/** \page lout Lots of Useful Tools In the "lout" directory, there are some common base functionality for C++. Most is described as doxygen comments, this text gives an overview. <h2>Common Base Class</h2> Many classes are derived from object::Object, which defines some general methods. See there for more information. For the case, that you need primitive C++ types, there are some wrappers: <table> <tr><th>C++ Type <th>Wrapper Class <tr><td>void* <td>object::Pointer <tr><td>specific pointer <td>object::TypedPointer (template class) <tr><td>int <td>object::Integer <tr><td>const char* <td>object::ConstString <tr><td>char* <td>object::String </table> <h2>Containers</h2> In the namespace ::container, several container classes are defined, which all deal with instances of object::Object. <h3>Untyped Containers</h3> In container::untyped, there are the following containers: <ul> <li>container::untyped::Vector, a dynamically increases array, <li>container::untyped::List, a linked list, <li>container::untyped::HashTable, a hash table, and <li>container::untyped::Stack, a stack. </ul> All provide specific methods, but since they have a common base class, container::untyped::Collection, they all provide iterators, by the method container::untyped::Collection::iterator. <h3>Typed Containers</h3> container::typed provides wrappers for the container classes defined in container::untyped, which are more type safe, by using C++ templates. <h2>Signals</h2> For how to connect objects at run-time (to reduce dependencies), take a look at the ::signal namespace. There is also a base class signal::ObservedObject, which implements signals for deletion. <h2>Debugging</h2> In debug.hh, there are some some useful macros for debugging messages, see the file for mor informations. <h2>Identifying Classes at Runtime</h2> If the class of an object must be identified at runtime, identity::IdentifiableObject should be used as the base class, see there for more details. <h2>Miscellaneous</h2> The ::misc namespace provides several miscellaneous stuff: <ul> <li> In some contexts, it is necessary to compare objects (less/greater), for this, also misc::Comparable must be implemented. For example., container::untyped::Vector::sort and container::typed::Vector::sort cast the elements to misc::Comparable. This can be mixed with object::Object. <li> misc::SimpleVector, a simple, template based vector class (not depending on object::Object), <li> misc::StringBuffer, class for fast concatenation of a large number of strings, <li> misc::BitSet implements a bitset. <li> useful (template) functions (misc::min, misc::max), and <li> some functions useful for runtime checks (misc::assert, misc::assertNotReached). </ul> */