#ifndef ROOT_SurfaceDemo #define ROOT_SurfaceDemo #include <memory> #include "DemoBase.h" class TF2; namespace ROOT { namespace iOS { namespace Demos { class SurfaceDemo : public DemoBase { public: SurfaceDemo(); ~SurfaceDemo(); //overriders. void ResetDemo() {} bool IsAnimated()const {return false;} unsigned NumOfFrames()const {return 1;} double AnimationTime()const {return 0.;} void StartAnimation(){} void NextStep(){} void StopAnimation(){} void AdjustPad(Pad *pad); void PresentDemo(); bool Supports3DRotation() const {return true;} private: std::unique_ptr<TF2> fSurface; SurfaceDemo(const SurfaceDemo &rhs) = delete; SurfaceDemo &operator = (const SurfaceDemo &rhs) = delete; }; } } } #endif