Sophie

Sophie

distrib > Fedora > 18 > i386 > by-pkgid > dcaf9bd555d1ce386641f56c6523d3ed > files > 367

grads-2.0.2-1.fc18.i686.rpm

<!--Copyright (C) 1988-2005 by the Institute of Global Environment and Society (IGES). See file COPYRIGHT for more information.-->

<html>
<title>GrADS Scripting Language</title>
<body bgcolor="e0f0ff" text="#000000">
<h1>GrADS Scripting Language</h1>
<p>
<a href="#intro">Introduction to GrADS scripts</a><br>
<a href="#elements">Elements of the Language:</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#comment">comment</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#statement">statement</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#assignment">assignment</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#standardio">say / prompt / pull</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#ifendif">if / else / endif</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#while">while / endwhile</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#variables">variables</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#operators">operators</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#expressions">expressions</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#functions">Functions</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="#intrinsic">Intrinsic Functions</a><br>
<a href="#commands">Commands that complement the scripting language</a><br>
<a href="#widgets">Widgets</a><br>
<a href="library.html">Script Library</a><br>
<a href="reference_card_scl.pdf">Scripting Language Reference Card</a>
<font size=-1>
(Requires <a href="http://www.adobe.com/products/acrobat/readstep.html">
Adobe Acrobat Reader</a>)</font>

<p>
<hr>
<p>

<h2><a name="intro"><u>Introduction to GrADS Scripts</u></a></h2>

<p>
Scripts offer users the facility to program GrADS operations.
Although it is relatively easy for users to produce sophisticated
GrADS graphics without ever writing a script, there are occasions
where the programming capability makes things even easier. This
section explains the general capabilities of scripts, how to run them,
and suggests a strategy for users who may wish to write their own.

<p>
<i><b>What scripts can do</b></i>

<p>
The GrADS scripting language, used via the GrADS <code><a
href="gradcomdrun.html">run</a></code> command, provides a similar
capability to the <code><a href="gradcomdexec.html">exec</a></code>
command, except that scripts also have flow control, defined
variables, and access to GrADS command output. Scripts may be written
to perform a variety of functions, such as allowing a user to interact
with Grads via point and click interface, animating any desired
quantities, and annotating plots with information obtained from GrADS
query commands.

<p>
The scripting language is similar to REXX in implementation. All
variables are of type STRING. Mathematical operations are supported on
script variables. Flow control is achieved via
<code>if/else/endif</code> and <code>while/endwhile</code>
constructs. Loop flow may be modified by the <code>continue</code> or
<code>break</code> commands. Strings contained in variables or
generated via an expression may be issued to GrADS as commands. The
output from those commands (i.e., the text that GrADS would have
output to the terminal) is put into a variable and made available to
the script. The language includes support for functions.

<p>
Before writing your own scripts, it is recommended that you read the
rest of this section and then try to run some of the scripts in the <a
href="library.html">library</a>. Study these example
scripts, referring to this page for information on syntax etc., and
you will soon be equipped to write scripts of your own.<p>

<p>
<i><b>Running scripts</b></i>

<p>
The command to execute a script is the 
<code><a href="gradcomdrun.html">run</a></code> command:

<p>
<ul><code>
<a href="gradcomdrun.html">run</a> <i>filename &ltarguments&gt</i>
</code></ul>

<p>
This command runs the script contained in the named file, which
generally has a <code>".gs"</code> tag at the end. Optional
<code><i>arguments</i></code> are passed to the script as a string
variable. You may issue any GrADS command from a script, including the
<code>run</code> command. When calling scripts recursively, be sure
that you can back out of the recursion and return to your main script.


<p>
<i><b>Automatic script execution</b></i>

<p>
You may have a simple script automatically executed before every
<code><a href="gradcomddisplay.html">display</a></code> command:

<p>
<ul><code>
<a href="gradcomdsetimprun.html">set imprun</a> <i>script-name</i>
</code></ul>

<p>
This script would typically be used to set an option that by
default gets reset after each <code><a href="gradcomddisplay.html">display</a></code> 
command, for example:

<p>
<ul><code><a href="gradcomdsetgrads.html">set grads</a> off</code></ul>

<p>
You can issue any GrADS command from this script, but the interactions
are not always clear.  For example, if you issued a <code><a
href="gradcomddisplay.html">display</a></code> command from this
script, you could easily enter an infinite recursion loop.

<p>
The argument to the script is the expression from the <code><a
href="gradcomddisplay.html">display</a></code>
command.

<p>
<i><b><a name="storing">Storing GrADS scripts</a></b></i>

<p>
It is convenient to put all your GrADS "utility" scripts in one
directory (e.g., <code>/usr/local/grads/lib/scripts</code>).

<p>
To simplify running these scripts, GrADS first looks in the
current directory for the script and then, if it can't find it,
appends the "<code>.gs</code>" extension and tries again.  For example,
suppose you are working on a test script called <code>t.gs</code>.  You would
run it in GrADS by,

<p>
<ul><code>run t</code></ul>

<p>
If after the first two tries, the script still can't be located,
then GrADS looks in the directory defined by the environment
variable <code>GASCRP</code>.  In the <code>t(csh)</code>, for example,

<p>
<ul><code>setenv GASCRP /home1/grads/lib</code></ul>

<p>
or in <code>ksh</code>,

<p>
<ul><code>export GASCRP=/home1/grads/lib</code></ul>

<p>
Note the if the <code>/</code> is not added to the end of the
directory name, it is automatically added by UNIX. However, it'll
still work if you type<p>

<ul><code>setenv GASCRP /home1/grads/lib/</code></ul>

<p>
If the script cannot be found, then <code>.gs</code> is appended and GrADS
tries yet again.  Thus,

<p>
<ul><code>d slp <br> run /home1/grads/lib/cbarn.gs</code></ul>

<p>
simplifies to,

<p>
<ul><code>d slp <br> run cbarn</code></ul>


<hr>

<h2><a name="elements"><u>Elements of the Language</u></a></h2>

<p>
A script file is made up of records. The end of a script record is
determined by either a newline character or a semicolon (where the
semicolon is not contained within a constant string).<p>

Each script record may be one of the following types:<p>
<ul>
<li>comment<br>
<li>statement<br>
<li>assignment<br>
<li>say / prompt / pull<br>
<li>if / else / endif<br>
<li>while / endwhile / break / continue<br>
<li>function header / return<br>
</ul>

<p>
Many of the above record types will contain expressions.  Script
expressions are composed of operands and operators. Operands
are strings constants, variables, or function calls; operators
are mathematical, logical, or concatenation operations. Further
discussion of these record types and the expressions they may
contain is given below.

<p>
<i><b><a name="comment">Comment</a></b></i>

<p>
Comments in GrADS scripts must contain an asterisk (*) in the first column. 

<p>
<i><b><a name="statement">Statement</a></b></i>

<p>
The statement record consists only of an expression:
<p>
<ul><code><i>expression</i></code></ul>

<p>
The expression is evaluated, and the resulting string is then
submitted to GrADS as a command for execution. The script variable
<code>rc</code> will contain the return code from the GrADS command
(this will always be an integer value). In addition, any text output
from GrADS in response to the command is put in the variable
<code>result</code> for examination by the script. A GrADS error
resulting from an invalid command WILL NOT terminate execution of the
script.

<p>
The simplest type of expression is a string constant, which is just a
character string enclosed in single or double quotes. Here's an
example of simple script containing a comment plus statements
comprised of string constants:

<p>
<ul>
<code>
* this is a sample script <br>
'open my_sst_dataset.ctl' <br>
'set lat -30 30' <br>
'set lon 90 300' <br>
'display sst' <br>
</code>
</ul>


<p>
<i><b><a name="assignment">Assignment</a></b></i>

<p>
Assignment records are used to define variables and assign them
values. The format of the assignment record is:
<p>
<ul><code>variable = <i>expression</i></code></ul>

<p>
The expression is evaluated, and the result is assigned to be the
value of the indicated variable. The same example from above can be
rewritten to include assignment statements. Note the use of explicit
and implied concatenation:

<p>
<ul>
<code>
'open my_sst_dataset.ctl' <br>
minlat = -30 <br>
maxlat = minlat + 60 <br>
minlon =  90 <br>
maxlon = 300 <br>
'set lat 'minlat%' '%maxlat <br>
'set lon 'minlon' 'maxlon <br>
'display sst' <br>
</code>
</ul>

<p>
<i><b><a name="standardio">say / prompt</a></b></i>

<p>
To present information or questions to the GrADS user via the terminal
(standard output), use the <code>say</code> or <code>prompt</code>
commands:
<p>
<ul><code>
say <i>expression</i><br>
prompt <i>expression</i><br>
</code></ul>
<p>
The result of the <code><i>expression</i></code> is written to the
terminal. The <code>prompt</code> command works the same way as the
<code>say</code> command but does not append a carriage return. It is
possible to combine variables and string constants when writing to
standard output:
<p>
For example:<p>
<ul><code>
line = "Peter Pan, the flying one" <br>
say line<br>
say `She said it is `line<br>
</code></ul>
<p>
gives:
<p>
<ul><code>
Peter Pan, the flying one<br>
She said it is Peter Pan, the flying one
</code></ul>


<p>
<i><b>pull</b></i>

<p>
To retrieve information provided by the GrADS user via the terminal
(standard input), use the <code>pull</code> command:<p>
<ul><code>pull <i>variable</i></code></ul>
<p>
The script will pause for user input from the keyboard (ending with
the carriage return), and then the string entered by the user is
assigned to the indicated variable name. To elaborate on a
previous example:

<p>
<ul><code>
'open my_sst_dataset.ctl' <br>
prompt 'Enter min and max latitudes: ' <br>
pull minlat maxlat <br>
prompt 'Enter min and max longitudes: ' <br>
pull minlon maxlon <br>
'set lat 'minlat%' '%maxlat <br>
'set lon 'minlon' 'maxlon <br>
'display sst' <br>
</code></ul>


<p>
<i><b><a name="ifendif">if / else / endif</a></b></i>

<p>
One way to control the flow of script execution is via the <code>if/else/endif</code> 
construct. The format is as follows:<p>
<ul>
<code>
if expression<br>
&nbsp;&nbsp;&nbsp;script record<br>
&nbsp;&nbsp;&nbsp;script record<br>
&nbsp;&nbsp;&nbsp;. <br>
&nbsp;&nbsp;&nbsp;. <br>
else<br>
&nbsp;&nbsp;&nbsp;script record<br>
&nbsp;&nbsp;&nbsp;. <br> 
&nbsp;&nbsp;&nbsp;. <br>
endif<br>
</code>
</ul>

<p>
The <code>else</code> block is optional, but the <code>endif</code>
record must be present. The script records following <code>if
expression</code> are executed if the expression evaluates to a string
containing the character 1. If the expression evaluates to 0, then the
script records in the <code>if</code> block are not executed and the
script continues with the <code>else</code> block (if it is present)
or the record following <code>endif</code>. The <code>if
expression</code> record must be separated from the script records
that follow it. For example, the following script record would be
invalid:
<p>
<ul><code>if (i = 10) j = 20 </code></ul>
<p>
The correct syntax requires three separate script records. This is
achieved by putting each record on one line:
<p> 
<ul><code> if (i = 10)<br> 
&nbsp;&nbsp;&nbsp;j = 20 <br> endif<br> </code></ul>
<p>
Alternatively, the three records could be on the same line separated 
by a semicolon:
<p>
<ul><code>if (i = 10) ; j = 20 ; endif</code></ul>
<p>
N.B. There is no <code>elseif</code> construct in GrADS.


<p>
<i><b><a name="while">while / endwhile</a></b></i>

<p>
Another method for controlling the flow of script execution is the <code>while/endwhile</code> construct. The format is as follows:
<p>
<ul>
<code>
while expression<br>
&nbsp;&nbsp;&nbsp;script record<br>
&nbsp;&nbsp;&nbsp;script record <br>
&nbsp;&nbsp;&nbsp;. <br>
&nbsp;&nbsp;&nbsp;. <br>
endwhile<br>
</code>
</ul>

<p>
The script records following <code>while expression</code> are
executed if the expression evaluates to a string containing the
character 1. If the expression evaluates to 0, then the script records
in the <code>while</code> block are not executed and the script continues
with the record following <code>endwhile</code>. The <code>while
expression</code> record must be separated from the script records
that follow it.

<p>
Two additional script commands may be used to modify the
<code>while</code> loop execution: <code><b>break</b></code> and
<code><b>continue</b></code>. Inserting the <code>break</code> statement will
immediately end execution of the loop and the script will move on to
the records following <code>endwhile</code>. The <code>continue</code>
statement will immediately end execution of the loop, but the script
will then branch immediately back to the top of the loop, and the
expression will be re-evaluated.<p>

While loops are often used as counters. For example:<p>
<ul>
  <code> count = 1 <br>
  while (count < 10) <br>
  &nbsp;&nbsp;&nbsp;'set t 'count <br>
  &nbsp;&nbsp;&nbsp;'display z' <br>
  &nbsp;&nbsp;&nbsp;if (rc != 0) ; break ; endif <br>
  &nbsp;&nbsp;&nbsp;count = count + 1 <br>
  endwhile<br>
  </code>
</ul>


<p>
<i><b><a name="variables">Variables</a></b></i>

<p>
The contents of a script variable is always a character string.
However, if the contents of a variable represent a number in the
correct format, certain operators may perform numeric operations on
that variable, giving a string result which will also be a number.
<p>
Variable names can have from 1 to 8 characters, beginning with an
alphabetic character and containing letters or numbers only. The name
is case sensitive. If a variable has not yet been assigned, its value
is its name.
<p>
String variables or string constants are enclosed in either single or
double quotes. An example of an assignment statement that defines a
string variable is as follows:
<p>
<ul><code>name = `Peter Pan' <br> name = "Peter Pan"</code></ul>
<p>
Numeric variables may be entered without quotes, but are still
considered strings.
<p>
<ul><code>number = -99.99</code></ul>


<p>
<i><b>Predefined script variables</b></i>
<p>
Some variable names are predefined; it is a good idea to avoid
assigning values to these variables. The following are predefined
script variables -- their values will change with every execution of a
GrADS command from the script:
<p>
<ul><code>rc <br> result </code></ul>

<p>
<code>lat, lon, lev,</code> and <code>time </code>are also used
as predefined variables in GrADS. Although using them within a script
is okay, in order to avoid confusion it is not recommended.

<p>
<i><b>Global string variables</b></i>
<p>
String variables are usually local to the functions they are contained
in. Global string variables are also available.  They are specified
via the variable name. Any variable name starting with an
underscore (_) will be assumed to be a global variable, and will keep
its value throughout an entire script file. An example of an
assignment statement that defines a global string variable is as
follows:
<p>
<ul><code>_var1 = "global variable 1"</code></ul>
<p>
<i>N.B.</i> Global variables cannot be used in function headers. For example:
<p>
<ul><code>function dostuff(_var)</code></ul>
<p>
wouldn't make sense, since <code>_var</code> is a global variable, and would
be invalid if it were the only argument.

<p>
<i><b>Compound string variables</b></i>
<p>
Compound variables are used to construct arrays in scripts. A compound
variable has a variable name with segments separated by periods. For
example:
<p>
<ul><code>varname.i.j</code></ul>
<p>
In this case, when the variable contents are accessed,
<code>i</code> and <code>j</code> will be looked up to see if they are
also variables (non-compound). If they are, the <code>i</code> and
<code>j</code> will be replaced by the string values of <code>i</code>
and <code>j</code>. For example:
<p>
<ul><code>i = 10 <br> j = 3 <br> varname.i.j = 343</code></ul>
<p>
In the above example, the assignment is equivalent to:
<p>
<ul><code>varname.10.3 = 343</code></ul>
<p>
Note that the string values of <code>i</code> and <code>j</code> may
be anything, but the variable name specification in the script must
follow the rules for variable names: letters or numbers, with a
leading letter. The variable name after substitution may be any
string:
<p>
<ul><code>i = 'a#$xx' <br> varname.i = 343</code></ul>
<p>
The above is valid.  However, we cannot refer to this variable
name directly:
<p>
<ul><code>varname.a#$xx = 343</code></ul>
<p>
would be invalid.
<p>
Variable names may <i>not</i> be longer than 16 characters, either
before or after substitution.
<p>
Note that the GrADS scripting language is not particularly
efficient in handling large numbers of variables.  Thus compound
variables should not be used to create large arrays:
<p>
<ul><code>
i = 1 <br> 
while (i < 10000) <br> 
&nbsp&nbsp&nbsp;var.i = i <br>
&nbsp&nbsp&nbsp;i = i + 1 <br>
endwhile
</code></ul>
<p>
The above loop will create 10000 distinct variable names. Such
a large number of variables in the variable chain will slow the
script down a lot. 
</ul>


<p>
<i><b><a name="operators">Operators</a></b></i>

<p>
The following operators are implemented in the scripting language:<p>
<ul>
<code>|      &nbsp;&nbsp;&nbsp;&nbsp;</code> logical OR <br>
<code>&amp;  &nbsp;&nbsp;&nbsp;&nbsp;</code> logical AND <br>
<code>!      &nbsp;&nbsp;&nbsp;&nbsp;</code> unary NOT <br>
<code>-      &nbsp;&nbsp;&nbsp;&nbsp;</code> unary minus <br>
<code>=      &nbsp;&nbsp;&nbsp;&nbsp;</code> equal <br>
<code>!=     &nbsp;&nbsp;&nbsp;</code> not equal <br>
<code>&gt;   &nbsp;&nbsp;&nbsp;&nbsp;</code> greater than <br>
<code>&gt;=  &nbsp;&nbsp;&nbsp;</code> greater than or equal <br>
<code>&lt;   &nbsp;&nbsp;&nbsp;&nbsp;</code> less than <br>
<code>&lt;=  &nbsp;&nbsp;&nbsp;</code> less than or equal <br> 
<code>%      &nbsp;&nbsp;&nbsp;&nbsp;</code> concatenation <br>
<code>+      &nbsp;&nbsp;&nbsp;&nbsp;</code> addition <br>
<code>-      &nbsp;&nbsp;&nbsp;&nbsp;</code> subtraction <br>
<code>*      &nbsp;&nbsp;&nbsp;&nbsp;</code> multiplication <br>
<code>/      &nbsp;&nbsp;&nbsp;&nbsp;</code> division<br>
</ul>

<p>
The following operators will perform a numeric operation if the
operands are numeric:<p>

<ul><code>=, !=, &gt;, &gt;=, &lt;, &lt;=, +, -, *, /</code></ul>

<p>
If any of the following operations are attempted with non-numeric
operands, an error will result:<p>

<ul><code>+, -, *, /</code></ul>

<p>
Arithmetical operations are done in floating point. If the result is
integral, the result string will be an integer. Logical operations
will give a character <code>0</code> (zero) if the result is FALSE,
and a character <code>1</code> (one) if the result is TRUE.


<p>
<i><b><a name="expressions">Expressions</a></b></i>

<p>
Script expressions consist of any combination of operands, operators,
and parentheses. Operands may be string constants, variables, 
or function calls. The precedence of the operators is:
<p>
<ul><code>
-, !  (Unary) <br>
/, * <br>
+, - <br>
% <br>
=, !=, >, >=, <, <= <br>
& <br>
| <br>
</code></ul>

<p>
Within the same precedence level, operations are performed left
to right. Parentheses modify the order of operation according to
standard convention.

<p>
All script expressions, including all function calls, etc. are
evaluated and the resulting string is what gets executed as a
command. For example:
<p>
<ul><code>
var1 = -1 ; var2 = 10 <br>
if (var1*var2 < 10 & var1 > 0) <br>
&nbsp;&nbsp;&nbsp;say 'both statements are true' <br>
else <br>
&nbsp;&nbsp;&nbsp;say 'it is not the case that both statements are true' <br>
endif <br>
</code></ul>
<p>
For the expression following <code>if</code>, both sides of the
logical operation must be evaluated before the entire expression can
be simplified into a true or false result. In this case, the
subexpression on the left is true, but the subexpression on the left
is not, so the whole expressions resolves to 0 (zero) and the script
will print:
<p>
<ul><code>it is not the case that both statements are true</code></ul>

<p>
<b><i>Concatenation</i></b>
<p>
In some espressions, the concatenation operator may be implied. The <code>%</code>
operator may be omitted whenever the two operands are a string
constant and a variable name. With implied concatentation, intervening
blanks will be ignored.
<p>
For example, the following expressions have the same effect:
<p>
<ul>
<code>'set lat 'minlat%' '%maxlat  &nbsp;&nbsp;&nbsp;&nbsp;</code>
uses the concatenation operator % <br>
<code>'set lat 'minlat' 'maxlat &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>
concatenation is implied <br>
</ul>

<p>
Assuming two previous statements, <code>minlat = -30 </code> and
<code> maxlat = 30</code>, the resulting expression would be:
<p>
<ul><code>'set lat -30 30'</code></ul>
<p>
Keep in mind the order of precedence when using the concatenation operator.

<p>
<i><b><a name="functions">Functions</a></b></i>
<p>
Function calls take the form of:
<p>
<ul><code>name(arg,arg,arg,...)</code></ul>

<p>
where the function name follows the same rules as for variable names, and
the arguments may be any expression.

Functions may either be contained within the script file itself,
or the may be intrinsic functions. Functions contained within
other script files are not supported as yet (other script files
may be executed via the GrADS run command).<p>

In either case, functions are invoked as a script expression is
being evaluated.  Script functions always have a single string
result, but may have one or more string arguments.  Functions are
invoked by:<p>

<dd><code>name(arg,arg,arg...)</code><p>

If the function has no arguments, you must still provide the
parentheses:<p>

<dd><code>name()</code><p>

You may provide your own functions from within your script file
by using the <code>function</code> definition record:<p>

<dd><code>function name(variable, variable, ...)</code><p>

To return from a function, use the <code>return</code> command:<p>

<dd><code>return <i>expression</i></code><p>

The <code><i>expression</i></code> is optional; if not provided, a NULL string will
be returned.  (A null string is: '')  The result of the function
is the result of the expression specified on the return command.<p>

When a function is invoked, the arguments are evaluated, then
flow of control is transferred to the function.  The variables
contained in the list within the function definition record are
initialized   to the values of the passed arguments.  If too few
arguments where passed for the variables specified, the trailing
variables are uninitialized.  If too many arguments are passed,
the extra arguments are discarded.<p>

You may modify the variables from the function definition record
without modifying the variables from the calling routine.<p>

Scope of variables is normally local to the function, but can be
global.<p>

When a script file is first invoked (via the <code>run</code> command), 
execution starts at the beginning of the file.  A function
definition record may optionally be provided at the beginning. 
If it is, it should specify one variable name.  This variable
will be initialized to any <code>run</code> command options.  If no options
were given, the variable will be initialized to NULL.<p>

<p>
<i><b><a name="intrinsic">Intrinsic Functions</a></b></i>
<p>
<ul>
<b><code>strlen (<i>string</i>)</code></b>
<br>
This function returns the length (number of characters) of  
<code><i>string</i></code>.

<p><b><code>sublin (<i>string, n</i>)</code></b>
<br>
This function gets a single line from a string containing several
lines. The result is the <code><i>nth</i></code> line of
<code><i>string</i></code>.  If the string has too few lines, the
result is NULL.  <code><i>n</i></code> must be an integer.

<p>
<b><code>subwrd (<i>string, n</i>)</code></b>
<br>
This functions gets a single word from a string. 
The result is the <code><i>nth</i></code> word of <code><i>string</i></code>.  
If the string is too short, the result is NULL. 
<code><i>n</i></code> must be an integer.

<p>
<b><code>substr (<i>string, start, length</i>)</code></b>
<br>
This function gets part of a string. 
The sub-string of <code><i>string</i></code> starting at location
<code><i>start</i></code> for length <code><i>length</i></code> will be returned.  
If the string is too short, the result will be short or NULL. 
<code><i>start</i></code> and <code><i>length</i></code> must be integers.

<p>
<b><code>read (<i>filename</i>)</code></b>
<br>
This functions reads individual records from file <code><i>filename</i></code>.
Repeated calls must be made to read consecutive records. The result is
a string containing two lines: the first line is the return code, the 
2nd line is the record read from the file. The record may be a maximum 
of 80 characters. Use the <code>sublin</code> function to separate the
result. Return codes are:<br>

<ul>
<code>0 - </code>ok <br>
<code>1 - </code>open error <br>
<code>2 - </code>end of file <br>
<code>8 - </code>file open for write <br>
<code>9 - </code>I/O error<br>
</ul>

Files are opened when the first call to read is made for a 
particular file name. Files are closed when the execution of the
script file terminates (note that files remain open between
function calls, etc).

<p>
<b><code>write (<i>filename, record</i> &lt;, append&gt;)</code></b>
<br>
This functions writes records to output file <code>filename</code>.  

On the first call to write for a particular file, the file is opened
in write mode.  This will destroy an existing file!  If you use the
optional append flag, the file will be opened in append mode, and all
writes will be appended to the end of the file.  Return codes are:<br>
<ul>
<code>0</code> - ok <br>
<code>1</code> - open error <br>
<code>8</code> - file open for read</ul>

<p>
<b><code>close (<i>name</i>)</code></b>
<br>

This function closes the named file.  This must be done if you wish to
read from a file you have been writing to.  This can also be used to
rewind a file.  Return codes are:<br>
<ul>
<code>0</code> - ok <br>
<code>1</code> - file not open</ul><p>
</ul>

<h2><a name="commands"><u>Commands that complement the scripting language</u></a></h2>
<p>
There are some GrADS commands that, although not designed
exclusively for scripts, are most useful in script applications. 
These include:

<p>
<b><code><a href="gradcomdquery.html">query</a> &lt;<i>option</i>&gt;</code></b> or 
<b><code><a href="gradcomdquery.html">q</a> &lt;<i>option</i>&gt;</code></b>
<ul>
<p>
To see the list of available options, issue the <code><a
href="gradcomdquery.html">query</a></code> command by itself. A
description of the <code><a href="gradcomdquery.html">query</a></code>
options that are most useful for script applications follows.

<p>
<b><code><a href="gradcomdquery.html">q</a> define</code></b> --
Lists all defined variables

<p>
<b><code><a href="gradcomdquery.html">q</a> defval <i>ival
jval</i></code></b> -- Gives defined grid value at <i>ival, jval</i>
<p>
To interactively modify grid point values for a <code>defined</code>
variable, <code><a href="gradcomdquery.html">q</a> defval</code>
can be used in conjunction with <code><a
href="gradcomdsetdefval.html">set defval</a></code>. For example, the
code shown below queries the value of sst at gridpoint(i,j), then
tests to see if the value is less than -1.6, and if it is, sets the
sst to a bad value.<p>
<ul>
<code>
'q defval sst 'i' 'j <br>
val = subwrd(result,3) <br>
if (val < -1.6)  <br>
&nbsp&nbsp'set defval sst 'i' 'j' 'bad_value <br>
endif <br>
</code>
</ul>

<p>
<b><code><a href="gradcomdquery.html">q</a> dims</code></b> --
Gives the current dimension environment

<p>
<b><code><a href="gradcomdquery.html">q</a> file
<i>n</i></code></b> -- Gives info on file number <i>n</i>

<p>
<b><code><a href="gradcomdquery.html">q</a> files</code></b> --
Lists open files

<p>
<b><code><a href="gradcomdquery.html">q</a> fwrite</code></b> --
Gives the name of the file used for fwrite operations

<p>
<b><code><a href="gradcomdquery.html">q</a> gxinfo</code></b> --
Lists graphics settings

<p>
This option is handy when trying to find the plot area. The output
from <code><a href="gradcomdquery.html">q</a> gxinfo</code> might
look like this:

<p>
<code>
<ul>
Last Graphic = Line <br>
Page Size = 11 by 8.5 <br>
X Limits = 2 to 10.5 <br>
Y Limits = 0.75 to 7.75 <br>
Xaxis = Lon  Yaxis = Val <br>
Mproj = 2<br>
</ul>
</code>

<p>
The first line indicates that the output is a line plot. The second line
gives the page dimensions -- in this case GrADS is in landscape
mode. The third and fourth lines give the x and y boundaries of the
plot. In this case the plot has 1-inch margins in the x direction and
0.75-inch margins in the y direction.  The fifth line tells what kind
of axes you have, and the sixth line identifies the map projection:
<br>
<ul>
<code>1&nbsp;&nbsp;&nbsp;&nbsp;</code>Scaled (no preservation of aspect ratio)<br>
<code>2&nbsp;&nbsp;&nbsp;&nbsp;</code>Latlon (2-D horizontal fields) <br>
<code>3&nbsp;&nbsp;&nbsp;&nbsp;</code>Northern polar stereographic <br>
<code>4&nbsp;&nbsp;&nbsp;&nbsp;</code>Southern polar stereographic <br>
<code>5&nbsp;&nbsp;&nbsp;&nbsp;</code>Robinson (lon range must be -180 to
180 and lat range must be -90 to 90)<br>
</ul>

<p>
<b><code><a href="gradcomdqpos.html">q pos</a></code></b> -- Waits for mouse click, returns position<br>

<p>
<b><code><a href="gradcomdquery.html">q</a> shades</code></b> -- Gives colors and levels of shaded contours<br>

<p>
<b><code><a href="gradcomdquery.html">q</a> time</code></b> - gives time range of current open file<br>

<p>
<b><code><a href="gradcomdquery.html">q</a> <i>transform coord1 coord2</i></code></b> -- Coordinate transformations 

<ul>
<p>
where <code><i>transform</i></code> is one of: <br>
<code>xy2w &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>XY coords to world coords <br>
<code>xy2gr&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>XY coords to grid coords <br>
<code>w2xy &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>world coords to XY coords <br>
<code>w2gr &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>world coords to grid coords <br>
<code>gr2w &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>grid coords to world coords <br>
<code>gr2xy&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>grid coords to XY coords <br>
</ul>

<p>
<i>XY coords</i> are inches on the page (screen) where the page is
11x8.5 inches or 8.5x11 inches, depending on how GrADS was started.

<p>
<i>World coords</i> are lat, lon, lev, time or val, depending on what
the dimension environment is when the grid was displayed. Note that
time is displayed (and must be specified) in GrADS absolute date/time
format. val is the value coordinate for a 1-D plot (linegraph).

<p>
<i>Grid coordinates</i> are the i,j indices the grid being
displayed. For station data sets, grid and world coordinates are
equivalent except for the time dimension. Note that if you display a
grid from a 'wrapped' data set, the grid numbers may be out of range
of the actual file grid numbers. (A 'wrapped' data set is a data set
that covers the earth in the longitude direction. Wrapping takes place
automatically). The conversions are done consistently, but you may
want to be sure you can handle the wrapping case if your data set is
global.

<p>
N.B. Coordinate transform queries are only valid after something has
been displayed, and the transformations apply only to the most recent
item that has been displayed.
</ul>

<p>
<b><code><a name="scriptfindstn">set gxout findstn</a></code></b>
<p>
When using the graphics output type <code><a href="gradcomdsetgxout.html">set gxout findstn</a></code>, three
arguments must be provided with the <a
href="gradcomddisplay.html"><code>display</code></a> command. The
first argument is a station data expression. The 2nd and 3rd arguments
are the X and Y screen coordinates of the of the desired search
location.  GrADS will find the station closest to the specified X and
Y position, and print its stid, lon, and lat.  This graphics output
type should only be used when X and Y are the varying dimensions and
AFTER a regular display command (that results in graphics output) is
entered.
<p>
<b><code>set dbuff on|off</code></b>
<p>
This command sets double buffer mode <code>on</code> or
<code>off</code>. This allows animation to be controlled from a
script. The <a href="gradcomdclear.html"><code>clear</code></a>
command also sets double buffer mode <code>off</code>.

<p>
<b><code>swap</code></b>

<p>
Swaps buffers, when double buffer mode is <code>on</code>. If double
buffer mode is <code>off</code>, this command has no effect.

<p>
The usual usage of these commands would be:<p>

<ul>
<code>
set dbuff on <br>
start looping <br>
&nbsp&nbsp&nbsp;display <i>something</i><br>
&nbsp&nbsp&nbsp;swap <br>
endloop <br>
set dbuff off<br>
</code>
</ul>

<p>
<a name="widgets"><h2><u>Widgets</u></h2></a>
<p>
GrADS has the capability to implement a graphical user interface. This
interface is used to draw widgets (buttons and pull down menus) that
allow a "point and click" interface between the Grads user and the
scripting language.

<p>
<h3>Buttons</h3>
<p>
Here is a sample from a script illustrating how to draw a button:

<p>
<ul>
<pre>
set rgb 90 100 100 100
set rgb 91  50  50  50
set rgb 92 200 200 200
set button 2 90 91 92 3 90 92 91 6
draw button 1 5.5 1 2 0.5 This is a Button
</pre>
</ul>

<p>
The reference pages for <a href="gradcomdsetbutton.html"><code>set
button</code></a> and <a href="gradcomddrawbutton.html"><code>draw
button</code></a> contain information on how to specify the button
characteristics and position.

<p>
A button's initial "state" is <code>ON</code>. If a user clicks on a
button following a <a href="gradcomdqpos.html"><code>q pos</code></a>
command, then the button state will switch from <code>ON (1)</code> to
<code>OFF (0)</code>. A second <a href="gradcomdqpos.html"><code>q
pos</code></a> followed by a mouse click on the button will return it
to the <code>ON</code> state. The button state may also be changed
with the <a href="gradcomdredrawbutton.html"><code>redraw
button</code></a> command.

<p>
The output from the <a href="gradcomdqpos.html"><code>q pos</code></a> command 
is what makes the button widgets so useful. Here is a template of what 
<a href="gradcomdqpos.html"><code>q pos</code></a> returns after a mouse click
on a button:

<p>
<code>
Position = <i>xpos ypos mousebutton widgetclass buttonnumber buttonstate </i></code>

<p>
where:
<ul>
<code><i>xpos, ypos</i>&nbsp&nbsp&nbsp&nbsp</code>
- coordinates of the mouse click in virtual page units <br>
<code><i>mousebutton</i>&nbsp&nbsp&nbsp</code>
- either 1, 2, or 3 for the left, center, or right mouse button <br>
<code><i>widgetclass</i>&nbsp&nbsp&nbsp</code>
- 1 is the widget class number for buttons  <br>
<code><i>buttonnumber</i>&nbsp&nbsp</code>
- the number assigned to the button when it was originally drawn <br>
<code><i>buttonstate</i>&nbsp&nbsp&nbsp</code>
- either 0 (meaning "off") or 1 (meaning "on")
</ul>

<p>
If the user did not click on a button, then <code><i>widgetclass</i></code>
will be 0 and there will be no output for
<code><i>buttonnumber</i></code> or <code><i>buttonstate</i></code>.


<p>
<h3>Drop Menus</h3>
<p>
As with button widgets, dropmenus provide a "point-and-click"
interface between scripts and the GrADS user. The reference pages for
<a href="gradcomdsetdropmenu.html"><code>set dropmenu</code></a> and
<a href="gradcomddrawdropmenu.html"><code>draw dropmenu</code></a>
contain information on how to specify the dropmenu characteristics and
position.
<p>
The output from <a href="gradcomdqpos.html"><code>q pos</code></a>
after a click on a dropmenu is similar to that described above for
buttons.  Here is a template of what is returned by <a
href="gradcomdqpos.html"><code>q pos</code></a> after a mouse click
on a dropmenu:

<p>
<code>Position = <i>xpos ypos mousebutton widgetclass menunumber inum</i></code>

<p>
where:
<ul>
<code><i>xpos, ypos</i>&nbsp&nbsp&nbsp&nbsp</code>
- coordinates of the mouse click in the menu base in virtual page units <br>
<code><i>mousebutton</i>&nbsp&nbsp&nbsp</code>
- either 1, 2, or 3 for the left, center, or right mouse button <br>
<code><i>widgetclass</i>&nbsp&nbsp&nbsp</code>
- 3 is the widget class number for dropmenus  <br>
<code><i>menunumber</i>&nbsp&nbsp&nbsp&nbsp</code>
- the number assigned to the dropmenu when it was originally drawn <br>
<code><i>inum</i>&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp</code>
-  the menu item number selected from the menu list
</ul>

<p>
If no menu item is selected, then <code><i>menunumber</i></code> and <code><i>inum</i></code> will
both be -1.


<p>
Here is a script sample illustrating how to use a dropmenu:

<p>
<pre>
'reset events'
'set rgb 90 100 100 100'
'set rgb 91 150 150 150'
'set rgb 92 200 200 200'
'set dropmenu 1 91 90 92 0 91 90 92 1 91 90 92 90 92 6'
'draw dropmenu 1 1 8 1.5 0.5 Select a Variable | Wind | Temperature | Height | SLP '
noselect = 1
while (noselect)
  'q pos'
  menunum  = subwrd(result,7)
  menuitem = subwrd(result,8)
  if (menunum = 1)
    if menuitem = 1 ; newbase = 'Variable = Wind'   ; endif
    if menuitem = 2 ; newbase = 'Variable = Temp'   ; endif
    if menuitem = 3 ; newbase = 'Variable = Height' ; endif
    if menuitem = 4 ; newbase = 'Variable = SLP'    ; endif
    'draw dropmenu 1 1 8 1.5 0.5 'newbase' | Wind | Temperature | Height | SLP '
    noselect = 0
  endif
endwhile
</pre>
<p>
Here is another script sample illustrating how to use cascading dropmenus:
<p>
<pre>
'clear'
'set rgb 90 100 100 100'
'set rgb 91 150 150 150'
'set rgb 92 200 200 200'
'set button 1 91 -1 -1 1 91 90 92 12'
'draw button 1 1 8 1 0.5 quit'
'set dropmenu 1 91 -1 -1 1 91 90 92 1 91 90 92 90 92 6'
'draw dropmenu 1 1.5 7.5 2 0.5  Menu Base | Space | Earth >05> | Sun | Moon'
'draw dropmenu 5 cascade Ocean | Land | Atmosphere >11> | Biosphere'
'draw dropmenu 11 cascade Snow | Rain | Mist | Tornado '

while (1)
  'q pos'
  say result
  ev = subwrd(result,6)
  if (ev!=3); break; endif;
endwhile
</pre>
<p>
It is left to the GrADS script writer (that means you!) to run the demo and 
interpret the output of <a href="gradcomdqpos.html"><code>q pos</code></a>
when clicking on all the options in the cascade of dropmenus. 

<p>
<h3>Rubber banding</h3>

<p>
GrADS has a widget type called <code>rband</code> for rubber banding.  There
are two <code>rband</code> modes: <code>box</code> and <code>line</code>.
To set up the <code>rband</code> widget, use the following command:
<p>
<ul><code>
<a href="gradcomdsetrband.html">set rband</a> <i>num mode x1 y1 x2 y2</i>
</code></ul>

<p>
where:
<p>
<ul>
<code><i>num</i>&nbsp;&nbsp;&nbsp;</code>
- widget number<br>
<code><i>mode</i>&nbsp;&nbsp;</code>
- may be either <code>box</code> or <code>line</code><br>
<code><i>x1</i>&nbsp;&nbsp;&nbsp;&nbsp;</code>
- lowest X point where the widget will be active (in virtual page units)<br>
<code><i>y1</i>&nbsp;&nbsp;&nbsp;&nbsp;</code>
- lowest Y point where the widget will be active (in virtual page units)<br>
<code><i>x2</i>&nbsp;&nbsp;&nbsp;&nbsp;</code>
- highest X point where the widget will be active (in virtual page units)<br> 
<code><i>y2</i>&nbsp;&nbsp;&nbsp;&nbsp;</code>
- highest Y point where the widget will be active (in virtual page units)<br>
</ul>

<p>
In <code>box</code> mode, as the user clicks and drags the mouse in
the active rband area a box is drawn with one corner located at the
initial click and the opposite corner located at the release point. In
<code>line</code> mode, a line is drawn between these two points.

<p>
For example, suppose you  want to set up a
<code>box</code> rubber band widget in the plot region only.

<p>
First, execute <a href="gradcomdquery.html"><code>q gxinfo</code></a>
to get the X and Y limits of the plot area. The result from <a
href="gradcomdquery.html"><code>q gxinfo</code></a> might look like
this:

<ul>
<pre>
Last Graphic = Line
Page Size = 11 by 8.5
X Limits = 2 to 10.5
Y Limits = 0.75 to 7.75
Xaxis = Lon  Yaxis = Val
Mproj = 2
</pre>
</ul>

<p>
Second, set up the widget with <a
href="gradcomdsetrband.html"><code>set rband</code></a> using the dimensions
grabbed from the result of <a href="gradcomdquery.html"><code>q gxinfo</code></a>:
<p>
<ul>
<pre>
xlims = sublin(result,3)
ylims = sublin(result,4)
x1 = subwrd(xlims,4)
x2 = subwrd(xlims,6)
y1 = subwrd(ylims,4)
y2 = subwrd(ylims,6)
'set rband 21 box 'x1' 'y1' 'x2' 'y2
</pre>
</ul>

<p>
Finally, use <a href="gradcomdqpos.html"><code>q pos</code></a> 
to activate the widget.

<p>
<ul><code>ga-> q pos</code></ul>

<p>
This freezes the system until the user clicks, drags, and 
then releases the mouse somewhere within the active rband area. 
Here is a template for the output you would get from GrADS after
a mouse click and drag in the rband area:<p>

<ul>
<code>Position = <i>xpos1 ypos1 mousebutton widgetclass widgetnumber xpos2 ypos2</i></code>
</ul>

<p>
where:
<ul>
<code><i>xpos1, ypos1</i>&nbsp&nbsp&nbsp</code>
- coordinates of the initial mouse click in virtual page units <br>
<code><i>mousebutton</i>&nbsp&nbsp&nbsp&nbsp</code>
- either 1, 2, or 3 for the left, center, or right mouse button <br>
<code><i>widgetclass</i>&nbsp&nbsp&nbsp&nbsp</code>
- 2 is the widget class number for rbands  <br>
<code><i>widgetnumber</i>&nbsp&nbsp&nbsp</code>
- the number assigned to the
rband widget when it was set up  <br>
<code><i>xpos2, ypos2</i>&nbsp&nbsp&nbsp</code>
- coordinates of the mouse release point in virtual page units <br>
</ul>

<p>
The page coordinates can be then be used to draw a box (or a line)
where the user specified, or parsed and used in the coordinate
transform <a href="gradcomdquery.html"><code>q xy2w</code></a> to
recover the lat/lon region selected by the user.

</body>
</html>