Sophie

Sophie

distrib > Fedora > 16 > i386 > by-pkgid > 4bc66056a634db26a1f4d0845dc41ca6 > files > 254

mrpt-doc-0.9.5-0.1.20110925svn2670.fc16.i686.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>CCamera.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<div align="left"><a href="http://www.mrpt.org/">Main MRPT website</a> &gt; <b>C++ reference</b> </div>
<div align="right">
<a href="index.html"><img border="0" src="mrpt_logo.png" alt="MRPT logo"></a>
</div>
<!-- Generated by Doxygen 1.7.5 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="modules.html"><span>Modules</span></a></li>
      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
          <div class="left">
            <form id="FSearchBox" action="search.php" method="get">
              <img id="MSearchSelect" src="search/mag.png" alt=""/>
              <input type="text" id="MSearchField" name="query" value="Search" size="20" accesskey="S" 
                     onfocus="searchBox.OnSearchFieldFocus(true)" 
                     onblur="searchBox.OnSearchFieldFocus(false)"/>
            </form>
          </div><div class="right"></div>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>File&#160;Members</span></a></li>
    </ul>
  </div>
<div class="header">
  <div class="headertitle">
<div class="title">CCamera.h</div>  </div>
</div>
<div class="contents">
<a href="_c_camera_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                       http://www.mrpt.org/                                |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2011  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef opengl_CCamera_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define opengl_CCamera_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="_c_renderizable_8h.html">mrpt/opengl/CRenderizable.h</a>&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;<a class="code" href="_c_pose_or_point_8h.html">mrpt/poses/CPoseOrPoint.h</a>&gt;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="keyword">namespace </span>mrpt
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037         <span class="keyword">namespace </span>opengl
<a name="l00038"></a>00038         {
<a name="l00039"></a>00039                 <span class="keyword">class </span>COpenGLViewport;
<a name="l00040"></a>00040                 <span class="keyword">class </span>CCamera;
<a name="l00041"></a>00041 
<a name="l00042"></a>00042                 <span class="comment">// This must be added to any CSerializable derived class:</span>
<a name="l00043"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_camera_ptr.html#a0299f1c8c2f9f07607ea5af72408a1ee">00043</a>                 <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before the class declarati...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">CCamera</a>, <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> )
<a name="l00044"></a>00044 
<a name="l00045"></a>00045                 <span class="comment">/** A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camera parameters set in COpenGLViewport::m_camera.</span>
<a name="l00046"></a>00046 <span class="comment">                  *  A camera can be defined to provide a projective or orthogonal view of the world by setting the member CCamera::m_projectiveModel.</span>
<a name="l00047"></a>00047 <span class="comment">                  *  \sa opengl::COpenGLScene</span>
<a name="l00048"></a>00048 <span class="comment">                  * \ingroup mrpt_opengl_grp</span>
<a name="l00049"></a>00049 <span class="comment">                  */</span>
<a name="l00050"></a>00050                 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">CCamera</a> : public <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>
<a name="l00051"></a>00051                 {
<a name="l00052"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ab53e6df903206054f7dad1b83d4ba954">00052</a>                         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_viewport.html" title="A viewport within a COpenGLScene, containing a set of OpenGL objects to render.">COpenGLViewport</a>;
<a name="l00053"></a>00053 
<a name="l00054"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aa98b1a45c95dde633e7d154ef9720587">00054</a>                         <a class="code" href="_c_serializable_8h.html#a72ab55bf7ae009c89b75715cfa21e84d" title="This declaration must be inserted in all CSerializable classes definition, within the class declarati...">DEFINE_SERIALIZABLE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">CCamera</a> )
<a name="l00055"></a>00055                 protected:
<a name="l00056"></a>00056 
<a name="l00057"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a40578f8caa034eb9a0398bd46f10607a">00057</a>                         <span class="keywordtype">float</span>   m_pointingX,m_pointingY,m_pointingZ;
<a name="l00058"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ae920dccd2b3903337d6efcbcbfa92560">00058</a>                         <span class="keywordtype">float</span>   m_distanceZoom;
<a name="l00059"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a39eaac30488b426e6bb711a7604e0641">00059</a>                         <span class="keywordtype">float</span>   m_azimuthDeg,m_elevationDeg;
<a name="l00060"></a>00060 
<a name="l00061"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ac0883d3b2c89bf80c7d95837157f53a3">00061</a>                         <span class="keywordtype">bool</span>    m_projectiveModel;      <span class="comment">//!&lt; If set to true (default), camera model is projective, otherwise, it&#39;s orthogonal.</span>
<a name="l00062"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aca3cb013ebd3f28613250d32e81e37b6">00062</a> <span class="comment"></span>                        <span class="keywordtype">float</span>   m_projectiveFOVdeg;     <span class="comment">//!&lt; Field-of-View in degs, only when projectiveModel=true (default=30 deg).</span>
<a name="l00063"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a70adb68b237775c15b2d9fb70de50144">00063</a> <span class="comment"></span>                        <span class="keywordtype">bool</span>    m_6DOFMode; <span class="comment">//!&lt; If set to true, camera pose is used when rendering the viewport</span>
<a name="l00064"></a>00064 <span class="comment"></span>
<a name="l00065"></a>00065 
<a name="l00066"></a>00066                 public:
<a name="l00067"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a4dde80ddcd2f6ca74b0b24e682baa102">00067</a>                         <span class="keywordtype">void</span> setPointingAt(<span class="keywordtype">float</span> x,<span class="keywordtype">float</span> <a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>, <span class="keywordtype">float</span> z) { m_pointingX=x; m_pointingY=<a class="code" href="namespace_eigen_1_1internal.html#a3d7a581aeb951248dc6fe114e9e05f07">y</a>; m_pointingZ=z; }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069                         <span class="keyword">template</span> &lt;<span class="keyword">class</span> POSEORPOINT&gt;
<a name="l00070"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a7d9ca43494b4dbd00d398e2f76f18e5d">00070</a>                         <span class="keywordtype">void</span> setPointingAt(<span class="keyword">const</span> POSEORPOINT &amp;p)
<a name="l00071"></a>00071                         {
<a name="l00072"></a>00072                                 m_pointingX=p.x();
<a name="l00073"></a>00073                                 m_pointingY=p.y();
<a name="l00074"></a>00074                                 m_pointingZ=p.is3DPoseOrPoint() ? p.m_coords[2] : 0;
<a name="l00075"></a>00075                         }
<a name="l00076"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aca170176c64f6b22820ab543e4965d81">00076</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aca170176c64f6b22820ab543e4965d81">setPointingAt</a>(<span class="keyword">const</span> <a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">mrpt::math::TPoint3D</a> &amp;p) { <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aca170176c64f6b22820ab543e4965d81">setPointingAt</a>(p.<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html#a5014ee49d97866d293568300b619a7e2" title="X coordinate.">x</a>,p.<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html#aec879c0d61d8446e93b7d09344931d37" title="Y coordinate.">y</a>,p.<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html#a61df04839b9146696e696fc7af3bc307" title="Z coordinate.">z</a>); }
<a name="l00077"></a>00077 
<a name="l00078"></a>00078 
<a name="l00079"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aacf3d42049a42c7e468ce13e3a954831">00079</a>                         <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aacf3d42049a42c7e468ce13e3a954831">getPointingAtX</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pointingX; }
<a name="l00080"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a2eb4480f8f4b10f0147e09f01c71df22">00080</a>                         <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a2eb4480f8f4b10f0147e09f01c71df22">getPointingAtY</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pointingY; }
<a name="l00081"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#abdb75355760a565a04248a6bc0b537c7">00081</a>                         <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#abdb75355760a565a04248a6bc0b537c7">getPointingAtZ</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_pointingZ; }
<a name="l00082"></a>00082 
<a name="l00083"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a656b9389ca6d6d57578d6d457968ac40">00083</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a656b9389ca6d6d57578d6d457968ac40">setZoomDistance</a>(<span class="keywordtype">float</span> z) { m_distanceZoom=z; }
<a name="l00084"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a4146f6f5d21527bd6d2681c44bf26da8">00084</a>                         <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a4146f6f5d21527bd6d2681c44bf26da8">getZoomDistance</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_distanceZoom; }
<a name="l00085"></a>00085 
<a name="l00086"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ac4ccf51e8834b8dab3952d57d2304e17">00086</a>                         <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ac4ccf51e8834b8dab3952d57d2304e17">getAzimuthDegrees</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_azimuthDeg; }
<a name="l00087"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ab5e116bb90240054fd86d50e1c5d4b6b">00087</a>                         <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ab5e116bb90240054fd86d50e1c5d4b6b">getElevationDegrees</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_elevationDeg; }
<a name="l00088"></a>00088 
<a name="l00089"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ae6a2466b2918f4144813151d77a826f3">00089</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ae6a2466b2918f4144813151d77a826f3">setAzimuthDegrees</a>(<span class="keywordtype">float</span> ang) { m_azimuthDeg=ang; }
<a name="l00090"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a6120a085267638a1468815dda37f42ec">00090</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a6120a085267638a1468815dda37f42ec">setElevationDegrees</a>(<span class="keywordtype">float</span> ang) { m_elevationDeg=ang; }
<a name="l00091"></a>00091 
<a name="l00092"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a9d5fec251c10e527761f4a7e14e8487b">00092</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a9d5fec251c10e527761f4a7e14e8487b" title="Enable/Disable projective mode (vs. orthogonal)">setProjectiveModel</a>(<span class="keywordtype">bool</span> v=<span class="keyword">true</span>) { m_projectiveModel=v; } <span class="comment">//!&lt; Enable/Disable projective mode (vs. orthogonal)</span>
<a name="l00093"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aa26ad0bad0336b90f273e24cd018094f">00093</a> <span class="comment"></span>                        <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aa26ad0bad0336b90f273e24cd018094f" title="Enable/Disable orthogonal mode (vs. projective)">setOrthogonal</a>(<span class="keywordtype">bool</span> v=<span class="keyword">true</span>) { m_projectiveModel=!v; }     <span class="comment">//!&lt; Enable/Disable orthogonal mode (vs. projective)</span>
<a name="l00094"></a>00094 <span class="comment"></span>                        <span class="comment"></span>
<a name="l00095"></a>00095 <span class="comment">                        /** Set 6DOFMode, if enabled camera is set according to its pose (default=false).</span>
<a name="l00096"></a>00096 <span class="comment">                         *  Conventionally, eye is set looking towards the positive direction of Z axis.</span>
<a name="l00097"></a>00097 <span class="comment">                         *  Up is set as the Y axis.</span>
<a name="l00098"></a>00098 <span class="comment">                         *  In this mode azimuth/elevation are ignored.</span>
<a name="l00099"></a>00099 <span class="comment">                         **/</span>                    
<a name="l00100"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aa465bc495d9e71986a79e6dca94a296d">00100</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#aa465bc495d9e71986a79e6dca94a296d" title="Set 6DOFMode, if enabled camera is set according to its pose (default=false).">set6DOFMode</a>(<span class="keywordtype">bool</span> v) { m_6DOFMode=v; }    
<a name="l00101"></a>00101                         
<a name="l00102"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a04051e359bdb99f159c44aba7bf2c33b">00102</a>                         <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a04051e359bdb99f159c44aba7bf2c33b">isProjective</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_projectiveModel; }
<a name="l00103"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a5770ef994b60ee6f8739e022f595626e">00103</a>                         <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a5770ef994b60ee6f8739e022f595626e">isOrthogonal</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !m_projectiveModel; }
<a name="l00104"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#acc700ff667c656a1613eba285d9e5743">00104</a>                         <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#acc700ff667c656a1613eba285d9e5743">is6DOFMode</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_6DOFMode; }
<a name="l00105"></a>00105 
<a name="l00106"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a9ada2d4ce0bc75c63ca30db1def7b43c">00106</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a9ada2d4ce0bc75c63ca30db1def7b43c" title="Field-of-View in degs, only when projectiveModel=true (default=30 deg).">setProjectiveFOVdeg</a>(<span class="keywordtype">float</span> ang) { m_projectiveFOVdeg=ang; }  <span class="comment">//!&lt; Field-of-View in degs, only when projectiveModel=true (default=30 deg).</span>
<a name="l00107"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a4c522bbf7102f7ece15e68de9d1813b4">00107</a> <span class="comment"></span>                        <span class="keywordtype">float</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a4c522bbf7102f7ece15e68de9d1813b4" title="Field-of-View in degs, only when projectiveModel=true (default=30 deg).">getProjectiveFOVdeg</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_projectiveFOVdeg; }  <span class="comment">//!&lt; Field-of-View in degs, only when projectiveModel=true (default=30 deg).</span>
<a name="l00108"></a>00108 <span class="comment"></span>
<a name="l00109"></a>00109 <span class="comment"></span>
<a name="l00110"></a>00110 <span class="comment">                        /** Render does nothing here.</span>
<a name="l00111"></a>00111 <span class="comment">                          */</span>
<a name="l00112"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a69ba0186a719f2c269f91eb6b5d8883d">00112</a>                         <span class="keywordtype">void</span>  <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#a69ba0186a719f2c269f91eb6b5d8883d" title="Render does nothing here.">render</a>()<span class="keyword">  const </span>{  }
<a name="l00113"></a>00113 
<a name="l00114"></a>00114                 <span class="keyword">private</span>:<span class="comment"></span>
<a name="l00115"></a>00115 <span class="comment">                        /** Constructor</span>
<a name="l00116"></a>00116 <span class="comment">                          */</span>
<a name="l00117"></a>00117                         <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html" title="A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...">CCamera</a>();
<a name="l00118"></a>00118 <span class="comment"></span>
<a name="l00119"></a>00119 <span class="comment">                        /** Private, virtual destructor: only can be deleted from smart pointers */</span>
<a name="l00120"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ab431b4ec867c50ecd401396e9dbf775f">00120</a>                         <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_camera.html#ab431b4ec867c50ecd401396e9dbf775f" title="Private, virtual destructor: only can be deleted from smart pointers.">~CCamera</a>() { }
<a name="l00121"></a>00121 
<a name="l00122"></a>00122                 };
<a name="l00123"></a>00123 
<a name="l00124"></a>00124         } <span class="comment">// end namespace opengl</span>
<a name="l00125"></a>00125 
<a name="l00126"></a>00126 } <span class="comment">// End of namespace</span>
<a name="l00127"></a>00127 
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 <span class="preprocessor">#endif</span>
</pre></div></div>
</div>
<br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150">  </td></tr> </table>  </body></html>