/**************************************************************************** Copyright (C) 2002-2008 Gilles Debunne. All rights reserved. This file is part of the QGLViewer library version 2.3.9. http://www.libqglviewer.com - contact@libqglviewer.com This file may be used under the terms of the GNU General Public License versions 2.0 or 3.0 as published by the Free Software Foundation and appearing in the LICENSE file included in the packaging of this file. In addition, as a special exception, Gilles Debunne gives you certain additional rights, described in the file GPL_EXCEPTION in this package. libQGLViewer uses dual licensing. Commercial/proprietary software must purchase a libQGLViewer Commercial License. This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. *****************************************************************************/ /******************************************************************************** ** Form generated from reading UI file 'blobWarWindow.Qt4.ui' ** ** Created: Sun Nov 7 19:57:20 2010 ** by: Qt User Interface Compiler version 4.6.3 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_BLOBWARWINDOW_H #define UI_BLOBWARWINDOW_H #include <QtCore/QVariant> #include <QtGui/QAction> #include <QtGui/QApplication> #include <QtGui/QButtonGroup> #include <QtGui/QGridLayout> #include <QtGui/QHeaderView> #include <QtGui/QMainWindow> #include <QtGui/QMenu> #include <QtGui/QMenuBar> #include <QtGui/QWidget> #include "blobWarViewer.h" QT_BEGIN_NAMESPACE class Ui_BlobWarWindow { public: QAction *fileOpenAction; QAction *fileSaveAction; QAction *fileSaveAsAction; QAction *fileExitAction; QAction *gameUndoAction; QAction *gameRedoAction; QAction *helpRulesAction; QAction *helpAboutAction; QAction *gameNewGameAction; QAction *toggleAnimationAction; QAction *togglePossibleMoveAction; QAction *gameRedIsHumanAction; QAction *gameBlueIsHumanAction; QAction *gameConfigureRedPlayerAction; QAction *gameConfigureBluePlayerAction; QWidget *widget; QGridLayout *gridLayout; BlobWarViewer *blobWarViewer; QMenuBar *menubar; QMenu *fileMenu; QMenu *PopupMenu; QMenu *helpMenu; QMenu *editMenu; void setupUi(QMainWindow *BlobWarWindow) { if (BlobWarWindow->objectName().isEmpty()) BlobWarWindow->setObjectName(QString::fromUtf8("BlobWarWindow")); BlobWarWindow->resize(600, 482); fileOpenAction = new QAction(BlobWarWindow); fileOpenAction->setObjectName(QString::fromUtf8("fileOpenAction")); fileSaveAction = new QAction(BlobWarWindow); fileSaveAction->setObjectName(QString::fromUtf8("fileSaveAction")); fileSaveAsAction = new QAction(BlobWarWindow); fileSaveAsAction->setObjectName(QString::fromUtf8("fileSaveAsAction")); fileExitAction = new QAction(BlobWarWindow); fileExitAction->setObjectName(QString::fromUtf8("fileExitAction")); gameUndoAction = new QAction(BlobWarWindow); gameUndoAction->setObjectName(QString::fromUtf8("gameUndoAction")); gameRedoAction = new QAction(BlobWarWindow); gameRedoAction->setObjectName(QString::fromUtf8("gameRedoAction")); helpRulesAction = new QAction(BlobWarWindow); helpRulesAction->setObjectName(QString::fromUtf8("helpRulesAction")); helpAboutAction = new QAction(BlobWarWindow); helpAboutAction->setObjectName(QString::fromUtf8("helpAboutAction")); gameNewGameAction = new QAction(BlobWarWindow); gameNewGameAction->setObjectName(QString::fromUtf8("gameNewGameAction")); toggleAnimationAction = new QAction(BlobWarWindow); toggleAnimationAction->setObjectName(QString::fromUtf8("toggleAnimationAction")); toggleAnimationAction->setCheckable(true); toggleAnimationAction->setChecked(true); togglePossibleMoveAction = new QAction(BlobWarWindow); togglePossibleMoveAction->setObjectName(QString::fromUtf8("togglePossibleMoveAction")); togglePossibleMoveAction->setCheckable(true); togglePossibleMoveAction->setChecked(true); gameRedIsHumanAction = new QAction(BlobWarWindow); gameRedIsHumanAction->setObjectName(QString::fromUtf8("gameRedIsHumanAction")); gameRedIsHumanAction->setCheckable(true); gameRedIsHumanAction->setChecked(false); gameBlueIsHumanAction = new QAction(BlobWarWindow); gameBlueIsHumanAction->setObjectName(QString::fromUtf8("gameBlueIsHumanAction")); gameBlueIsHumanAction->setCheckable(true); gameBlueIsHumanAction->setChecked(true); gameConfigureRedPlayerAction = new QAction(BlobWarWindow); gameConfigureRedPlayerAction->setObjectName(QString::fromUtf8("gameConfigureRedPlayerAction")); gameConfigureRedPlayerAction->setEnabled(true); gameConfigureBluePlayerAction = new QAction(BlobWarWindow); gameConfigureBluePlayerAction->setObjectName(QString::fromUtf8("gameConfigureBluePlayerAction")); gameConfigureBluePlayerAction->setEnabled(false); widget = new QWidget(BlobWarWindow); widget->setObjectName(QString::fromUtf8("widget")); gridLayout = new QGridLayout(widget); gridLayout->setSpacing(6); gridLayout->setContentsMargins(3, 3, 3, 3); gridLayout->setObjectName(QString::fromUtf8("gridLayout")); blobWarViewer = new BlobWarViewer(widget); blobWarViewer->setObjectName(QString::fromUtf8("blobWarViewer")); gridLayout->addWidget(blobWarViewer, 0, 0, 1, 1); BlobWarWindow->setCentralWidget(widget); menubar = new QMenuBar(BlobWarWindow); menubar->setObjectName(QString::fromUtf8("menubar")); menubar->setGeometry(QRect(0, 0, 600, 22)); fileMenu = new QMenu(menubar); fileMenu->setObjectName(QString::fromUtf8("fileMenu")); fileMenu->setGeometry(QRect(0, 0, 131, 134)); PopupMenu = new QMenu(menubar); PopupMenu->setObjectName(QString::fromUtf8("PopupMenu")); PopupMenu->setGeometry(QRect(0, 0, 178, 84)); helpMenu = new QMenu(menubar); helpMenu->setObjectName(QString::fromUtf8("helpMenu")); helpMenu->setGeometry(QRect(0, 0, 147, 84)); editMenu = new QMenu(menubar); editMenu->setObjectName(QString::fromUtf8("editMenu")); editMenu->setGeometry(QRect(397, 279, 181, 215)); BlobWarWindow->setMenuBar(menubar); menubar->addAction(fileMenu->menuAction()); menubar->addAction(editMenu->menuAction()); menubar->addAction(PopupMenu->menuAction()); menubar->addAction(helpMenu->menuAction()); fileMenu->addAction(fileOpenAction); fileMenu->addAction(fileSaveAction); fileMenu->addAction(fileSaveAsAction); fileMenu->addSeparator(); fileMenu->addAction(fileExitAction); PopupMenu->addAction(togglePossibleMoveAction); PopupMenu->addAction(toggleAnimationAction); helpMenu->addAction(helpRulesAction); helpMenu->addAction(helpAboutAction); editMenu->addAction(gameNewGameAction); editMenu->addSeparator(); editMenu->addAction(gameUndoAction); editMenu->addAction(gameRedoAction); editMenu->addSeparator(); editMenu->addAction(gameBlueIsHumanAction); editMenu->addAction(gameConfigureBluePlayerAction); editMenu->addSeparator(); editMenu->addAction(gameRedIsHumanAction); editMenu->addAction(gameConfigureRedPlayerAction); retranslateUi(BlobWarWindow); QMetaObject::connectSlotsByName(BlobWarWindow); } // setupUi void retranslateUi(QMainWindow *BlobWarWindow) { BlobWarWindow->setWindowTitle(QApplication::translate("BlobWarWindow", "BlobWar", 0, QApplication::UnicodeUTF8)); fileOpenAction->setIconText(QApplication::translate("BlobWarWindow", "Load game", 0, QApplication::UnicodeUTF8)); #ifndef QT_NO_TOOLTIP fileOpenAction->setToolTip(QApplication::translate("BlobWarWindow", "Load a saved game", 0, QApplication::UnicodeUTF8)); #endif // QT_NO_TOOLTIP fileOpenAction->setShortcut(QApplication::translate("BlobWarWindow", "Ctrl+O", 0, QApplication::UnicodeUTF8)); fileSaveAction->setIconText(QApplication::translate("BlobWarWindow", "Save", 0, QApplication::UnicodeUTF8)); fileSaveAction->setShortcut(QApplication::translate("BlobWarWindow", "Ctrl+S", 0, QApplication::UnicodeUTF8)); fileSaveAsAction->setIconText(QApplication::translate("BlobWarWindow", "Save As", 0, QApplication::UnicodeUTF8)); fileSaveAsAction->setShortcut(QString()); fileExitAction->setIconText(QApplication::translate("BlobWarWindow", "Exit", 0, QApplication::UnicodeUTF8)); fileExitAction->setShortcut(QApplication::translate("BlobWarWindow", "Esc", 0, QApplication::UnicodeUTF8)); gameUndoAction->setIconText(QApplication::translate("BlobWarWindow", "Undo", 0, QApplication::UnicodeUTF8)); gameUndoAction->setShortcut(QApplication::translate("BlobWarWindow", "Ctrl+Z", 0, QApplication::UnicodeUTF8)); gameRedoAction->setIconText(QApplication::translate("BlobWarWindow", "Redo", 0, QApplication::UnicodeUTF8)); gameRedoAction->setShortcut(QApplication::translate("BlobWarWindow", "Ctrl+Y", 0, QApplication::UnicodeUTF8)); helpRulesAction->setIconText(QApplication::translate("BlobWarWindow", "Rules of BlobWar", 0, QApplication::UnicodeUTF8)); helpRulesAction->setShortcut(QString()); helpAboutAction->setIconText(QApplication::translate("BlobWarWindow", "About", 0, QApplication::UnicodeUTF8)); helpAboutAction->setShortcut(QString()); gameNewGameAction->setIconText(QApplication::translate("BlobWarWindow", "New game", 0, QApplication::UnicodeUTF8)); gameNewGameAction->setShortcut(QApplication::translate("BlobWarWindow", "Ctrl+N", 0, QApplication::UnicodeUTF8)); toggleAnimationAction->setIconText(QApplication::translate("BlobWarWindow", "Animate moves", 0, QApplication::UnicodeUTF8)); togglePossibleMoveAction->setText(QApplication::translate("BlobWarWindow", "Show possible moves", 0, QApplication::UnicodeUTF8)); togglePossibleMoveAction->setIconText(QApplication::translate("BlobWarWindow", "Show possible moves", 0, QApplication::UnicodeUTF8)); gameRedIsHumanAction->setIconText(QApplication::translate("BlobWarWindow", "Red player is human", 0, QApplication::UnicodeUTF8)); gameBlueIsHumanAction->setIconText(QApplication::translate("BlobWarWindow", "Blue player is human", 0, QApplication::UnicodeUTF8)); gameConfigureRedPlayerAction->setText(QApplication::translate("BlobWarWindow", "Configure red player", 0, QApplication::UnicodeUTF8)); gameConfigureRedPlayerAction->setIconText(QApplication::translate("BlobWarWindow", "Configure red player", 0, QApplication::UnicodeUTF8)); gameConfigureBluePlayerAction->setText(QApplication::translate("BlobWarWindow", "Configure blue player", 0, QApplication::UnicodeUTF8)); gameConfigureBluePlayerAction->setIconText(QApplication::translate("BlobWarWindow", "Configure blue player", 0, QApplication::UnicodeUTF8)); fileMenu->setTitle(QApplication::translate("BlobWarWindow", "&File", 0, QApplication::UnicodeUTF8)); PopupMenu->setTitle(QApplication::translate("BlobWarWindow", "&Display", 0, QApplication::UnicodeUTF8)); helpMenu->setTitle(QApplication::translate("BlobWarWindow", "&Help", 0, QApplication::UnicodeUTF8)); editMenu->setTitle(QApplication::translate("BlobWarWindow", "&Game", 0, QApplication::UnicodeUTF8)); } // retranslateUi }; namespace Ui { class BlobWarWindow: public Ui_BlobWarWindow {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_BLOBWARWINDOW_H