------------------------------- -- luakit mode configuration -- ------------------------------- -- Table of modes and their callback hooks local modes = {} -- Add new mode table (merges with old table). function new_mode(name, mode) assert(string.match(name, "^[%w-_]+$"), "invalid mode name: " .. name) modes[name] = lousy.util.table.join(modes[name] or {}, mode, { name = name }) end -- Get mode table. function get_mode(name) assert(string.match(name, "^[%w-_]+$"), "invalid mode name: " .. name) return modes[name] end -- Attach window & input bar signals for mode hooks window.init_funcs.modes_setup = function (w) -- Calls the `enter` and `leave` mode hooks. w:add_signal("mode-changed", function (_, name) local leave = (w.mode or {}).leave -- Get new modes functions/hooks/data local mode = modes[name] -- Create w.mode object w.mode = setmetatable({}, { __index = mode, __newindex = function () error("trying to edit w.mode") end, }) -- Call last modes leave hook. if leave then leave(w) end -- Check new mode if not mode then error("changed to un-handled mode: " .. name) end -- Update window binds w:update_binds(name) -- Call new modes enter hook. if mode.enter then mode.enter(w) end w:emit_signal("mode-entered", mode) end) local input = w.ibar.input -- Calls the changed hook on input widget changed. input:add_signal("changed", function () local changed = w.mode.changed if changed then changed(w, input.text) end end) input:add_signal("property::position", function () local move_cursor = w.mode.move_cursor if move_cursor then move_cursor(w, input.position) end end) -- Calls the `activate` hook on input widget activate. input:add_signal("activate", function () local mode = w.mode if mode and mode.activate then local text, hist = input.text, mode.history if mode.activate(w, text) == false then return end -- Check if last history item is identical if hist and hist.items and hist.items[hist.len or -1] ~= text then table.insert(hist.items, text) end end end) end -- Add mode related window methods local mset, mget = lousy.mode.set, lousy.mode.get for name, func in pairs({ set_mode = function (w, name) mset(w, name) end, is_mode = function (w, name) return name == mget(w) end, }) do window.methods[name] = func end -- Setup normal mode new_mode("normal", { enter = function (w) w:set_prompt() w:set_input() end, }) -- Setup insert mode new_mode("insert", { enter = function (w) w:set_prompt("-- INSERT --") w:set_input() end, -- Send key events to webview passthrough = true, }) new_mode("passthrough", { enter = function (w) w:set_prompt("-- PASS THROUGH --") w:set_input() end, -- Send key events to webview passthrough = true, -- Don't exit mode when clicking outside of form fields reset_on_focus = false, -- Don't exit mode on navigation reset_on_navigation = false, }) -- Setup command mode new_mode("command", { enter = function (w) w:set_prompt() w:set_input(":") end, changed = function (w, text) -- Auto-exit command mode if user backspaces ":" in the input bar. if not string.match(text, "^:") then w:set_mode() end end, activate = function (w, text) w:set_mode() local cmd = string.sub(text, 2) -- Ignore blank commands if string.match(cmd, "^%s*$") then return end local success, match = pcall(w.match_cmd, w, cmd) if not success then w:error("In command call: " .. match) elseif not match then w:error(string.format("Not a browser command: %q", cmd)) end end, history = {maxlen = 50}, }) new_mode("lua", { enter = function (w) w:set_prompt(">") w:set_input("") end, activate = function (w, text) w:set_input("") local ret = assert(loadstring("return function(w) return "..text.." end"))()(w) if ret then print(ret) end end, history = {maxlen = 50}, })