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<div class="title">CSetOfObjects.h File Reference</div>  </div>
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<div class="textblock"><code>#include &lt;<a class="el" href="_c_renderizable_8h_source.html">mrpt/opengl/CRenderizable.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_point_p_d_f_8h_source.html">mrpt/poses/CPointPDF.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_pose_p_d_f_8h_source.html">mrpt/poses/CPosePDF.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_pose3_d_p_d_f_8h_source.html">mrpt/poses/CPose3DPDF.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="_c_pose3_d_quat_p_d_f_8h_source.html">mrpt/poses/CPose3DQuatPDF.h</a>&gt;</code><br/>
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<p><a href="_c_set_of_objects_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_objects_ptr.html">mrpt::opengl::CSetOfObjectsPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_objects.html">mrpt::opengl::CSetOfObjects</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A set of object, which are referenced to the coordinates framework established in this object.  <a href="classmrpt_1_1opengl_1_1_c_set_of_objects.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
<br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a6ed549065d96d17265de2b864d5cf1e3">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, CSetOfObjectsPtr &amp;pObj)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CSetOfObjectsPtr &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a51ac86e6ea6d01e77270e8eeebb1d0f4">mrpt::opengl::operator&lt;&lt;</a> (CSetOfObjectsPtr &amp;s, const CRenderizablePtr &amp;r)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Inserts an object into the list.  <a href="#a51ac86e6ea6d01e77270e8eeebb1d0f4"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">CSetOfObjectsPtr &amp;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a11552af58b63d07ddcee7956653ccc37">mrpt::opengl::operator&lt;&lt;</a> (CSetOfObjectsPtr &amp;o, const <a class="el" href="classstd_1_1vector.html">std::vector</a>&lt; T &gt; &amp;v)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Inserts a set of objects into the list.  <a href="#a11552af58b63d07ddcee7956653ccc37"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="var-members"></a>
Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a1e04013345790c52d31b81cb561147be">mrpt::opengl::CSetOfObjects</a></td></tr>
</table>
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