<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>C3DSScene.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <div align="left"><a href="http://www.mrpt.org/">Main MRPT website</a> > <b>C++ reference</b> </div> <div align="right"> <a href="index.html"><img border="0" src="mrpt_logo.png" alt="MRPT logo"></a> </div> <!-- Generated by Doxygen 1.7.5 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li> <div id="MSearchBox" class="MSearchBoxInactive"> <div class="left"> <form id="FSearchBox" action="search.php" method="get"> <img id="MSearchSelect" src="search/mag.png" alt=""/> <input type="text" id="MSearchField" name="query" value="Search" size="20" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)"/> </form> </div><div class="right"></div> </div> </li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul> </div> <div class="header"> <div class="headertitle"> <div class="title">C3DSScene.h</div> </div> </div> <div class="contents"> <a href="_c3_d_s_scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span> <a name="l00002"></a>00002 <span class="comment"> | The Mobile Robot Programming Toolkit (MRPT) C++ library |</span> <a name="l00003"></a>00003 <span class="comment"> | |</span> <a name="l00004"></a>00004 <span class="comment"> | http://www.mrpt.org/ |</span> <a name="l00005"></a>00005 <span class="comment"> | |</span> <a name="l00006"></a>00006 <span class="comment"> | Copyright (C) 2005-2011 University of Malaga |</span> <a name="l00007"></a>00007 <span class="comment"> | |</span> <a name="l00008"></a>00008 <span class="comment"> | This software was written by the Machine Perception and Intelligent |</span> <a name="l00009"></a>00009 <span class="comment"> | Robotics Lab, University of Malaga (Spain). |</span> <a name="l00010"></a>00010 <span class="comment"> | Contact: Jose-Luis Blanco <jlblanco@ctima.uma.es> |</span> <a name="l00011"></a>00011 <span class="comment"> | |</span> <a name="l00012"></a>00012 <span class="comment"> | This file is part of the MRPT project. |</span> <a name="l00013"></a>00013 <span class="comment"> | |</span> <a name="l00014"></a>00014 <span class="comment"> | MRPT is free software: you can redistribute it and/or modify |</span> <a name="l00015"></a>00015 <span class="comment"> | it under the terms of the GNU General Public License as published by |</span> <a name="l00016"></a>00016 <span class="comment"> | the Free Software Foundation, either version 3 of the License, or |</span> <a name="l00017"></a>00017 <span class="comment"> | (at your option) any later version. |</span> <a name="l00018"></a>00018 <span class="comment"> | |</span> <a name="l00019"></a>00019 <span class="comment"> | MRPT is distributed in the hope that it will be useful, |</span> <a name="l00020"></a>00020 <span class="comment"> | but WITHOUT ANY WARRANTY; without even the implied warranty of |</span> <a name="l00021"></a>00021 <span class="comment"> | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |</span> <a name="l00022"></a>00022 <span class="comment"> | GNU General Public License for more details. |</span> <a name="l00023"></a>00023 <span class="comment"> | |</span> <a name="l00024"></a>00024 <span class="comment"> | You should have received a copy of the GNU General Public License |</span> <a name="l00025"></a>00025 <span class="comment"> | along with MRPT. If not, see <http://www.gnu.org/licenses/>. |</span> <a name="l00026"></a>00026 <span class="comment"> | |</span> <a name="l00027"></a>00027 <span class="comment"> +---------------------------------------------------------------------------+ */</span> <a name="l00028"></a>00028 <span class="preprocessor">#ifndef opengl_C3DSScene_H</span> <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define opengl_C3DSScene_H</span> <a name="l00030"></a>00030 <span class="preprocessor"></span> <a name="l00031"></a>00031 <span class="preprocessor">#include <<a class="code" href="_c_renderizable_display_list_8h.html">mrpt/opengl/CRenderizableDisplayList.h</a>></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <<a class="code" href="_c_open_g_l_scene_8h.html">mrpt/opengl/COpenGLScene.h</a>></span> <a name="l00033"></a>00033 <span class="preprocessor">#include <<a class="code" href="_c_memory_chunk_8h.html">mrpt/utils/CMemoryChunk.h</a>></span> <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keyword">namespace </span>mrpt <a name="l00036"></a>00036 { <a name="l00037"></a>00037 <span class="keyword">namespace </span>opengl <a name="l00038"></a>00038 { <a name="l00039"></a><a class="code" href="namespacemrpt_1_1opengl.html#a32a522b3feadb792d43c061a95add792">00039</a> <span class="keyword">class </span><a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html" title="This element keeps a set of objects imported from a 3DStudio file (.3ds).">C3DSScene</a>; <a name="l00040"></a>00040 <a name="l00041"></a>00041 <span class="comment">// This must be added to any CSerializable derived class:</span> <a name="l00042"></a><a class="code" href="structmrpt_1_1opengl_1_1_c3_d_s_scene_ptr.html#ab4cf8daa688de21a09b1c918bc52a2f7">00042</a> <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before the class declarati...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html" title="This element keeps a set of objects imported from a 3DStudio file (.3ds).">C3DSScene</a>, <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html" title="A renderizable object suitable for rendering with OpenGL's display lists.">CRenderizableDisplayList</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> ) <a name="l00043"></a>00043 <a name="l00044"></a>00044 <span class="comment">/** This element keeps a set of objects imported from a 3DStudio file (.3ds).</span> <a name="l00045"></a>00045 <span class="comment"> * This class uses the opensource library <a href="http://lib3ds.sourceforge.net/" >lib3ds</a> internally.</span> <a name="l00046"></a>00046 <span class="comment"> * \sa opengl::COpenGLScene</span> <a name="l00047"></a>00047 <span class="comment"> * \ingroup mrpt_opengl_grp</span> <a name="l00048"></a>00048 <span class="comment"> */</span> <a name="l00049"></a>00049 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html" title="This element keeps a set of objects imported from a 3DStudio file (.3ds).">C3DSScene</a> : public <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html" title="A renderizable object suitable for rendering with OpenGL's display lists.">CRenderizableDisplayList</a> <a name="l00050"></a>00050 { <a name="l00051"></a><a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html#a2f72aea60f09202682ab27e89e34069f">00051</a> <a class="code" href="_c_serializable_8h.html#a72ab55bf7ae009c89b75715cfa21e84d" title="This declaration must be inserted in all CSerializable classes definition, within the class declarati...">DEFINE_SERIALIZABLE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html" title="This element keeps a set of objects imported from a 3DStudio file (.3ds).">C3DSScene</a> ) <a name="l00052"></a>00052 <a name="l00053"></a>00053 <a name="l00054"></a>00054 public: <a name="l00055"></a>00055 <span class="comment"></span> <a name="l00056"></a>00056 <span class="comment"> /** Render child objects.</span> <a name="l00057"></a>00057 <span class="comment"> */</span> <a name="l00058"></a>00058 <span class="keywordtype">void</span> render_dl() const; <a name="l00059"></a>00059 <span class="comment"></span> <a name="l00060"></a>00060 <span class="comment"> /** Loads a scene from a 3DS file (3D Studio format) into this object, from either plain .3ds format, or in gzip compressed .3ds.gz format.</span> <a name="l00061"></a>00061 <span class="comment"> * Previous contents are lost.</span> <a name="l00062"></a>00062 <span class="comment"> * If the file ends in ".gz", it'll be automatically decompressed using gzip (see mrpt::compress::zip).</span> <a name="l00063"></a>00063 <span class="comment"> */</span> <a name="l00064"></a>00064 <span class="keywordtype">void</span> loadFrom3DSFile( const std::<span class="keywordtype">string</span> &file_name ); <a name="l00065"></a>00065 <span class="comment"></span> <a name="l00066"></a>00066 <span class="comment"> /** Initializes all textures in the scene (See opengl::CTexturedPlane::loadTextureInOpenGL)</span> <a name="l00067"></a>00067 <span class="comment"> */</span> <a name="l00068"></a>00068 <span class="keywordtype">void</span> initializeAllTextures(); <a name="l00069"></a>00069 <span class="comment"></span> <a name="l00070"></a>00070 <span class="comment"> /** Empty the object */</span> <a name="l00071"></a>00071 <span class="keywordtype">void</span> clear(); <a name="l00072"></a>00072 <span class="comment"></span> <a name="l00073"></a>00073 <span class="comment"> /** Evaluates the scene at a given animation time</span> <a name="l00074"></a>00074 <span class="comment"> */</span> <a name="l00075"></a>00075 <span class="keywordtype">void</span> evaluateAnimation( <span class="keywordtype">double</span> time_anim ); <a name="l00076"></a>00076 <span class="comment"></span> <a name="l00077"></a>00077 <span class="comment"> /** Enables an extra ambient light */</span> <a name="l00078"></a><a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html#ae57c20f16899486ccf990c825e32422e">00078</a> <span class="keywordtype">void</span> enableExtraAmbientLight(<span class="keywordtype">bool</span> enable=true) { m_enable_extra_lighting=enable; <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html#a77f8b97d7f4937b3f0777b76bc0ddf7a" title="Must be called to notify that the object has changed (so, the display list must be updated)...">CRenderizableDisplayList::notifyChange</a>(); } <a name="l00079"></a>00079 <a name="l00080"></a>00080 <span class="comment">/* Simulation of ray-trace. */</span> <a name="l00081"></a>00081 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="group__geometry__grp.html#ga363e00600f9c000dd774e6c721faba7d" title="Fast ray tracing method using polygons' properties.">traceRay</a>(<span class="keyword">const</span> <a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">mrpt::poses::CPose3D</a> &o,<span class="keywordtype">double</span> &dist) <span class="keyword">const</span>; <a name="l00082"></a>00082 <a name="l00083"></a>00083 <span class="keyword">private</span>:<span class="comment"></span> <a name="l00084"></a>00084 <span class="comment"> /** Default constructor</span> <a name="l00085"></a>00085 <span class="comment"> */</span> <a name="l00086"></a>00086 <a class="code" href="namespacemrpt_1_1opengl.html#a32a522b3feadb792d43c061a95add792">C3DSScene</a>( ); <a name="l00087"></a>00087 <span class="comment"></span> <a name="l00088"></a>00088 <span class="comment"> /** Private, virtual destructor: only can be deleted from smart pointers */</span> <a name="l00089"></a>00089 <span class="keyword">virtual</span> ~<a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html" title="This element keeps a set of objects imported from a 3DStudio file (.3ds).">C3DSScene</a>(); <a name="l00090"></a>00090 <span class="comment"></span> <a name="l00091"></a>00091 <span class="comment"> /** A container for automatic deletion of lib3ds's scene when the last reference of the smart_ptr's is destroyed.</span> <a name="l00092"></a>00092 <span class="comment"> */</span> <a name="l00093"></a>00093 <span class="keyword">struct </span>TImpl3DS <a name="l00094"></a>00094 { <a name="l00095"></a>00095 TImpl3DS(); <a name="l00096"></a>00096 ~TImpl3DS(); <a name="l00097"></a><a class="code" href="structmrpt_1_1opengl_1_1_c3_d_s_scene_1_1_t_impl3_d_s.html#a8a50fa87841bd198d4d5ea686a8b182e">00097</a> <span class="keywordtype">void</span> *<a class="code" href="structmrpt_1_1opengl_1_1_c3_d_s_scene_1_1_t_impl3_d_s.html#a8a50fa87841bd198d4d5ea686a8b182e" title="Lib3dsFile*.">file</a>; <span class="comment">//!< Lib3dsFile*</span> <a name="l00098"></a>00098 <span class="comment"></span> }; <a name="l00099"></a>00099 <span class="comment"></span> <a name="l00100"></a>00100 <span class="comment"> /** An internal pointer to the lib3ds library's object of type "Lib3dsFile"</span> <a name="l00101"></a>00101 <span class="comment"> */</span> <a name="l00102"></a><a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html#a6c559cb571650645ab563bd0e2a1fe28">00102</a> stlplus::smart_ptr<TImpl3DS> <a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html#a6c559cb571650645ab563bd0e2a1fe28" title="An internal pointer to the lib3ds library's object of type "Lib3dsFile".">m_3dsfile</a>; <a name="l00103"></a>00103 <span class="comment"></span> <a name="l00104"></a>00104 <span class="comment"> /** Scale of the object */</span> <a name="l00105"></a>00105 <span class="comment">//double m_scale_x,m_scale_y,m_scale_z;</span> <a name="l00106"></a>00106 <a name="l00107"></a><a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html#a061e93161c6555af3ec8f011bad9467f">00107</a> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c3_d_s_scene.html#a061e93161c6555af3ec8f011bad9467f" title="Scale of the object.">m_enable_extra_lighting</a>; <a name="l00108"></a>00108 <a name="l00109"></a>00109 <span class="comment">//float m_light_cons_attenuation; //!< OpenGL Light attenuation factor (default=1.0)</span> <a name="l00110"></a>00110 <span class="comment">//float m_light_lin_attenuation; //!< OpenGL Light attenuation factor (default=0.0)</span> <a name="l00111"></a>00111 <span class="comment">//float m_light_quad_attenuation; //!< OpenGL Light attenuation factor (default=0.0)</span> <a name="l00112"></a>00112 }; <a name="l00113"></a>00113 <a name="l00114"></a>00114 <a name="l00115"></a>00115 } <span class="comment">// end namespace</span> <a name="l00116"></a>00116 <a name="l00117"></a>00117 } <span class="comment">// End of namespace</span> <a name="l00118"></a>00118 <a name="l00119"></a>00119 <a name="l00120"></a>00120 <span class="preprocessor">#endif</span> </pre></div></div> </div> <br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.5</a> for MRPT 0.9.5 SVN: at Sun Sep 25 17:20:18 UTC 2011</td><td></td> <td width="100"> </td> <td width="150"> </td></tr> </table> </body></html>