLocation(off_x,4,0); theScene->insert( obj2 ); opengl::CTextPtr gl_txt = opengl::CText::Create("CBox"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // Cylinder { opengl::CCylinderPtr obj = opengl::CCylinder::Create(2,2, 4, 20,10); obj->setLocation(off_x,0,0); obj->setColor(0,0,0.8); theScene->insert( obj ); opengl::CCylinderPtr obj2 = opengl::CCylinder::Create(2,1, 4, 20,10); obj2->setLocation(off_x,6,0); obj2->setColor(0,0,0.8); theScene->insert( obj2 ); opengl::CCylinderPtr obj3 = opengl::CCylinder::Create(2,0, 4, 20,10); obj3->setLocation(off_x,-6,0); obj3->setColor(0,0,0.8); theScene->insert( obj3 ); opengl::CTextPtr gl_txt = opengl::CText::Create("CCylinder"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CDisk { { opengl::CDiskPtr obj = opengl::CDisk::Create(2.0,1.8, 50); obj->setLocation(off_x,0,0); obj->setColor(0.8,0,0); theScene->insert( obj ); } { opengl::CDiskPtr obj = opengl::CDisk::Create(2.0,0, 50); obj->setLocation(off_x,5,0); obj->setColor(0.8,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CDisk"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CEllipsoid { const double cov3d_dat[] = { 0.9, 0.7, -0.4, 0.7, 1.6, -0.6, -0.4,-0.6, 1.5 }; const double cov2d_dat[] = { 0.9, 0.7, 0.7, 1.6 }; mrpt::math::CMatrixDouble22 cov2d(cov2d_dat); mrpt::math::CMatrixDouble33 cov3d(cov3d_dat); { opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setCovMatrix(cov2d); obj->setLocation(off_x,6,0); obj->setQuantiles(2.0); theScene->insert( obj ); } { opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setCovMatrix(cov3d); obj->setQuantiles(2.0); obj->enableDrawSolid3D(false); obj->setLocation(off_x,0,0); theScene->insert( obj ); } { opengl::CEllipsoidPtr obj = opengl::CEllipsoid::Create(); obj->setCovMatrix(cov3d); obj->setQuantiles(2.0); obj->enableDrawSolid3D(true); obj->setLocation(off_x,-6,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CEllipsoid"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CMesh { opengl::CMeshPtr obj = opengl::CMesh::Create(); obj->setLocation(off_x,0,0); mrpt::math::CMatrixFloat Zs(40,40); // Height // mrpt::math::CMatrixFloat Us,Vs; // Texture // Us.resize(Zs.size()); // Vs.resize(Zs.size()); for (size_t i=0;i<size(Zs,1);i++) for (size_t j=0;j<size(Zs,2);j++) { double x = i*0.25; double y= j*0.25; Zs(i,j) = 4*cos((x+y)*0.6)+sin((x-0.5)*(y+1.2)*0.3)*3; } obj->setGridLimits(-10,10,-10,10); obj->setZ(Zs); //obj->enableWireFrame(true); obj->enableColorFromZ(true, mrpt::utils::cmJET ); theScene->insert( obj ); opengl::CTextPtr gl_txt = opengl::CText::Create("CMesh"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CPointCloud { opengl::CPointCloudPtr obj = opengl::CPointCloud::Create(); obj->setLocation(off_x,0,0); theScene->insert( obj ); obj->setPointSize(3.0); obj->enablePointSmooth(); obj->enableColorFromY(); for (int i=0;i<100000;i++) obj->insertPoint( mrpt::random::randomGenerator.drawUniform(-5,5), mrpt::random::randomGenerator.drawUniform(-5,5), mrpt::random::randomGenerator.drawUniform(-5,5) ); opengl::CTextPtr gl_txt = opengl::CText::Create("CPointCloud"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CPointCloudColoured { opengl::CPointCloudColouredPtr obj = opengl::CPointCloudColoured::Create(); obj->setLocation(off_x,0,0); theScene->insert( obj ); obj->setPointSize(3.0); obj->enablePointSmooth(); for (int i=0;i<200;i++) obj->push_back( mrpt::random::randomGenerator.drawUniform(-5,5), mrpt::random::randomGenerator.drawUniform(-5,5), mrpt::random::randomGenerator.drawUniform(-5,5), mrpt::random::randomGenerator.drawUniform(0,1), mrpt::random::randomGenerator.drawUniform(0,1), mrpt::random::randomGenerator.drawUniform(0,1) ); opengl::CTextPtr gl_txt = opengl::CText::Create("CPointCloudColoured"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CPolyhedron { { opengl::CPolyhedronPtr obj = opengl::CPolyhedron::CreateCuboctahedron(1.0); obj->setLocation(off_x,0,0); theScene->insert( obj ); } { opengl::CPolyhedronPtr obj = opengl::CPolyhedron::CreateDodecahedron(1.0); obj->setLocation(off_x,-5,0); theScene->insert( obj ); } { opengl::CPolyhedronPtr obj = opengl::CPolyhedron::CreateIcosahedron(1.0); obj->setLocation(off_x,5,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CPolyhedron"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CSphere { { opengl::CSpherePtr obj = opengl::CSphere::Create(3.0); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CSphere"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; #if 1 // CText { { opengl::CTextPtr obj = opengl::CText::Create("This is a CText example! My size is invariant to eye-distance"); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CText"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CText3D { { opengl::CText3DPtr obj = opengl::CText3D::Create("I'm a cool CText3D!"); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CText3D"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // CSetOfLines { { opengl::CSetOfLinesPtr obj = opengl::CSetOfLines::Create(); obj->setLocation(off_x,0,0); for (int i=0;i<15;i++) obj->appendLine( mrpt::random::randomGenerator.drawUniform(-5,5),mrpt::random::randomGenerator.drawUniform(-5,5),mrpt::random::randomGenerator.drawUniform(-5,5), mrpt::random::randomGenerator.drawUniform(-5,5),mrpt::random::randomGenerator.drawUniform(-5,5),mrpt::random::randomGenerator.drawUniform(-5,5) ); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("CSetOfLines"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // stock_objects::BumblebeeCamera { { opengl::CSetOfObjectsPtr obj = opengl::stock_objects::BumblebeeCamera(); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("stock_objects::BumblebeeCamera()"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // stock_objects::CornerXYSimple { { opengl::CSetOfObjectsPtr obj = opengl::stock_objects::CornerXYSimple(1,3); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("stock_objects::CornerXYSimple()"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // stock_objects::CornerXYZSimple { { opengl::CSetOfObjectsPtr obj = opengl::stock_objects::CornerXYZSimple(1,3); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("stock_objects::CornerXYZSimple()"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // stock_objects::CornerXYZ { { opengl::CSetOfObjectsPtr obj = opengl::stock_objects::CornerXYZ(); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("stock_objects::CornerXYZ()"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; // stock_objects::RobotPioneer { { opengl::CSetOfObjectsPtr obj = opengl::stock_objects::RobotPioneer(); obj->setLocation(off_x,0,0); theScene->insert( obj ); } opengl::CTextPtr gl_txt = opengl::CText::Create("stock_objects::RobotPioneer()"); gl_txt->setLocation(off_x,off_y_label,0); theScene->insert(gl_txt); } off_x+=STEP_X; #endif win.setCameraZoom(150); // IMPORTANT!!! IF NOT UNLOCKED, THE WINDOW WILL NOT BE UPDATED! win.unlockAccess3DScene(); win.repaint(); cout << "Close the window to end.\n"; while (win.isOpen()) { win.addTextMessage(5,5, format("%.02fFPS", win.getRenderingFPS())); mrpt::system::sleep(2); win.repaint(); } } // ------------------------------------------------------ // MAIN // ------------------------------------------------------ int main() { try { TestOpenGLObjects(); return 0; } catch (std::exception &e) { std::cout << "MRPT exception caught: " << e.what() << std::endl; return -1; } catch (...) { printf("Untyped exception!!"); return -1; } }