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distrib > Fedora > 18 > i386 > by-pkgid > ebabe71c87eea56074b91200c9b09e6e > files > 199

ocaml-camlimages-devel-4.0.1-7.fc18.i686.rpm

<html>
<head>
<link rel="stylesheet" href="style.css" type="text/css">
<meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type">
<link rel="Start" href="index.html">
<link title="Index of types" rel=Appendix href="index_types.html">
<link title="Index of exceptions" rel=Appendix href="index_exceptions.html">
<link title="Index of values" rel=Appendix href="index_values.html">
<link title="Index of class methods" rel=Appendix href="index_methods.html">
<link title="Index of classes" rel=Appendix href="index_classes.html">
<link title="Index of class types" rel=Appendix href="index_class_types.html">
<link title="Index of modules" rel=Appendix href="index_modules.html">
<link title="Index of module types" rel=Appendix href="index_module_types.html">
<link title="Bitmap" rel="Chapter" href="Bitmap.html">
<link title="Blend" rel="Chapter" href="Blend.html">
<link title="Bmp" rel="Chapter" href="Bmp.html">
<link title="Cmyk32" rel="Chapter" href="Cmyk32.html">
<link title="Color" rel="Chapter" href="Color.html">
<link title="Freetype" rel="Chapter" href="Freetype.html">
<link title="Ftlow" rel="Chapter" href="Ftlow.html">
<link title="Fttext" rel="Chapter" href="Fttext.html">
<link title="Genimage" rel="Chapter" href="Genimage.html">
<link title="Gif" rel="Chapter" href="Gif.html">
<link title="Graphic_image" rel="Chapter" href="Graphic_image.html">
<link title="Images" rel="Chapter" href="Images.html">
<link title="Index16" rel="Chapter" href="Index16.html">
<link title="Index8" rel="Chapter" href="Index8.html">
<link title="Info" rel="Chapter" href="Info.html">
<link title="Jis_unicode" rel="Chapter" href="Jis_unicode.html">
<link title="Jpeg" rel="Chapter" href="Jpeg.html">
<link title="Mstring" rel="Chapter" href="Mstring.html">
<link title="OColor" rel="Chapter" href="OColor.html">
<link title="OImage" rel="Chapter" href="OImage.html">
<link title="OImages" rel="Chapter" href="OImages.html">
<link title="OXimage2" rel="Chapter" href="OXimage2.html">
<link title="OXvthumb" rel="Chapter" href="OXvthumb.html">
<link title="Png" rel="Chapter" href="Png.html">
<link title="Ppm" rel="Chapter" href="Ppm.html">
<link title="Ps" rel="Chapter" href="Ps.html">
<link title="Reduce" rel="Chapter" href="Reduce.html">
<link title="Region" rel="Chapter" href="Region.html">
<link title="Rgb24" rel="Chapter" href="Rgb24.html">
<link title="Rgba32" rel="Chapter" href="Rgba32.html">
<link title="Tmpfile" rel="Chapter" href="Tmpfile.html">
<link title="Ximage2" rel="Chapter" href="Ximage2.html">
<link title="Xpm" rel="Chapter" href="Xpm.html">
<link title="Xvthumb" rel="Chapter" href="Xvthumb.html"><title>Index of values</title>
</head>
<body>
<center><h1>Index of values</h1></center>
<table>
<tr><td align="left"><br>A</td></tr>
<tr><td><a href="Bitmap.Make.html#VALaccess">access</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Cmyk.html#VALadd_color">add_color</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALadd_color">add_color</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALadd_color">add_color</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALadd_color">add_color</a> [<a href="Color.html">Color</a>]</td>
<td><div class="info">
Add a new color into the given colormap and return its index.
</div>
</td></tr>
<tr><td><a href="Color.Cmyk.html#VALadd_colors">add_colors</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALadd_colors">add_colors</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALadd_colors">add_colors</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALadd_colors">add_colors</a> [<a href="Color.html">Color</a>]</td>
<td><div class="info">
Add the list of new colors into the given colormap and return 
       their indices.
</div>
</td></tr>
<tr><td><a href="Images.html#VALadd_methods">add_methods</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
If you write new drivers for some image format, use this function
     to register their loading/saving functions into the libaray
</div>
</td></tr>
<tr><td><a href="Graphic_image.html#VALarray_of_image">array_of_image</a> [<a href="Graphic_image.html">Graphic_image</a>]</td>
<td><div class="info">
Convert an <code class="code">Images.t</code> value to an array of colors.
</div>
</td></tr>
<tr><td align="left"><br>B</td></tr>
<tr><td><a href="Blend.html#VALblend">blend</a> [<a href="Blend.html">Blend</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALblit">blit</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALblit">blit</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALblit">blit</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALblit">blit</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALblit">blit</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
<code class="code">blit src sx sy dst dx dy width height</code> copies the rectangle
   region of <code class="code">src</code> at (sx, sy) - (sx + width - 1, sy + height - 1) to <code class="code">dst</code>, at
   (dx, dy) - (dx + width - 1, dy + height - 1).
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALblit">blit</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">blit src x y dst x' y' w h</code> copies rectangular area of <code class="code">src</code> at
     <code class="code">x</code>,<code class="code">y</code> with size <code class="code">w</code>x<code class="code">h</code>, to an image <code class="code">dst</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALblit">blit</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">blit src x y dst x' y' w h</code> copies rectangular area of <code class="code">src</code> at
     <code class="code">x</code>,<code class="code">y</code> with size <code class="code">w</code>x<code class="code">h</code>, to an image <code class="code">dst</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALblit">blit</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALblit">blit</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALblit">blit</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALbrightness">brightness</a> [<a href="Color.html">Color</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.ENCODE.html#VALbytes_per_pixel">bytes_per_pixel</a> [<a href="Genimage.ENCODE.html">Genimage.ENCODE</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Bitdepth.html#VALbytes_per_pixel">bytes_per_pixel</a> [<a href="Bitmap.Bitdepth.html">Bitmap.Bitdepth</a>]</td>
<td></td></tr>
<tr><td align="left"><br>C</td></tr>
<tr><td><a href="Mstring.html#VALcatenate_sep">catenate_sep</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALchar_index_of_int">char_index_of_int</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Region.html#VALcheck">check</a> [<a href="Region.html">Region</a>]</td>
<td><div class="info">
<code class="code">check width height x y</code> checks whether the point (x,y) is in the
       region of (0, 0) - (<code class="code">width</code> - 1, <code class="code">height</code> - 1).
</div>
</td></tr>
<tr><td><a href="Xpm.html#VALcheck_header">check_header</a> [<a href="Xpm.html">Xpm</a>]</td>
<td><div class="info">
Checks the file header
</div>
</td></tr>
<tr><td><a href="Png.html#VALcheck_header">check_header</a> [<a href="Png.html">Png</a>]</td>
<td><div class="info">
Checks the file header
</div>
</td></tr>
<tr><td><a href="Jpeg.html#VALcheck_header">check_header</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td><div class="info">
Checks the file header
</div>
</td></tr>
<tr><td><a href="Gif.html#VALcheck_header">check_header</a> [<a href="Gif.html">Gif</a>]</td>
<td><div class="info">
Checks the file header
</div>
</td></tr>
<tr><td><a href="Bmp.html#VALcheck_header">check_header</a> [<a href="Bmp.html">Bmp</a>]</td>
<td><div class="info">
Checks the file header
</div>
</td></tr>
<tr><td><a href="Ftlow.html#VALclose">close</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALclose_in">close_in</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALclose_out">close_out</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td><a href="OImages.html#VALcmyk32">cmyk32</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALcmyk32">cmyk32</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.Truecolor.html#VALcolor_creator">color_creator</a> [<a href="Ximage2.Truecolor.html">Ximage2.Truecolor</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALcolor_parse">color_parse</a> [<a href="Color.html">Color</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.Truecolor.html#VALcolor_parser">color_parser</a> [<a href="Ximage2.Truecolor.html">Ximage2.Truecolor</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.CONTAINER_INDEXED.html#VALcolormap">colormap</a> [<a href="Genimage.CONTAINER_INDEXED.html">Genimage.CONTAINER_INDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALcolormap_parse">colormap_parse</a> [<a href="Color.html">Color</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALcopy">copy</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALcopy">copy</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALcopy">copy</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALcopy">copy</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALcopy">copy</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
Image copy
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALcopy">copy</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">copy t</code> duplicates the image <code class="code">t</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALcopy">copy</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALcopy">copy</a> [<a href="Color.html">Color</a>]</td>
<td><div class="info">
Copy a colormap
</div>
</td></tr>
<tr><td><a href="Cmyk32.html#VALcopy">copy</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALcopy">copy</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Xvthumb.html#VALcreate">create</a> [<a href="Xvthumb.html">Xvthumb</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALcreate">create</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td><div class="info">
Same as Gdk.Image.create, but with size info
</div>
</td></tr>
<tr><td><a href="Rgba32.html#VALcreate">create</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALcreate">create</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="OXvthumb.html#VALcreate">create</a> [<a href="OXvthumb.html">OXvthumb</a>]</td>
<td></td></tr>
<tr><td><a href="OXimage2.html#VALcreate">create</a> [<a href="OXimage2.html">OXimage2</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALcreate">create</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALcreate">create</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALcreate">create</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">create w h</code> creates an image with a size <code class="code">w</code>x<code class="code">h</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALcreate">create</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">create w h</code> creates an image with a size <code class="code">w</code>x<code class="code">h</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALcreate">create</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.T.html#VALcreate">create</a> [<a href="Fttext.T.html">Fttext.T</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALcreate">create</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALcreate">create</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.CONTAINER_INDEXED.html#VALcreate_default">create_default</a> [<a href="Genimage.CONTAINER_INDEXED.html">Genimage.CONTAINER_INDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.CONTAINER.html#VALcreate_default">create_default</a> [<a href="Genimage.CONTAINER.html">Genimage.CONTAINER</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.CONTAINER_INDEXED.html#VALcreate_duplicate">create_duplicate</a> [<a href="Genimage.CONTAINER_INDEXED.html">Genimage.CONTAINER_INDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.CONTAINER.html#VALcreate_duplicate">create_duplicate</a> [<a href="Genimage.CONTAINER.html">Genimage.CONTAINER</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALcreate_with">create_with</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALcreate_with">create_with</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALcreate_with">create_with</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALcreate_with">create_with</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALcreate_with">create_with</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALcreate_with">create_with</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALcreate_with">create_with</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td align="left"><br>D</td></tr>
<tr><td><a href="Gif.html#VALdGifCloseFile">dGifCloseFile</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALdGifGetExtension">dGifGetExtension</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALdGifGetImageDesc">dGifGetImageDesc</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALdGifGetLine">dGifGetLine</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALdGifGetRecordType">dGifGetRecordType</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALdGifOpenFileName">dGifOpenFileName</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.html#VALdebug">debug</a> [<a href="Bitmap.html">Bitmap</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALdec_to_hex">dec_to_hex</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALdestroy">destroy</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td><div class="info">
You need manual destroy
</div>
</td></tr>
<tr><td><a href="Rgba32.html#VALdestroy">destroy</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALdestroy">destroy</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALdestroy">destroy</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALdestroy">destroy</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALdestroy">destroy</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
Free the image.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALdestroy">destroy</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">destroy t</code> explicitly frees the image content of <code class="code">t</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALdestroy">destroy</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">destroy t</code> explicitly frees the image content of <code class="code">t</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALdestroy">destroy</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.T.html#VALdestroy">destroy</a> [<a href="Fttext.T.html">Fttext.T</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALdestroy">destroy</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALdestroy">destroy</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALdone_face">done_face</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALdpi">dpi</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
Info query
</div>
</td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_glyphs">draw_glyphs</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_glyphs">draw_glyphs</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Graphic_image.html#VALdraw_image">draw_image</a> [<a href="Graphic_image.html">Graphic_image</a>]</td>
<td><div class="info">
Draw an <code class="code">Images.t</code> value into the graphic window.
</div>
</td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_mono_glyphs">draw_mono_glyphs</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_mono_glyphs">draw_mono_glyphs</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_mono_rotated_glyphs">draw_mono_rotated_glyphs</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_mono_rotated_glyphs">draw_mono_rotated_glyphs</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_mono_rotated_text">draw_mono_rotated_text</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_mono_rotated_text">draw_mono_rotated_text</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_mono_text">draw_mono_text</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_mono_text">draw_mono_text</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_rotated_glyphs">draw_rotated_glyphs</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_rotated_glyphs">draw_rotated_glyphs</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_rotated_text">draw_rotated_text</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_rotated_text">draw_rotated_text</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.Make.html#VALdraw_text">draw_text</a> [<a href="Fttext.Make.html">Fttext.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALdraw_text">draw_text</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALdump">dump</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALdump">dump</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALdump">dump</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALdump">dump</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALdump">dump</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
functions for internal use
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALdump">dump</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
functions for internal use
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALdump">dump</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALdump">dump</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALdump">dump</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td align="left"><br>E</td></tr>
<tr><td><a href="Gif.html#VALeGifCloseFile">eGifCloseFile</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALeGifOpenFileName">eGifOpenFileName</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALeGifPutExtension">eGifPutExtension</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALeGifPutImageDesc">eGifPutImageDesc</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALeGifPutLine">eGifPutLine</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALeGifPutScreenDesc">eGifPutScreenDesc</a> [<a href="Gif.html">Gif</a>]</td>
<td></td></tr>
<tr><td><a href="Jis_unicode.html#VALencode">encode</a> [<a href="Jis_unicode.html">Jis_unicode</a>]</td>
<td></td></tr>
<tr><td><a href="Region.html#VALerror">error</a> [<a href="Region.html">Region</a>]</td>
<td></td></tr>
<tr><td><a href="Reduce.html#VALerror_diffuse">error_diffuse</a> [<a href="Reduce.html">Reduce</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALextension">extension</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
Functions for filename extensions
</div>
</td></tr>
<tr><td align="left"><br>F</td></tr>
<tr><td><a href="Reduce.ErrorDiffuse.html#VALf">f</a> [<a href="Reduce.ErrorDiffuse.html">Reduce.ErrorDiffuse</a>]</td>
<td></td></tr>
<tr><td><a href="Blend.html#VALf">f</a> [<a href="Blend.html">Blend</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALface_info">face_info</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALfile_format">file_format</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
<code class="code">file_format filename</code> reads the header of image file <code class="code">filename</code>
     and returns its format and some useful information found in the
     header (ex.
</div>
</td></tr>
<tr><td><a href="Color.Cmyk.html#VALfind_exact">find_exact</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALfind_exact">find_exact</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALfind_exact">find_exact</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALfind_exact">find_exact</a> [<a href="Color.html">Color</a>]</td>
<td><div class="info">
Finds a color in the colormap and returns its color index.
</div>
</td></tr>
<tr><td><a href="Reduce.REDUCER.html#VALfind_nearest">find_nearest</a> [<a href="Reduce.REDUCER.html">Reduce.REDUCER</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Cmyk.html#VALfind_nearest">find_nearest</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALfind_nearest">find_nearest</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALfind_nearest">find_nearest</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALfunc_darken_only">func_darken_only</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALfunc_red_only">func_red_only</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td align="left"><br>G</td></tr>
<tr><td><a href="Mstring.html#VALgensym">gensym</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALget">get</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALget">get</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALget">get</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALget">get</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALget">get</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALget">get</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">get t x y</code> gets image pixel of <code class="code">t</code> at <code class="code">x</code>,<code class="code">y</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALget">get</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">get t x y</code> gets image pixel of <code class="code">t</code> at <code class="code">x</code>,<code class="code">y</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.ENCODE.html#VALget">get</a> [<a href="Genimage.ENCODE.html">Genimage.ENCODE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALget">get</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.T.html#VALget">get</a> [<a href="Fttext.T.html">Fttext.T</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALget">get</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALget_bitmap_info">get_bitmap_info</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_bitmap_info">get_bitmap_info</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ps.html#VALget_bounding_box">get_bounding_box</a> [<a href="Ps.html">Ps</a>]</td>
<td><div class="info">
Return the bounding box option of the postscript image inside the file
      argument.
</div>
</td></tr>
<tr><td><a href="Ftlow.html#VALget_char_index">get_char_index</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_char_index">get_char_index</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALget_charmaps">get_charmaps</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_charmaps">get_charmaps</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALget_color">get_color</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALget_color">get_color</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALget_color">get_color</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">get_color x y</code> returns image pixel color value of <code class="code">t</code> at <code class="code">x</code>,<code class="code">y</code>.
</div>
</td></tr>
<tr><td><a href="Images.html#VALget_extension">get_extension</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
Lower interface
</div>
</td></tr>
<tr><td><a href="Ftlow.html#VALget_glyph_metrics">get_glyph_metrics</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_glyph_metrics">get_glyph_metrics</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALget_image">get_image</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="OXimage2.html#VALget_image">get_image</a> [<a href="OXimage2.html">OXimage2</a>]</td>
<td></td></tr>
<tr><td><a href="Graphic_image.html#VALget_image">get_image</a> [<a href="Graphic_image.html">Graphic_image</a>]</td>
<td><div class="info">
Capture the contents of a rectangle of the graphic window
    with lower left corner at <code class="code">x,y</code>, width <code class="code">w</code> and height <code class="code">h</code>
</div>
</td></tr>
<tr><td><a href="Ximage2.html#VALget_mono_gc">get_mono_gc</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALget_num_glyphs">get_num_glyphs</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_num_glyphs">get_num_glyphs</a> [<a href="Freetype.html">Freetype</a>]</td>
<td><div class="info">
Returns number of glyphs stored in the face.
</div>
</td></tr>
<tr><td><a href="Ftlow.html#VALget_outline_contents">get_outline_contents</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_outline_contents">get_outline_contents</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALget_rgb">get_rgb</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALget_rgb">get_rgb</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALget_scanline">get_scanline</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALget_scanline">get_scanline</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALget_scanline">get_scanline</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALget_scanline">get_scanline</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALget_scanline">get_scanline</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALget_scanline">get_scanline</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALget_scanline">get_scanline</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALget_scanline">get_scanline</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALget_scanline">get_scanline</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALget_size_metrics">get_size_metrics</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALget_size_metrics">get_size_metrics</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALget_strip">get_strip</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALget_strip">get_strip</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALget_strip">get_strip</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALget_strip">get_strip</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALget_strip">get_strip</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALget_strip">get_strip</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALget_strip">get_strip</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALget_strip">get_strip</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALget_strip">get_strip</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALget_suffix">get_suffix</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALguess_extension">guess_extension</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALguess_format">guess_format</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
returns the image format guessed from the file extension of
     a given file name
</div>
</td></tr>
<tr><td align="left"><br>H</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALheight">height</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALhex_to_dec">hex_to_dec</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALhex_to_string">hex_to_string</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALhexchar">hexchar</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td align="left"><br>I</td></tr>
<tr><td><a href="Graphic_image.html#VALimage_of">image_of</a> [<a href="Graphic_image.html">Graphic_image</a>]</td>
<td><div class="info">
Convert an <code class="code">Graphics.image</code> value to *our* image
</div>
</td></tr>
<tr><td><a href="OImages.html#VALindex16">index16</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALindex16">index16</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="OImages.html#VALindex8">index8</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALindex8">index8</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALinit">init</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALinit">init</a> [<a href="Freetype.html">Freetype</a>]</td>
<td><div class="info">
<code class="code">init ()</code> initializes the Freetype library.
</div>
</td></tr>
<tr><td><a href="Freetype.html#VALint_of_char_index">int_of_char_index</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td align="left"><br>L</td></tr>
<tr><td><a href="Xvthumb.html#VALload">load</a> [<a href="Xvthumb.html">Xvthumb</a>]</td>
<td><div class="info">
Returns image info and its thumbnail
</div>
</td></tr>
<tr><td><a href="Xpm.html#VALload">load</a> [<a href="Xpm.html">Xpm</a>]</td>
<td><div class="info">
Loads an xpm image.
</div>
</td></tr>
<tr><td><a href="Ps.html#VALload">load</a> [<a href="Ps.html">Ps</a>]</td>
<td><div class="info">
Loads a postscript image.
</div>
</td></tr>
<tr><td><a href="Ppm.html#VALload">load</a> [<a href="Ppm.html">Ppm</a>]</td>
<td><div class="info">
<code class="code">Ppm.load filename</code> reads the image contained in the file <code class="code">filename</code>,
    and returns an image.
</div>
</td></tr>
<tr><td><a href="Png.html#VALload">load</a> [<a href="Png.html">Png</a>]</td>
<td><div class="info">
Loads a png image.
</div>
</td></tr>
<tr><td><a href="OXvthumb.html#VALload">load</a> [<a href="OXvthumb.html">OXvthumb</a>]</td>
<td></td></tr>
<tr><td><a href="OImages.html#VALload">load</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALload">load</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALload">load</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td><div class="info">
Loads a jpeg image.
</div>
</td></tr>
<tr><td><a href="Images.html#VALload">load</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
<code class="code">load filename options</code> read the header of an image file <code class="code">filename</code>,
     loads the image by calling corresponding loading method, and
     returns it.
</div>
</td></tr>
<tr><td><a href="Gif.html#VALload">load</a> [<a href="Gif.html">Gif</a>]</td>
<td><div class="info">
Loads a gif image sequence
</div>
</td></tr>
<tr><td><a href="Bmp.html#VALload">load</a> [<a href="Bmp.html">Bmp</a>]</td>
<td><div class="info">
Loads a bmp image.
</div>
</td></tr>
<tr><td><a href="Png.html#VALload_as_rgb24">load_as_rgb24</a> [<a href="Png.html">Png</a>]</td>
<td><div class="info">
Loads a png image, and coerce it to Rgb24.
</div>
</td></tr>
<tr><td><a href="Ppm.html#VALload_bitmap">load_bitmap</a> [<a href="Ppm.html">Ppm</a>]</td>
<td><div class="info">
Same as above for portable bitmaps.
</div>
</td></tr>
<tr><td><a href="Bmp.html#VALload_bmp">load_bmp</a> [<a href="Bmp.html">Bmp</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALload_char">load_char</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALload_char">load_char</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALload_first">load_first</a> [<a href="Gif.html">Gif</a>]</td>
<td><div class="info">
Loads the first frame of a gif image sequence.
</div>
</td></tr>
<tr><td><a href="Ftlow.html#VALload_glyph">load_glyph</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALload_glyph">load_glyph</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ppm.html#VALload_ppm">load_ppm</a> [<a href="Ppm.html">Ppm</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALload_progress">load_progress</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
Option queries
</div>
</td></tr>
<tr><td><a href="Ps.html#VALload_ps">load_ps</a> [<a href="Ps.html">Ps</a>]</td>
<td><div class="info">
Loads a postscript image within a bounding box.
</div>
</td></tr>
<tr><td><a href="Images.html#VALload_resolution">load_resolution</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALload_sequence">load_sequence</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Gif.html#VALload_sequence">load_sequence</a> [<a href="Gif.html">Gif</a>]</td>
<td><div class="info">
Loads a gif image sequence, but to more general type
</div>
</td></tr>
<tr><td><a href="Jpeg.html#VALload_thumbnail">load_thumbnail</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td align="left"><br>M</td></tr>
<tr><td><a href="Rgba32.html#VALmake">make</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALmake">make</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="OImages.html#VALmake">make</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALmake">make</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALmake">make</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALmake">make</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALmake">make</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">make w h c</code> creates an image with a size <code class="code">w</code>x<code class="code">h</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALmake">make</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">make w h c</code> creates an image with a size <code class="code">w</code>x<code class="code">h</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.ENCODE.html#VALmake">make</a> [<a href="Genimage.ENCODE.html">Genimage.ENCODE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALmake">make</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALmake">make</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALmap">map</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALmap">map</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALmap">map</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALmap">map</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALmap">map</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">map f src x y dst x' y' w h</code> maps pixels of the rectangular area
     of <code class="code">src</code> at  <code class="code">x</code>,<code class="code">y</code> with size <code class="code">w</code>x<code class="code">h</code>, to an image <code class="code">dst</code>,
     using color conversion function  <code class="code">f</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALmap">map</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">map f src x y dst x' y' w h</code> maps pixels of the rectangular area
     of <code class="code">src</code> at  <code class="code">x</code>,<code class="code">y</code> with size <code class="code">w</code>x<code class="code">h</code>, to an image <code class="code">dst</code>,
     using color conversion function  <code class="code">f</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALmap">map</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALmap">map</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALmask_of_image">mask_of_image</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="OXimage2.html#VALmask_of_image">mask_of_image</a> [<a href="OXimage2.html">OXimage2</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALmatrix_rotate">matrix_rotate</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.html#VALmaximum_block_size">maximum_block_size</a> [<a href="Bitmap.html">Bitmap</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.html#VALmaximum_live">maximum_live</a> [<a href="Bitmap.html">Bitmap</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALmerge">merge</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Cmyk.html#VALminus">minus</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALminus">minus</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALminus">minus</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALminus">minus</a> [<a href="Color.html">Color</a>]</td>
<td></td></tr>
<tr><td align="left"><br>N</td></tr>
<tr><td><a href="Ftlow.html#VALnew_face">new_face</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALnew_face">new_face</a> [<a href="Freetype.html">Freetype</a>]</td>
<td><div class="info">
<code class="code">new_face library fontfile n</code> loads <code class="code">n</code>-th font stored
       in the font file <code class="code">fontfile</code>, and returns its face and
       face information.
</div>
</td></tr>
<tr><td><a href="Tmpfile.html#VALnew_tmp_file_name">new_tmp_file_name</a> [<a href="Tmpfile.html">Tmpfile</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALnorm_crlf">norm_crlf</a> [<a href="Mstring.html">Mstring</a>]</td>
<td><div class="info">
<code class="code">norm_crlf last_was_cr buf offs len</code> returns
       buf with CRLF/CR/LF converted to LF, and a flag indicating
       whether last char was CR.
</div>
</td></tr>
<tr><td align="left"><br>O</td></tr>
<tr><td><a href="Ximage2.html#VALof_image">of_image</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="OXimage2.html#VALof_image">of_image</a> [<a href="OXimage2.html">OXimage2</a>]</td>
<td></td></tr>
<tr><td><a href="Graphic_image.html#VALof_image">of_image</a> [<a href="Graphic_image.html">Graphic_image</a>]</td>
<td><div class="info">
Convert an <code class="code">Images.t</code> value to a graphic image.
</div>
</td></tr>
<tr><td><a href="Rgb24.html#VALof_rgba32">of_rgba32</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td><div class="info">
Image format conversion functions between Rgba32.t images
</div>
</td></tr>
<tr><td><a href="Jpeg.html#VALopen_in">open_in</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALopen_in_thumbnail">open_in_thumbnail</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALopen_out">open_out</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td align="left"><br>P</td></tr>
<tr><td><a href="Ximage2.html#VALpixmap_of">pixmap_of</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALpixmap_of_image">pixmap_of_image</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="OXimage2.html#VALpixmap_of_image">pixmap_of_image</a> [<a href="OXimage2.html">OXimage2</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALplain_mask">plain_mask</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Cmyk.html#VALplus">plus</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALplus">plus</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALplus">plus</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALplus">plus</a> [<a href="Color.html">Color</a>]</td>
<td></td></tr>
<tr><td align="left"><br>R</td></tr>
<tr><td><a href="Genimage.CONTAINER_INDEXED.html#VALrawimage">rawimage</a> [<a href="Genimage.CONTAINER_INDEXED.html">Genimage.CONTAINER_INDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.CONTAINER.html#VALrawimage">rawimage</a> [<a href="Genimage.CONTAINER.html">Genimage.CONTAINER</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALread_bitmap">read_bitmap</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALread_bitmap">read_bitmap</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALread_scanline">read_scanline</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALrem_trailing_sp">rem_trailing_sp</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Tmpfile.html#VALremove_tmp_file">remove_tmp_file</a> [<a href="Tmpfile.html">Tmpfile</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALrender_char">render_char</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALrender_char">render_char</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALrender_glyph">render_glyph</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALrender_glyph">render_glyph</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALrender_glyph_of_face">render_glyph_of_face</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALrender_glyph_of_face">render_glyph_of_face</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALresize">resize</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td><div class="info">
<code class="code">resize progress t w h</code> creates a resized image of <code class="code">t</code> with size <code class="code">w</code>x<code class="code">h</code>.
</div>
</td></tr>
<tr><td><a href="Rgb24.html#VALresize">resize</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALresize">resize</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="OImages.html#VALrgb24">rgb24</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALrgb24">rgb24</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALrgb_square_distance">rgb_square_distance</a> [<a href="Color.html">Color</a>]</td>
<td><div class="info">
Rgb specialized functions (for backward compatibility)
</div>
</td></tr>
<tr><td><a href="OImages.html#VALrgba32">rgba32</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALrgba32">rgba32</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td align="left"><br>S</td></tr>
<tr><td><a href="Xvthumb.html#VALsave">save</a> [<a href="Xvthumb.html">Xvthumb</a>]</td>
<td><div class="info">
Save xv thumbnail.
</div>
</td></tr>
<tr><td><a href="Ps.html#VALsave">save</a> [<a href="Ps.html">Ps</a>]</td>
<td><div class="info">
Save a full-color image in the Encapuslated PS format file.
</div>
</td></tr>
<tr><td><a href="Ppm.html#VALsave">save</a> [<a href="Ppm.html">Ppm</a>]</td>
<td><div class="info">
<code class="code">Ppm.save : filename img</code> stores image <code class="code">img</code>, on file <code class="code">filename</code>.
</div>
</td></tr>
<tr><td><a href="Png.html#VALsave">save</a> [<a href="Png.html">Png</a>]</td>
<td><div class="info">
Saves an image into a png file format.
</div>
</td></tr>
<tr><td><a href="OXvthumb.html#VALsave">save</a> [<a href="OXvthumb.html">OXvthumb</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALsave">save</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td><div class="info">
Save a full-color image in jpeg format file.
</div>
</td></tr>
<tr><td><a href="Images.html#VALsave">save</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
<code class="code">save filename formatopt options image</code> saves <code class="code">image</code> into a file
     <code class="code">filename</code>.
</div>
</td></tr>
<tr><td><a href="Gif.html#VALsave">save</a> [<a href="Gif.html">Gif</a>]</td>
<td><div class="info">
Saves a gif image sequence
</div>
</td></tr>
<tr><td><a href="Bmp.html#VALsave">save</a> [<a href="Bmp.html">Bmp</a>]</td>
<td><div class="info">
Save an image in bmp format file.
</div>
</td></tr>
<tr><td><a href="Jpeg.html#VALsave_as_cmyk">save_as_cmyk</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td><div class="info">
This converts RGB images to CMYK, but the color conversion is not
     something fancy.
</div>
</td></tr>
<tr><td><a href="Ppm.html#VALsave_bitmap">save_bitmap</a> [<a href="Ppm.html">Ppm</a>]</td>
<td></td></tr>
<tr><td><a href="Bmp.html#VALsave_bmp">save_bmp</a> [<a href="Bmp.html">Bmp</a>]</td>
<td><div class="info">
Load and save fnctions for BMP images.
</div>
</td></tr>
<tr><td><a href="Jpeg.html#VALsave_cmyk_sample">save_cmyk_sample</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td><div class="info">
Create CMYK jpeg image sample.
</div>
</td></tr>
<tr><td><a href="Gif.html#VALsave_image">save_image</a> [<a href="Gif.html">Gif</a>]</td>
<td><div class="info">
Saves an image as a gif file with only one frame
</div>
</td></tr>
<tr><td><a href="Images.html#VALsave_interlace">save_interlace</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Ppm.html#VALsave_ppm">save_ppm</a> [<a href="Ppm.html">Ppm</a>]</td>
<td><div class="info">
Specialized version for portable bitmaps.
</div>
</td></tr>
<tr><td><a href="Images.html#VALsave_progress">save_progress</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALsave_quality">save_quality</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALsave_sequence">save_sequence</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALset">set</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALset">set</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALset">set</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALset">set</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALset">set</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALset">set</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">set t x y c</code> sets image pixel of <code class="code">t</code> at <code class="code">x</code>,<code class="code">y</code> by the color <code class="code">c</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALset">set</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">set t x y c</code> sets image pixel of <code class="code">t</code> at <code class="code">x</code>,<code class="code">y</code> by the color <code class="code">c</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.ENCODE.html#VALset">set</a> [<a href="Genimage.ENCODE.html">Genimage.ENCODE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALset">set</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.T.html#VALset">set</a> [<a href="Fttext.T.html">Fttext.T</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALset">set</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALset_char_size">set_char_size</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALset_char_size">set_char_size</a> [<a href="Freetype.html">Freetype</a>]</td>
<td><div class="info">
<code class="code">set_char_size face charw charh resh resv</code> sets the character
       size of <code class="code">face</code>.
</div>
</td></tr>
<tr><td><a href="Ftlow.html#VALset_charmap">set_charmap</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALset_charmap">set_charmap</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALset_pixel_sizes">set_pixel_sizes</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALset_pixel_sizes">set_pixel_sizes</a> [<a href="Freetype.html">Freetype</a>]</td>
<td><div class="info">
<code class="code">set_pixel_sizes face pixw pixh</code> also sets the character size
       of <code class="code">face</code>.
</div>
</td></tr>
<tr><td><a href="Rgba32.html#VALset_scanline">set_scanline</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALset_scanline">set_scanline</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALset_scanline">set_scanline</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALset_scanline">set_scanline</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALset_scanline">set_scanline</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALset_scanline">set_scanline</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALset_scanline">set_scanline</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALset_scanline">set_scanline</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALset_scanline">set_scanline</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALset_strip">set_strip</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALset_strip">set_strip</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALset_strip">set_strip</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALset_strip">set_strip</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALset_strip">set_strip</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALset_strip">set_strip</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALset_strip">set_strip</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALset_strip">set_strip</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALset_strip">set_strip</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td><a href="Ftlow.html#VALset_transform">set_transform</a> [<a href="Ftlow.html">Ftlow</a>]</td>
<td></td></tr>
<tr><td><a href="Freetype.html#VALset_transform">set_transform</a> [<a href="Freetype.html">Freetype</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALsize">size</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
Returns size (width and height) of image
</div>
</td></tr>
<tr><td><a href="Fttext.html#VALsize">size</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Cmyk.html#VALsize">size</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALsize">size</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALsize">size</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Color.html#VALsize">size</a> [<a href="Color.html">Color</a>]</td>
<td><div class="info">
Colormap manipulation functions
</div>
</td></tr>
<tr><td><a href="Fttext.html#VALsize_of_glyphs">size_of_glyphs</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALsplit_str">split_str</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Mstring.html#VALsplit_str_quoted">split_str_quoted</a> [<a href="Mstring.html">Mstring</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Cmyk.html#VALsquare_distance">square_distance</a> [<a href="Color.Cmyk.html">Color.Cmyk</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgba.html#VALsquare_distance">square_distance</a> [<a href="Color.Rgba.html">Color.Rgba</a>]</td>
<td></td></tr>
<tr><td><a href="Color.Rgb.html#VALsquare_distance">square_distance</a> [<a href="Color.Rgb.html">Color.Rgb</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALsub">sub</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALsub">sub</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="OImages.html#VALsub">sub</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALsub">sub</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALsub">sub</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALsub">sub</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALsub">sub</a> [<a href="Images.html">Images</a>]</td>
<td><div class="info">
<code class="code">sub dst x y width height</code> returns sub-bitmap of <code class="code">dst</code>,
       at (x, y) - (x + width - 1, y + height - 1).
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALsub">sub</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
<code class="code">sub t x y w h</code> duplicates a subimage of <code class="code">t</code> of size <code class="code">w</code>x<code class="code">h</code>,
     whose origin (0,0) is at (x,y) of <code class="code">t</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALsub">sub</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
<code class="code">sub t x y w h</code> duplicates a subimage of <code class="code">t</code> of size <code class="code">w</code>x<code class="code">h</code>,
     whose origin (0,0) is at (x,y) of <code class="code">t</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALsub">sub</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALsub">sub</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Bitmap.Make.html#VALsub">sub</a> [<a href="Bitmap.Make.html">Bitmap.Make</a>]</td>
<td></td></tr>
<tr><td align="left"><br>T</td></tr>
<tr><td><a href="OImages.html#VALtag">tag</a> [<a href="OImages.html">OImages</a>]</td>
<td></td></tr>
<tr><td><a href="OImage.html#VALtag">tag</a> [<a href="OImage.html">OImage</a>]</td>
<td></td></tr>
<tr><td><a href="Tmpfile.html#VALtmp_dir">tmp_dir</a> [<a href="Tmpfile.html">Tmpfile</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALto_rgb24">to_rgb24</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALto_rgb24">to_rgb24</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALto_rgba32">to_rgba32</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALto_rgba32">to_rgba32</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALto_rgba32">to_rgba32</a> [<a href="Index16.html">Index16</a>]</td>
<td><div class="info">
<code class="code">to_rgb? ~failsafe t</code>: Image format conversion functions to Rgb24.t
   and Rgba32.t images.
</div>
</td></tr>
<tr><td align="left"><br>U</td></tr>
<tr><td><a href="Fttext.html#VALunicode_of_euc_japan">unicode_of_euc_japan</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALunicode_of_latin">unicode_of_latin</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Images.html#VALunoptimize_sequence">unoptimize_sequence</a> [<a href="Images.html">Images</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALunsafe_access">unsafe_access</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALunsafe_access">unsafe_access</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALunsafe_access">unsafe_access</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALunsafe_access">unsafe_access</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALunsafe_access">unsafe_access</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALunsafe_access">unsafe_access</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALunsafe_access">unsafe_access</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALunsafe_access">unsafe_access</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALunsafe_get">unsafe_get</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALunsafe_get">unsafe_get</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALunsafe_get">unsafe_get</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALunsafe_get">unsafe_get</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALunsafe_get">unsafe_get</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALunsafe_get">unsafe_get</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALunsafe_get">unsafe_get</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALunsafe_get">unsafe_get</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.T.html#VALunsafe_get">unsafe_get</a> [<a href="Fttext.T.html">Fttext.T</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALunsafe_get">unsafe_get</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALunsafe_get_color">unsafe_get_color</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALunsafe_get_color">unsafe_get_color</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALunsafe_get_color">unsafe_get_color</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALunsafe_get_rgb">unsafe_get_rgb</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALunsafe_get_rgb">unsafe_get_rgb</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Ximage2.html#VALunsafe_set">unsafe_set</a> [<a href="Ximage2.html">Ximage2</a>]</td>
<td></td></tr>
<tr><td><a href="Rgba32.html#VALunsafe_set">unsafe_set</a> [<a href="Rgba32.html">Rgba32</a>]</td>
<td></td></tr>
<tr><td><a href="Rgb24.html#VALunsafe_set">unsafe_set</a> [<a href="Rgb24.html">Rgb24</a>]</td>
<td></td></tr>
<tr><td><a href="Index8.html#VALunsafe_set">unsafe_set</a> [<a href="Index8.html">Index8</a>]</td>
<td></td></tr>
<tr><td><a href="Index16.html#VALunsafe_set">unsafe_set</a> [<a href="Index16.html">Index16</a>]</td>
<td></td></tr>
<tr><td><a href="Genimage.IMAGEINDEXED.html#VALunsafe_set">unsafe_set</a> [<a href="Genimage.IMAGEINDEXED.html">Genimage.IMAGEINDEXED</a>]</td>
<td><div class="info">
Unsafe versions of <code class="code">get</code> and <code class="code">set</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.IMAGE.html#VALunsafe_set">unsafe_set</a> [<a href="Genimage.IMAGE.html">Genimage.IMAGE</a>]</td>
<td><div class="info">
Unsafe versions of <code class="code">get</code> and <code class="code">set</code>.
</div>
</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALunsafe_set">unsafe_set</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.T.html#VALunsafe_set">unsafe_set</a> [<a href="Fttext.T.html">Fttext.T</a>]</td>
<td></td></tr>
<tr><td><a href="Cmyk32.html#VALunsafe_set">unsafe_set</a> [<a href="Cmyk32.html">Cmyk32</a>]</td>
<td></td></tr>
<tr><td align="left"><br>V</td></tr>
<tr><td><a href="Fttext.html#VALvector_gen">vector_gen</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALvector_glyphs">vector_glyphs</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td><a href="Fttext.html#VALvector_text">vector_text</a> [<a href="Fttext.html">Fttext</a>]</td>
<td></td></tr>
<tr><td align="left"><br>W</td></tr>
<tr><td><a href="Genimage.RAWIMAGE.html#VALwidth">width</a> [<a href="Genimage.RAWIMAGE.html">Genimage.RAWIMAGE</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg.html#VALwrite_scanline">write_scanline</a> [<a href="Jpeg.html">Jpeg</a>]</td>
<td></td></tr>
</table><br>
</body>
</html>