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<div class="title">CRenderizable.h File Reference</div>  </div>
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<div class="textblock"><code>#include &lt;<a class="el" href="utils__defs_8h_source.html">mrpt/utils/utils_defs.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_serializable_8h_source.html">mrpt/utils/CSerializable.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_t_color_8h_source.html">mrpt/utils/TColor.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_pose3_d_8h_source.html">mrpt/poses/CPose3D.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_critical_section_8h_source.html">mrpt/synch/CCriticalSection.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="lightweight__geom__data_8h_source.html">mrpt/math/lightweight_geom_data.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="opengl__fonts_8h_source.html">mrpt/opengl/opengl_fonts.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h_source.html">mrpt/opengl/link_pragmas.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="gl__utils_8h_source.html">mrpt/opengl/gl_utils.h</a>&gt;</code><br/>
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Include dependency graph for CRenderizable.h:</div>
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<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html">mrpt::opengl::CRenderizablePtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_renderizable.html">mrpt::opengl::CRenderizable</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The base class of 3D objects that can be directly rendered through OpenGL.  <a href="classmrpt_1_1opengl_1_1_c_renderizable.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1poses.html">mrpt::poses</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Classes for 2D/3D geometry representation, both of single values and probability density distributions (PDFs) in many forms. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1utils.html">mrpt::utils</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classstd_1_1deque.html">std::deque</a><br class="typebreak"/>
&lt; CRenderizablePtr &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a2a98ed1cbee2bf526d35d6d3cc8ae9f6">mrpt::opengl::CListOpenGLObjects</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A list of objects pointers, automatically managing memory free at destructor, and managing copies correctly.  <a href="#a2a98ed1cbee2bf526d35d6d3cc8ae9f6"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a3c1d118c556d86e9fe7be57947ee3ad6">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, CRenderizablePtr &amp;pObj)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">OPENGL_IMPEXP CRenderizablePtr &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#af2f09c5c5fb4e0c4e4dfd950d2bf2069">mrpt::opengl::operator&lt;&lt;</a> (CRenderizablePtr &amp;r, const <a class="el" href="classmrpt_1_1poses_1_1_c_pose3_d.html">mrpt::poses::CPose3D</a> &amp;p)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Applies a CPose3D transformation to the object.  <a href="#af2f09c5c5fb4e0c4e4dfd950d2bf2069"></a><br/></td></tr>
</table>
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