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lua-lgi-0.6.2-5.fc16.i686.rpm

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<h1>LGI Core Reference</h1>

<h2>Core</h2>

<p>Core LGI functionality is accessible through <code>lgi</code> module, loaded by
<code>require 'lgi'</code> command.  LGI does not install itself into global
namespace, caller has to use the return value from <code>require</code> call.</p>

<ul>
    <li><code>lgi.'module'</code>
    <ul>
        <li><code>module</code> string with module name, e.g.'Gtk' or 'WebKit'.</li>
    </ul></li>
</ul>

<p>  Loads requested module of the latest version found into the repository.</p>

<ul>
    <li><code>lgi.require(module, version)</code>
    <ul>
        <li><code>module</code> string with module name, e.g. 'Gtk' or 'WebKit'.</li>
        <li><code>version</code> string with exact required version of the module</li>
    </ul></li>
</ul>

<p>  Loads requested module with specified version into the repository.</p>

<ul>
    <li><p><code>lgi.log.domain(name)</code></p>
    <ul>
        <li><code>name</code> is string denoting logging area name, usually identifying
        the application or the library</li>
        <li><code>return</code> table containing</li>
        <li><code>message</code></li>
        <li><code>warning</code></li>
        <li><code>critical</code></li>
        <li><code>error</code></li>
        <li><code>debug</code></li>
    </ul>
    
    <p>  methods for logging messages.  These methods accept format
      string and inserts, which are formatted according to Lua's
      <code>string.format</code> conventions.</p></li>
    <li><p><code>lgi.yield()</code> when called, unlocks LGI state lock, for a while, thus
    allowing potentially blocked callbacks or signals to enter the Lua
    state.  When using LGI with GLib's MainLoop, this call is not needed
    at all.</p></li>
</ul>

<h2>GObject basic constructs</h2>

<h3>GObject.Type</h3>

<ul>
    <li><code>NONE</code>, <code>INTERFACE</code>, <code>CHAR</code>, <code>UCHAR</code>, <code>BOOLEAN</code>,
    <code>INT</code>, <code>UINT</code>, <code>LONG</code>, <code>ULONG</code>, <code>INT64</code>, <code>UINT64</code>,
    <code>ENUM</code>, <code>FLAGS</code>, <code>FLOAT</code>, <code>DOUBLE</code>, <code>STRING</code>,
    <code>POINTER</code>, <code>BOXED</code>, <code>PARAM</code>, <code>OBJECT</code>, <code>VARIANT</code></li>
</ul>

<p>  Constants containing type names of fundamental GObject types.</p>

<ul>
    <li><code>parent</code>, <code>depth</code>, <code>next_base</code>, <code>is_a</code>, <code>children</code>, <code>interfaces</code>,
    <code>query</code>, <code>fundamental_next</code>, <code>fundamental</code></li>
</ul>

<p>  Functions for manipulating and querying <code>GType</code>.  THey are direct
  mappings of <code>g_type_xxx()</code> APIs, e.g. <code>GObject.Type.parent()</code>
  behaves in the same way as <code>g_type_parent()</code> in C.</p>

<h3>GObject.Value</h3>

<ul>
    <li><code>GObject.Value([gtype [, val]])</code>
    <ul>
        <li><code>gtype</code> type of the vlue to create, if not specified, defaults
        to <code>GObject.Type.NONE</code>.</li>
        <li><code>val</code> Lua value to initialize GValue with.</li>
    </ul></li>
</ul>

<p>  Creates new GObject.Value of specified type, optionally assigns
  Lua value to it.  For example, `local val =
  GObject.Value(GObject.Type.INT, 42)` creates GValue of type
  <code>G_TYPE_INT</code> and initializes it to value <code>42</code>.</p>

<ul>
    <li><p><code>GObject.Value.gtype</code></p>
    <ul>
        <li>reading yields the gtype of the value</li>
        <li>writing changes the type of the value.  Note that if GValue is
        already initialized with some value, a <code>g_value_transform</code> is
        called to attempt to convert value to target type.</li>
    </ul></li>
    <li><p><code>GObject.Value.value</code></p>
    <ul>
        <li>reading retrieves Lua-native contents of the referenced Value
        (i.e. GValue unboxing is performed).</li>
        <li>writing stores Lua-native contents to the Value (boxing is
        performed).</li>
    </ul></li>
</ul>

<h3>GObject.Closure</h3>

<ul>
    <li><code>GObject.Glosure(func)</code>
    <ul>
        <li><code>target</code> is Lua function or anything Lua-callable.</li>
    </ul></li>
</ul>

<p>  Creates new GClosure instance wrapping given Lua callable.  When
  the closure is emitted, <code>target</code> function is invoked, getting
  GObject.Value instances as arguments, and expecting single
  GObject.Value to be returned.</p>

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