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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">gameengine.h Example File</h1> <span class="small-subtitle">demos/mobile/quickhit/gameengine.h</span> <!-- $$$demos/mobile/quickhit/gameengine.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef GAMEENGINE_H</span> <span class="preprocessor">#define GAMEENGINE_H</span> <span class="preprocessor">#include <QObject></span> <span class="preprocessor">#include <QDeclarativeItem></span> <span class="preprocessor">#include <QMutex></span> <span class="preprocessor">#include <QPluginLoader></span> <span class="preprocessor">#include <QList></span> <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> <span class="preprocessor">#include <hwrmvibra.h></span> <span class="preprocessor">#endif</span> <span class="comment">// QtMobility</span> <span class="preprocessor">#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5</span> <span class="preprocessor">#include <QSystemDeviceInfo></span> QTM_USE_NAMESPACE <span class="preprocessor">#endif</span> <span class="keyword">class</span> CInvSounds; <span class="keyword">class</span> LevelPluginInterface; <span class="keyword">class</span> GameEngine : <span class="keyword">public</span> <span class="type"><a href="qobject.html">QObject</a></span> { Q_OBJECT <span class="keyword">public</span>: GameEngine(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> parent); <span class="operator">~</span>GameEngine(); <span class="type">void</span> timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>); <span class="type">void</span> setGameLevel(LevelPluginInterface<span class="operator">*</span> level); <span class="type">void</span> setPluginList(<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qpluginloader.html">QPluginLoader</a></span><span class="operator">*</span><span class="operator">></span> plugins); <span class="type">void</span> pauseGame(); <span class="keyword">public</span>: Q_INVOKABLE <span class="type">void</span> enableEngineTimer(<span class="type"><a href="qvariant.html">QVariant</a></span> enable); Q_INVOKABLE <span class="type"><a href="qvariant.html">QVariant</a></span> randInt(<span class="type"><a href="qvariant.html">QVariant</a></span> low<span class="operator">,</span> <span class="type"><a href="qvariant.html">QVariant</a></span> high); Q_INVOKABLE <span class="type">void</span> enableSounds(<span class="type"><a href="qvariant.html">QVariant</a></span> enable); Q_INVOKABLE <span class="type">void</span> playSound(<span class="type"><a href="qvariant.html">QVariant</a></span> index); Q_INVOKABLE <span class="type">void</span> playSounds(<span class="type"><a href="qvariant.html">QVariant</a></span> index<span class="operator">,</span> <span class="type"><a href="qvariant.html">QVariant</a></span> count); Q_INVOKABLE <span class="type">void</span> playInternalSound(<span class="type"><a href="qvariant.html">QVariant</a></span> index); Q_INVOKABLE <span class="type">void</span> playInternalSounds(<span class="type"><a href="qvariant.html">QVariant</a></span> index<span class="operator">,</span> <span class="type"><a href="qvariant.html">QVariant</a></span> count); Q_INVOKABLE <span class="type"><a href="qvariant.html">QVariant</a></span> pluginList(); Q_INVOKABLE <span class="type">void</span> findQmlObjects(); Q_INVOKABLE <span class="type">void</span> clearQmlObjects(); Q_INVOKABLE <span class="type">void</span> pauseLevel(<span class="type"><a href="qvariant.html">QVariant</a></span> doPause); Q_INVOKABLE <span class="type">void</span> gameStartSound(); Q_INVOKABLE <span class="type"><a href="qvariant.html">QVariant</a></span> isSymbian(); Q_INVOKABLE <span class="type"><a href="qvariant.html">QVariant</a></span> isMaemo(); Q_INVOKABLE <span class="type"><a href="qvariant.html">QVariant</a></span> isWindows(); Q_INVOKABLE <span class="type">void</span> vibra(); Q_INVOKABLE <span class="type">void</span> fastVibra(); Q_INVOKABLE <span class="type">void</span> openLink(<span class="type"><a href="qvariant.html">QVariant</a></span> link); <span class="keyword">private</span> <span class="keyword">slots</span>: <span class="preprocessor">#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5</span> <span class="type">void</span> currentProfileChanged (<span class="type">QSystemDeviceInfo</span><span class="operator">::</span>Profile); <span class="preprocessor">#endif</span> <span class="keyword">public</span>: <span class="type">void</span> setGameQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o); <span class="keyword">private</span>: <span class="type">void</span> findMissiles(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> rootObject); <span class="type">void</span> findEnemies(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> rootObject); <span class="type">void</span> setLevelQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o) {m_levelQml <span class="operator">=</span> o;} <span class="type">void</span> setEnemiesGridQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o); <span class="type">void</span> setMyShipQml(<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> o); <span class="type">void</span> gameOver(<span class="type">bool</span> youWin); <span class="type">void</span> selectVisibleEnemy(<span class="type">int</span><span class="operator">&</span> start<span class="operator">,</span> <span class="type">int</span><span class="operator">&</span> end); <span class="keyword">private</span>: <span class="type">void</span> doHitTest(); <span class="type">void</span> doEnemyMissile(); <span class="keyword">private</span>: <span class="type">bool</span> m_enableEnemyMissiles; <span class="type"><a href="qmutex.html">QMutex</a></span> m_enemyListMutex; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span> m_enemyList; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span> m_missileList; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span><span class="operator">></span> m_enemyMissileList; <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">*</span> m_levelQml; <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> m_enemiesGridGml; <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> m_myShipGml; <span class="type"><a href="qdeclarativeitem.html">QDeclarativeItem</a></span><span class="operator">*</span> m_GameGml; LevelPluginInterface<span class="operator">*</span> m_gameLevel; CInvSounds<span class="operator">*</span> m_soundEngine; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qpluginloader.html">QPluginLoader</a></span><span class="operator">*</span><span class="operator">></span> m_pluginList; <span class="type">int</span> m_timerId; <span class="type">int</span> m_doEnemyMissile; <span class="preprocessor">#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5</span> <span class="type">QSystemDeviceInfo</span><span class="operator">*</span> m_systemDeviceInfo; <span class="preprocessor">#endif</span> <span class="type">bool</span> m_silent; <span class="preprocessor">#ifdef Q_OS_SYMBIAN</span> CHWRMVibra<span class="operator">*</span> iVibrate; <span class="preprocessor">#endif</span> }; <span class="preprocessor">#endif // GAMEENGINE_H</span></pre> </div> <!-- @@@demos/mobile/quickhit/gameengine.h --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Digia, Qt and their respective logos are trademarks of Digia Plc in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>