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<a href="_c_renderizable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                       http://www.mrpt.org/                                |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2011  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef opengl_CRenderizable_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define opengl_CRenderizable_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;<a class="code" href="utils__defs_8h.html">mrpt/utils/utils_defs.h</a>&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="_c_serializable_8h.html">mrpt/utils/CSerializable.h</a>&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;<a class="code" href="_t_color_8h.html">mrpt/utils/TColor.h</a>&gt;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;<a class="code" href="_c_pose3_d_8h.html">mrpt/poses/CPose3D.h</a>&gt;</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;<a class="code" href="_c_critical_section_8h.html">mrpt/synch/CCriticalSection.h</a>&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;<a class="code" href="lightweight__geom__data_8h.html">mrpt/math/lightweight_geom_data.h</a>&gt;</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;<a class="code" href="opengl__fonts_8h.html">mrpt/opengl/opengl_fonts.h</a>&gt;</span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;<a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html">mrpt/opengl/link_pragmas.h</a>&gt;</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">namespace </span>mrpt
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046         <span class="keyword">namespace </span>poses { <span class="keyword">class </span>CPoint3D; <span class="keyword">class </span>CPoint2D; }
<a name="l00047"></a>00047         <span class="keyword">namespace </span>utils { <span class="keyword">class </span>CStringList; }
<a name="l00048"></a>00048 
<a name="l00049"></a>00049         <span class="keyword">namespace </span>opengl
<a name="l00050"></a>00050         {
<a name="l00051"></a>00051                 <span class="keyword">class </span>COpenGLViewport;
<a name="l00052"></a>00052                 <span class="keyword">class </span><a class="code" href="namespacemrpt_1_1opengl.html#a1e04013345790c52d31b81cb561147be">CSetOfObjects</a>;
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 
<a name="l00055"></a>00055                 <span class="comment">// This must be added to any CSerializable derived class:</span>
<a name="l00056"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html#ac05f86d2895634ea27f0cf07fb37f998">00056</a>                 <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before the class declarati...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>, <a class="code" href="classmrpt_1_1utils_1_1_c_serializable.html" title="The virtual base class which provides a unified interface for all persistent objects in MRPT...">mrpt::utils::CSerializable</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> )
<a name="l00057"></a>00057 
<a name="l00058"></a>00058                 <span class="comment">/** A list of objects pointers, automatically managing memory free at destructor, and managing copies correctly. */</span>
<a name="l00059"></a><a class="code" href="namespacemrpt_1_1opengl.html#a2a98ed1cbee2bf526d35d6d3cc8ae9f6">00059</a>                 typedef std::<a class="code" href="classstd_1_1deque.html" title="STL class.">deque</a>&lt;<a class="code" href="structmrpt_1_1opengl_1_1_c_renderizable_ptr.html">CRenderizablePtr</a>&gt; <a class="code" href="classstd_1_1deque.html">CListOpenGLObjects</a>;
<a name="l00060"></a>00060 <span class="comment"></span>
<a name="l00061"></a>00061 <span class="comment">                /** The base class of 3D objects that can be directly rendered through OpenGL.</span>
<a name="l00062"></a>00062 <span class="comment">                  *  In this class there are a set of common properties to all 3D objects, mainly:</span>
<a name="l00063"></a>00063 <span class="comment">                  *             - A name (m_name): A name that can be optionally asigned to objects for easing its reference.</span>
<a name="l00064"></a>00064 <span class="comment">                  *             - 6D coordinates (x,y,z,yaw,pitch,roll), relative to the &quot;current&quot; reference framework. By default, any object is referenced to global scene coordinates.</span>
<a name="l00065"></a>00065 <span class="comment">                  *             - A RGB color: This field will be used in simple elements (points, lines, text,...) but is ignored in more complex objects that carry their own color information (triangle sets,...)</span>
<a name="l00066"></a>00066 <span class="comment">                  *  See the main class opengl::COpenGLScene</span>
<a name="l00067"></a>00067 <span class="comment">                  *  \sa opengl::COpenGLScene, mrpt::opengl</span>
<a name="l00068"></a>00068 <span class="comment">                  * \ingroup mrpt_opengl_grp</span>
<a name="l00069"></a>00069 <span class="comment">                  */</span>
<a name="l00070"></a>00070                 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a> : public mrpt::utils::<a class="code" href="classmrpt_1_1utils_1_1_c_serializable.html" title="The virtual base class which provides a unified interface for all persistent objects in MRPT...">CSerializable</a>
<a name="l00071"></a>00071                 {
<a name="l00072"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a6fec28a53e20dfc1c4d046c26f9f7b48">00072</a>                         <a class="code" href="_c_serializable_8h.html#a5876f72cf51bfb66a82bf81cc493febc" title="This declaration must be inserted in virtual CSerializable classes definition:">DEFINE_VIRTUAL_SERIALIZABLE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a> )
<a name="l00073"></a>00073 
<a name="l00074"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac50eaea2662d8a8d6653161f329ec9dc">00074</a>                         friend class mrpt::opengl::<a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>;
<a name="l00075"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9c9d1e367181d87af8c01ae5d17ccbd8">00075</a>                         friend class mrpt::opengl::<a class="code" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html" title="A set of object, which are referenced to the coordinates framework established in this object...">CSetOfObjects</a>;
<a name="l00076"></a>00076 
<a name="l00077"></a>00077                 protected:
<a name="l00078"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac60facc9c53d7319b87e82c8e6730c27">00078</a>                         std::<span class="keywordtype">string</span>                             m_name;
<a name="l00079"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a437eafa450aaa90601803507599260d7">00079</a>                         <span class="keywordtype">bool</span>                                    m_show_name;
<a name="l00080"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#af98af9094c896da6b94a06b4793c788b">00080</a>                         mrpt::utils::<a class="code" href="structmrpt_1_1utils_1_1_t_color.html" title="A RGB color - 8bit.">TColor</a>             m_color;        <span class="comment">//!&lt; Color components in the range [0,255]</span>
<a name="l00081"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5b6a2612a9a58ce6a38ae8e583269ac4">00081</a> <span class="comment"></span>                        mrpt::poses::<a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">CPose3D</a>    m_pose;                                     <span class="comment">//!&lt; 6D pose wrt the parent coordinate reference. This class automatically holds the cached 3x3 rotation matrix for quick load into opengl stack.</span>
<a name="l00082"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1994bcb30363d854a83fa2e85480ed0d">00082</a> <span class="comment"></span>                        <span class="keywordtype">float</span>                                   m_scale_x, m_scale_y, m_scale_z;                        <span class="comment">//!&lt; Scale components to apply to the object (default=1)</span>
<a name="l00083"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a710f324d115817edceed185fc584f1e2">00083</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>                                    m_visible; <span class="comment">//!&lt; Is the object visible? (default=true)</span>
<a name="l00084"></a>00084 <span class="comment"></span>
<a name="l00085"></a>00085                 public:<span class="comment"></span>
<a name="l00086"></a>00086 <span class="comment">                        /** @name Changes the appearance of the object to render</span>
<a name="l00087"></a>00087 <span class="comment">                            @{ */</span>
<a name="l00088"></a>00088 
<a name="l00089"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#aef8ee6b259e755d686f38178982bf138">00089</a>                         <span class="keywordtype">void</span> setName(const std::<span class="keywordtype">string</span> &amp;n) { m_name=n; }        <span class="comment">//!&lt; Changes the name of the object</span>
<a name="l00090"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a6a1f9dd6551d1437ba63c712dce80110">00090</a> <span class="comment"></span>                        <span class="keyword">const</span> std<a class="code" href="classstd_1_1string.html" title="STL class.">::string</a> &amp;<a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a6a1f9dd6551d1437ba63c712dce80110" title="Returns the name of the object.">getName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_name; }           <span class="comment">//!&lt; Returns the name of the object</span>
<a name="l00091"></a>00091 <span class="comment"></span>
<a name="l00092"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5b648ce8cde3ac142d8d062edbc81fee">00092</a>                         <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5b648ce8cde3ac142d8d062edbc81fee" title="Is the object visible?">isVisible</a>() const <span class="comment">/** Is the object visible? \sa setVisibility */</span>  { <span class="keywordflow">return</span> m_visible; }
<a name="l00093"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a26a0f88efc4fa587ce6bae52577a7354">00093</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a26a0f88efc4fa587ce6bae52577a7354" title="Set object visibility (default=true)">setVisibility</a>(<span class="keywordtype">bool</span> visible=<span class="keyword">true</span>) <span class="comment">/** Set object visibility (default=true) \sa isVisible */</span>  { m_visible=visible; }
<a name="l00094"></a>00094 
<a name="l00095"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac0579ae5563d5f2c13e2e03c79f71257">00095</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac0579ae5563d5f2c13e2e03c79f71257" title="Enables or disables showing the name of the object as a label when rendering.">enableShowName</a>(<span class="keywordtype">bool</span> showName=<span class="keyword">true</span>) { m_show_name=showName; }        <span class="comment">//!&lt; Enables or disables showing the name of the object as a label when rendering</span>
<a name="l00096"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a66baeb37cd774b76207e4d8e96871f61">00096</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a66baeb37cd774b76207e4d8e96871f61">isShowNameEnabled</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_show_name; }   <span class="comment">//!&lt; \sa enableShowName</span>
<a name="l00097"></a>00097 <span class="comment"></span>
<a name="l00098"></a>00098                         <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; setPose( <span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> &amp;o );        <span class="comment">//!&lt; Set the 3D pose from a mrpt::poses::CPose3D object (return a ref to this)</span>
<a name="l00099"></a>00099 <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; setPose( <span class="keyword">const</span> <a class="code" href="structmrpt_1_1math_1_1_t_pose3_d.html" title="Lightweight 3D pose (three spatial coordinates, plus three angular coordinates).">mrpt::math::TPose3D</a> &amp;o ); <span class="comment">//!&lt; Set the 3D pose from a  mrpt::math::TPose3D object (return a ref to this)</span>
<a name="l00100"></a>00100 <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; setPose( <span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_point3_d.html" title="A class used to store a 3D point.">mrpt::poses::CPoint3D</a> &amp;o );       <span class="comment">//!&lt; Set the 3D pose from a mrpt::poses::CPose3D object (return a ref to this)</span>
<a name="l00101"></a>00101 <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; setPose( <span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_point2_d.html" title="A class used to store a 2D point.">mrpt::poses::CPoint2D</a> &amp;o );       <span class="comment">//!&lt; Set the 3D pose from a mrpt::poses::CPose3D object (return a ref to this)</span>
<a name="l00102"></a>00102 <span class="comment"></span>
<a name="l00103"></a>00103                         mrpt<a class="code" href="structmrpt_1_1math_1_1_t_pose3_d.html" title="Lightweight 3D pose (three spatial coordinates, plus three angular coordinates).">::math::TPose3D</a> getPose() <span class="keyword">const</span>;    <span class="comment">//!&lt; Returns the 3D pose of the object as TPose3D</span>
<a name="l00104"></a>00104 <span class="comment"></span><span class="comment">                        /** Returns a const ref to the 3D pose of the object as CPose3D (which explicitly contains the 3x3 rotation matrix) */</span>
<a name="l00105"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ae508ae04f460443c484935fcdfc8ee3a">00105</a>                         <span class="keyword">inline</span> <span class="keyword">const</span> mrpt<a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">::poses::CPose3D</a> &amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ae508ae04f460443c484935fcdfc8ee3a" title="Returns a const ref to the 3D pose of the object as CPose3D (which explicitly contains the 3x3 rotati...">getPoseRef</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose; }
<a name="l00106"></a>00106 <span class="comment"></span>
<a name="l00107"></a>00107 <span class="comment">                        /** Changes the location of the object, keeping untouched the orientation  \return a ref to this */</span>
<a name="l00108"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9d715bc6ec58cdd70a29aef45b2e1338">00108</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9d715bc6ec58cdd70a29aef45b2e1338" title="Changes the location of the object, keeping untouched the orientation.">setLocation</a>(<span class="keywordtype">double</span> x,<span class="keywordtype">double</span> <a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>,<span class="keywordtype">double</span> z) { m_pose.x(x); m_pose.y(y); m_pose.z(z); <span class="keywordflow">return</span> *<span class="keyword">this</span>; }
<a name="l00109"></a>00109 <span class="comment"></span>
<a name="l00110"></a>00110 <span class="comment">                        /** Changes the location of the object, keeping untouched the orientation  \return a ref to this  */</span>
<a name="l00111"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a44cf2579e949206f535b25228526a8a6">00111</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a44cf2579e949206f535b25228526a8a6" title="Changes the location of the object, keeping untouched the orientation.">setLocation</a>(<span class="keyword">const</span> <a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">mrpt::math::TPoint3D</a> &amp;p ) { m_pose.x(p.<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html#a5014ee49d97866d293568300b619a7e2" title="X coordinate.">x</a>); m_pose.y(p.<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html#aec879c0d61d8446e93b7d09344931d37" title="Y coordinate.">y</a>); m_pose.z(p.<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html#a61df04839b9146696e696fc7af3bc307" title="Z coordinate.">z</a>); <span class="keywordflow">return</span> *<span class="keyword">this</span>;  }
<a name="l00112"></a>00112 
<a name="l00113"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a0755e54ced9652afa3d8d608c5ab07e5">00113</a>                         <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a0755e54ced9652afa3d8d608c5ab07e5" title="Translation relative to parent coordinate origin.">getPoseX</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose.x(); } <span class="comment">//!&lt; Translation relative to parent coordinate origin.</span>
<a name="l00114"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a51605f842fe3c65ef29c8b6f9c70bbea">00114</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a51605f842fe3c65ef29c8b6f9c70bbea" title="Translation relative to parent coordinate origin.">getPoseY</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose.y(); } <span class="comment">//!&lt; Translation relative to parent coordinate origin.</span>
<a name="l00115"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1c8ec31d9b8d2614ae993d361c1075be">00115</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1c8ec31d9b8d2614ae993d361c1075be" title="Translation relative to parent coordinate origin.">getPoseZ</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose.z(); } <span class="comment">//!&lt; Translation relative to parent coordinate origin.</span>
<a name="l00116"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a259175514327566d480b5d476538332f">00116</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a259175514327566d480b5d476538332f" title="Rotation relative to parent coordinate origin, in **DEGREES**.">getPoseYaw</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespacemrpt_1_1utils.html#a62aea6de6157d52c54ae4251c871cfc1" title="Radians to degrees.">mrpt::utils::RAD2DEG</a>(m_pose.yaw()); } <span class="comment">//!&lt; Rotation relative to parent coordinate origin, in **DEGREES**.</span>
<a name="l00117"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a00a7da15bc55e5bda90e56b268547b17">00117</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a00a7da15bc55e5bda90e56b268547b17" title="Rotation relative to parent coordinate origin, in **DEGREES**.">getPosePitch</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespacemrpt_1_1utils.html#a62aea6de6157d52c54ae4251c871cfc1" title="Radians to degrees.">mrpt::utils::RAD2DEG</a>(m_pose.pitch()); } <span class="comment">//!&lt; Rotation relative to parent coordinate origin, in **DEGREES**.</span>
<a name="l00118"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5e33a3f3f26c51891d4c5c55030a695d">00118</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5e33a3f3f26c51891d4c5c55030a695d" title="Rotation relative to parent coordinate origin, in **DEGREES**.">getPoseRoll</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespacemrpt_1_1utils.html#a62aea6de6157d52c54ae4251c871cfc1" title="Radians to degrees.">mrpt::utils::RAD2DEG</a>(m_pose.roll()); } <span class="comment">//!&lt; Rotation relative to parent coordinate origin, in **DEGREES**.</span>
<a name="l00119"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a786c10928768ac5ba28db725a3d3139e">00119</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a786c10928768ac5ba28db725a3d3139e" title="Rotation relative to parent coordinate origin, in radians.">getPoseYawRad</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose.yaw(); } <span class="comment">//!&lt; Rotation relative to parent coordinate origin, in radians.</span>
<a name="l00120"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a0f53bc42eee756e472ee722ca8ef4ccd">00120</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a0f53bc42eee756e472ee722ca8ef4ccd" title="Rotation relative to parent coordinate origin, in radians.">getPosePitchRad</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose.pitch(); } <span class="comment">//!&lt; Rotation relative to parent coordinate origin, in radians.</span>
<a name="l00121"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#aaea6e3654c0304b32cc8892aecf6cae2">00121</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#aaea6e3654c0304b32cc8892aecf6cae2" title="Rotation relative to parent coordinate origin, in radians.">getPoseRollRad</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pose.roll(); } <span class="comment">//!&lt; Rotation relative to parent coordinate origin, in radians.</span>
<a name="l00122"></a>00122 <span class="comment"></span>
<a name="l00123"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a6b0f2c12af070fe2277518295c70d1d8">00123</a>                         <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a6b0f2c12af070fe2277518295c70d1d8" title="Color components in the range [0,1].">getColorR</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.R/255.; } <span class="comment">//!&lt; Color components in the range [0,1]</span>
<a name="l00124"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a110b12b0f417543e5ca4c1058f70ecc6">00124</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a110b12b0f417543e5ca4c1058f70ecc6" title="Color components in the range [0,1].">getColorG</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.G/255.; } <span class="comment">//!&lt; Color components in the range [0,1]</span>
<a name="l00125"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ab89afd8f753f9ec8b514c213cae93a56">00125</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ab89afd8f753f9ec8b514c213cae93a56" title="Color components in the range [0,1].">getColorB</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.B/255.; } <span class="comment">//!&lt; Color components in the range [0,1]</span>
<a name="l00126"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9abefacfc7c1d50d95d923f02b3eda5d">00126</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">double</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9abefacfc7c1d50d95d923f02b3eda5d" title="Color components in the range [0,1].">getColorA</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.A/255.; } <span class="comment">//!&lt; Color components in the range [0,1]</span>
<a name="l00127"></a>00127 <span class="comment"></span>
<a name="l00128"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a805cf035db65a17c3e0f07e50d37e570">00128</a>                         <span class="keyword">inline</span> uint8_t <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a805cf035db65a17c3e0f07e50d37e570" title="Color components in the range [0,255].">getColorR_u8</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.R; } <span class="comment">//!&lt; Color components in the range [0,255]</span>
<a name="l00129"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1111b134b4b50b7f2c244880256c9455">00129</a> <span class="comment"></span>                        <span class="keyword">inline</span> uint8_t <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1111b134b4b50b7f2c244880256c9455" title="Color components in the range [0,255].">getColorG_u8</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.G; } <span class="comment">//!&lt; Color components in the range [0,255]</span>
<a name="l00130"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#af536b5eb76557c43fdda68ea428d79fe">00130</a> <span class="comment"></span>                        <span class="keyword">inline</span> uint8_t <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#af536b5eb76557c43fdda68ea428d79fe" title="Color components in the range [0,255].">getColorB_u8</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.B; } <span class="comment">//!&lt; Color components in the range [0,255]</span>
<a name="l00131"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a241fe097fab37493815a9f96e7d36508">00131</a> <span class="comment"></span>                        <span class="keyword">inline</span> uint8_t <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a241fe097fab37493815a9f96e7d36508" title="Color components in the range [0,255].">getColorA_u8</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color.A; } <span class="comment">//!&lt; Color components in the range [0,255]</span>
<a name="l00132"></a>00132 <span class="comment"></span>
<a name="l00133"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac2d4d9059afa28d17072bd5d76e60cb2">00133</a>                         <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac2d4d9059afa28d17072bd5d76e60cb2" title="Color components in the range [0,1].">setColorR</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> r)       {<span class="keywordflow">return</span> setColorR_u8(static_cast&lt;uint8_t&gt;(255*r));}     <span class="comment">//!&lt;Color components in the range [0,1] \return a ref to this</span>
<a name="l00134"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a3df6303cd71abdefb2889ec9a310fbea">00134</a> <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a3df6303cd71abdefb2889ec9a310fbea" title="Color components in the range [0,1].">setColorG</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> g)       {<span class="keywordflow">return</span> setColorG_u8(static_cast&lt;uint8_t&gt;(255*g));}     <span class="comment">//!&lt;Color components in the range [0,1] \return a ref to this</span>
<a name="l00135"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#abcd5c2ca91d0a18f7188a90f60309b5b">00135</a> <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#abcd5c2ca91d0a18f7188a90f60309b5b" title="Color components in the range [0,1].">setColorB</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> b)       {<span class="keywordflow">return</span> setColorB_u8(static_cast&lt;uint8_t&gt;(255*b));}     <span class="comment">//!&lt;Color components in the range [0,1] \return a ref to this</span>
<a name="l00136"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac7db4eaa48259e7d859291fabddf6e22">00136</a> <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac7db4eaa48259e7d859291fabddf6e22" title="Color components in the range [0,1].">setColorA</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> a)       {<span class="keywordflow">return</span> setColorA_u8(static_cast&lt;uint8_t&gt;(255*a));}     <span class="comment">//!&lt;Color components in the range [0,1] \return a ref to this</span>
<a name="l00137"></a>00137 <span class="comment"></span>
<a name="l00138"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a22a7f5a0a4e00f7a6b4d31c0dc61f2ca">00138</a>                         <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a22a7f5a0a4e00f7a6b4d31c0dc61f2ca" title="Color components in the range [0,255].">setColorR_u8</a>(<span class="keyword">const</span> uint8_t r)   {m_color.R=r; <span class="keywordflow">return</span> *<span class="keyword">this</span>;}    <span class="comment">//!&lt;Color components in the range [0,255] \return a ref to this</span>
<a name="l00139"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1c8867be88ef590c44861c240c07ea5e">00139</a> <span class="comment"></span>                        <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a1c8867be88ef590c44861c240c07ea5e" title="Color components in the range [0,255].">setColorG_u8</a>(<span class="keyword">const</span> uint8_t g)   {m_color.G=g; <span class="keywordflow">return</span> *<span class="keyword">this</span>;}    <span class="comment">//!&lt;Color components in the range [0,255] \return a ref to this</span>
<a name="l00140"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#aaaac77a1d54b35c6654ac490bf8a5792">00140</a> <span class="comment"></span>                        <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#aaaac77a1d54b35c6654ac490bf8a5792" title="Color components in the range [0,255].">setColorB_u8</a>(<span class="keyword">const</span> uint8_t b)   {m_color.B=b; <span class="keywordflow">return</span> *<span class="keyword">this</span>;}    <span class="comment">//!&lt;Color components in the range [0,255] \return a ref to this</span>
<a name="l00141"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5a035f3fc59300547e27fe1a27bccf0d">00141</a> <span class="comment"></span>                        <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp;  <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a5a035f3fc59300547e27fe1a27bccf0d" title="Color components in the range [0,255].">setColorA_u8</a>(<span class="keyword">const</span> uint8_t a)   {m_color.A=a; <span class="keywordflow">return</span> *<span class="keyword">this</span>;}    <span class="comment">//!&lt;Color components in the range [0,255] \return a ref to this</span>
<a name="l00142"></a>00142 <span class="comment"></span>
<a name="l00143"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#afd1dd27b9f326d4f73135c461eafa717">00143</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#afd1dd27b9f326d4f73135c461eafa717" title="Scale to apply to the object, in all three axes (default=1)">setScale</a>(<span class="keywordtype">float</span> s)  { m_scale_x=m_scale_y=m_scale_z = s; <span class="keywordflow">return</span> *<span class="keyword">this</span>; } <span class="comment">//!&lt; Scale to apply to the object, in all three axes (default=1)  \return a ref to this</span>
<a name="l00144"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#adb65e73fe36db2b9d5161a2262422735">00144</a> <span class="comment"></span>                        <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#adb65e73fe36db2b9d5161a2262422735" title="Scale to apply to the object in each axis (default=1)">setScale</a>(<span class="keywordtype">float</span> sx,<span class="keywordtype">float</span> sy,<span class="keywordtype">float</span> sz)  { m_scale_x=sx; m_scale_y=sy; m_scale_z = sz; <span class="keywordflow">return</span> *<span class="keyword">this</span>; } <span class="comment">//!&lt; Scale to apply to the object in each axis (default=1)  \return a ref to this</span>
<a name="l00145"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a53b902abadee37cbd869f052e7f68af8">00145</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a53b902abadee37cbd869f052e7f68af8" title="Get the current scaling factor in one axis.">getScaleX</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_scale_x; }  <span class="comment">//!&lt; Get the current scaling factor in one axis</span>
<a name="l00146"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a381a0e7c4c8e1bd728c0e22d2aa5d34f">00146</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a381a0e7c4c8e1bd728c0e22d2aa5d34f" title="Get the current scaling factor in one axis.">getScaleY</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_scale_y; }  <span class="comment">//!&lt; Get the current scaling factor in one axis</span>
<a name="l00147"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ae0c3a93eaa4d2d6e2136beb149013db6">00147</a> <span class="comment"></span>                        <span class="keyword">inline</span> <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ae0c3a93eaa4d2d6e2136beb149013db6" title="Get the current scaling factor in one axis.">getScaleZ</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_scale_z; }  <span class="comment">//!&lt; Get the current scaling factor in one axis</span>
<a name="l00148"></a>00148 <span class="comment"></span>
<a name="l00149"></a>00149 
<a name="l00150"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#af49a6cb168418408372434e269d89b52">00150</a>                         <span class="keyword">inline</span> mrpt<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">::utils::TColorf</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#af49a6cb168418408372434e269d89b52" title="Returns the object color property as a TColorf.">getColor</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">mrpt::utils::TColorf</a>(m_color); }  <span class="comment">//!&lt; Returns the object color property as a TColorf</span>
<a name="l00151"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a4586196e85a91b39b2ef4ba07105839f">00151</a> <span class="comment"></span>                        <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; setColor( <span class="keyword">const</span> <a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html" title="A RGB color - floats in the range [0,1].">mrpt::utils::TColorf</a> &amp;c) <span class="comment">//!&lt; Changes the default object color \return a ref to this</span>
<a name="l00152"></a>00152 <span class="comment"></span>                        {
<a name="l00153"></a>00153                                 <span class="keywordflow">return</span> setColor_u8(<a class="code" href="structmrpt_1_1utils_1_1_t_color.html" title="A RGB color - 8bit.">mrpt::utils::TColor</a>(c.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#ac1941d15140c3f22cced86c45050aaef">R</a>*255.f,c.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#a49c6f1a9fe53f5d9618f9660fc19d498">G</a>*255.f,c.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#abd3067144a754d3bb08b786d7ce1757f">B</a>*255.f,c.<a class="code" href="structmrpt_1_1utils_1_1_t_colorf.html#a4d07b92468313d471c58e94aa5f898c7">A</a>*255.f));
<a name="l00154"></a>00154                         }
<a name="l00155"></a>00155 <span class="comment"></span>
<a name="l00156"></a>00156 <span class="comment">                        /** Set the color components of this object (R,G,B,Alpha, in the range 0-1)  \return a ref to this */</span>
<a name="l00157"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a227cd19e15ce20a48e503efd280a2f78">00157</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a227cd19e15ce20a48e503efd280a2f78" title="Set the color components of this object (R,G,B,Alpha, in the range 0-1)">setColor</a>( <span class="keywordtype">double</span> R, <span class="keywordtype">double</span> G, <span class="keywordtype">double</span> B, <span class="keywordtype">double</span> A=1) { <span class="keywordflow">return</span> setColor_u8(R*255,G*255,B*255,A*255); }
<a name="l00158"></a>00158 
<a name="l00159"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac4d2d5a7aea53506bc4748d0324abf7d">00159</a>                         <span class="keyword">inline</span> <span class="keyword">const</span> mrpt<a class="code" href="structmrpt_1_1utils_1_1_t_color.html" title="A RGB color - 8bit.">::utils::TColor</a> &amp;<a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#ac4d2d5a7aea53506bc4748d0324abf7d" title="Returns the object color property as a TColor.">getColor_u8</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_color; }  <span class="comment">//!&lt; Returns the object color property as a TColor</span>
<a name="l00160"></a>00160 <span class="comment"></span>                        <span class="comment">/*** Changes the default object color \return a ref to this */</span>
<a name="l00161"></a>00161                         <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; setColor_u8( <span class="keyword">const</span> <a class="code" href="structmrpt_1_1utils_1_1_t_color.html" title="A RGB color - 8bit.">mrpt::utils::TColor</a> &amp;c);
<a name="l00162"></a>00162 <span class="comment"></span>
<a name="l00163"></a>00163 <span class="comment">                        /** Set the color components of this object (R,G,B,Alpha, in the range 0-1)  \return a ref to this */</span>
<a name="l00164"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9a91576a6cabb53b87ee5bbf352ef388">00164</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>&amp; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9a91576a6cabb53b87ee5bbf352ef388" title="Set the color components of this object (R,G,B,Alpha, in the range 0-1)">setColor_u8</a>( uint8_t R, uint8_t G, uint8_t B, uint8_t A=255) { <span class="keywordflow">return</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#a9a91576a6cabb53b87ee5bbf352ef388" title="Set the color components of this object (R,G,B,Alpha, in the range 0-1)">setColor_u8</a>(<a class="code" href="structmrpt_1_1utils_1_1_t_color.html" title="A RGB color - 8bit.">mrpt::utils::TColor</a>(R,G,B,A)); }
<a name="l00165"></a>00165 <span class="comment"></span>
<a name="l00166"></a>00166 <span class="comment">                        /** @} */</span>
<a name="l00167"></a>00167 
<a name="l00168"></a>00168 <span class="comment"></span>
<a name="l00169"></a>00169 <span class="comment">                        /** Default constructor:  */</span>
<a name="l00170"></a>00170                         <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>();
<a name="l00171"></a>00171                         <span class="keyword">virtual</span> ~<a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>();
<a name="l00172"></a>00172 <span class="comment"></span>
<a name="l00173"></a>00173 <span class="comment">                        /** Interface for the stlplus smart pointer class. */</span>
<a name="l00174"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html#acb2597d6d93b406501d9f3530eb56adf">00174</a>                         <span class="keyword">inline</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a> * clone()<span class="keyword"> const</span>
<a name="l00175"></a>00175 <span class="keyword">                        </span>{
<a name="l00176"></a>00176                                 <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>*<span class="keyword">&gt;</span>( this-&gt;duplicate() );
<a name="l00177"></a>00177                         }
<a name="l00178"></a>00178 <span class="comment"></span>
<a name="l00179"></a>00179 <span class="comment">                        /** Implements the rendering of 3D objects in each class derived from CRenderizable.</span>
<a name="l00180"></a>00180 <span class="comment">                          */</span>
<a name="l00181"></a>00181                         <span class="keyword">virtual</span> <span class="keywordtype">void</span>  render() <span class="keyword">const</span> = 0;
<a name="l00182"></a>00182 <span class="comment"></span>
<a name="l00183"></a>00183 <span class="comment">                        /** Simulation of ray-trace, given a pose. Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in &quot;dist&quot;), or false in other case. &quot;dist&quot; variable yields undefined behaviour when false is returned</span>
<a name="l00184"></a>00184 <span class="comment">                          */</span>
<a name="l00185"></a>00185                         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="group__geometry__grp.html#ga363e00600f9c000dd774e6c721faba7d" title="Fast ray tracing method using polygons&#39; properties.">traceRay</a>(<span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> &amp;o,<span class="keywordtype">double</span> &amp;dist) <span class="keyword">const</span>;
<a name="l00186"></a>00186 
<a name="l00187"></a>00187 <span class="comment"></span>
<a name="l00188"></a>00188 <span class="comment">                        /** This method is safe for calling from within ::render() methods \sa renderTextBitmap, mrpt::opengl::gl_utils */</span>
<a name="l00189"></a>00189                         <span class="keyword">static</span> <span class="keywordtype">void</span>     <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a765b951c5dfac68de0300b0884327444" title="This method is safe for calling from within ::render() methods.">renderTextBitmap</a>( <span class="keyword">const</span> <span class="keywordtype">char</span> *str, <span class="keywordtype">void</span> *fontStyle );
<a name="l00190"></a>00190 <span class="comment"></span>
<a name="l00191"></a>00191 <span class="comment">                        /** Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().</span>
<a name="l00192"></a>00192 <span class="comment">                          * \sa renderTextBitmap, mrpt::opengl::gl_utils</span>
<a name="l00193"></a>00193 <span class="comment">                          */</span>
<a name="l00194"></a>00194                         <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a9eaa1ac5fcd5347d6a34f257a20bb5db" title="Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().">textBitmapWidth</a>(
<a name="l00195"></a>00195                                 <span class="keyword">const</span> <a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a> &amp;str,
<a name="l00196"></a>00196                                 <a class="code" href="group__mrpt__opengl__grp.html#ga4e54252970d0b0a6dd251335064a2346" title="Existing fonts for 2D texts in mrpt::opengl methods.">mrpt::opengl::TOpenGLFont</a>    font = <a class="code" href="group__mrpt__opengl__grp.html#gga4e54252970d0b0a6dd251335064a2346a31ebbbe2889bcca4760b90bba40385b8">mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24</a> );
<a name="l00197"></a>00197 <span class="comment"></span>
<a name="l00198"></a>00198 <span class="comment">                        /** Render a text message in the current rendering context, creating a glViewport in the way (do not call within ::render() methods)</span>
<a name="l00199"></a>00199 <span class="comment">                          *   - Coordinates (x,y) are 2D pixels, starting at bottom-left of the viewport. Negative numbers will wrap to the opposite side of the viewport (e.g. x=-10 means 10px fromt the right).</span>
<a name="l00200"></a>00200 <span class="comment">                          *   - The text color is defined by (color_r,color_g,color_b), each float numbers in the range [0,1].</span>
<a name="l00201"></a>00201 <span class="comment">                          *  \sa renderTextBitmap, textBitmapWidth, mrpt::opengl::gl_utils</span>
<a name="l00202"></a>00202 <span class="comment">                          */</span>
<a name="l00203"></a>00203                         <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a765b951c5dfac68de0300b0884327444" title="This method is safe for calling from within ::render() methods.">renderTextBitmap</a>(
<a name="l00204"></a>00204                                 <span class="keywordtype">int</span> screen_x,
<a name="l00205"></a>00205                                 <span class="keywordtype">int</span> screen_y,
<a name="l00206"></a>00206                                 <span class="keyword">const</span> <a class="code" href="classstd_1_1string.html" title="STL class.">std::string</a> &amp;str,
<a name="l00207"></a>00207                                 <span class="keywordtype">float</span>  color_r=1,
<a name="l00208"></a>00208                                 <span class="keywordtype">float</span>  color_g=1,
<a name="l00209"></a>00209                                 <span class="keywordtype">float</span>  color_b=1,
<a name="l00210"></a>00210                                 <a class="code" href="group__mrpt__opengl__grp.html#ga4e54252970d0b0a6dd251335064a2346" title="Existing fonts for 2D texts in mrpt::opengl methods.">mrpt::opengl::TOpenGLFont</a>    font = <a class="code" href="group__mrpt__opengl__grp.html#gga4e54252970d0b0a6dd251335064a2346a31ebbbe2889bcca4760b90bba40385b8">mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24</a>
<a name="l00211"></a>00211                                 );
<a name="l00212"></a>00212 
<a name="l00213"></a>00213                 <span class="keyword">protected</span>:<span class="comment"></span>
<a name="l00214"></a>00214 <span class="comment">                        /** Checks glGetError and throws an exception if an error situation is found */</span>
<a name="l00215"></a>00215                         <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="namespacemrpt_1_1opengl_1_1gl__utils.html#a364a7dbde49db4815f8b930d4114871a" title="Checks glGetError and throws an exception if an error situation is found.">checkOpenGLError</a>();
<a name="l00216"></a>00216 
<a name="l00217"></a>00217                         <span class="keywordtype">void</span>  writeToStreamRender(<a class="code" href="classmrpt_1_1utils_1_1_c_stream.html" title="This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...">utils::CStream</a> &amp;out) <span class="keyword">const</span>;
<a name="l00218"></a>00218                         <span class="keywordtype">void</span>  readFromStreamRender(<a class="code" href="classmrpt_1_1utils_1_1_c_stream.html" title="This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...">utils::CStream</a> &amp;in);
<a name="l00219"></a>00219 <span class="comment"></span>
<a name="l00220"></a>00220 <span class="comment">                        /** Returns the lowest next free texture name (avoid using OpenGL&#39;s own function since we may call them from different threads and seem it&#39;s not cool).  */</span>
<a name="l00221"></a>00221                         <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getNewTextureNumber();
<a name="l00222"></a>00222                         <span class="keyword">static</span> <span class="keywordtype">void</span> releaseTextureName(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i);
<a name="l00223"></a>00223 
<a name="l00224"></a>00224                 };<span class="comment"></span>
<a name="l00225"></a>00225 <span class="comment">                /**</span>
<a name="l00226"></a>00226 <span class="comment">                  * Applies a CPose3D transformation to the object. Note that this method doesn&#39;t &lt;i&gt;set&lt;/i&gt; the pose to the given value, but &lt;i&gt;combines&lt;/i&gt; it with the existing one.</span>
<a name="l00227"></a>00227 <span class="comment">                  * \sa setPose</span>
<a name="l00228"></a>00228 <span class="comment">                  */</span>
<a name="l00229"></a>00229                 <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> CRenderizablePtr &amp; <a class="code" href="namespacemrpt_1_1opengl.html#a12e49154ca3af8dcb06d847404a0d4ea" title="Inserts an openGL object into a scene.">operator&lt;&lt;</a>(CRenderizablePtr &amp;r,<span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> &amp;p);
<a name="l00230"></a>00230 
<a name="l00231"></a>00231         } <span class="comment">// end namespace</span>
<a name="l00232"></a>00232 
<a name="l00233"></a>00233 } <span class="comment">// End of namespace</span>
<a name="l00234"></a>00234 
<a name="l00235"></a>00235 <span class="comment">// This header goes here so there we can use &quot;CRenderizablePtr&quot;</span>
<a name="l00236"></a>00236 <span class="preprocessor">#include &lt;<a class="code" href="gl__utils_8h.html">mrpt/opengl/gl_utils.h</a>&gt;</span>
<a name="l00237"></a>00237 
<a name="l00238"></a>00238 
<a name="l00239"></a>00239 <span class="preprocessor">#endif</span>
</pre></div></div>
</div>
<br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150">  </td></tr> </table>  </body></html>