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assimp-devel-2.0.863-6.20110824svn.fc17.i686.rpm

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   <div id="projectname">Assimp
   &#160;<span id="projectnumber">v2.0 (November 2010)</span>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li>  </ul>
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Directories</h2></td></tr>
<tr class="memitem:dir_dc25a2d43b17d9c175329bd24c4297e1"><td class="memItemLeft" align="right" valign="top">directory &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="dir_dc25a2d43b17d9c175329bd24c4297e1.html">Compiler</a></td></tr>
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Files</h2></td></tr>
<tr class="memitem:ai_anim_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_anim_8h.html">aiAnim.h</a></td></tr>
<tr class="memdesc:ai_anim_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the data structures in which the imported animations are returned. <br/></td></tr>
<tr class="memitem:ai_assert_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_assert_8h.html">aiAssert.h</a></td></tr>
<tr class="memitem:ai_camera_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_camera_8h.html">aiCamera.h</a></td></tr>
<tr class="memdesc:ai_camera_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the <a class="el" href="structai_camera.html" title="Helper structure to describe a virtual camera.">aiCamera</a> data structure. <br/></td></tr>
<tr class="memitem:ai_color4_d_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_color4_d_8h.html">aiColor4D.h</a></td></tr>
<tr class="memdesc:ai_color4_d_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">RGBA color structure, including operators when compiling in C++. <br/></td></tr>
<tr class="memitem:ai_color4_d_8inl"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_color4_d_8inl.html">aiColor4D.inl</a></td></tr>
<tr class="memdesc:ai_color4_d_8inl"><td class="mdescLeft">&#160;</td><td class="mdescRight">Inline implementation of <a class="el" href="structai_color4_d.html" title="Represents a color in Red-Green-Blue space including an alpha component.">aiColor4D</a> operators. <br/></td></tr>
<tr class="memitem:ai_config_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_config_8h.html">aiConfig.h</a></td></tr>
<tr class="memdesc:ai_config_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines constants for configurable properties for the library. <br/></td></tr>
<tr class="memitem:ai_defines_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_defines_8h.html">aiDefines.h</a></td></tr>
<tr class="memdesc:ai_defines_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="namespace_assimp.html" title="Assimp&#39;s CPP-API and all internal APIs.">Assimp</a> build configuration setup. <br/></td></tr>
<tr class="memitem:ai_file_i_o_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_file_i_o_8h.html">aiFileIO.h</a></td></tr>
<tr class="memdesc:ai_file_i_o_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines generic C routines to access memory-mapped files. <br/></td></tr>
<tr class="memitem:ai_light_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_light_8h.html">aiLight.h</a></td></tr>
<tr class="memdesc:ai_light_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the <a class="el" href="structai_light.html" title="Helper structure to describe a light source.">aiLight</a> data structure. <br/></td></tr>
<tr class="memitem:ai_material_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_material_8h.html">aiMaterial.h</a></td></tr>
<tr class="memdesc:ai_material_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the material system of the library. <br/></td></tr>
<tr class="memitem:ai_material_8inl"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_material_8inl.html">aiMaterial.inl</a></td></tr>
<tr class="memdesc:ai_material_8inl"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the C++ getters for the material system. <br/></td></tr>
<tr class="memitem:ai_matrix3x3_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_matrix3x3_8h.html">aiMatrix3x3.h</a></td></tr>
<tr class="memdesc:ai_matrix3x3_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Definition of a 3x3 matrix, including operators when compiling in C++. <br/></td></tr>
<tr class="memitem:ai_matrix3x3_8inl"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_matrix3x3_8inl.html">aiMatrix3x3.inl</a></td></tr>
<tr class="memdesc:ai_matrix3x3_8inl"><td class="mdescLeft">&#160;</td><td class="mdescRight">Inline implementation of the 3x3 matrix operators. <br/></td></tr>
<tr class="memitem:ai_matrix4x4_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_matrix4x4_8h.html">aiMatrix4x4.h</a></td></tr>
<tr class="memdesc:ai_matrix4x4_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">4x4 matrix structure, including operators when compiling in C++ <br/></td></tr>
<tr class="memitem:ai_matrix4x4_8inl"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_matrix4x4_8inl.html">aiMatrix4x4.inl</a></td></tr>
<tr class="memdesc:ai_matrix4x4_8inl"><td class="mdescLeft">&#160;</td><td class="mdescRight">Inline implementation of the 4x4 matrix operators. <br/></td></tr>
<tr class="memitem:ai_mesh_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_mesh_8h.html">aiMesh.h</a></td></tr>
<tr class="memdesc:ai_mesh_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Declares the data structures in which the imported geometry is returned by ASSIMP: <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material.">aiMesh</a>, <a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices.">aiFace</a> and <a class="el" href="structai_bone.html" title="A single bone of a mesh.">aiBone</a> data structures. <br/></td></tr>
<tr class="memitem:ai_post_process_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_post_process_8h.html">aiPostProcess.h</a></td></tr>
<tr class="memdesc:ai_post_process_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Definitions for import post processing steps. <br/></td></tr>
<tr class="memitem:ai_quaternion_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_quaternion_8h.html">aiQuaternion.h</a></td></tr>
<tr class="memdesc:ai_quaternion_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Quaternion structure, including operators when compiling in C++. <br/></td></tr>
<tr class="memitem:ai_scene_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_scene_8h.html">aiScene.h</a></td></tr>
<tr class="memdesc:ai_scene_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the data structures in which the imported scene is returned. <br/></td></tr>
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<tr class="memdesc:ai_texture_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines texture helper structures for the library. <br/></td></tr>
<tr class="memitem:ai_types_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_types_8h.html">aiTypes.h</a></td></tr>
<tr class="memdesc:ai_types_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Basic data types and primitives, such as vectors or colors. <br/></td></tr>
<tr class="memitem:ai_vector2_d_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_vector2_d_8h.html">aiVector2D.h</a></td></tr>
<tr class="memdesc:ai_vector2_d_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">2D vector structure, including operators when compiling in C++ <br/></td></tr>
<tr class="memitem:ai_vector3_d_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_vector3_d_8h.html">aiVector3D.h</a></td></tr>
<tr class="memdesc:ai_vector3_d_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">3D vector structure, including operators when compiling in C++ <br/></td></tr>
<tr class="memitem:ai_vector3_d_8inl"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_vector3_d_8inl.html">aiVector3D.inl</a></td></tr>
<tr class="memdesc:ai_vector3_d_8inl"><td class="mdescLeft">&#160;</td><td class="mdescRight">Inline implementation of <a class="el" href="structai_vector3_d.html" title="Represents a three-dimensional vector.">aiVector3D</a> operators. <br/></td></tr>
<tr class="memitem:ai_version_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ai_version_8h.html">aiVersion.h</a></td></tr>
<tr class="memdesc:ai_version_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Functions to query the version of the <a class="el" href="namespace_assimp.html" title="Assimp&#39;s CPP-API and all internal APIs.">Assimp</a> runtime, check compile flags, ... <br/></td></tr>
<tr class="memitem:assimp_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="assimp_8h.html">assimp.h</a></td></tr>
<tr class="memdesc:assimp_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the C-API to the Open Asset Import Library. <br/></td></tr>
<tr class="memitem:assimp_8hpp"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="assimp_8hpp.html">assimp.hpp</a></td></tr>
<tr class="memdesc:assimp_8hpp"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the C++-API to the Open Asset Import Library. <br/></td></tr>
<tr class="memitem:_default_logger_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_default_logger_8h.html">DefaultLogger.h</a></td></tr>
<tr class="memitem:export_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="export_8h.html">export.h</a></td></tr>
<tr class="memdesc:export_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the C-API for the <a class="el" href="namespace_assimp.html" title="Assimp&#39;s CPP-API and all internal APIs.">Assimp</a> export interface. <br/></td></tr>
<tr class="memitem:export_8hpp"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="export_8hpp.html">export.hpp</a></td></tr>
<tr class="memdesc:export_8hpp"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines the CPP-API for the <a class="el" href="namespace_assimp.html" title="Assimp&#39;s CPP-API and all internal APIs.">Assimp</a> export interface. <br/></td></tr>
<tr class="memitem:_i_o_stream_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_i_o_stream_8h.html">IOStream.h</a></td></tr>
<tr class="memdesc:_i_o_stream_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">File I/O wrappers for C++. <br/></td></tr>
<tr class="memitem:_i_o_system_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_i_o_system_8h.html">IOSystem.h</a></td></tr>
<tr class="memdesc:_i_o_system_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">File system wrapper for C++. <br/></td></tr>
<tr class="memitem:_logger_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_logger_8h.html">Logger.h</a></td></tr>
<tr class="memdesc:_logger_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class 'Logger', base of the logging system. <br/></td></tr>
<tr class="memitem:_log_stream_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_log_stream_8h.html">LogStream.h</a></td></tr>
<tr class="memdesc:_log_stream_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class 'LogStream', representing an output log stream. <br/></td></tr>
<tr class="memitem:_null_logger_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_null_logger_8h.html">NullLogger.h</a></td></tr>
<tr class="memdesc:_null_logger_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Dummy logger. <br/></td></tr>
<tr class="memitem:_progress_handler_8h"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_progress_handler_8h.html">ProgressHandler.h</a></td></tr>
<tr class="memdesc:_progress_handler_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class 'ProgressHandler'. <br/></td></tr>
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