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ocaml-gsl-devel-0.6.0-16.fc18.i686.rpm

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<title>ocamlgsl 0.6.0 : Gsl_vector.Single</title>
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<center><h1>Module <a href="type_Gsl_vector.Single.html">Gsl_vector.Single</a></h1></center>
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<pre><span class="keyword">module</span> Single: <code class="code">sig</code> <a href="Gsl_vector.Single.html">..</a> <code class="code">end</code></pre><hr width="100%">
<pre><span class="keyword">type</span> <a name="TYPEfloat_vector_bigarr"></a><code class="type"></code>float_vector_bigarr = <code class="type">(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array1.t</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEvector"></a><code class="type"></code>vector = <code class="type"><a href="Gsl_vector.Single.html#TYPEfloat_vector_bigarr">float_vector_bigarr</a></code> </pre>

<pre><span class="keyword">val</span> <a name="VALcreate"></a>create : <code class="type">?init:float -> int -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a></code></pre><pre><span class="keyword">val</span> <a name="VALof_array"></a>of_array : <code class="type">float array -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a></code></pre><pre><span class="keyword">val</span> <a name="VALto_array"></a>to_array : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float array</code></pre><pre><span class="keyword">val</span> <a name="VALlength"></a>length : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALget"></a>get : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int -> float</code></pre><pre><span class="keyword">val</span> <a name="VALset"></a>set : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int -> float -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_all"></a>set_all : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_zero"></a>set_zero : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_basis"></a>set_basis : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALmemcpy"></a>memcpy : <code class="type">src:<a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> dst:<a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALcopy"></a>copy : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a></code></pre><pre><span class="keyword">val</span> <a name="VALswap_element"></a>swap_element : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int -> int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALreverse"></a>reverse : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALadd"></a>add : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALsub"></a>sub : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALmul"></a>mul : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALdiv"></a>div : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALscale"></a>scale : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALadd_constant"></a>add_constant : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALis_null"></a>is_null : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALmax"></a>max : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float</code></pre><pre><span class="keyword">val</span> <a name="VALmin"></a>min : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float</code></pre><pre><span class="keyword">val</span> <a name="VALminmax"></a>minmax : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> float * float</code></pre><pre><span class="keyword">val</span> <a name="VALmax_index"></a>max_index : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALmin_index"></a>min_index : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALminmax_index"></a>minmax_index : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> int * int</code></pre><br>
<a name="4_Nocopyoperations"></a>
<h4>No-copy operations</h4><br>
<pre><span class="keyword">val</span> <a name="VALsubvector"></a>subvector : <code class="type"><a href="Gsl_vector.Single.html#TYPEvector">vector</a> -> off:int -> len:int -> <a href="Gsl_vector.Single.html#TYPEvector">vector</a></code></pre></body></html>