Sophie

Sophie

distrib > Fedora > 18 > x86_64 > by-pkgid > c67286ade4f05f2be65d530517d37cab > files > 9

mup-6.2-1.fc18.x86_64.rpm


       

                          Compiling Mup for UNIX

       1.  Compiling Mup for UNIX

       Mup  has  been  compiled  successfully  on a wide variety of
       UNIX-type systems, including Linux, UNIX SV_R4, and Solaris.
       We cannot guarantee that it will work on your system, but it
       generally ports with no more than minimal changes.

       Download the mup62src.tar.gz Mup  source  package  file  and
       unpack it:
          gunzip mup62src.tar.gz
          tar xf mup62src.tar

       Alternately,  you  can  download  the  RPM format Mup source
       package and install it as you would any RPM package:
          rpm -i mup-6.2-0.src.rpm
       Note that in addition to the package dependencies  that  rpm
       will  check for, you will also need an X library development
       package, if  you  want  to  build  Mupdisp  and/or  Mupmate.
       Usually  the  package  you will want for this will be either
       XFree86-devel, libX11-devel, or xdevel.  We  choose  not  to
       explicitly  declare  a  dependency for this, since no matter
       which one  we  picked,  many  people  would  not  have  that
       particular one, but would have one that works.

       Installing   the   source  package  will  create  a  mup-6.2
       directory.  Go to that directory.
          cd mup-6.2
       There is a simple makefile provided, which  should  work  on
       most systems, so all you need to do is:
          make install
       You can edit the makefile if necessary for your environment.
       Comments at the  top  of  the  makefile  describe  suggested
       modifications  if  it doesn't work for you as is.  Note that
       if you want to install  in  a  system  directory  (like  the
       default  location /usr/bin) you will need to be root for the
       installation  step.  Otherwise  building  Mup  requires   no
       special privileges.

       If  for  some  reason  the  makefile  doesn't  work, you can
       compile  Mup  and  any  of  the  optional  utility  programs
       (mupdisp, mkmupfnt, and mupmate) manually.  For compling Mup
       itself, generally, something like the following will work:
          cd mup
          cc -o mup *.c -lm
       For most UNIX-like compilers, the "-o mup"  will  cause  the
       program  to  be  put into a file called "mup," and the "-lm"
       will cause the math library to be included (That's a  lower-
       case letter "el" not a one).  You may also want to use other
       options. For example, for  many  compilers  "-O"  (that's  a
       capital  letter "oh" not a zero) will run the optimizer, and
       "-s" will strip the resulting program to save disk space.

       Copy mup into your $HOME/bin or a similar directory in  your
       $PATH.
          cp mup $HOME/bin/mup

       If  you already have a means of displaying PostScript files,
       such as gv, ghostview, or pageview, you can simply pipe  the
       output of Mup into your display program.  Or you can use the
       mupdisp program in connection  with  Ghostscript,  which  is
       free.      You     can     download     Ghostscript     from
       http://www.cs.wisc.edu/~ghost,                            or
       http://www.ghostscript.com/.    We've  found  that  on  some
       systems, Ghostscript compiles with lots of warnings, but  it
       works okay anyway.

       Once  you  have  installed  Ghostscript, compile the mupdisp
       program for displaying Mup output on screen. See the comment
       at  the top of mupdisp.c for suggestions on compiler options
       to try.

       Copy mupdisp into your $HOME/bin or similar directory.
          cp mupdisp $HOME/bin/mupdisp

       The mupdisp program works on the AT386 $TERM type under UNIX
       x86  or  under  X-windows.  If  you have a different display
       type, you may need to write your own display  functions.  In
       most cases, you'll only need to write 6 short functions, and
       you can use the examples in at386.c, dos.c, or xterm.c for a
       general  template  of  the  functions. You will also need to
       update dispttyp.h and init.c appropriately.

       If you want  to  supply  your  own  fonts  to  override  the
       standard Mup fonts, you can compile the mkmupfnt program:
          cd mkmupfnt cc -o mkmupfnt mkmupfnt.c

       The  Mupmate  program provide a menu-driven interface on top
       of Mup.  It is built on top of the FLTK library, so you will
       need  to have the FLTK development package. You can get this
       from http://www.fltk.org Get the latest version in the 1.1.x
       series (we built with 1.1.8); don't get from the 2.x series.
       Mupmate is written in C++, so you will need a C++  compiler,
       such  as  g++.   See  the  top  level  makefile  for typical
       compilation options. FLTK normally comes with its own copies
       of  libjpg, libpng, and libz (compression) libraries, but it
       will  usually  work  with  the  generic  versions  of  those
       libraries  as  well.   You will also need standard X-windows
       libraries: at least libX11, and libXpm.  Depending on  which
       version  of  FLTK  you  use and how it was compiled, you may
       also need libXext, libXft, and libXinerama.

       A shell script called "mupprnt" is included for printing Mup
       files  using Ghostscript.  Copy mupprnt to your $HOME/bin or
       other appropriate directory.
          cp mupprnt $HOME/bin/mupprnt
       You will need to set the GS_DEVICE  shell  variable  to  the
       proper value for your printer. If you don't know what to set
       it to, check your Ghostscript documentation.  You could also
       just  use the print option on your PostScript viewer such as
       gv.

       Once you have everything installed, you can remove the  .tar
       file if you wish, to free up disk space.
          rm mup62src.tar

       Please let us know if you need any workarounds for compiling
       on your system. We want to try to make Mup  as  portable  as
       possible.

       2.  Getting Mup running for the first time

       Once  you get Mup to compile successfully, try running it on
       the sample input files (sample.mup and star.mup  ).   Verify
       that  the  output  you  get matches the corresponding sample
       output files  (sample.ps  and  star.ps  ).   You  will  find
       differences  in  some  of  the numbers, comments, timestamp,
       filenames, etc, but otherwise,  in  general  the  PostScript
       output  you get should be similar to the sample output files
       provided, and if you display them, the results  should  look
       pretty much identical.

       If Mup fails to run properly on the sample files, first make
       sure you are not in a write-protected folder.  If  you  are,
       try copying the file to a folder that isn't write protected,
       and run it from there. If it still fails to run properly  on
       the sample files, perhaps either your system has uncovered a
       bug that we haven't  seen  yet  or  your  machine  has  some
       incompatibility.  You can turn on debugging, by running with
       the -dN option, where N is a bitmap of debugging  flags,  to
       help  pinpoint  where  bugs  may  be.  The  Mup User's Guide
       explains the bits of the debugging flags. If you get  stuck,
       you  may contact us at support@arkkra.com and we will try to
       help.

       If you need to make any changes  in  order  to  get  Mup  to
       compile  and  run  successfully, please let us know.  If you
       find anything confusing, we'd like to  know  that  too.   We
       want  Mup  to be as solid, portable, useful, and easy to use
       as possible.

       Also, please let us know if there are ways  we  can  improve
       the Mup documentation.

       If you receive messages beginning with "internal error" this
       usually indicates a program bug, so we'd like to know  about
       them.  An  exception  is  when you get a message about being
       unable to allocate memory when there really isn't any memory
       left.  If  you  get  other internal errors, please send us a
       copy of an input file and any  other  information  that  may
       help  us  reproduce  the problem, so we can try to fix it in
       the next Mup release.

       Provide  feedback  (bugs  reports,  comments,   suggestions,
       questions) to: support@arkkra.com

       --------------------------------------------------

       Arkkra Enterprises