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ftgl-docs-2.1.3-0.4.rc5.fc15.i686.rpm

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<h1>ftgl.h</h1>  </div>
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<a href="ftgl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> * FTGL - OpenGL font library</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * Copyright (c) 2001-2004 Henry Maddocks &lt;ftgl@opengl.geek.nz&gt;</span>
<a name="l00005"></a>00005 <span class="comment"> * Copyright (c) 2008 Sam Hocevar &lt;sam@zoy.org&gt;</span>
<a name="l00006"></a>00006 <span class="comment"> * Copyright (c) 2008 Sean Morrison &lt;learner@brlcad.org&gt;</span>
<a name="l00007"></a>00007 <span class="comment"> *</span>
<a name="l00008"></a>00008 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00009"></a>00009 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00010"></a>00010 <span class="comment"> * &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00011"></a>00011 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00012"></a>00012 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00013"></a>00013 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00014"></a>00014 <span class="comment"> * the following conditions:</span>
<a name="l00015"></a>00015 <span class="comment"> *</span>
<a name="l00016"></a>00016 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00017"></a>00017 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00020"></a>00020 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00021"></a>00021 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00022"></a>00022 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY</span>
<a name="l00023"></a>00023 <span class="comment"> * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,</span>
<a name="l00024"></a>00024 <span class="comment"> * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE</span>
<a name="l00025"></a>00025 <span class="comment"> * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00026"></a>00026 <span class="comment"> */</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef __ftgl__</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define __ftgl__</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="comment">/* We need the Freetype headers */</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;ft2build.h&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include FT_FREETYPE_H</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#include FT_GLYPH_H</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#include FT_OUTLINE_H</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="comment">/* Floating point types used by the library */</span>
<a name="l00038"></a><a class="code" href="ftgl_8h.html#ae792fb2619b3890381a8b68babbdac74">00038</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span>   <a class="code" href="ftgl_8h.html#ae792fb2619b3890381a8b68babbdac74">FTGL_DOUBLE</a>;
<a name="l00039"></a><a class="code" href="ftgl_8h.html#ad08e479bb6a0dbe611100e8549d55a1b">00039</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span>    <a class="code" href="ftgl_8h.html#ad08e479bb6a0dbe611100e8549d55a1b">FTGL_FLOAT</a>;
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="comment">/* Macros used to declare C-linkage types and symbols */</span>
<a name="l00042"></a>00042 <span class="preprocessor">#ifdef __cplusplus</span>
<a name="l00043"></a><a class="code" href="ftgl_8h.html#a1543f6485dcd3ef6db0a10396071a6f6">00043</a> <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_BEGIN_C_DECLS extern &quot;C&quot; { namespace FTGL {</span>
<a name="l00044"></a><a class="code" href="ftgl_8h.html#aba8b33a81b5c655eb7c4b358419a17d5">00044</a> <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_END_C_DECLS } }</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_BEGIN_C_DECLS</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_END_C_DECLS</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="preprocessor">#ifdef __cplusplus</span>
<a name="l00051"></a><a class="code" href="namespaceFTGL.html">00051</a> <span class="preprocessor"></span><span class="keyword">namespace </span>FTGL
<a name="l00052"></a>00052 {
<a name="l00053"></a><a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74e">00053</a>     <span class="keyword">typedef</span> <span class="keyword">enum</span>
<a name="l00054"></a>00054     {
<a name="l00055"></a><a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea682a1ee1dff8218153646cfbe570bdae">00055</a>         <a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea682a1ee1dff8218153646cfbe570bdae">RENDER_FRONT</a> = 0x0001,
<a name="l00056"></a><a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea13191d43484e1bfe32598e8cb894cef9">00056</a>         <a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea13191d43484e1bfe32598e8cb894cef9">RENDER_BACK</a>  = 0x0002,
<a name="l00057"></a><a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea5ce274c9f80d8a48fbe026329885cf92">00057</a>         <a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea5ce274c9f80d8a48fbe026329885cf92">RENDER_SIDE</a>  = 0x0004,
<a name="l00058"></a><a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea2966ccc38996af16a67387177a8c6a62">00058</a>         <a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74ea2966ccc38996af16a67387177a8c6a62">RENDER_ALL</a>   = 0xffff
<a name="l00059"></a>00059     } <a class="code" href="namespaceFTGL.html#a9916822cb1247bd2e1aae26f7bfec74e">RenderMode</a>;
<a name="l00060"></a>00060 
<a name="l00061"></a><a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22">00061</a>     <span class="keyword">typedef</span> <span class="keyword">enum</span>
<a name="l00062"></a>00062     {
<a name="l00063"></a><a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22a6ee95d374a657042c6fc2c31a4e3315f">00063</a>         <a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22a6ee95d374a657042c6fc2c31a4e3315f">ALIGN_LEFT</a>    = 0,
<a name="l00064"></a><a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22ac7c6f1f8db0e28240b81aef4b1ac1cd3">00064</a>         <a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22ac7c6f1f8db0e28240b81aef4b1ac1cd3">ALIGN_CENTER</a>  = 1,
<a name="l00065"></a><a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22a3dcbd4e83d00b1a0e02ef1262d0f9d65">00065</a>         <a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22a3dcbd4e83d00b1a0e02ef1262d0f9d65">ALIGN_RIGHT</a>   = 2,
<a name="l00066"></a><a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22a3cde3d9d1620c91e430c47118ef10bb2">00066</a>         <a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22a3cde3d9d1620c91e430c47118ef10bb2">ALIGN_JUSTIFY</a> = 3
<a name="l00067"></a>00067     } <a class="code" href="namespaceFTGL.html#a646f2ba64dbd9fb3da4d17ae93a5dd22">TextAlignment</a>;
<a name="l00068"></a>00068 }
<a name="l00069"></a>00069 <span class="preprocessor">#else</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_RENDER_FRONT 0x0001</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_RENDER_BACK  0x0002</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_RENDER_SIDE  0x0004</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_RENDER_ALL   0xffff</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span>
<a name="l00075"></a>00075 <span class="preprocessor">#   define FTGL_ALIGN_LEFT    0</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_ALIGN_CENTER  1</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_ALIGN_RIGHT   2</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#   define FTGL_ALIGN_JUSTIFY 3</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081 <span class="comment">// Compiler-specific conditional compilation</span>
<a name="l00082"></a>00082 <span class="preprocessor">#ifdef _MSC_VER // MS Visual C++</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span>
<a name="l00084"></a>00084     <span class="comment">// Disable various warning.</span>
<a name="l00085"></a>00085     <span class="comment">// 4786: template name too long</span>
<a name="l00086"></a>00086 <span class="preprocessor">    #pragma warning(disable : 4251)</span>
<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">    #pragma warning(disable : 4275)</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">    #pragma warning(disable : 4786)</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span>
<a name="l00090"></a>00090     <span class="comment">// The following definitions control how symbols are exported.</span>
<a name="l00091"></a>00091     <span class="comment">// If the target is a static library ensure that FTGL_LIBRARY_STATIC</span>
<a name="l00092"></a>00092     <span class="comment">// is defined. If building a dynamic library (ie DLL) ensure the</span>
<a name="l00093"></a>00093     <span class="comment">// FTGL_LIBRARY macro is defined, as it will mark symbols for</span>
<a name="l00094"></a>00094     <span class="comment">// export. If compiling a project to _use_ the _dynamic_ library</span>
<a name="l00095"></a>00095     <span class="comment">// version of the library, no definition is required.</span>
<a name="l00096"></a>00096 <span class="preprocessor">    #ifdef FTGL_LIBRARY_STATIC      // static lib - no special export required</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">    #  define FTGL_EXPORT</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">    #elif FTGL_LIBRARY              // dynamic lib - must export/import symbols appropriately.</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="preprocessor">    #  define FTGL_EXPORT   __declspec(dllexport)</span>
<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">    #else</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">    #  define FTGL_EXPORT   __declspec(dllimport)</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">    #endif</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span>
<a name="l00104"></a>00104 <span class="preprocessor">#else</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span>    <span class="comment">// Compiler that is not MS Visual C++.</span>
<a name="l00106"></a>00106     <span class="comment">// Ensure that the export symbol is defined (and blank)</span>
<a name="l00107"></a><a class="code" href="ftgl_8h.html#ae472b08d77a4ead09abe74fe37220270">00107</a> <span class="preprocessor">    #define FTGL_EXPORT</span>
<a name="l00108"></a>00108 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00109"></a>00109 <span class="preprocessor"></span>
<a name="l00110"></a>00110 <span class="preprocessor">#include &lt;FTGL/FTPoint.h&gt;</span>
<a name="l00111"></a>00111 <span class="preprocessor">#include &lt;FTGL/FTBBox.h&gt;</span>
<a name="l00112"></a>00112 <span class="preprocessor">#include &lt;FTGL/FTBuffer.h&gt;</span>
<a name="l00113"></a>00113 
<a name="l00114"></a>00114 <span class="preprocessor">#include &lt;FTGL/FTGlyph.h&gt;</span>
<a name="l00115"></a>00115 <span class="preprocessor">#include &lt;FTGL/FTBitmapGlyph.h&gt;</span>
<a name="l00116"></a>00116 <span class="preprocessor">#include &lt;FTGL/FTBufferGlyph.h&gt;</span>
<a name="l00117"></a>00117 <span class="preprocessor">#include &lt;FTGL/FTExtrdGlyph.h&gt;</span>
<a name="l00118"></a>00118 <span class="preprocessor">#include &lt;FTGL/FTOutlineGlyph.h&gt;</span>
<a name="l00119"></a>00119 <span class="preprocessor">#include &lt;FTGL/FTPixmapGlyph.h&gt;</span>
<a name="l00120"></a>00120 <span class="preprocessor">#include &lt;FTGL/FTPolyGlyph.h&gt;</span>
<a name="l00121"></a>00121 <span class="preprocessor">#include &lt;FTGL/FTTextureGlyph.h&gt;</span>
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 <span class="preprocessor">#include &lt;FTGL/FTFont.h&gt;</span>
<a name="l00124"></a>00124 <span class="preprocessor">#include &lt;FTGL/FTGLBitmapFont.h&gt;</span>
<a name="l00125"></a>00125 <span class="preprocessor">#include &lt;FTGL/FTBufferFont.h&gt;</span>
<a name="l00126"></a>00126 <span class="preprocessor">#include &lt;FTGL/FTGLExtrdFont.h&gt;</span>
<a name="l00127"></a>00127 <span class="preprocessor">#include &lt;FTGL/FTGLOutlineFont.h&gt;</span>
<a name="l00128"></a>00128 <span class="preprocessor">#include &lt;FTGL/FTGLPixmapFont.h&gt;</span>
<a name="l00129"></a>00129 <span class="preprocessor">#include &lt;FTGL/FTGLPolygonFont.h&gt;</span>
<a name="l00130"></a>00130 <span class="preprocessor">#include &lt;FTGL/FTGLTextureFont.h&gt;</span>
<a name="l00131"></a>00131 
<a name="l00132"></a>00132 <span class="preprocessor">#include &lt;FTGL/FTLayout.h&gt;</span>
<a name="l00133"></a>00133 <span class="preprocessor">#include &lt;FTGL/FTSimpleLayout.h&gt;</span>
<a name="l00134"></a>00134 
<a name="l00135"></a>00135 <span class="preprocessor">#endif  //  __ftgl__</span>
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