<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html xmlns:fn="http://www.w3.org/2005/02/xpath-functions"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" href="../../../../doc/otp_doc.css" type="text/css"> <title>Erlang -- code</title> </head> <body bgcolor="white" text="#000000" link="#0000ff" vlink="#ff00ff" alink="#ff0000"><div id="container"> <script id="js" type="text/javascript" language="JavaScript" src="../../../../doc/js/flipmenu/flipmenu.js"></script><script id="js2" type="text/javascript" src="../../../../doc/js/erlresolvelinks.js"></script><script language="JavaScript" type="text/javascript"> <!-- function getWinHeight() { var myHeight = 0; if( typeof( window.innerHeight ) == 'number' ) { //Non-IE myHeight = window.innerHeight; } else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) { //IE 6+ in 'standards compliant mode' myHeight = 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href="../../../../doc/index.html">Top</a></small><p><strong>Kernel</strong><br><strong>Reference Manual</strong><br><small>Version 2.15.3</small></p> <br><a href="javascript:openAllFlips()">Expand All</a><br><a href="javascript:closeAllFlips()">Contract All</a><p><small><strong>Table of Contents</strong></small></p> <ul class="flipMenu"> <li title="kernel (App)"><a href="kernel_app.html">kernel (App) </a></li> <li id="no" title="application " expanded="false">application<ul> <li><a href="application.html"> Top of manual page </a></li> <li title="get_all_env-0"><a href="application.html#get_all_env-0">get_all_env/0</a></li> <li title="get_all_env-1"><a href="application.html#get_all_env-1">get_all_env/1</a></li> <li title="get_all_key-0"><a href="application.html#get_all_key-0">get_all_key/0</a></li> <li title="get_all_key-1"><a href="application.html#get_all_key-1">get_all_key/1</a></li> <li title="get_application-0"><a href="application.html#get_application-0">get_application/0</a></li> <li title="get_application-1"><a href="application.html#get_application-1">get_application/1</a></li> <li title="get_env-1"><a href="application.html#get_env-1">get_env/1</a></li> <li title="get_env-2"><a href="application.html#get_env-2">get_env/2</a></li> <li title="get_key-1"><a href="application.html#get_key-1">get_key/1</a></li> <li title="get_key-2"><a href="application.html#get_key-2">get_key/2</a></li> <li title="load-1"><a href="application.html#load-1">load/1</a></li> <li title="load-2"><a href="application.html#load-2">load/2</a></li> <li title="loaded_applications-0"><a href="application.html#loaded_applications-0">loaded_applications/0</a></li> <li title="permit-2"><a href="application.html#permit-2">permit/2</a></li> <li title="set_env-3"><a href="application.html#set_env-3">set_env/3</a></li> <li title="set_env-4"><a href="application.html#set_env-4">set_env/4</a></li> <li title="start-1"><a href="application.html#start-1">start/1</a></li> <li title="start-2"><a href="application.html#start-2">start/2</a></li> <li title="start_type-0"><a href="application.html#start_type-0">start_type/0</a></li> <li title="stop-1"><a href="application.html#stop-1">stop/1</a></li> <li title="takeover-2"><a href="application.html#takeover-2">takeover/2</a></li> <li title="unload-1"><a href="application.html#unload-1">unload/1</a></li> <li title="unset_env-2"><a href="application.html#unset_env-2">unset_env/2</a></li> <li title="unset_env-3"><a href="application.html#unset_env-3">unset_env/3</a></li> <li title="which_applications-0"><a href="application.html#which_applications-0">which_applications/0</a></li> <li title="which_applications-1"><a href="application.html#which_applications-1">which_applications/1</a></li> <li title="Module:start-2"><a href="application.html#Module:start-2">Module:start/2</a></li> <li title="Module:start_phase-3"><a href="application.html#Module:start_phase-3">Module:start_phase/3</a></li> <li title="Module:prep_stop-1"><a href="application.html#Module:prep_stop-1">Module:prep_stop/1</a></li> <li title="Module:stop-1"><a href="application.html#Module:stop-1">Module:stop/1</a></li> <li title="Module:config_change-3"><a href="application.html#Module:config_change-3">Module:config_change/3</a></li> </ul> </li> <li id="no" title="auth " expanded="false">auth<ul> <li><a href="auth.html"> Top of manual page </a></li> <li title="is_auth-1"><a href="auth.html#is_auth-1">is_auth/1</a></li> <li title="cookie-0"><a href="auth.html#cookie-0">cookie/0</a></li> <li title="cookie-1"><a href="auth.html#cookie-1">cookie/1</a></li> <li title="node_cookie-1"><a href="auth.html#node_cookie-1">node_cookie/1</a></li> <li title="node_cookie-2"><a href="auth.html#node_cookie-2">node_cookie/2</a></li> </ul> </li> <li id="loadscrollpos" title="code " expanded="true">code<ul> <li><a href="code.html"> Top of manual page </a></li> <li title="set_path-1"><a href="code.html#set_path-1">set_path/1</a></li> <li title="get_path-0"><a href="code.html#get_path-0">get_path/0</a></li> <li title="add_path-1"><a href="code.html#add_path-1">add_path/1</a></li> <li title="add_pathz-1"><a href="code.html#add_pathz-1">add_pathz/1</a></li> <li title="add_patha-1"><a href="code.html#add_patha-1">add_patha/1</a></li> <li title="add_paths-1"><a href="code.html#add_paths-1">add_paths/1</a></li> <li title="add_pathsz-1"><a href="code.html#add_pathsz-1">add_pathsz/1</a></li> <li title="add_pathsa-1"><a href="code.html#add_pathsa-1">add_pathsa/1</a></li> <li title="del_path-1"><a href="code.html#del_path-1">del_path/1</a></li> <li title="replace_path-2"><a href="code.html#replace_path-2">replace_path/2</a></li> <li title="load_file-1"><a href="code.html#load_file-1">load_file/1</a></li> <li title="load_abs-1"><a href="code.html#load_abs-1">load_abs/1</a></li> <li title="ensure_loaded-1"><a href="code.html#ensure_loaded-1">ensure_loaded/1</a></li> <li title="load_binary-3"><a href="code.html#load_binary-3">load_binary/3</a></li> <li title="delete-1"><a href="code.html#delete-1">delete/1</a></li> <li title="purge-1"><a href="code.html#purge-1">purge/1</a></li> <li title="soft_purge-1"><a href="code.html#soft_purge-1">soft_purge/1</a></li> <li title="is_loaded-1"><a href="code.html#is_loaded-1">is_loaded/1</a></li> <li title="all_loaded-0"><a href="code.html#all_loaded-0">all_loaded/0</a></li> <li title="which-1"><a href="code.html#which-1">which/1</a></li> <li title="get_object_code-1"><a href="code.html#get_object_code-1">get_object_code/1</a></li> <li title="root_dir-0"><a href="code.html#root_dir-0">root_dir/0</a></li> <li title="lib_dir-0"><a href="code.html#lib_dir-0">lib_dir/0</a></li> <li title="lib_dir-1"><a href="code.html#lib_dir-1">lib_dir/1</a></li> <li title="lib_dir-2"><a href="code.html#lib_dir-2">lib_dir/2</a></li> <li title="compiler_dir-0"><a href="code.html#compiler_dir-0">compiler_dir/0</a></li> <li title="priv_dir-1"><a href="code.html#priv_dir-1">priv_dir/1</a></li> <li title="objfile_extension-0"><a href="code.html#objfile_extension-0">objfile_extension/0</a></li> <li title="stick_dir-1"><a href="code.html#stick_dir-1">stick_dir/1</a></li> <li title="unstick_dir-1"><a href="code.html#unstick_dir-1">unstick_dir/1</a></li> <li title="is_sticky-1"><a href="code.html#is_sticky-1">is_sticky/1</a></li> <li title="rehash-0"><a href="code.html#rehash-0">rehash/0</a></li> <li title="where_is_file-1"><a href="code.html#where_is_file-1">where_is_file/1</a></li> <li title="clash-0"><a href="code.html#clash-0">clash/0</a></li> <li title="is_module_native-1"><a href="code.html#is_module_native-1">is_module_native/1</a></li> </ul> </li> <li id="no" title="disk_log " expanded="false">disk_log<ul> <li><a href="disk_log.html"> Top of manual page </a></li> <li title="accessible_logs-0"><a href="disk_log.html#accessible_logs-0">accessible_logs/0</a></li> <li title="alog-2"><a href="disk_log.html#alog-2">alog/2</a></li> <li title="balog-2"><a href="disk_log.html#balog-2">balog/2</a></li> <li title="alog_terms-2"><a href="disk_log.html#alog_terms-2">alog_terms/2</a></li> <li title="balog_terms-2"><a href="disk_log.html#balog_terms-2">balog_terms/2</a></li> <li title="block-1"><a href="disk_log.html#block-1">block/1</a></li> <li title="block-2"><a href="disk_log.html#block-2">block/2</a></li> <li title="change_header-2"><a href="disk_log.html#change_header-2">change_header/2</a></li> <li title="change_notify-3"><a href="disk_log.html#change_notify-3">change_notify/3</a></li> <li title="change_size-2"><a href="disk_log.html#change_size-2">change_size/2</a></li> <li title="chunk-2"><a href="disk_log.html#chunk-2">chunk/2</a></li> <li title="chunk-3"><a href="disk_log.html#chunk-3">chunk/3</a></li> <li title="bchunk-2"><a href="disk_log.html#bchunk-2">bchunk/2</a></li> <li title="bchunk-3"><a href="disk_log.html#bchunk-3">bchunk/3</a></li> <li title="chunk_info-1"><a href="disk_log.html#chunk_info-1">chunk_info/1</a></li> <li title="chunk_step-3"><a href="disk_log.html#chunk_step-3">chunk_step/3</a></li> <li title="close-1"><a href="disk_log.html#close-1">close/1</a></li> <li title="format_error-1"><a href="disk_log.html#format_error-1">format_error/1</a></li> <li title="inc_wrap_file-1"><a href="disk_log.html#inc_wrap_file-1">inc_wrap_file/1</a></li> <li title="info-1"><a href="disk_log.html#info-1">info/1</a></li> <li title="lclose-1"><a href="disk_log.html#lclose-1">lclose/1</a></li> <li title="lclose-2"><a href="disk_log.html#lclose-2">lclose/2</a></li> <li title="log-2"><a href="disk_log.html#log-2">log/2</a></li> <li title="blog-2"><a href="disk_log.html#blog-2">blog/2</a></li> <li title="log_terms-2"><a href="disk_log.html#log_terms-2">log_terms/2</a></li> <li title="blog_terms-2"><a href="disk_log.html#blog_terms-2">blog_terms/2</a></li> <li title="open-1"><a href="disk_log.html#open-1">open/1</a></li> <li title="pid2name-1"><a href="disk_log.html#pid2name-1">pid2name/1</a></li> <li title="reopen-2"><a href="disk_log.html#reopen-2">reopen/2</a></li> <li title="reopen-3"><a href="disk_log.html#reopen-3">reopen/3</a></li> <li title="breopen-3"><a href="disk_log.html#breopen-3">breopen/3</a></li> <li title="sync-1"><a href="disk_log.html#sync-1">sync/1</a></li> <li title="truncate-1"><a href="disk_log.html#truncate-1">truncate/1</a></li> <li title="truncate-2"><a href="disk_log.html#truncate-2">truncate/2</a></li> <li title="btruncate-2"><a href="disk_log.html#btruncate-2">btruncate/2</a></li> <li title="unblock-1"><a href="disk_log.html#unblock-1">unblock/1</a></li> </ul> </li> <li id="no" title="erl_boot_server " expanded="false">erl_boot_server<ul> <li><a href="erl_boot_server.html"> Top of manual page </a></li> <li title="start-1"><a href="erl_boot_server.html#start-1">start/1</a></li> <li title="start_link-1"><a href="erl_boot_server.html#start_link-1">start_link/1</a></li> <li title="add_slave-1"><a href="erl_boot_server.html#add_slave-1">add_slave/1</a></li> <li title="delete_slave-1"><a href="erl_boot_server.html#delete_slave-1">delete_slave/1</a></li> <li title="which_slaves-0"><a href="erl_boot_server.html#which_slaves-0">which_slaves/0</a></li> </ul> </li> <li id="no" title="erl_ddll " expanded="false">erl_ddll<ul> <li><a href="erl_ddll.html"> Top of manual page </a></li> <li title="demonitor-1"><a href="erl_ddll.html#demonitor-1">demonitor/1</a></li> <li title="info-0"><a href="erl_ddll.html#info-0">info/0</a></li> <li title="info-1"><a href="erl_ddll.html#info-1">info/1</a></li> <li title="info-2"><a href="erl_ddll.html#info-2">info/2</a></li> <li title="load-2"><a href="erl_ddll.html#load-2">load/2</a></li> <li title="load_driver-2"><a href="erl_ddll.html#load_driver-2">load_driver/2</a></li> <li title="monitor-2"><a href="erl_ddll.html#monitor-2">monitor/2</a></li> <li title="reload-2"><a href="erl_ddll.html#reload-2">reload/2</a></li> <li title="reload_driver-2"><a href="erl_ddll.html#reload_driver-2">reload_driver/2</a></li> <li title="try_load-3"><a href="erl_ddll.html#try_load-3">try_load/3</a></li> <li title="try_unload-2"><a href="erl_ddll.html#try_unload-2">try_unload/2</a></li> <li title="unload-1"><a href="erl_ddll.html#unload-1">unload/1</a></li> <li title="unload_driver-1"><a href="erl_ddll.html#unload_driver-1">unload_driver/1</a></li> <li title="loaded_drivers-0"><a href="erl_ddll.html#loaded_drivers-0">loaded_drivers/0</a></li> <li title="format_error-1"><a href="erl_ddll.html#format_error-1">format_error/1</a></li> </ul> </li> <li title="erl_prim_loader"><a href="erl_prim_loader.html">erl_prim_loader</a></li> <li title="erlang"><a href="erlang.html">erlang</a></li> <li id="no" title="error_handler " expanded="false">error_handler<ul> <li><a href="error_handler.html"> Top of manual page </a></li> <li title="undefined_function-3"><a href="error_handler.html#undefined_function-3">undefined_function/3</a></li> <li title="undefined_lambda-3"><a href="error_handler.html#undefined_lambda-3">undefined_lambda/3</a></li> </ul> </li> <li id="no" title="error_logger " expanded="false">error_logger<ul> <li><a href="error_logger.html"> Top of manual page </a></li> <li title="error_msg-1"><a href="error_logger.html#error_msg-1">error_msg/1</a></li> <li title="error_msg-2"><a href="error_logger.html#error_msg-2">error_msg/2</a></li> <li title="format-2"><a href="error_logger.html#format-2">format/2</a></li> <li title="error_report-1"><a href="error_logger.html#error_report-1">error_report/1</a></li> <li title="error_report-2"><a href="error_logger.html#error_report-2">error_report/2</a></li> <li title="warning_map-0"><a href="error_logger.html#warning_map-0">warning_map/0</a></li> <li title="warning_msg-1"><a href="error_logger.html#warning_msg-1">warning_msg/1</a></li> <li title="warning_msg-2"><a href="error_logger.html#warning_msg-2">warning_msg/2</a></li> <li title="warning_report-1"><a href="error_logger.html#warning_report-1">warning_report/1</a></li> <li title="warning_report-2"><a href="error_logger.html#warning_report-2">warning_report/2</a></li> <li title="info_msg-1"><a href="error_logger.html#info_msg-1">info_msg/1</a></li> <li title="info_msg-2"><a href="error_logger.html#info_msg-2">info_msg/2</a></li> <li title="info_report-1"><a href="error_logger.html#info_report-1">info_report/1</a></li> <li title="info_report-2"><a href="error_logger.html#info_report-2">info_report/2</a></li> <li title="add_report_handler-1"><a href="error_logger.html#add_report_handler-1">add_report_handler/1</a></li> <li title="add_report_handler-2"><a href="error_logger.html#add_report_handler-2">add_report_handler/2</a></li> <li title="delete_report_handler-1"><a href="error_logger.html#delete_report_handler-1">delete_report_handler/1</a></li> <li title="tty-1"><a href="error_logger.html#tty-1">tty/1</a></li> <li title="logfile-1"><a href="error_logger.html#logfile-1">logfile/1</a></li> </ul> </li> <li id="no" title="file " expanded="false">file<ul> <li><a href="file.html"> Top of manual page </a></li> <li title="advise-4"><a href="file.html#advise-4">advise/4</a></li> <li title="change_group-2"><a href="file.html#change_group-2">change_group/2</a></li> <li title="change_mode-2"><a href="file.html#change_mode-2">change_mode/2</a></li> <li title="change_owner-2"><a href="file.html#change_owner-2">change_owner/2</a></li> <li title="change_owner-3"><a href="file.html#change_owner-3">change_owner/3</a></li> <li title="change_time-2"><a href="file.html#change_time-2">change_time/2</a></li> <li title="change_time-3"><a href="file.html#change_time-3">change_time/3</a></li> <li title="close-1"><a href="file.html#close-1">close/1</a></li> <li title="consult-1"><a href="file.html#consult-1">consult/1</a></li> <li title="copy-2"><a href="file.html#copy-2">copy/2</a></li> <li title="copy-3"><a href="file.html#copy-3">copy/3</a></li> <li title="del_dir-1"><a href="file.html#del_dir-1">del_dir/1</a></li> <li title="delete-1"><a href="file.html#delete-1">delete/1</a></li> <li title="eval-1"><a href="file.html#eval-1">eval/1</a></li> <li title="eval-2"><a href="file.html#eval-2">eval/2</a></li> <li title="file_info-1"><a href="file.html#file_info-1">file_info/1</a></li> <li title="format_error-1"><a href="file.html#format_error-1">format_error/1</a></li> <li title="get_cwd-0"><a href="file.html#get_cwd-0">get_cwd/0</a></li> <li title="get_cwd-1"><a href="file.html#get_cwd-1">get_cwd/1</a></li> <li title="list_dir-1"><a href="file.html#list_dir-1">list_dir/1</a></li> <li title="make_dir-1"><a href="file.html#make_dir-1">make_dir/1</a></li> <li title="make_link-2"><a href="file.html#make_link-2">make_link/2</a></li> <li title="make_symlink-2"><a href="file.html#make_symlink-2">make_symlink/2</a></li> <li title="native_name_encoding-0"><a href="file.html#native_name_encoding-0">native_name_encoding/0</a></li> <li title="open-2"><a href="file.html#open-2">open/2</a></li> <li title="path_consult-2"><a href="file.html#path_consult-2">path_consult/2</a></li> <li title="path_eval-2"><a href="file.html#path_eval-2">path_eval/2</a></li> <li title="path_open-3"><a href="file.html#path_open-3">path_open/3</a></li> <li title="path_script-2"><a href="file.html#path_script-2">path_script/2</a></li> <li title="path_script-3"><a href="file.html#path_script-3">path_script/3</a></li> <li title="pid2name-1"><a href="file.html#pid2name-1">pid2name/1</a></li> <li title="position-2"><a href="file.html#position-2">position/2</a></li> <li title="pread-2"><a href="file.html#pread-2">pread/2</a></li> <li title="pread-3"><a href="file.html#pread-3">pread/3</a></li> <li title="pwrite-2"><a href="file.html#pwrite-2">pwrite/2</a></li> <li title="pwrite-3"><a href="file.html#pwrite-3">pwrite/3</a></li> <li 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<li id="no" title="seq_trace " expanded="false">seq_trace<ul> <li><a href="seq_trace.html"> Top of manual page </a></li> <li title="set_token-1"><a href="seq_trace.html#set_token-1">set_token/1</a></li> <li title="set_token-2"><a href="seq_trace.html#set_token-2">set_token/2</a></li> <li title="get_token-0"><a href="seq_trace.html#get_token-0">get_token/0</a></li> <li title="get_token-1"><a href="seq_trace.html#get_token-1">get_token/1</a></li> <li title="print-1"><a href="seq_trace.html#print-1">print/1</a></li> <li title="print-2"><a href="seq_trace.html#print-2">print/2</a></li> <li title="reset_trace-0"><a href="seq_trace.html#reset_trace-0">reset_trace/0</a></li> <li title="set_system_tracer-1"><a href="seq_trace.html#set_system_tracer-1">set_system_tracer/1</a></li> <li title="get_system_tracer-0"><a href="seq_trace.html#get_system_tracer-0">get_system_tracer/0</a></li> </ul> </li> <li title="user"><a href="user.html">user</a></li> <li id="no" title="wrap_log_reader " expanded="false">wrap_log_reader<ul> <li><a href="wrap_log_reader.html"> Top of manual page </a></li> <li title="chunk-1"><a href="wrap_log_reader.html#chunk-1">chunk/1</a></li> <li title="chunk-2"><a href="wrap_log_reader.html#chunk-2">chunk/2</a></li> <li title="close-1"><a href="wrap_log_reader.html#close-1">close/1</a></li> <li title="open-1"><a href="wrap_log_reader.html#open-1">open/1</a></li> <li title="open-2"><a href="wrap_log_reader.html#open-2">open/2</a></li> </ul> </li> <li title="zlib"><a href="zlib.html">zlib</a></li> <li title="app"><a href="app.html">app</a></li> <li title="config"><a href="config.html">config</a></li> <li title="packages"><a href="packages.html">packages</a></li> </ul> </div></div> <div id="content"> <div class="innertube"> <!-- refpage --><center><h1>code</h1></center> <h3>MODULE</h3> <div class="REFBODY">code</div> <h3>MODULE SUMMARY</h3> <div class="REFBODY">Erlang Code Server</div> <h3>DESCRIPTION</h3> <div class="REFBODY"><p> <p>This module contains the interface to the Erlang <strong>code server</strong>, which deals with the loading of compiled code into a running Erlang runtime system.</p> <p>The runtime system can be started in either <strong>embedded</strong> or <strong>interactive</strong> mode. Which one is decided by the command line flag <span class="code">-mode</span>.</p> <div class="example"><pre> % <span class="bold_code">erl -mode interactive</span></pre></div> <p>Default mode is <span class="code">interactive</span>.</p> <ul> <li> <p>In embedded mode, all code is loaded during system start-up according to the boot script. (Code can also be loaded later by explicitly ordering the code server to do so).</p> </li> <li> <p>In interactive mode, only some code is loaded during system startup-up, basically the modules needed by the runtime system itself. Other code is dynamically loaded when first referenced. When a call to a function in a certain module is made, and the module is not loaded, the code server searches for and tries to load the module.</p> </li> </ul> <p>To prevent accidentally reloading modules affecting the Erlang runtime system itself, the <span class="code">kernel</span>, <span class="code">stdlib</span> and <span class="code">compiler</span> directories are considered <strong>sticky</strong>. This means that the system issues a warning and rejects the request if a user tries to reload a module residing in any of them. The feature can be disabled by using the command line flag <span class="code">-nostick</span>.</p> </p></div> <h3><a name="id101794">Code Path</a></h3> <div class="REFBODY"> <p>In interactive mode, the code server maintains a search path -- usually called the <strong>code path</strong> -- consisting of a list of directories, which it searches sequentially when trying to load a module.</p> <p>Initially, the code path consists of the current working directory and all Erlang object code directories under the library directory <span class="code">$OTPROOT/lib</span>, where <span class="code">$OTPROOT</span> is the installation directory of Erlang/OTP, <span class="code">code:root_dir()</span>. Directories can be named <span class="code">Name[-Vsn]</span> and the code server, by default, chooses the directory with the highest version number among those which have the same <span class="code">Name</span>. The <span class="code">-Vsn</span> suffix is optional. If an <span class="code">ebin</span> directory exists under <span class="code">Name[-Vsn]</span>, it is this directory which is added to the code path.</p> <p>The environment variable <span class="code">ERL_LIBS</span> (defined in the operating system) can be used to define additional library directories that will be handled in the same way as the standard OTP library directory described above, except that directories that do not have an <span class="code">ebin</span> directory will be ignored.</p> <p>All application directories found in the additional directories will appear before the standard OTP applications, except for the Kernel and STDLIB applications, which will be placed before any additional applications. In other words, modules found in any of the additional library directories will override modules with the same name in OTP, except for modules in Kernel and STDLIB.</p> <p>The environment variable <span class="code">ERL_LIBS</span> (if defined) should contain a colon-separated (for Unix-like systems) or semicolon-separated (for Windows) list of additional libraries.</p> <p>Example: On an Unix-like system, <span class="code">ERL_LIBS</span> could be set to <span class="code">/usr/local/jungerl:/home/some_user/my_erlang_lib</span>. (On Windows, use semi-colon as separator.)</p> </div> <h3><a name="id101888">Code Path Cache</a></h3> <div class="REFBODY"> <p>The code server incorporates a code path cache. The cache functionality is disabled by default. To activate it, start the emulator with the command line flag <span class="code">-code_path_cache</span> or call <span class="code">code:rehash()</span>. When the cache is created (or updated), the code server searches for modules in the code path directories. This may take some time if the the code path is long. After the cache creation, the time for loading modules in a large system (one with a large directory structure) is significantly reduced compared to having the cache disabled. The code server is able to look up the location of a module from the cache in constant time instead of having to search through the code path directories.</p> <p>Application resource files (<span class="code">.app</span> files) are also stored in the code path cache. This feature is used by the application controller (see <span class="bold_code"><a href="application.html">application(3)</a></span>) to load applications efficiently in large systems.</p> <p>Note that when the code path cache is created (or updated), any relative directory names in the code path are converted to absolute.</p> </div> <h3><a name="id101932">Loading of Code From Archive Files</a></h3> <div class="REFBODY"> <div class="warning"> <div class="label">Warning</div> <div class="content"><p><p>The support for loading of code from archive files is experimental. The sole purpose of releasing it before it is ready is to obtain early feedback. The file format, semantics, interfaces etc. may be changed in a future release. The function <span class="code">lib_dir/2</span> and the flag <span class="code">-code_path_choice</span> are also experimental.</p></p></div> </div> <p>In the current implementation, Erlang archives are <span class="code">ZIP</span> files with <span class="code">.ez</span> extension. Erlang archives may also be enclosed in <span class="code">escript</span> files whose file extension is arbitrary.</p> <p>Erlang archive files may contain entire Erlang applications or parts of applications. The structure in an archive file is the same as the directory structure for an application. If you for example would create an archive of <span class="code">mnesia-4.4.7</span>, the archive file must be named <span class="code">mnesia-4.4.7.ez</span> and it must contain a top directory with the name <span class="code">mnesia-4.4.7</span>. If the version part of the name is omitted, it must also be omitted in the archive. That is, a <span class="code">mnesia.ez</span> archive must contain a <span class="code">mnesia</span> top directory.</p> <p>An archive file for an application may for example be created like this:</p> <div class="example"><pre> zip:create("mnesia-4.4.7.ez", ["mnesia-4.4.7"], [{cwd, code:lib_dir()}, {compress, all}, {uncompress,[".beam",".app"]}]).</pre></div> <p>Any file in the archive may be compressed, but in order to speed up the access of frequently read files, it may be a good idea to store <span class="code">beam</span> and <span class="code">app</span> files uncompressed in the archive.</p> <p>Normally the top directory of an application is located either in the library directory <span class="code">$OTPROOT/lib</span> or in a directory referred to by the environment variable <span class="code">ERL_LIBS</span>. At startup when the initial code path is computed, the code server will also look for archive files in these directories and possibly add <span class="code">ebin</span> directories in archives to the code path. The code path will then contain paths to directories that looks like <span class="code">$OTPROOT/lib/mnesia.ez/mnesia/ebin</span> or <span class="code">$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin</span>.</p> <p>The code server uses the module <span class="code">erl_prim_loader</span> (possibly via the <span class="code">erl_boot_server</span>) to read code files from archives. But the functions in <span class="code">erl_prim_loader</span> may also be used by other applications to read files from archives. For example, the call <span class="code">erl_prim_loader:list_dir( "/otp/root/lib/mnesia-4.4.7.ez/mnesia-4.4.7/examples/bench)"</span> would list the contents of a directory inside an archive. See <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','erts','erl_prim_loader.html');">erl_prim_loader(3)</a></span></p>. <p>An application archive file and a regular application directory may coexist. This may be useful when there is a need of having parts of the application as regular files. A typical case is the <span class="code">priv</span> directory which must reside as a regular directory in order to be able to dynamically link in drivers and start port programs. For other applications that do not have this need, the <span class="code">priv</span> directory may reside in the archive and the files under the <span class="code">priv</span> directory may be read via the <span class="code">erl_prim_loader</span>.</p> <p>At the time point when a directory is added to the code path as well as when the entire code path is (re)set, the code server will decide which subdirectories in an application that shall be read from the archive and which that shall be read as regular files. If directories are added or removed afterwards, the file access may fail if the code path is not updated (possibly to the same path as before in order to trigger the directory resolution update). For each directory on the second level (ebin, priv, src etc.) in the application archive, the code server will firstly choose the regular directory if it exists and secondly from the archive. The function <span class="code">code:lib_dir/2</span> returns the path to the subdirectory. For example <span class="code">code:lib_dir(megaco,ebin)</span> may return <span class="code">/otp/root/lib/megaco-3.9.1.1.ez/megaco-3.9.1.1/ebin</span> while <span class="code">code:lib_dir(megaco,priv)</span> may return <span class="code">/otp/root/lib/megaco-3.9.1.1/priv</span>.</p> <p>When an <span class="code">escript</span> file contains an archive, there are neither restrictions on the name of the <span class="code">escript</span> nor on how many applications that may be stored in the embedded archive. Single <span class="code">beam</span> files may also reside on the top level in the archive. At startup, both the top directory in the embedded archive as well as all (second level) <span class="code">ebin</span> directories in the embedded archive are added to the code path. See <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','erts','escript.html');">escript(1)</a></span></p> <p>When the choice of directories in the code path is <span class="code">strict</span>, the directory that ends up in the code path will be exactly the stated one. This means that if for example the directory <span class="code">$OTPROOT/lib/mnesia-4.4.7/ebin</span> is explicitly added to the code path, the code server will not load files from <span class="code">$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin</span> and vice versa. </p> <p>This behavior can be controlled via the command line flag <span class="code">-code_path_choice Choice</span>. If the flag is set to <span class="code">relaxed</span>, the code server will instead choose a suitable directory depending on the actual file structure. If there exists a regular application ebin directory,situation it will be chosen. But if it does not exist, the ebin directory in the archive is chosen if it exists. If neither of them exists the original directory will be chosen.</p> <p>The command line flag <span class="code">-code_path_choice Choice</span> does also affect how <span class="code">init</span> interprets the <span class="code">boot script</span>. The interpretation of the explicit code paths in the <span class="code">boot script</span> may be <span class="code">strict</span> or <span class="code">relaxed</span>. It is particular useful to set the flag to <span class="code">relaxed</span> when you want to elaborate with code loading from archives without editing the <span class="code">boot script</span>. The default is <span class="code">relaxed</span>. See <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','erts','init.html');">init(3)</a></span></p> </div> <h3><a name="id102223">Current and Old Code</a></h3> <div class="REFBODY"> <p>The code of a module can exists in two variants in a system: <strong>current code</strong> and <strong>old code</strong>. When a module is loaded into the system for the first time, the code of the module becomes 'current' and the global <strong>export table</strong> is updated with references to all functions exported from the module.</p> <p>If then a new instance of the module is loaded (perhaps because of the correction of an error), then the code of the previous instance becomes 'old', and all export entries referring to the previous instance are removed. After that the new instance is loaded as if it was loaded for the first time, as described above, and becomes 'current'.</p> <p>Both old and current code for a module are valid, and may even be evaluated concurrently. The difference is that exported functions in old code are unavailable. Hence there is no way to make a global call to an exported function in old code, but old code may still be evaluated because of processes lingering in it.</p> <p>If a third instance of the module is loaded, the code server will remove (purge) the old code and any processes lingering in it will be terminated. Then the third instance becomes 'current' and the previously current code becomes 'old'.</p> <p>For more information about old and current code, and how to make a process switch from old to current code, refer to <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','doc/reference_manual','code_loading.html');">Erlang Reference Manual</a></span>.</p> </div> <h3><a name="id102277">Argument Types and Invalid Arguments</a></h3> <div class="REFBODY"> <p>Generally, module and application names are atoms, while file and directory names are strings. For backward compatibility reasons, some functions accept both strings and atoms, but a future release will probably only allow the arguments that are documented.</p> <p>From the R12B release, functions in this module will generally fail with an exception if they are passed an incorrect type (for instance, an integer or a tuple where an atom was expected). An error tuple will be returned if type of argument was correct, but there was some other error (for instance, a non-existing directory given to <span class="code">set_path/1</span>.</p> </div> <h3>DATA TYPES</h3> <p> <span class="bold_code"><a name="type-load_ret">load_ret()</a> = {error, What :: <span class="bold_code"><a href="#type-load_error_rsn">load_error_rsn()</a></span>}<br> | {module, Module :: module()}</span><br></p> <p> <span class="bold_code"><a name="type-load_error_rsn">load_error_rsn()</a> = badfile<br> | native_code<br> | nofile<br> | not_purged<br> | on_load<br> | sticky_directory</span><br></p> <h3>EXPORTS</h3> <p><a name="set_path-1"></a><span class="bold_code">set_path(Path) -> true | {error, What}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Path = [Dir :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>]</span></div> <div class="REFTYPES"><span class="bold_code">What = bad_directory | bad_path</span></div> </div></p> <div class="REFBODY"><p> <p>Sets the code path to the list of directories <span class="code">Path</span>.</p> <p>Returns <span class="code">true</span> if successful, or <span class="code">{error, bad_directory}</span> if any <span class="code">Dir</span> is not the name of a directory, or <span class="code">{error, bad_path}</span> if the argument is invalid.</p> </p></div> <p><a name="get_path-0"></a><span class="bold_code">get_path() -> Path</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Path = [Dir :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>]</span></div> </div></p> <div class="REFBODY"><p> <p>Returns the code path</p> </p></div> <p><a name="add_path-1"></a><span class="bold_code">add_path(Dir) -> add_path_ret()</span><br><a name="add_pathz-1"></a><span class="bold_code">add_pathz(Dir) -> add_path_ret()</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Dir = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> <div class="REFTYPES"> <span class="bold_code">add_path_ret() = true | {error, bad_directory}</span><br> </div> </div></p> <div class="REFBODY"><p> <p>Adds <span class="code">Dir</span> to the code path. The directory is added as the last directory in the new path. If <span class="code">Dir</span> already exists in the path, it is not added.</p> <p>Returns <span class="code">true</span> if successful, or <span class="code">{error, bad_directory}</span> if <span class="code">Dir</span> is not the name of a directory.</p> </p></div> <p><a name="add_patha-1"></a><span class="bold_code">add_patha(Dir) -> add_path_ret()</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Dir = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> <div class="REFTYPES"> <span class="bold_code">add_path_ret() = true | {error, bad_directory}</span><br> </div> </div></p> <div class="REFBODY"><p> <p>Adds <span class="code">Dir</span> to the beginning of the code path. If <span class="code">Dir</span> already exists, it is removed from the old position in the code path.</p> <p>Returns <span class="code">true</span> if successful, or <span class="code">{error, bad_directory}</span> if <span class="code">Dir</span> is not the name of a directory.</p> </p></div> <p><a name="add_paths-1"></a><span class="bold_code">add_paths(Dirs) -> ok</span><br><a name="add_pathsz-1"></a><span class="bold_code">add_pathsz(Dirs) -> ok</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Dirs = [Dir :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>]</span></div> </div></p> <div class="REFBODY"><p> <p>Adds the directories in <span class="code">Dirs</span> to the end of the code path. If a <span class="code">Dir</span> already exists, it is not added. This function always returns <span class="code">ok</span>, regardless of the validity of each individual <span class="code">Dir</span>.</p> </p></div> <p><a name="add_pathsa-1"></a><span class="bold_code">add_pathsa(Dirs) -> ok</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Dirs = [Dir :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>]</span></div> </div></p> <div class="REFBODY"><p> <p>Adds the directories in <span class="code">Dirs</span> to the beginning of the code path. If a <span class="code">Dir</span> already exists, it is removed from the old position in the code path. This function always returns <span class="code">ok</span>, regardless of the validity of each individual <span class="code">Dir</span>.</p> </p></div> <p><a name="del_path-1"></a><span class="bold_code">del_path(NameOrDir) -> boolean() | {error, What}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">NameOrDir = Name | Dir</span></div> <div class="REFTYPES"><span class="bold_code">Name = atom()</span></div> <div class="REFTYPES"><span class="bold_code">Dir = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> <div class="REFTYPES"><span class="bold_code">What = bad_name</span></div> </div></p> <div class="REFBODY"><p> <p>Deletes a directory from the code path. The argument can be an atom <span class="code">Name</span>, in which case the directory with the name <span class="code">.../Name[-Vsn][/ebin]</span> is deleted from the code path. It is also possible to give the complete directory name <span class="code">Dir</span> as argument.</p> <p>Returns <span class="code">true</span> if successful, or <span class="code">false</span> if the directory is not found, or <span class="code">{error, bad_name}</span> if the argument is invalid.</p> </p></div> <p><a name="replace_path-2"></a><span class="bold_code">replace_path(Name, Dir) -> true | {error, What}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Name = atom()</span></div> <div class="REFTYPES"><span class="bold_code">Dir = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> <div class="REFTYPES"><span class="bold_code">What = bad_directory | bad_name | {badarg, term()}</span></div> </div></p> <div class="REFBODY"><p> <p>This function replaces an old occurrence of a directory named <span class="code">.../Name[-Vsn][/ebin]</span>, in the code path, with <span class="code">Dir</span>. If <span class="code">Name</span> does not exist, it adds the new directory <span class="code">Dir</span> last in the code path. The new directory must also be named <span class="code">.../Name[-Vsn][/ebin]</span>. This function should be used if a new version of the directory (library) is added to a running system.</p> <p>Returns <span class="code">true</span> if successful, or <span class="code">{error, bad_name}</span> if <span class="code">Name</span> is not found, or <span class="code">{error, bad_directory}</span> if <span class="code">Dir</span> does not exist, or <span class="code">{error, {badarg, [Name, Dir]}}</span> if <span class="code">Name</span> or <span class="code">Dir</span> is invalid.</p> </p></div> <p><a name="load_file-1"></a><span class="bold_code">load_file(Module) -> <span class="bold_code"><a href="#type-load_ret">load_ret()</a></span></span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"> <span class="bold_code">load_ret() = {error, What :: <span class="bold_code"><a href="#type-load_error_rsn">load_error_rsn()</a></span>}<br> | {module, Module :: module()}</span><br> </div> </div></p> <div class="REFBODY"><p> <p>Tries to load the Erlang module <span class="code">Module</span>, using the code path. It looks for the object code file with an extension that corresponds to the Erlang machine used, for example <span class="code">Module.beam</span>. The loading fails if the module name found in the object code differs from the name <span class="code">Module</span>. <span class="bold_code"><a href="#load_binary-3">load_binary/3</a></span> must be used to load object code with a module name that is different from the file name.</p> <p>Returns <span class="code">{module, Module}</span> if successful, or <span class="code">{error, nofile}</span> if no object code is found, or <span class="code">{error, sticky_directory}</span> if the object code resides in a sticky directory. Also if the loading fails, an error tuple is returned. See <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','erts','erlang.html#load_module-2');">erlang:load_module/2</a></span> for possible values of <span class="code">What</span>.</p> </p></div> <p><a name="load_abs-1"></a><span class="bold_code">load_abs(Filename) -> <span class="bold_code"><a href="#type-load_ret">load_ret()</a></span></span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Filename = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> <div class="REFTYPES"> <span class="bold_code">load_ret() = {error, What :: <span class="bold_code"><a href="#type-load_error_rsn">load_error_rsn()</a></span>}<br> | {module, Module :: module()}</span><br> </div> <div class="REFTYPES"> <span class="bold_code">loaded_filename() = (Filename :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>)<br> | loaded_ret_atoms()</span><br> </div> <div class="REFTYPES"> <span class="bold_code">loaded_ret_atoms() = cover_compiled | preloaded</span><br> </div> </div></p> <div class="REFBODY"><p> <p>Does the same as <span class="code">load_file(Module)</span>, but <span class="code">Filename</span> is either an absolute file name, or a relative file name. The code path is not searched. It returns a value in the same way as <span class="bold_code"><a href="#load_file-1">load_file/1</a></span>. Note that <span class="code">Filename</span> should not contain the extension (for example <span class="code">".beam"</span>); <span class="code">load_abs/1</span> adds the correct extension itself.</p> </p></div> <p><a name="ensure_loaded-1"></a><span class="bold_code">ensure_loaded(Module) -> {module, Module} | {error, What}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"><span class="bold_code">What = embedded | badfile | native_code | nofile | on_load</span></div> </div></p> <div class="REFBODY"><p> <p>Tries to to load a module in the same way as <span class="bold_code"><a href="#load_file-1">load_file/1</a></span>, unless the module is already loaded. In embedded mode, however, it does not load a module which is not already loaded, but returns <span class="code">{error, embedded}</span> instead.</p> </p></div> <p><a name="load_binary-3"></a><span class="bold_code">load_binary(Module, Filename, Binary) -><br> {module, Module} | {error, What}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"><span class="bold_code">Filename = loaded_filename()</span></div> <div class="REFTYPES"><span class="bold_code">Binary = binary()</span></div> <div class="REFTYPES"><span class="bold_code">What = badarg | <span class="bold_code"><a href="#type-load_error_rsn">load_error_rsn()</a></span></span></div> <div class="REFTYPES"> <span class="bold_code">loaded_filename() = (Filename :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>)<br> | loaded_ret_atoms()</span><br> </div> <div class="REFTYPES"> <span class="bold_code">loaded_ret_atoms() = cover_compiled | preloaded</span><br> </div> </div></p> <div class="REFBODY"><p> <p>This function can be used to load object code on remote Erlang nodes. The argument <span class="code">Binary</span> must contain object code for <span class="code">Module</span>. <span class="code">Filename</span> is only used by the code server to keep a record of from which file the object code for <span class="code">Module</span> comes. Accordingly, <span class="code">Filename</span> is not opened and read by the code server.</p> <p>Returns <span class="code">{module, Module}</span> if successful, or <span class="code">{error, sticky_directory}</span> if the object code resides in a sticky directory, or <span class="code">{error, badarg}</span> if any argument is invalid. Also if the loading fails, an error tuple is returned. See <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','erts','erlang.html#load_module-2');">erlang:load_module/2</a></span> for possible values of <span class="code">What</span>.</p> </p></div> <p><a name="delete-1"></a><span class="bold_code">delete(Module) -> boolean()</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> </div></p> <div class="REFBODY"><p> <p>Removes the current code for <span class="code">Module</span>, that is, the current code for <span class="code">Module</span> is made old. This means that processes can continue to execute the code in the module, but that no external function calls can be made to it.</p> <p>Returns <span class="code">true</span> if successful, or <span class="code">false</span> if there is old code for <span class="code">Module</span> which must be purged first, or if <span class="code">Module</span> is not a (loaded) module.</p> </p></div> <p><a name="purge-1"></a><span class="bold_code">purge(Module) -> boolean()</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> </div></p> <div class="REFBODY"><p> <p>Purges the code for <span class="code">Module</span>, that is, removes code marked as old. If some processes still linger in the old code, these processes are killed before the code is removed.</p> <p>Returns <span class="code">true</span> if successful and any process needed to be killed, otherwise <span class="code">false</span>.</p> </p></div> <p><a name="soft_purge-1"></a><span class="bold_code">soft_purge(Module) -> boolean()</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> </div></p> <div class="REFBODY"><p> <p>Purges the code for <span class="code">Module</span>, that is, removes code marked as old, but only if no processes linger in it.</p> <p>Returns <span class="code">false</span> if the module could not be purged due to processes lingering in old code, otherwise <span class="code">true</span>.</p> </p></div> <p><a name="is_loaded-1"></a><span class="bold_code">is_loaded(Module) -> {file, Loaded} | false</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"><span class="bold_code">Loaded = loaded_filename()</span></div> <div class="REFTYPES"> <span class="bold_code">loaded_filename() = (Filename :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>)<br> | loaded_ret_atoms()</span><br> </div> <div class="REFBODY"> <span class="code">Filename</span> is an absolute filename</div> <div class="REFTYPES"> <span class="bold_code">loaded_ret_atoms() = cover_compiled | preloaded</span><br> </div> </div></p> <div class="REFBODY"><p> <p>Checks if <span class="code">Module</span> is loaded. If it is, <span class="code">{file, Loaded}</span> is returned, otherwise <span class="code">false</span>.</p> <p>Normally, <span class="code">Loaded</span> is the absolute file name <span class="code">Filename</span> from which the code was obtained. If the module is preloaded (see <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','sasl','script.html');">script(4)</a></span>), <span class="code">Loaded==preloaded</span>. If the module is Cover compiled (see <span class="bold_code"><a href="javascript:erlhref('../../../../doc/../','tools','cover.html');">cover(3)</a></span>), <span class="code">Loaded==cover_compiled</span>.</p> </p></div> <p><a name="all_loaded-0"></a><span class="bold_code">all_loaded() -> [{Module, Loaded}]</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"><span class="bold_code">Loaded = loaded_filename()</span></div> <div class="REFTYPES"> <span class="bold_code">loaded_filename() = (Filename :: <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span>)<br> | loaded_ret_atoms()</span><br> </div> <div class="REFBODY"> <span class="code">Filename</span> is an absolute filename</div> <div class="REFTYPES"> <span class="bold_code">loaded_ret_atoms() = cover_compiled | preloaded</span><br> </div> </div></p> <div class="REFBODY"><p> <p>Returns a list of tuples <span class="code">{Module, Loaded}</span> for all loaded modules. <span class="code">Loaded</span> is normally the absolute file name, as described for <span class="bold_code"><a href="#is_loaded-1">is_loaded/1</a></span>.</p> </p></div> <p><a name="which-1"></a><span class="bold_code">which(Module) -> Which</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"><span class="bold_code">Which = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span> | loaded_ret_atoms() | non_existing</span></div> <div class="REFTYPES"> <span class="bold_code">loaded_ret_atoms() = cover_compiled | preloaded</span><br> </div> </div></p> <div class="REFBODY"><p> <p>If the module is not loaded, this function searches the code path for the first file which contains object code for <span class="code">Module</span> and returns the absolute file name. If the module is loaded, it returns the name of the file which contained the loaded object code. If the module is pre-loaded, <span class="code">preloaded</span> is returned. If the module is Cover compiled, <span class="code">cover_compiled</span> is returned. <span class="code">non_existing</span> is returned if the module cannot be found.</p> </p></div> <p><a name="get_object_code-1"></a><span class="bold_code">get_object_code(Module) -> {Module, Binary, Filename} | error</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> <div class="REFTYPES"><span class="bold_code">Binary = binary()</span></div> <div class="REFTYPES"><span class="bold_code">Filename = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> </div></p> <div class="REFBODY"><p> <p>Searches the code path for the object code of the module <span class="code">Module</span>. It returns <span class="code">{Module, Binary, Filename}</span> if successful, and <span class="code">error</span> if not. <span class="code">Binary</span> is a binary data object which contains the object code for the module. This can be useful if code is to be loaded on a remote node in a distributed system. For example, loading module <span class="code">Module</span> on a node <span class="code">Node</span> is done as follows:</p> <div class="example"><pre> ... {_Module, Binary, Filename} = code:get_object_code(Module), rpc:call(Node, code, load_binary, [Module, Filename, Binary]), ...</pre></div> </p></div> <p><a name="root_dir-0"></a><span class="bold_code">root_dir() -> <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span><br></p> <div class="REFBODY"><p> <p>Returns the root directory of Erlang/OTP, which is the directory where it is installed.</p> <div class="example"><pre> > <span class="bold_code">code:root_dir().</span> "/usr/local/otp"</pre></div> </p></div> <p><a name="lib_dir-0"></a><span class="bold_code">lib_dir() -> <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span><br></p> <div class="REFBODY"><p> <p>Returns the library directory, <span class="code">$OTPROOT/lib</span>, where <span class="code">$OTPROOT</span> is the root directory of Erlang/OTP.</p> <div class="example"><pre> > <span class="bold_code">code:lib_dir().</span> "/usr/local/otp/lib"</pre></div> </p></div> <p><a name="lib_dir-1"></a><span class="bold_code">lib_dir(Name) -> <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span> | {error, bad_name}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Name = atom()</span></div> </div></p> <div class="REFBODY"><p> <p>This function is mainly intended for finding out the path for the "library directory", the top directory, for an application <span class="code">Name</span> located under <span class="code">$OTPROOT/lib</span> or on a directory referred to via the <span class="code">ERL_LIBS</span> environment variable.</p> <p>If there is a regular directory called <span class="code">Name</span> or <span class="code">Name-Vsn</span> in the code path with an <span class="code">ebin</span> subdirectory, the path to this directory is returned (not the <span class="code">ebin</span> directory). If the directory refers to a directory in an archive, the archive name is stripped away before the path is returned. For example, if the directory <span class="code">/usr/local/otp/lib/mnesia-4.2.2.ez/mnesia-4.2.2/ebin</span> is in the path, <span class="code">/usr/local/otp/lib/mnesia-4.2.2/ebin</span> will be returned. This means that the library directory for an application is the same, regardless of whether the application resides in an archive or not.</p> <div class="example"><pre> > <span class="bold_code">code:lib_dir(mnesia).</span> "/usr/local/otp/lib/mnesia-4.2.2"</pre></div> <p>Returns <span class="code">{error, bad_name}</span> if <span class="code">Name</span> is not the name of an application under <span class="code">$OTPROOT/lib</span> or on a directory referred to via the <span class="code">ERL_LIBS</span> environment variable. Fails with an exception if <span class="code">Name</span> has the wrong type.</p> <div class="warning"> <div class="label">Warning</div> <div class="content"><p><p>For backward compatibility, <span class="code">Name</span> is also allowed to be a string. That will probably change in a future release.</p></p></div> </div> </p></div> <p><a name="lib_dir-2"></a><span class="bold_code">lib_dir(Name, SubDir) -> <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span> | {error, bad_name}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Name = SubDir = atom()</span></div> <div class="REFTYPES"><span class="bold_code"></span></div> </div></p> <div class="REFBODY"><p> <p>Returns the path to a subdirectory directly under the top directory of an application. Normally the subdirectories resides under the top directory for the application, but when applications at least partly resides in an archive the situation is different. Some of the subdirectories may reside as regular directories while other resides in an archive file. It is not checked if this directory really exists.</p> <div class="example"><pre> > <span class="bold_code">code:lib_dir(megaco, priv).</span> "/usr/local/otp/lib/megaco-3.9.1.1/priv"</pre></div> <p>Fails with an exception if <span class="code">Name</span> or <span class="code">SubDir</span> has the wrong type.</p> </p></div> <p><a name="compiler_dir-0"></a><span class="bold_code">compiler_dir() -> <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span><br></p> <div class="REFBODY"><p> <p>Returns the compiler library directory. Equivalent to <span class="code">code:lib_dir(compiler)</span>.</p> </p></div> <p><a name="priv_dir-1"></a><span class="bold_code">priv_dir(Name) -> <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span> | {error, bad_name}</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Name = atom()</span></div> </div></p> <div class="REFBODY"><p> <p>Returns the path to the <span class="code">priv</span> directory in an application. Equivalent to <span class="code">code:lib_dir(Name, priv).</span>.</p> <div class="warning"> <div class="label">Warning</div> <div class="content"><p><p>For backward compatibility, <span class="code">Name</span> is also allowed to be a string. That will probably change in a future release.</p></p></div> </div> </p></div> <p><a name="objfile_extension-0"></a><span class="bold_code">objfile_extension() -> nonempty_string()</span><br></p> <div class="REFBODY"><p> <p>Returns the object code file extension that corresponds to the Erlang machine used, namely <span class="code">".beam"</span>.</p> </p></div> <p><a name="stick_dir-1"></a><span class="bold_code">stick_dir(Dir) -> ok | error</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Dir = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> </div></p> <div class="REFBODY"><p> <p>This function marks <span class="code">Dir</span> as sticky.</p> <p>Returns <span class="code">ok</span> if successful or <span class="code">error</span> if not.</p> </p></div> <p><a name="unstick_dir-1"></a><span class="bold_code">unstick_dir(Dir) -> ok | error</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Dir = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> </div></p> <div class="REFBODY"><p> <p>This function unsticks a directory which has been marked as sticky.</p> <p>Returns <span class="code">ok</span> if successful or <span class="code">error</span> if not.</p> </p></div> <p><a name="is_sticky-1"></a><span class="bold_code">is_sticky(Module) -> boolean()</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Module = module()</span></div> </div></p> <div class="REFBODY"><p> <p>This function returns <span class="code">true</span> if <span class="code">Module</span> is the name of a module that has been loaded from a sticky directory (or in other words: an attempt to reload the module will fail), or <span class="code">false</span> if <span class="code">Module</span> is not a loaded module or is not sticky.</p> </p></div> <p><a name="rehash-0"></a><span class="bold_code">rehash() -> ok</span><br></p> <div class="REFBODY"><p> <p>This function creates or rehashes the code path cache.</p> </p></div> <p><a name="where_is_file-1"></a><span class="bold_code">where_is_file(Filename) -> non_existing | Absname</span><br><div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"><span class="bold_code">Filename = Absname = <span class="bold_code"><a href="file.html#type-filename">file:filename()</a></span></span></div> <div class="REFTYPES"><span class="bold_code"></span></div> </div></p> <div class="REFBODY"><p> <p>Searches the code path for <span class="code">Filename</span>, a file of arbitrary type. If found, the full name is returned. <span class="code">non_existing</span> is returned if the file cannot be found. The function can be useful, for example, to locate application resource files. If the code path cache is used, the code server will efficiently read the full name from the cache, provided that <span class="code">Filename</span> is an object code file or an <span class="code">.app</span> file.</p> </p></div> <p><a name="clash-0"></a><span class="bold_code">clash() -> ok</span><br></p> <div class="REFBODY"><p> <p>Searches the entire code space for module names with identical names and writes a report to <span class="code">stdout</span>.</p> </p></div> <p><a name="is_module_native-1"><span class="bold_code">is_module_native(Module) -> boolean() | undefined</span></a><br></p> <div class="REFBODY"> <p>Types:</p> <div class="REFTYPES"> <span class="bold_code">Module = module()</span><br> </div> </div> <div class="REFBODY"><p> <p>This function returns <span class="code">true</span> if <span class="code">Module</span> is name of a loaded module that has native code loaded, and <span class="code">false</span> if <span class="code">Module</span> is loaded but does not have native. If <span class="code">Module</span> is not loaded, this function returns <span class="code">undefined</span>.</p> </p></div> </div> <div class="footer"> <hr> <p>Copyright © 1997-2012 Ericsson AB. All Rights Reserved.</p> </div> </div> </div></body> </html>