Open Issues: - Purging tessellations for raytracing - Moving raytraced surface - Efficient subdivision surface creases - Subdivision highly creased surface issues - Bug: Terminating the framebuffer during rendering (FIXED) - Irradiance accuracy issues Development notes: Possible Optimization: Todos: - OpenEXR input for textures - RiDisplayChannel & support - additional attributes, options visible from SL - bake, pointcloud and brickmap support (done) - RiFilter support - trace subsets - patch crack stitching - 64 bit compatibility. The main issue is the shaders keeping all the data in a linear array. This can be fixed by separating the opcodes from arguments.