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<h1 class="title">flickcharm.cpp Example File</h1>
<span class="small-subtitle">demos/embedded/anomaly/src/flickcharm.cpp</span>
<!-- $$$demos/embedded/anomaly/src/flickcharm.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
 ** Contact: http://www.qt-project.org/legal
 **
 ** This file is part of the demos of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and Digia.  For licensing terms and
 ** conditions see http://qt.digia.com/licensing.  For further information
 ** use the contact form at http://qt.digia.com/contact-us.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU Lesser General Public License version 2.1 requirements
 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Digia gives you certain additional
 ** rights.  These rights are described in the Digia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
 **
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &quot;flickcharm.h&quot;</span>

 <span class="preprocessor">#include &lt;QAbstractScrollArea&gt;</span>
 <span class="preprocessor">#include &lt;QApplication&gt;</span>
 <span class="preprocessor">#include &lt;QBasicTimer&gt;</span>
 <span class="preprocessor">#include &lt;QEvent&gt;</span>
 <span class="preprocessor">#include &lt;QHash&gt;</span>
 <span class="preprocessor">#include &lt;QList&gt;</span>
 <span class="preprocessor">#include &lt;QMouseEvent&gt;</span>
 <span class="preprocessor">#include &lt;QScrollBar&gt;</span>
 <span class="preprocessor">#include &lt;QTime&gt;</span>
 <span class="preprocessor">#include &lt;QWebFrame&gt;</span>
 <span class="preprocessor">#include &lt;QWebView&gt;</span>

 <span class="preprocessor">#include &lt;QDebug&gt;</span>

 <span class="keyword">const</span> <span class="type">int</span> fingerAccuracyThreshold <span class="operator">=</span> <span class="number">3</span>;

 <span class="keyword">struct</span> FlickData {
     <span class="keyword">typedef</span> <span class="keyword">enum</span> {
         Steady<span class="operator">,</span> <span class="comment">// Interaction without scrolling</span>
         ManualScroll<span class="operator">,</span> <span class="comment">// Scrolling manually with the finger on the screen</span>
         AutoScroll<span class="operator">,</span> <span class="comment">// Scrolling automatically</span>
         AutoScrollAcceleration <span class="comment">// Scrolling automatically but a finger is on the screen</span>
     } State;
     State state;
     <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget;
     <span class="type"><a href="qpoint.html">QPoint</a></span> pressPos;
     <span class="type"><a href="qpoint.html">QPoint</a></span> lastPos;
     <span class="type"><a href="qpoint.html">QPoint</a></span> speed;
     <span class="type"><a href="qtime.html">QTime</a></span> speedTimer;
     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">*</span><span class="operator">&gt;</span> ignored;
     <span class="type"><a href="qtime.html">QTime</a></span> accelerationTimer;
     <span class="type">bool</span> lastPosValid:<span class="number">1</span>;
     <span class="type">bool</span> waitingAcceleration:<span class="number">1</span>;

     FlickData()
         : lastPosValid(<span class="keyword">false</span>)
         <span class="operator">,</span> waitingAcceleration(<span class="keyword">false</span>)
     {}

     <span class="type">void</span> resetSpeed()
     {
         speed <span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>();
         lastPosValid <span class="operator">=</span> <span class="keyword">false</span>;
     }
     <span class="type">void</span> updateSpeed(<span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> <span class="operator">&amp;</span>newPosition)
     {
         <span class="keyword">if</span> (lastPosValid) {
             <span class="keyword">const</span> <span class="type">int</span> timeElapsed <span class="operator">=</span> speedTimer<span class="operator">.</span>elapsed();
             <span class="keyword">if</span> (timeElapsed) {
                 <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> newPixelDiff <span class="operator">=</span> (newPosition <span class="operator">-</span> lastPos);
                 <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> pixelsPerSecond <span class="operator">=</span> newPixelDiff <span class="operator">*</span> (<span class="number">1000</span> <span class="operator">/</span> timeElapsed);
                 <span class="comment">// fingers are inacurates, we ignore small changes to avoid stopping the autoscroll because</span>
                 <span class="comment">// of a small horizontal offset when scrolling vertically</span>
                 <span class="keyword">const</span> <span class="type">int</span> newSpeedY <span class="operator">=</span> (<a href="qtglobal.html#qAbs">qAbs</a>(pixelsPerSecond<span class="operator">.</span>y()) <span class="operator">&gt;</span> fingerAccuracyThreshold) <span class="operator">?</span> pixelsPerSecond<span class="operator">.</span>y() : <span class="number">0</span>;
                 <span class="keyword">const</span> <span class="type">int</span> newSpeedX <span class="operator">=</span> (<a href="qtglobal.html#qAbs">qAbs</a>(pixelsPerSecond<span class="operator">.</span>x()) <span class="operator">&gt;</span> fingerAccuracyThreshold) <span class="operator">?</span> pixelsPerSecond<span class="operator">.</span>x() : <span class="number">0</span>;
                 <span class="keyword">if</span> (state <span class="operator">=</span><span class="operator">=</span> AutoScrollAcceleration) {
                     <span class="keyword">const</span> <span class="type">int</span> max <span class="operator">=</span> <span class="number">4000</span>; <span class="comment">// px by seconds</span>
                     <span class="keyword">const</span> <span class="type">int</span> oldSpeedY <span class="operator">=</span> speed<span class="operator">.</span>y();
                     <span class="keyword">const</span> <span class="type">int</span> oldSpeedX <span class="operator">=</span> speed<span class="operator">.</span>x();
                     <span class="keyword">if</span> ((oldSpeedY <span class="operator">&lt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> newSpeedY <span class="operator">&lt;</span><span class="operator">=</span> <span class="number">0</span>) <span class="operator">|</span><span class="operator">|</span>  (oldSpeedY <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> newSpeedY <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>)
                         <span class="operator">&amp;</span><span class="operator">&amp;</span> (oldSpeedX <span class="operator">&lt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> newSpeedX <span class="operator">&lt;</span><span class="operator">=</span> <span class="number">0</span>) <span class="operator">|</span><span class="operator">|</span>  (oldSpeedX <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> newSpeedX <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>)) {
                         speed<span class="operator">.</span>setY(<a href="qtglobal.html#qBound">qBound</a>(<span class="operator">-</span>max<span class="operator">,</span> (oldSpeedY <span class="operator">+</span> (newSpeedY <span class="operator">/</span> <span class="number">4</span>))<span class="operator">,</span> max));
                         speed<span class="operator">.</span>setX(<a href="qtglobal.html#qBound">qBound</a>(<span class="operator">-</span>max<span class="operator">,</span> (oldSpeedX <span class="operator">+</span> (newSpeedX <span class="operator">/</span> <span class="number">4</span>))<span class="operator">,</span> max));
                     } <span class="keyword">else</span> {
                         speed <span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>();
                     }
                 } <span class="keyword">else</span> {
                     <span class="keyword">const</span> <span class="type">int</span> max <span class="operator">=</span> <span class="number">2500</span>; <span class="comment">// px by seconds</span>
                     <span class="comment">// we average the speed to avoid strange effects with the last delta</span>
                     <span class="keyword">if</span> (<span class="operator">!</span>speed<span class="operator">.</span>isNull()) {
                         speed<span class="operator">.</span>setX(<a href="qtglobal.html#qBound">qBound</a>(<span class="operator">-</span>max<span class="operator">,</span> (speed<span class="operator">.</span>x() <span class="operator">/</span> <span class="number">4</span>) <span class="operator">+</span> (newSpeedX <span class="operator">*</span> <span class="number">3</span> <span class="operator">/</span> <span class="number">4</span>)<span class="operator">,</span> max));
                         speed<span class="operator">.</span>setY(<a href="qtglobal.html#qBound">qBound</a>(<span class="operator">-</span>max<span class="operator">,</span> (speed<span class="operator">.</span>y() <span class="operator">/</span> <span class="number">4</span>) <span class="operator">+</span> (newSpeedY <span class="operator">*</span> <span class="number">3</span> <span class="operator">/</span> <span class="number">4</span>)<span class="operator">,</span> max));
                     } <span class="keyword">else</span> {
                         speed <span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(newSpeedX<span class="operator">,</span> newSpeedY);
                     }
                 }
             }
         } <span class="keyword">else</span> {
             lastPosValid <span class="operator">=</span> <span class="keyword">true</span>;
         }
         speedTimer<span class="operator">.</span>start();
         lastPos <span class="operator">=</span> newPosition;
     }

     <span class="comment">// scroll by dx, dy</span>
     <span class="comment">// return true if the widget was scrolled</span>
     <span class="type">bool</span> scrollWidget(<span class="keyword">const</span> <span class="type">int</span> dx<span class="operator">,</span> <span class="keyword">const</span> <span class="type">int</span> dy)
     {
         <span class="type"><a href="qabstractscrollarea.html">QAbstractScrollArea</a></span> <span class="operator">*</span>scrollArea <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qabstractscrollarea.html">QAbstractScrollArea</a></span><span class="operator">*</span><span class="operator">&gt;</span>(widget);
         <span class="keyword">if</span> (scrollArea) {
             <span class="keyword">const</span> <span class="type">int</span> x <span class="operator">=</span> scrollArea<span class="operator">-</span><span class="operator">&gt;</span>horizontalScrollBar()<span class="operator">-</span><span class="operator">&gt;</span>value();
             <span class="keyword">const</span> <span class="type">int</span> y <span class="operator">=</span> scrollArea<span class="operator">-</span><span class="operator">&gt;</span>verticalScrollBar()<span class="operator">-</span><span class="operator">&gt;</span>value();
             scrollArea<span class="operator">-</span><span class="operator">&gt;</span>horizontalScrollBar()<span class="operator">-</span><span class="operator">&gt;</span>setValue(x <span class="operator">-</span> dx);
             scrollArea<span class="operator">-</span><span class="operator">&gt;</span>verticalScrollBar()<span class="operator">-</span><span class="operator">&gt;</span>setValue(y <span class="operator">-</span> dy);
             <span class="keyword">return</span> (scrollArea<span class="operator">-</span><span class="operator">&gt;</span>horizontalScrollBar()<span class="operator">-</span><span class="operator">&gt;</span>value() <span class="operator">!</span><span class="operator">=</span> x
                     <span class="operator">|</span><span class="operator">|</span> scrollArea<span class="operator">-</span><span class="operator">&gt;</span>verticalScrollBar()<span class="operator">-</span><span class="operator">&gt;</span>value() <span class="operator">!</span><span class="operator">=</span> y);
         }

         <span class="type"><a href="qwebview.html">QWebView</a></span> <span class="operator">*</span>webView <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qwebview.html">QWebView</a></span><span class="operator">*</span><span class="operator">&gt;</span>(widget);
         <span class="keyword">if</span> (webView) {
             <span class="type"><a href="qwebframe.html">QWebFrame</a></span> <span class="operator">*</span>frame <span class="operator">=</span> webView<span class="operator">-</span><span class="operator">&gt;</span>page()<span class="operator">-</span><span class="operator">&gt;</span>mainFrame();
             <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> position <span class="operator">=</span> frame<span class="operator">-</span><span class="operator">&gt;</span>scrollPosition();
             frame<span class="operator">-</span><span class="operator">&gt;</span>setScrollPosition(position <span class="operator">-</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(dx<span class="operator">,</span> dy));
             <span class="keyword">return</span> frame<span class="operator">-</span><span class="operator">&gt;</span>scrollPosition() <span class="operator">!</span><span class="operator">=</span> position;
         }
         <span class="keyword">return</span> <span class="keyword">false</span>;
     }

     <span class="type">bool</span> scrollTo(<span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> <span class="operator">&amp;</span>newPosition)
     {
         <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> delta <span class="operator">=</span> newPosition <span class="operator">-</span> lastPos;
         updateSpeed(newPosition);
         <span class="keyword">return</span> scrollWidget(delta<span class="operator">.</span>x()<span class="operator">,</span> delta<span class="operator">.</span>y());
     }
 };

 <span class="keyword">class</span> FlickCharmPrivate
 {
 <span class="keyword">public</span>:
     <span class="type"><a href="qhash.html">QHash</a></span><span class="operator">&lt;</span><span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">*</span><span class="operator">,</span> FlickData<span class="operator">*</span><span class="operator">&gt;</span> flickData;
     <span class="type"><a href="qbasictimer.html">QBasicTimer</a></span> ticker;
     <span class="type"><a href="qtime.html">QTime</a></span> timeCounter;
     <span class="type">void</span> startTicker(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>object)
     {
         <span class="keyword">if</span> (<span class="operator">!</span>ticker<span class="operator">.</span>isActive())
             ticker<span class="operator">.</span>start(<span class="number">15</span><span class="operator">,</span> object);
         timeCounter<span class="operator">.</span>start();
     }
 };

 FlickCharm<span class="operator">::</span>FlickCharm(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent): <span class="type"><a href="qobject.html">QObject</a></span>(parent)
 {
     d <span class="operator">=</span> <span class="keyword">new</span> FlickCharmPrivate;
 }

 FlickCharm<span class="operator">::</span><span class="operator">~</span>FlickCharm()
 {
     <span class="keyword">delete</span> d;
 }

 <span class="type">void</span> FlickCharm<span class="operator">::</span>activateOn(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
 {
     <span class="type"><a href="qabstractscrollarea.html">QAbstractScrollArea</a></span> <span class="operator">*</span>scrollArea <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qabstractscrollarea.html">QAbstractScrollArea</a></span><span class="operator">*</span><span class="operator">&gt;</span>(widget);
     <span class="keyword">if</span> (scrollArea) {
         scrollArea<span class="operator">-</span><span class="operator">&gt;</span>setHorizontalScrollBarPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff);
         scrollArea<span class="operator">-</span><span class="operator">&gt;</span>setVerticalScrollBarPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff);

         <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>viewport <span class="operator">=</span> scrollArea<span class="operator">-</span><span class="operator">&gt;</span>viewport();

         viewport<span class="operator">-</span><span class="operator">&gt;</span>installEventFilter(<span class="keyword">this</span>);
         scrollArea<span class="operator">-</span><span class="operator">&gt;</span>installEventFilter(<span class="keyword">this</span>);

         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">.</span>remove(viewport);
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>viewport<span class="operator">]</span> <span class="operator">=</span> <span class="keyword">new</span> FlickData;
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>viewport<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>widget <span class="operator">=</span> widget;
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>viewport<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>Steady;

         <span class="keyword">return</span>;
     }

     <span class="type"><a href="qwebview.html">QWebView</a></span> <span class="operator">*</span>webView <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qwebview.html">QWebView</a></span><span class="operator">*</span><span class="operator">&gt;</span>(widget);
     <span class="keyword">if</span> (webView) {
         <span class="type"><a href="qwebframe.html">QWebFrame</a></span> <span class="operator">*</span>frame <span class="operator">=</span> webView<span class="operator">-</span><span class="operator">&gt;</span>page()<span class="operator">-</span><span class="operator">&gt;</span>mainFrame();
         frame<span class="operator">-</span><span class="operator">&gt;</span>setScrollBarPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Vertical<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff);
         frame<span class="operator">-</span><span class="operator">&gt;</span>setScrollBarPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Horizontal<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff);

         webView<span class="operator">-</span><span class="operator">&gt;</span>installEventFilter(<span class="keyword">this</span>);

         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">.</span>remove(webView);
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>webView<span class="operator">]</span> <span class="operator">=</span> <span class="keyword">new</span> FlickData;
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>webView<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>widget <span class="operator">=</span> webView;
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>webView<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>Steady;

         <span class="keyword">return</span>;
     }

     <a href="qtglobal.html#qWarning">qWarning</a>() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;FlickCharm only works on QAbstractScrollArea (and derived classes)&quot;</span>;
     <a href="qtglobal.html#qWarning">qWarning</a>() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;or QWebView (and derived classes)&quot;</span>;
 }

 <span class="type">void</span> FlickCharm<span class="operator">::</span>deactivateFrom(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
 {
     <span class="type"><a href="qabstractscrollarea.html">QAbstractScrollArea</a></span> <span class="operator">*</span>scrollArea <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qabstractscrollarea.html">QAbstractScrollArea</a></span><span class="operator">*</span><span class="operator">&gt;</span>(widget);
     <span class="keyword">if</span> (scrollArea) {
         <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>viewport <span class="operator">=</span> scrollArea<span class="operator">-</span><span class="operator">&gt;</span>viewport();

         viewport<span class="operator">-</span><span class="operator">&gt;</span>removeEventFilter(<span class="keyword">this</span>);
         scrollArea<span class="operator">-</span><span class="operator">&gt;</span>removeEventFilter(<span class="keyword">this</span>);

         <span class="keyword">delete</span> d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>viewport<span class="operator">]</span>;
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">.</span>remove(viewport);

         <span class="keyword">return</span>;
     }

     <span class="type"><a href="qwebview.html">QWebView</a></span> <span class="operator">*</span>webView <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qwebview.html">QWebView</a></span><span class="operator">*</span><span class="operator">&gt;</span>(widget);
     <span class="keyword">if</span> (webView) {
         webView<span class="operator">-</span><span class="operator">&gt;</span>removeEventFilter(<span class="keyword">this</span>);

         <span class="keyword">delete</span> d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">[</span>webView<span class="operator">]</span>;
         d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">.</span>remove(webView);

         <span class="keyword">return</span>;
     }
 }

 <span class="keyword">static</span> <span class="type"><a href="qpoint.html">QPoint</a></span> deaccelerate(<span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> <span class="operator">&amp;</span>speed<span class="operator">,</span> <span class="keyword">const</span> <span class="type">int</span> deltatime)
 {
     <span class="keyword">const</span> <span class="type">int</span> deltaSpeed <span class="operator">=</span> deltatime;

     <span class="type">int</span> x <span class="operator">=</span> speed<span class="operator">.</span>x();
     <span class="type">int</span> y <span class="operator">=</span> speed<span class="operator">.</span>y();
     x <span class="operator">=</span> (x <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) <span class="operator">?</span> x : (x <span class="operator">&gt;</span> <span class="number">0</span>) <span class="operator">?</span> <a href="qtglobal.html#qMax">qMax</a>(<span class="number">0</span><span class="operator">,</span> x <span class="operator">-</span> deltaSpeed) : <a href="qtglobal.html#qMin">qMin</a>(<span class="number">0</span><span class="operator">,</span> x <span class="operator">+</span> deltaSpeed);
     y <span class="operator">=</span> (y <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) <span class="operator">?</span> y : (y <span class="operator">&gt;</span> <span class="number">0</span>) <span class="operator">?</span> <a href="qtglobal.html#qMax">qMax</a>(<span class="number">0</span><span class="operator">,</span> y <span class="operator">-</span> deltaSpeed) : <a href="qtglobal.html#qMin">qMin</a>(<span class="number">0</span><span class="operator">,</span> y <span class="operator">+</span> deltaSpeed);
     <span class="keyword">return</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(x<span class="operator">,</span> y);
 }

 <span class="type">bool</span> FlickCharm<span class="operator">::</span>eventFilter(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>object<span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>object<span class="operator">-</span><span class="operator">&gt;</span>isWidgetType())
         <span class="keyword">return</span> <span class="keyword">false</span>;

     <span class="keyword">const</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>Type type <span class="operator">=</span> event<span class="operator">-</span><span class="operator">&gt;</span>type();

     <span class="keyword">switch</span> (type) {
     <span class="keyword">case</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonPress:
     <span class="keyword">case</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseMove:
     <span class="keyword">case</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease:
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonDblClick: <span class="comment">// skip double click</span>
         <span class="keyword">return</span> <span class="keyword">true</span>;
     <span class="keyword">default</span>:
         <span class="keyword">return</span> <span class="keyword">false</span>;
     }

     <span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>mouseEvent <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator">&lt;</span><span class="type"><a href="qmouseevent.html">QMouseEvent</a></span><span class="operator">*</span><span class="operator">&gt;</span>(event);
     <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseMove <span class="operator">&amp;</span><span class="operator">&amp;</span> mouseEvent<span class="operator">-</span><span class="operator">&gt;</span>buttons() <span class="operator">!</span><span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton)
         <span class="keyword">return</span> <span class="keyword">false</span>;

     <span class="keyword">if</span> (mouseEvent<span class="operator">-</span><span class="operator">&gt;</span>modifiers() <span class="operator">!</span><span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoModifier)
         <span class="keyword">return</span> <span class="keyword">false</span>;

     <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>viewport <span class="operator">=</span> qobject_cast<span class="operator">&lt;</span><span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">*</span><span class="operator">&gt;</span>(object);
     FlickData <span class="operator">*</span>data <span class="operator">=</span> d<span class="operator">-</span><span class="operator">&gt;</span>flickData<span class="operator">.</span>value(viewport);
     <span class="keyword">if</span> (<span class="operator">!</span>viewport <span class="operator">|</span><span class="operator">|</span> <span class="operator">!</span>data <span class="operator">|</span><span class="operator">|</span> data<span class="operator">-</span><span class="operator">&gt;</span>ignored<span class="operator">.</span>removeAll(event))
         <span class="keyword">return</span> <span class="keyword">false</span>;

     <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> mousePos <span class="operator">=</span> mouseEvent<span class="operator">-</span><span class="operator">&gt;</span>pos();
     <span class="type">bool</span> consumed <span class="operator">=</span> <span class="keyword">false</span>;
     <span class="keyword">switch</span> (data<span class="operator">-</span><span class="operator">&gt;</span>state) {

     <span class="keyword">case</span> FlickData<span class="operator">::</span>Steady:
         <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonPress) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>pressPos <span class="operator">=</span> mousePos;
         } <span class="keyword">else</span> <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             <span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event1 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qmouseevent.html">QMouseEvent</a></span>(<span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonPress<span class="operator">,</span>
                                                   data<span class="operator">-</span><span class="operator">&gt;</span>pressPos<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton<span class="operator">,</span>
                                                   <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoModifier);
             <span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event2 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qmouseevent.html">QMouseEvent</a></span>(<span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease<span class="operator">,</span>
                                                   data<span class="operator">-</span><span class="operator">&gt;</span>pressPos<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton<span class="operator">,</span>
                                                   <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoModifier);

             data<span class="operator">-</span><span class="operator">&gt;</span>ignored <span class="operator">&lt;</span><span class="operator">&lt;</span> event1;
             data<span class="operator">-</span><span class="operator">&gt;</span>ignored <span class="operator">&lt;</span><span class="operator">&lt;</span> event2;
             <span class="type"><a href="qapplication.html">QApplication</a></span><span class="operator">::</span>postEvent(object<span class="operator">,</span> event1);
             <span class="type"><a href="qapplication.html">QApplication</a></span><span class="operator">::</span>postEvent(object<span class="operator">,</span> event2);
         } <span class="keyword">else</span> <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseMove) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>scrollTo(mousePos);

             <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> delta <span class="operator">=</span> mousePos <span class="operator">-</span> data<span class="operator">-</span><span class="operator">&gt;</span>pressPos;
             <span class="keyword">if</span> (delta<span class="operator">.</span>x() <span class="operator">&gt;</span> fingerAccuracyThreshold <span class="operator">|</span><span class="operator">|</span> delta<span class="operator">.</span>y() <span class="operator">&gt;</span> fingerAccuracyThreshold)
                 data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>ManualScroll;
         }
         <span class="keyword">break</span>;

     <span class="keyword">case</span> FlickData<span class="operator">::</span>ManualScroll:
         <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseMove) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>scrollTo(mousePos);
         } <span class="keyword">else</span> <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>AutoScroll;
             data<span class="operator">-</span><span class="operator">&gt;</span>lastPosValid <span class="operator">=</span> <span class="keyword">false</span>;
             d<span class="operator">-</span><span class="operator">&gt;</span>startTicker(<span class="keyword">this</span>);
         }
         <span class="keyword">break</span>;

     <span class="keyword">case</span> FlickData<span class="operator">::</span>AutoScroll:
         <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonPress) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>AutoScrollAcceleration;
             data<span class="operator">-</span><span class="operator">&gt;</span>waitingAcceleration <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>accelerationTimer<span class="operator">.</span>start();
             data<span class="operator">-</span><span class="operator">&gt;</span>updateSpeed(mousePos);
             data<span class="operator">-</span><span class="operator">&gt;</span>pressPos <span class="operator">=</span> mousePos;
         } <span class="keyword">else</span> <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>Steady;
             data<span class="operator">-</span><span class="operator">&gt;</span>resetSpeed();
         }
         <span class="keyword">break</span>;

     <span class="keyword">case</span> FlickData<span class="operator">::</span>AutoScrollAcceleration:
         <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseMove) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>updateSpeed(mousePos);
             data<span class="operator">-</span><span class="operator">&gt;</span>accelerationTimer<span class="operator">.</span>start();
             <span class="keyword">if</span> (data<span class="operator">-</span><span class="operator">&gt;</span>speed<span class="operator">.</span>isNull())
                 data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>ManualScroll;
         } <span class="keyword">else</span> <span class="keyword">if</span> (type <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease) {
             consumed <span class="operator">=</span> <span class="keyword">true</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>AutoScroll;
             data<span class="operator">-</span><span class="operator">&gt;</span>waitingAcceleration <span class="operator">=</span> <span class="keyword">false</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>lastPosValid <span class="operator">=</span> <span class="keyword">false</span>;
         }
         <span class="keyword">break</span>;
     <span class="keyword">default</span>:
         <span class="keyword">break</span>;
     }
     data<span class="operator">-</span><span class="operator">&gt;</span>lastPos <span class="operator">=</span> mousePos;
     <span class="keyword">return</span> <span class="keyword">true</span>;
 }

 <span class="type">void</span> FlickCharm<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="type">int</span> count <span class="operator">=</span> <span class="number">0</span>;
     <span class="type"><a href="qhashiterator.html">QHashIterator</a></span><span class="operator">&lt;</span><span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">*</span><span class="operator">,</span> FlickData<span class="operator">*</span><span class="operator">&gt;</span> item(d<span class="operator">-</span><span class="operator">&gt;</span>flickData);
     <span class="keyword">while</span> (item<span class="operator">.</span>hasNext()) {
         item<span class="operator">.</span>next();
         FlickData <span class="operator">*</span>data <span class="operator">=</span> item<span class="operator">.</span>value();
         <span class="keyword">if</span> (data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span><span class="operator">=</span> FlickData<span class="operator">::</span>AutoScrollAcceleration
             <span class="operator">&amp;</span><span class="operator">&amp;</span> data<span class="operator">-</span><span class="operator">&gt;</span>waitingAcceleration
             <span class="operator">&amp;</span><span class="operator">&amp;</span> data<span class="operator">-</span><span class="operator">&gt;</span>accelerationTimer<span class="operator">.</span>elapsed() <span class="operator">&gt;</span> <span class="number">40</span>) {
             data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>ManualScroll;
             data<span class="operator">-</span><span class="operator">&gt;</span>resetSpeed();
         }
         <span class="keyword">if</span> (data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span><span class="operator">=</span> FlickData<span class="operator">::</span>AutoScroll <span class="operator">|</span><span class="operator">|</span> data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span><span class="operator">=</span> FlickData<span class="operator">::</span>AutoScrollAcceleration) {
             <span class="keyword">const</span> <span class="type">int</span> timeElapsed <span class="operator">=</span> d<span class="operator">-</span><span class="operator">&gt;</span>timeCounter<span class="operator">.</span>elapsed();
             <span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> delta <span class="operator">=</span> (data<span class="operator">-</span><span class="operator">&gt;</span>speed) <span class="operator">*</span> timeElapsed <span class="operator">/</span> <span class="number">1000</span>;
             <span class="type">bool</span> hasScrolled <span class="operator">=</span> data<span class="operator">-</span><span class="operator">&gt;</span>scrollWidget(delta<span class="operator">.</span>x()<span class="operator">,</span> delta<span class="operator">.</span>y());

             <span class="keyword">if</span> (data<span class="operator">-</span><span class="operator">&gt;</span>speed<span class="operator">.</span>isNull() <span class="operator">|</span><span class="operator">|</span> <span class="operator">!</span>hasScrolled)
                 data<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">=</span> FlickData<span class="operator">::</span>Steady;
             <span class="keyword">else</span>
                 count<span class="operator">+</span><span class="operator">+</span>;
             data<span class="operator">-</span><span class="operator">&gt;</span>speed <span class="operator">=</span> deaccelerate(data<span class="operator">-</span><span class="operator">&gt;</span>speed<span class="operator">,</span> timeElapsed);
         }
     }

     <span class="keyword">if</span> (<span class="operator">!</span>count)
         d<span class="operator">-</span><span class="operator">&gt;</span>ticker<span class="operator">.</span>stop();
     <span class="keyword">else</span>
         d<span class="operator">-</span><span class="operator">&gt;</span>timeCounter<span class="operator">.</span>start();

     <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">::</span>timerEvent(event);
 }</pre>
</div>
<!-- @@@demos/embedded/anomaly/src/flickcharm.cpp -->
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