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assimp-devel-2.0.863-6.20110824svn.fc17.i686.rpm

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   &#160;<span id="projectnumber">v2.0 (November 2010)</span>
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<p>Represents a three-dimensional vector.  
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<p><a href="structai_vector3_d-members.html">List of all members.</a></p>
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Public Member Functions</h2></td></tr>
<tr class="memitem:afb17ef0b4071fc7dc6d61f6df8f86089"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#afb17ef0b4071fc7dc6d61f6df8f86089">aiVector3D</a> ()</td></tr>
<tr class="memitem:a8f2a9898dfd92261204c2a7ccb4e89d4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a8f2a9898dfd92261204c2a7ccb4e89d4">aiVector3D</a> (float _x, float _y, float _z)</td></tr>
<tr class="memitem:a8cee4f7086ce5939cd81bd13f19db955"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a8cee4f7086ce5939cd81bd13f19db955">aiVector3D</a> (float _xyz)</td></tr>
<tr class="memitem:a3c010e43e18587231ade8574d2dffd4b"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a3c010e43e18587231ade8574d2dffd4b">aiVector3D</a> (const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;o)</td></tr>
<tr class="memitem:acf8bc416f1d96970a11720f6c669e831"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#acf8bc416f1d96970a11720f6c669e831">Length</a> () const </td></tr>
<tr class="memdesc:acf8bc416f1d96970a11720f6c669e831"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the length of the vector.  <a href="#acf8bc416f1d96970a11720f6c669e831"></a><br/></td></tr>
<tr class="memitem:a3be1afe4e3b0fe56ea17c7ab79b001c4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a3be1afe4e3b0fe56ea17c7ab79b001c4">Normalize</a> ()</td></tr>
<tr class="memdesc:a3be1afe4e3b0fe56ea17c7ab79b001c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Normalize the vector.  <a href="#a3be1afe4e3b0fe56ea17c7ab79b001c4"></a><br/></td></tr>
<tr class="memitem:a14891c6402c0c07730f83f4c64acb164"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a14891c6402c0c07730f83f4c64acb164">operator!=</a> (const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;other) const </td></tr>
<tr class="memitem:a694c8cedfeac363ed7cf38fe4fcfc710"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a694c8cedfeac363ed7cf38fe4fcfc710">operator*=</a> (float f)</td></tr>
<tr class="memitem:afa665726992163c75ae7aef9de90247b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#afa665726992163c75ae7aef9de90247b">operator*=</a> (const <a class="el" href="structai_matrix3x3.html">aiMatrix3x3</a> &amp;mat)</td></tr>
<tr class="memitem:ad4c5caf5a0e6cb5ec4c35f1ab6400803"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#ad4c5caf5a0e6cb5ec4c35f1ab6400803">operator*=</a> (const <a class="el" href="structai_matrix4x4.html">aiMatrix4x4</a> &amp;mat)</td></tr>
<tr class="memitem:ae3ff80b857866249bdaf4f83f0ea8a83"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#ae3ff80b857866249bdaf4f83f0ea8a83">operator+=</a> (const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;o)</td></tr>
<tr class="memitem:aea4bac6dca56b026da97add861965191"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#aea4bac6dca56b026da97add861965191">operator-=</a> (const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;o)</td></tr>
<tr class="memitem:a2c1c685f5799f43495816d73e9cbf5b1"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a2c1c685f5799f43495816d73e9cbf5b1">operator/=</a> (float f)</td></tr>
<tr class="memitem:a9972c3990a41038741ea21f60eb5d47d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a9972c3990a41038741ea21f60eb5d47d">operator==</a> (const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;other) const </td></tr>
<tr class="memitem:a60b2001263268d053320d97b13eb8e66"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a60b2001263268d053320d97b13eb8e66">operator[]</a> (unsigned int i) const </td></tr>
<tr class="memitem:a51c8010df5ae00500b9222408417ce9a"><td class="memItemLeft" align="right" valign="top">float &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a51c8010df5ae00500b9222408417ce9a">operator[]</a> (unsigned int i)</td></tr>
<tr class="memitem:aaf281016f60244e0a36d6f53576c4096"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#aaf281016f60244e0a36d6f53576c4096">Set</a> (float pX, float pY, float pZ=0.f)</td></tr>
<tr class="memdesc:aaf281016f60244e0a36d6f53576c4096"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the components of a vector.  <a href="#aaf281016f60244e0a36d6f53576c4096"></a><br/></td></tr>
<tr class="memitem:a223aaa983a1d63e17e82fc3bf2c6a521"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a223aaa983a1d63e17e82fc3bf2c6a521">SquareLength</a> () const </td></tr>
<tr class="memdesc:a223aaa983a1d63e17e82fc3bf2c6a521"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the squared length of the vector.  <a href="#a223aaa983a1d63e17e82fc3bf2c6a521"></a><br/></td></tr>
<tr class="memitem:a645614c9832e708ff29ccdb602be54cf"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structai_vector3_d.html">aiVector3D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a645614c9832e708ff29ccdb602be54cf">SymMul</a> (const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;o)</td></tr>
<tr class="memdesc:a645614c9832e708ff29ccdb602be54cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Componentwise multiplication of two vectors.  <a href="#a645614c9832e708ff29ccdb602be54cf"></a><br/></td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:a3762d39eeb99def9ebd413b2bb8dd470"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a3762d39eeb99def9ebd413b2bb8dd470">x</a></td></tr>
<tr class="memitem:ac7b5fcc03324f8c3bc8429c95882dfb8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#ac7b5fcc03324f8c3bc8429c95882dfb8">y</a></td></tr>
<tr class="memitem:a2b93b892064995e8d24f4e3352175aae"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector3_d.html#a2b93b892064995e8d24f4e3352175aae">z</a></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Represents a three-dimensional vector. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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<hr/><h2>Member Function Documentation</h2>
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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> float aiVector3D::Length </td>
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<p>Get the length of the vector. </p>
<dl class="section return"><dt>Returns:</dt><dd>length </dd></dl>

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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp; aiVector3D::Normalize </td>
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<p>Normalize the vector. </p>

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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> bool aiVector3D::operator!= </td>
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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> bool aiVector3D::operator== </td>
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          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>i</em></td><td>)</td>
          <td> const</td>
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          <td>(</td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>i</em></td><td>)</td>
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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> void aiVector3D::Set </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>pX</em>, </td>
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          <td class="paramtype">float&#160;</td>
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          <td class="paramtype">float&#160;</td>
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<p>Set the components of a vector. </p>
<dl class="params"><dt>Parameters:</dt><dd>
  <table class="params">
    <tr><td class="paramname">pX</td><td>X component </td></tr>
    <tr><td class="paramname">pY</td><td>Y component </td></tr>
    <tr><td class="paramname">pZ</td><td>Z component </td></tr>
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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> float aiVector3D::SquareLength </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Get the squared length of the vector. </p>
<dl class="section return"><dt>Returns:</dt><dd>Square length </dd></dl>

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          <td class="memname"><a class="el" href="ai_defines_8h.html#a61d239a320b58eca56bacc46fc2c79b8">AI_FORCE_INLINE</a> const <a class="el" href="structai_vector3_d.html">aiVector3D</a> aiVector3D::SymMul </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structai_vector3_d.html">aiVector3D</a> &amp;&#160;</td>
          <td class="paramname"><em>o</em></td><td>)</td>
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<p>Componentwise multiplication of two vectors. </p>
<p>Note that vec*vec yields the dot product. </p>
<dl class="params"><dt>Parameters:</dt><dd>
  <table class="params">
    <tr><td class="paramname">o</td><td>Second factor </td></tr>
  </table>
  </dd>
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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname">float aiVector3D::x</td>
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          <td class="memname">float aiVector3D::y</td>
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          <td class="memname">float aiVector3D::z</td>
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<hr/>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="ai_vector3_d_8h.html">aiVector3D.h</a></li>
<li><a class="el" href="ai_vector3_d_8inl.html">aiVector3D.inl</a></li>
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