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<div class="title">CSetOfTexturedTriangles.h File Reference</div>  </div>
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<div class="textblock"><code>#include &lt;<a class="el" href="_c_textured_object_8h_source.html">mrpt/opengl/CTexturedObject.h</a>&gt;</code><br/>
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<p><a href="_c_set_of_textured_triangles_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_textured_triangles_ptr.html">mrpt::opengl::CSetOfTexturedTrianglesPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_set_of_textured_triangles.html">mrpt::opengl::CSetOfTexturedTriangles</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A set of textured triangles.  <a href="classmrpt_1_1opengl_1_1_c_set_of_textured_triangles.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_textured_triangles_1_1_t_vertex.html">mrpt::opengl::CSetOfTexturedTriangles::TVertex</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Triangle vertex.  <a href="structmrpt_1_1opengl_1_1_c_set_of_textured_triangles_1_1_t_vertex.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_set_of_textured_triangles_1_1_t_triangle.html">mrpt::opengl::CSetOfTexturedTriangles::TTriangle</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Triangle.  <a href="structmrpt_1_1opengl_1_1_c_set_of_textured_triangles_1_1_t_triangle.html#details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p>
<br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1utils.html">mrpt::utils</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p>
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<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#af28a3f5e3c67dccfe4328c583b0fc1b3">mrpt::opengl::operator&gt;&gt;</a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &amp;in, CSetOfTexturedTrianglesPtr &amp;pObj)</td></tr>
<tr><td colspan="2"><h2><a name="var-members"></a>
Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class OPENGL_IMPEXP&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a8f0de1491a2e414953c81e3d51e2ab6c">mrpt::opengl::CSetOfTexturedTriangles</a></td></tr>
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