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   &#160;<span id="projectnumber">v2.0 (November 2010)</span>
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<div class="title">aiMatrix4x4 Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#aeabb269b7ef332d3c69c14d8af3d531c">a1</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a9d36d992ba3cfc814913e0225a04b91b">a2</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a36f0d69cf678c3b5deea5a76f5624848">a3</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a184e1a78f61c430aa7b0079b42e4c2a0">a4</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a83bb7d98d003a354a19c366c0ab2a04f">aiMatrix4x4</a>()</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a0a8b867aeaab27137101c0291b6a6754">aiMatrix4x4</a>(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a4428d03babc0729c5226a14475afce24">aiMatrix4x4</a>(const aiMatrix3x3 &amp;m)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a59667637f4d71bf4ebc1183bebe746fb">b1</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#af5dcecf706021b313239b7113cb80daa">b2</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a0f0bf4dfcf9dd562d71d5ed5a5342316">b3</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#ae57a4a8b8f4509f5bdf90d7856c59281">b4</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a63c847f6e86653143aa659f13c154e2b">c1</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a67425f81054b1097c29b73bf317cfeeb">c2</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#aec8c5745b90139d472eb4e91f1373c1a">c3</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a7e3288f38a4e00d55c02272e1582e462">c4</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a13f3800d9106e3be6d0e60b794c5a5ae">d1</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a6f17ca1c7e4b9377d0e332f85aab282b">d2</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a8d2910f62b34b1e2ace93b55e4db4b92">d3</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#ac0a65b51f126f7331b4f7dbbd82f3d63">d4</a></td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#aeaa3f7101cf0f51c46cca3f80406698a">Decompose</a>(aiVector3D &amp;scaling, aiQuaternion &amp;rotation, aiVector3D &amp;position) const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a96e3af71eebe2b2dc527e3db5e56993c">DecomposeNoScaling</a>(aiQuaternion &amp;rotation, aiVector3D &amp;position) const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a22554a3dcd0f1e9dd62b6d2c814f00ee">Determinant</a>() const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a78ca60fa0fdd3a9d7bdad03742db3deb">FromEulerAnglesXYZ</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#af70157ef9b149615a1519e874e4bda9a">FromEulerAnglesXYZ</a>(const aiVector3D &amp;blubb)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#aeef4aacd789c7857eea4228eb4ad059b">FromToMatrix</a>(const aiVector3D &amp;from, const aiVector3D &amp;to, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a5c6ef486d4ee4015d7e536ac261eab9d">Inverse</a>()</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#afc2e96b9de3857c620d02408928772b6">IsIdentity</a>() const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#aa2cc78bd5c4ade45831140760df09789">operator!=</a>(const aiMatrix4x4 m) const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a30af381f529acd8e654824d62f3d8324">operator*</a>(const aiMatrix4x4 &amp;m) const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a5ebeecc2814279e71ca77e6af8e155ea">operator*=</a>(const aiMatrix4x4 &amp;m)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a33bf9bab6344694631abcbb7486ba045">operator==</a>(const aiMatrix4x4 m) const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a0c32d31c3304bacb7b38558f2c571a14">operator[]</a>(unsigned int p_iIndex)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a0600a8953169cde878777fa2958c29de">operator[]</a>(unsigned int p_iIndex) const </td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a941d4a82b0d26f718f84d3f7b8d145bd">Rotation</a>(float a, const aiVector3D &amp;axis, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a5ce9485ea6bf68cc65c03b6285bacda9">RotationX</a>(float a, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a94ddc9267760636979be516c575bec96">RotationY</a>(float a, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a7e5849cc8fee926db87952e03d1588b8">RotationZ</a>(float a, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#a19ba81b86952b659108c00d18e58b5f8">Scaling</a>(const aiVector3D &amp;v, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="structai_matrix4x4.html#a48d9a9a2a4d8e48259daa32dc7179733">Translation</a>(const aiVector3D &amp;v, aiMatrix4x4 &amp;out)</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="structai_matrix4x4.html#aa6c3fd42d0cbe0933bef07c0de73431e">Transpose</a>()</td><td class="entry"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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