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ClanLib-devel-2.3.7-1.fc18.i686.rpm

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   &#160;<span id="projectnumber">2.3.7</span>
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<div class="title">CL_FrameBufferProvider Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span><div class="ingroups"><a class="el" href="group__clanDisplay__Display.html">clanDisplay Display</a></div></div>  </div>
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<p>Interface for implementing a <a class="el" href="classCL__FrameBuffer.html" title="Frame-buffer object class. ">CL_FrameBuffer</a> target.  
 <a href="classCL__FrameBufferProvider.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="frame__buffer__provider_8h_source.html">frame_buffer_provider.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Construction</div></td></tr>
<tr class="memitem:a4d6af97e8646bcf419d445c9728e02a8"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a4d6af97e8646bcf419d445c9728e02a8">~CL_FrameBufferProvider</a> ()</td></tr>
<tr class="separator:a4d6af97e8646bcf419d445c9728e02a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Attributes</div></td></tr>
<tr class="memitem:a18d8a871acfb9fe7c5eb80be5ab09d58"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classCL__Size.html">CL_Size</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a18d8a871acfb9fe7c5eb80be5ab09d58">get_size</a> () const =0</td></tr>
<tr class="separator:a18d8a871acfb9fe7c5eb80be5ab09d58"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a20da3895482c2ebe2b0edf3f6a4d33f3"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__clanDisplay__Display.html#ga118f3a601f0a17764bcd04e3f557c945">CL_FrameBufferBindTarget</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a20da3895482c2ebe2b0edf3f6a4d33f3">get_bind_target</a> () const =0</td></tr>
<tr class="separator:a20da3895482c2ebe2b0edf3f6a4d33f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Operations</div></td></tr>
<tr class="memitem:a6f317379db40832fc2a0700fd0117711"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a6f317379db40832fc2a0700fd0117711">destroy</a> ()=0</td></tr>
<tr class="memdesc:a6f317379db40832fc2a0700fd0117711"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the provider.  <a href="#a6f317379db40832fc2a0700fd0117711">More...</a><br/></td></tr>
<tr class="separator:a6f317379db40832fc2a0700fd0117711"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8c6ceca290f26cba80749db76bca9600"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a8c6ceca290f26cba80749db76bca9600">attach_color_buffer</a> (int color_buffer, const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="memdesc:a8c6ceca290f26cba80749db76bca9600"><td class="mdescLeft">&#160;</td><td class="mdescRight">Attach color buffer.  <a href="#a8c6ceca290f26cba80749db76bca9600">More...</a><br/></td></tr>
<tr class="separator:a8c6ceca290f26cba80749db76bca9600"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac11ee793d416a8bd59774cb4dd5eec65"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#ac11ee793d416a8bd59774cb4dd5eec65">detach_color_buffer</a> (int color_buffer, const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="memdesc:ac11ee793d416a8bd59774cb4dd5eec65"><td class="mdescLeft">&#160;</td><td class="mdescRight">Detach color buffer.  <a href="#ac11ee793d416a8bd59774cb4dd5eec65">More...</a><br/></td></tr>
<tr class="separator:ac11ee793d416a8bd59774cb4dd5eec65"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acdc47b82120a93d361150b8b0a517547"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#acdc47b82120a93d361150b8b0a517547">attach_color_buffer</a> (int color_buffer, const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
<tr class="memdesc:acdc47b82120a93d361150b8b0a517547"><td class="mdescLeft">&#160;</td><td class="mdescRight">Attach color buffer.  <a href="#acdc47b82120a93d361150b8b0a517547">More...</a><br/></td></tr>
<tr class="separator:acdc47b82120a93d361150b8b0a517547"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e3fd6d154a02a2127d3d9ffd8b4b9c3"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a7e3fd6d154a02a2127d3d9ffd8b4b9c3">attach_color_buffer</a> (int color_buffer, const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, <a class="el" href="group__clanDisplay__Display.html#gaefb3adc7273dc6efab019b0b1d60e9e4">CL_TextureSubtype</a> subtype, int level=0, int zoffset=0)=0</td></tr>
<tr class="memdesc:a7e3fd6d154a02a2127d3d9ffd8b4b9c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Attach color buffer.  <a href="#a7e3fd6d154a02a2127d3d9ffd8b4b9c3">More...</a><br/></td></tr>
<tr class="separator:a7e3fd6d154a02a2127d3d9ffd8b4b9c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a67a6a6ff02594fc3fdb7838c213e64f3"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a67a6a6ff02594fc3fdb7838c213e64f3">detach_color_buffer</a> (int color_buffer, const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
<tr class="memdesc:a67a6a6ff02594fc3fdb7838c213e64f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Detach color buffer.  <a href="#a67a6a6ff02594fc3fdb7838c213e64f3">More...</a><br/></td></tr>
<tr class="separator:a67a6a6ff02594fc3fdb7838c213e64f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b8d2e9e9e11ef8a02a7e8eede9fb24f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a5b8d2e9e9e11ef8a02a7e8eede9fb24f">attach_stencil_buffer</a> (const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="separator:a5b8d2e9e9e11ef8a02a7e8eede9fb24f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a600f2af8e5eeaca464067eb3cc837fe6"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a600f2af8e5eeaca464067eb3cc837fe6">detach_stencil_buffer</a> (const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
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<tr class="memitem:a1d7f1d16ef97dbf1e4499c7302e8365b"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a1d7f1d16ef97dbf1e4499c7302e8365b">attach_stencil_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
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<tr class="memitem:a97bc730b40949f2a72cf07adc3699775"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a97bc730b40949f2a72cf07adc3699775">attach_stencil_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, <a class="el" href="group__clanDisplay__Display.html#gaefb3adc7273dc6efab019b0b1d60e9e4">CL_TextureSubtype</a> subtype, int level=0, int zoffset=0)=0</td></tr>
<tr class="separator:a97bc730b40949f2a72cf07adc3699775"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa019ac8ba115046e19ec7dfd06ac432c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#aa019ac8ba115046e19ec7dfd06ac432c">detach_stencil_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
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<tr class="memitem:a1b575f8743e11451a82c21842d69dc5b"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a1b575f8743e11451a82c21842d69dc5b">attach_depth_buffer</a> (const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="separator:a1b575f8743e11451a82c21842d69dc5b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8ba46b4a9347bfe6ad951f27d02be9cb"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a8ba46b4a9347bfe6ad951f27d02be9cb">detach_depth_buffer</a> (const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="separator:a8ba46b4a9347bfe6ad951f27d02be9cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a30db1ffcd8c522d6350806f02b773bc5"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a30db1ffcd8c522d6350806f02b773bc5">attach_depth_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
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<tr class="memitem:a0e373a0f3b03d3a4ff654f9a4c897c50"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a0e373a0f3b03d3a4ff654f9a4c897c50">attach_depth_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, <a class="el" href="group__clanDisplay__Display.html#gaefb3adc7273dc6efab019b0b1d60e9e4">CL_TextureSubtype</a> subtype, int level=0, int zoffset=0)=0</td></tr>
<tr class="separator:a0e373a0f3b03d3a4ff654f9a4c897c50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a71fc58bae9e8895a4f1eca14a3719cf7"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a71fc58bae9e8895a4f1eca14a3719cf7">detach_depth_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
<tr class="separator:a71fc58bae9e8895a4f1eca14a3719cf7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6595ed66a17aea6e73d9e3362895f93b"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a6595ed66a17aea6e73d9e3362895f93b">attach_depth_stencil_buffer</a> (const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="separator:a6595ed66a17aea6e73d9e3362895f93b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af6bc940e3e54740459b65b1b58da686c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#af6bc940e3e54740459b65b1b58da686c">detach_depth_stencil_buffer</a> (const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;render_buffer)=0</td></tr>
<tr class="separator:af6bc940e3e54740459b65b1b58da686c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a24f9f9a83c94054948d793e6adf1280f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a24f9f9a83c94054948d793e6adf1280f">attach_depth_stencil_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
<tr class="separator:a24f9f9a83c94054948d793e6adf1280f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a848b17a0ff87348629c0d679f9b00a0f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#a848b17a0ff87348629c0d679f9b00a0f">attach_depth_stencil_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, <a class="el" href="group__clanDisplay__Display.html#gaefb3adc7273dc6efab019b0b1d60e9e4">CL_TextureSubtype</a> subtype, int level=0, int zoffset=0)=0</td></tr>
<tr class="separator:a848b17a0ff87348629c0d679f9b00a0f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab19a59d0366357fdc32b1e9a89ded1de"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#ab19a59d0366357fdc32b1e9a89ded1de">detach_depth_stencil_buffer</a> (const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;texture, int level=0, int zoffset=0)=0</td></tr>
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<tr class="memitem:ab29269ed19994c7b709ea85f3bd33923"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCL__FrameBufferProvider.html#ab29269ed19994c7b709ea85f3bd33923">set_bind_target</a> (<a class="el" href="group__clanDisplay__Display.html#ga118f3a601f0a17764bcd04e3f557c945">CL_FrameBufferBindTarget</a> target)=0</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Interface for implementing a <a class="el" href="classCL__FrameBuffer.html" title="Frame-buffer object class. ">CL_FrameBuffer</a> target. </p>
 </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">virtual CL_FrameBufferProvider::~CL_FrameBufferProvider </td>
          <td>(</td>
          <td class="paramname">)</td><td></td>
          <td></td>
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<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">virtual void CL_FrameBufferProvider::attach_color_buffer </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>color_buffer</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>&#160;</td>
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          <td>)</td>
          <td></td><td></td>
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<p>Attach color buffer. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">color_buffer</td><td>= value </td></tr>
    <tr><td class="paramname">render_buffer</td><td>= Render Buffer </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">virtual void CL_FrameBufferProvider::attach_color_buffer </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>color_buffer</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
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<p>Attach color buffer. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">color_buffer</td><td>= value </td></tr>
    <tr><td class="paramname">texture</td><td>= Texture </td></tr>
    <tr><td class="paramname">level</td><td>= value </td></tr>
    <tr><td class="paramname">zoffset</td><td>= value </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">virtual void CL_FrameBufferProvider::attach_color_buffer </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>color_buffer</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramname"><em>subtype</em>, </td>
        </tr>
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          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
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<p>Attach color buffer. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">color_buffer</td><td>= value </td></tr>
    <tr><td class="paramname">texture</td><td>= Texture </td></tr>
    <tr><td class="paramname">subtype</td><td>= Texture Subtype </td></tr>
    <tr><td class="paramname">level</td><td>= value </td></tr>
    <tr><td class="paramname">zoffset</td><td>= value </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">virtual void CL_FrameBufferProvider::attach_depth_buffer </td>
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          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>)</td><td></td>
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          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
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          <td>)</td>
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          <td class="memname">virtual void CL_FrameBufferProvider::attach_depth_buffer </td>
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          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
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          <td class="paramkey"></td>
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          <td class="paramname"><em>subtype</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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          <td class="memname">virtual void CL_FrameBufferProvider::attach_depth_stencil_buffer </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>)</td><td></td>
          <td></td>
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          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
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          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
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          <td class="paramname"><em>subtype</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>)</td><td></td>
          <td></td>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
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          <td class="paramtype"><a class="el" href="group__clanDisplay__Display.html#gaefb3adc7273dc6efab019b0b1d60e9e4">CL_TextureSubtype</a>&#160;</td>
          <td class="paramname"><em>subtype</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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        </tr>
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          <td class="memname">virtual void CL_FrameBufferProvider::destroy </td>
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          <td class="paramname">)</td><td></td>
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<p>Destroys the provider. </p>

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          <td class="memname">virtual void CL_FrameBufferProvider::detach_color_buffer </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>color_buffer</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>&#160;</td>
        </tr>
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<p>Detach color buffer. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">color_buffer</td><td>= value </td></tr>
    <tr><td class="paramname">render_buffer</td><td>= Render Buffer </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>color_buffer</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Detach color buffer. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">color_buffer</td><td>= value </td></tr>
    <tr><td class="paramname">texture</td><td>= Texture </td></tr>
    <tr><td class="paramname">level</td><td>= value </td></tr>
    <tr><td class="paramname">zoffset</td><td>= value </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">virtual void CL_FrameBufferProvider::detach_depth_buffer </td>
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          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>)</td><td></td>
          <td></td>
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          <td class="memname">virtual void CL_FrameBufferProvider::detach_depth_buffer </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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          <td class="memname">virtual void CL_FrameBufferProvider::detach_depth_stencil_buffer </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCL__RenderBuffer.html">CL_RenderBuffer</a> &amp;&#160;</td>
          <td class="paramname"><em>render_buffer</em>)</td><td></td>
          <td></td>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
        </tr>
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          <td class="memname">virtual void CL_FrameBufferProvider::detach_stencil_buffer </td>
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          <td class="paramname"><em>render_buffer</em>)</td><td></td>
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          <td class="paramtype">const <a class="el" href="classCL__Texture.html">CL_Texture</a> &amp;&#160;</td>
          <td class="paramname"><em>texture</em>, </td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>level</em> = <code>0</code>, </td>
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          <td class="paramname"><em>zoffset</em> = <code>0</code>&#160;</td>
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          <td class="memname">virtual <a class="el" href="group__clanDisplay__Display.html#ga118f3a601f0a17764bcd04e3f557c945">CL_FrameBufferBindTarget</a> CL_FrameBufferProvider::get_bind_target </td>
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          <td class="memname">virtual <a class="el" href="classCL__Size.html">CL_Size</a> CL_FrameBufferProvider::get_size </td>
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          <td> const</td>
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          <td class="memname">virtual void CL_FrameBufferProvider::set_bind_target </td>
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          <td class="paramtype"><a class="el" href="group__clanDisplay__Display.html#ga118f3a601f0a17764bcd04e3f557c945">CL_FrameBufferBindTarget</a>&#160;</td>
          <td class="paramname"><em>target</em>)</td><td></td>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="frame__buffer__provider_8h_source.html">frame_buffer_provider.h</a></li>
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