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   <div id="projectname">Assimp
   &#160;<span id="projectnumber">v2.0 (November 2010)</span>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">aiNode Struct Reference</div>  </div>
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<p>A node in the imported hierarchy.  
 <a href="structai_node.html#details">More...</a></p>

<p><a href="structai_node-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a195a3edc9c6236d5518ca62a61b02564"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a195a3edc9c6236d5518ca62a61b02564">aiNode</a> ()</td></tr>
<tr class="memdesc:a195a3edc9c6236d5518ca62a61b02564"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor.  <a href="#a195a3edc9c6236d5518ca62a61b02564"></a><br/></td></tr>
<tr class="memitem:af67142aefcb8e040c3aa403d1c0260b6"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#af67142aefcb8e040c3aa403d1c0260b6">aiNode</a> (const std::string &amp;name)</td></tr>
<tr class="memdesc:af67142aefcb8e040c3aa403d1c0260b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Construction from a specific name.  <a href="#af67142aefcb8e040c3aa403d1c0260b6"></a><br/></td></tr>
<tr class="memitem:a3c9108c96869a6268cf65713f801bd30"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_node.html">aiNode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a3c9108c96869a6268cf65713f801bd30">FindNode</a> (const <a class="el" href="structai_string.html">aiString</a> &amp;name)</td></tr>
<tr class="memdesc:a3c9108c96869a6268cf65713f801bd30"><td class="mdescLeft">&#160;</td><td class="mdescRight">Searches for a node with a specific name, beginning at this nodes.  <a href="#a3c9108c96869a6268cf65713f801bd30"></a><br/></td></tr>
<tr class="memitem:a55a31fffcfbd5800f7d367eed9a7920c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_node.html">aiNode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a55a31fffcfbd5800f7d367eed9a7920c">FindNode</a> (const char *name)</td></tr>
<tr class="memdesc:a55a31fffcfbd5800f7d367eed9a7920c"><td class="mdescLeft">&#160;</td><td class="mdescRight"> <a href="#a55a31fffcfbd5800f7d367eed9a7920c"></a><br/></td></tr>
<tr class="memitem:a2a4938fc247de3dd40dc1c1425811708"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a2a4938fc247de3dd40dc1c1425811708">~aiNode</a> ()</td></tr>
<tr class="memdesc:a2a4938fc247de3dd40dc1c1425811708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#a2a4938fc247de3dd40dc1c1425811708"></a><br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a8424402c9124516e98e6ddff064693e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_node.html">aiNode</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a8424402c9124516e98e6ddff064693e9">mChildren</a></td></tr>
<tr class="memdesc:a8424402c9124516e98e6ddff064693e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The child nodes of this node.  <a href="#a8424402c9124516e98e6ddff064693e9"></a><br/></td></tr>
<tr class="memitem:acd1706d6508b31916c18e39b7085ca63"><td class="memItemLeft" align="right" valign="top">unsigned int *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#acd1706d6508b31916c18e39b7085ca63">mMeshes</a></td></tr>
<tr class="memdesc:acd1706d6508b31916c18e39b7085ca63"><td class="mdescLeft">&#160;</td><td class="mdescRight">The meshes of this node.  <a href="#acd1706d6508b31916c18e39b7085ca63"></a><br/></td></tr>
<tr class="memitem:a9639f62b4892b072eeb87bcace2812a6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_string.html">aiString</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a9639f62b4892b072eeb87bcace2812a6">mName</a></td></tr>
<tr class="memdesc:a9639f62b4892b072eeb87bcace2812a6"><td class="mdescLeft">&#160;</td><td class="mdescRight">The name of the node.  <a href="#a9639f62b4892b072eeb87bcace2812a6"></a><br/></td></tr>
<tr class="memitem:af5030494b156ec54632e6182a6e386ca"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#af5030494b156ec54632e6182a6e386ca">mNumChildren</a></td></tr>
<tr class="memdesc:af5030494b156ec54632e6182a6e386ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of child nodes of this node.  <a href="#af5030494b156ec54632e6182a6e386ca"></a><br/></td></tr>
<tr class="memitem:a7a411079096f86d1e96b6368d237d897"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a7a411079096f86d1e96b6368d237d897">mNumMeshes</a></td></tr>
<tr class="memdesc:a7a411079096f86d1e96b6368d237d897"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of meshes of this node.  <a href="#a7a411079096f86d1e96b6368d237d897"></a><br/></td></tr>
<tr class="memitem:a3be26fb65bb302604909835afc264618"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_node.html">aiNode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#a3be26fb65bb302604909835afc264618">mParent</a></td></tr>
<tr class="memdesc:a3be26fb65bb302604909835afc264618"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parent node.  <a href="#a3be26fb65bb302604909835afc264618"></a><br/></td></tr>
<tr class="memitem:afa2a7210e5ba675d239f3050b03c6455"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node.html#afa2a7210e5ba675d239f3050b03c6455">mTransformation</a></td></tr>
<tr class="memdesc:afa2a7210e5ba675d239f3050b03c6455"><td class="mdescLeft">&#160;</td><td class="mdescRight">The transformation relative to the node's parent.  <a href="#afa2a7210e5ba675d239f3050b03c6455"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>A node in the imported hierarchy. </p>
<p>Each node has name, a parent node (except for the root node), a transformation relative to its parent and possibly several child nodes. Simple file formats don't support hierarchical structures - for these formats the imported scene does consist of only a single root node without children. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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<p>Constructor. </p>

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          <td class="paramtype">const std::string &amp;&#160;</td>
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<p>Construction from a specific name. </p>

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<p>Destructor. </p>

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<hr/><h2>Member Function Documentation</h2>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="structai_string.html">aiString</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
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<p>Searches for a node with a specific name, beginning at this nodes. </p>
<p>Normally you will call this method on the root node of the scene.</p>
<dl class="params"><dt>Parameters:</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>Name to search for </td></tr>
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</dl>
<dl class="section return"><dt>Returns:</dt><dd>NULL or a valid Node if the search was successful. </dd></dl>

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<p></p>

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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="structai_node.html">aiNode</a>** aiNode::mChildren</td>
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<p>The child nodes of this node. </p>
<p>NULL if mNumChildren is 0. </p>

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<p>The meshes of this node. </p>
<p>Each entry is an index into the mesh </p>

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<p>The name of the node. </p>
<p>The name might be empty (length of zero) but all nodes which need to be accessed afterwards by bones or anims are usually named. Multiple nodes may have the same name, but nodes which are accessed by bones (see <a class="el" href="structai_bone.html" title="A single bone of a mesh.">aiBone</a> and <a class="el" href="structai_mesh.html#a7093e3acc0e931682fe899fc68a9dc06" title="The bones of this mesh.">aiMesh::mBones</a>) <em>must</em> be unique.</p>
<p>Cameras and lights are assigned to a specific node name - if there are multiple nodes with this name, they're assigned to each of them. <br/>
 There are no limitations regarding the characters contained in this text. You should be able to handle stuff like whitespace, tabs, linefeeds, quotation marks, ampersands, ... . </p>

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<p>The number of child nodes of this node. </p>

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<p>The number of meshes of this node. </p>

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<p>Parent node. </p>
<p>NULL if this node is the root node. </p>

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<p>The transformation relative to the node's parent. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="ai_scene_8h.html">aiScene.h</a></li>
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