<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"> <meta name="apple-mobile-web-app-capable" content="yes"> <title>Canvas Renderer Example</title> <link rel="stylesheet" href="../theme/default/style.css" type="text/css"> <link rel="stylesheet" href="style.css" type="text/css"> <script src="../lib/OpenLayers.js"></script> <script src='http://maps.google.com/maps?file=api&v=2&key=ABQIAAAAjpkAC9ePGem0lIq5XcMiuhR_wWLPFku8Ix9i2SXYRVK3e45q1BQUd_beF8dtzKET_EteAjPdGDwqpQ'></script> <script src="canvas.js"></script> </head> <body onload="init()"> <h1 id="title">Canvas Renderer Example</h1> <div id="tags"> canvas, renderer, advanced, </div> <p id="shortdesc"> Demonstrates the use of the canvas renderer with a vector layer. </p> <div id="map" class="smallmap"></div> <div id="docs"> <p> This example shows a vector layer that uses the Canvas renderer where available. The order of the renderers given in the layer options is used to locate the first available renderer. </p> <p> See the <a href="canvas.js" target="_blank">canvas.js source</a> to see how this is done. </p> </div> </body> </html>