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<h1 class="title">boat.cpp Example File</h1>
<span class="small-subtitle">demos/sub-attaq/boat.cpp</span>
<!-- $$$demos/sub-attaq/boat.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
 ** Contact: http://www.qt-project.org/legal
 **
 ** This file is part of the QtCore module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and Digia.  For licensing terms and
 ** conditions see http://qt.digia.com/licensing.  For further information
 ** use the contact form at http://qt.digia.com/contact-us.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU Lesser General Public License version 2.1 requirements
 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Digia gives you certain additional
 ** rights.  These rights are described in the Digia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
 **
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="comment">//Own</span>
 <span class="preprocessor">#include &quot;boat.h&quot;</span>
 <span class="preprocessor">#include &quot;boat_p.h&quot;</span>
 <span class="preprocessor">#include &quot;bomb.h&quot;</span>
 <span class="preprocessor">#include &quot;pixmapitem.h&quot;</span>
 <span class="preprocessor">#include &quot;graphicsscene.h&quot;</span>
 <span class="preprocessor">#include &quot;animationmanager.h&quot;</span>
 <span class="preprocessor">#include &quot;qanimationstate.h&quot;</span>

 <span class="comment">//Qt</span>
 <span class="preprocessor">#include &lt;QtCore/QPropertyAnimation&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QStateMachine&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QHistoryState&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QFinalState&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QState&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QSequentialAnimationGroup&gt;</span>

 <span class="keyword">static</span> <span class="type"><a href="qabstractanimation.html">QAbstractAnimation</a></span> <span class="operator">*</span>setupDestroyAnimation(Boat <span class="operator">*</span>boat)
 {
     <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span> <span class="operator">*</span>group <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(boat);
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">1</span>; i <span class="operator">&lt;</span><span class="operator">=</span> <span class="number">4</span>; i<span class="operator">+</span><span class="operator">+</span>) {
         PixmapItem <span class="operator">*</span>step <span class="operator">=</span> <span class="keyword">new</span> PixmapItem(<span class="type"><a href="qstring.html">QString</a></span>(<span class="string">&quot;explosion/boat/step%1&quot;</span>)<span class="operator">.</span>arg(i)<span class="operator">,</span>GraphicsScene<span class="operator">::</span>Big<span class="operator">,</span> boat);
         step<span class="operator">-</span><span class="operator">&gt;</span>setZValue(<span class="number">6</span>);
         step<span class="operator">-</span><span class="operator">&gt;</span>setOpacity(<span class="number">0</span>);

         <span class="comment">//fade-in</span>
         <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(step<span class="operator">,</span> <span class="string">&quot;opacity&quot;</span>);
         anim<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="number">1</span>);
         anim<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">100</span>);
         group<span class="operator">-</span><span class="operator">&gt;</span>insertAnimation(i<span class="operator">-</span><span class="number">1</span><span class="operator">,</span> anim);

         <span class="comment">//and then fade-out</span>
         <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>anim2 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(step<span class="operator">,</span> <span class="string">&quot;opacity&quot;</span>);
         anim2<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="number">0</span>);
         anim2<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">100</span>);
         group<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(anim2);
     }

     AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">&gt;</span>registerAnimation(group);
     <span class="keyword">return</span> group;
 }

 Boat<span class="operator">::</span>Boat() : PixmapItem(<span class="type"><a href="qstring.html">QString</a></span>(<span class="string">&quot;boat&quot;</span>)<span class="operator">,</span> GraphicsScene<span class="operator">::</span>Big)<span class="operator">,</span>
     speed(<span class="number">0</span>)<span class="operator">,</span> bombsAlreadyLaunched(<span class="number">0</span>)<span class="operator">,</span> direction(Boat<span class="operator">::</span>None)<span class="operator">,</span> movementAnimation(<span class="number">0</span>)
 {
     setZValue(<span class="number">4</span>);
     setFlags(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsFocusable);

     <span class="comment">//The movement animation used to animate the boat</span>
     movementAnimation <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(<span class="keyword">this</span><span class="operator">,</span> <span class="string">&quot;pos&quot;</span>);

     <span class="comment">//The destroy animation used to explode the boat</span>
     destroyAnimation <span class="operator">=</span> setupDestroyAnimation(<span class="keyword">this</span>);

     <span class="comment">//We setup the state machine of the boat</span>
     machine <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstatemachine.html">QStateMachine</a></span>(<span class="keyword">this</span>);
     <span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>moving <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>(machine);
     StopState <span class="operator">*</span>stopState <span class="operator">=</span> <span class="keyword">new</span> StopState(<span class="keyword">this</span><span class="operator">,</span> moving);
     machine<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(moving);
     moving<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(stopState);
     MoveStateRight <span class="operator">*</span>moveStateRight <span class="operator">=</span> <span class="keyword">new</span> MoveStateRight(<span class="keyword">this</span><span class="operator">,</span> moving);
     MoveStateLeft <span class="operator">*</span>moveStateLeft <span class="operator">=</span> <span class="keyword">new</span> MoveStateLeft(<span class="keyword">this</span><span class="operator">,</span> moving);
     LaunchStateRight <span class="operator">*</span>launchStateRight <span class="operator">=</span> <span class="keyword">new</span> LaunchStateRight(<span class="keyword">this</span><span class="operator">,</span> machine);
     LaunchStateLeft <span class="operator">*</span>launchStateLeft <span class="operator">=</span> <span class="keyword">new</span> LaunchStateLeft(<span class="keyword">this</span><span class="operator">,</span> machine);

     <span class="comment">//then setup the transitions for the rightMove state</span>
     KeyStopTransition <span class="operator">*</span>leftStopRight <span class="operator">=</span> <span class="keyword">new</span> KeyStopTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Left);
     leftStopRight<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(stopState);
     KeyMoveTransition <span class="operator">*</span>leftMoveRight <span class="operator">=</span> <span class="keyword">new</span> KeyMoveTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Left);
     leftMoveRight<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(moveStateRight);
     KeyMoveTransition <span class="operator">*</span>rightMoveRight <span class="operator">=</span> <span class="keyword">new</span> KeyMoveTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Right);
     rightMoveRight<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(moveStateRight);
     KeyMoveTransition <span class="operator">*</span>rightMoveStop <span class="operator">=</span> <span class="keyword">new</span> KeyMoveTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Right);
     rightMoveStop<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(moveStateRight);

     <span class="comment">//then setup the transitions for the leftMove state</span>
     KeyStopTransition <span class="operator">*</span>rightStopLeft <span class="operator">=</span> <span class="keyword">new</span> KeyStopTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Right);
     rightStopLeft<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(stopState);
     KeyMoveTransition <span class="operator">*</span>rightMoveLeft <span class="operator">=</span> <span class="keyword">new</span> KeyMoveTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Right);
     rightMoveLeft<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(moveStateLeft);
     KeyMoveTransition <span class="operator">*</span>leftMoveLeft <span class="operator">=</span> <span class="keyword">new</span> KeyMoveTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span><span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Left);
     leftMoveLeft<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(moveStateLeft);
     KeyMoveTransition <span class="operator">*</span>leftMoveStop <span class="operator">=</span> <span class="keyword">new</span> KeyMoveTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span><span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Left);
     leftMoveStop<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(moveStateLeft);

     <span class="comment">//We set up the right move state</span>
     moveStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(leftStopRight);
     moveStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(leftMoveRight);
     moveStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(rightMoveRight);
     stopState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(rightMoveStop);

     <span class="comment">//We set up the left move state</span>
     moveStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(rightStopLeft);
     moveStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(leftMoveLeft);
     moveStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(rightMoveLeft);
     stopState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(leftMoveStop);

     <span class="comment">//The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state</span>
     moveStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(movementAnimation<span class="operator">,</span> SIGNAL(finished())<span class="operator">,</span> stopState);
     moveStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(movementAnimation<span class="operator">,</span> SIGNAL(finished())<span class="operator">,</span> stopState);

     <span class="comment">//We set up the keys for dropping bombs</span>
     KeyLaunchTransition <span class="operator">*</span>upFireLeft <span class="operator">=</span> <span class="keyword">new</span> KeyLaunchTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Up);
     upFireLeft<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(launchStateRight);
     KeyLaunchTransition <span class="operator">*</span>upFireRight <span class="operator">=</span> <span class="keyword">new</span> KeyLaunchTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Up);
     upFireRight<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(launchStateRight);
     KeyLaunchTransition <span class="operator">*</span>upFireStop <span class="operator">=</span> <span class="keyword">new</span> KeyLaunchTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Up);
     upFireStop<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(launchStateRight);
     KeyLaunchTransition <span class="operator">*</span>downFireLeft <span class="operator">=</span> <span class="keyword">new</span> KeyLaunchTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Down);
     downFireLeft<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(launchStateLeft);
     KeyLaunchTransition <span class="operator">*</span>downFireRight <span class="operator">=</span> <span class="keyword">new</span> KeyLaunchTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Down);
     downFireRight<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(launchStateLeft);
     KeyLaunchTransition <span class="operator">*</span>downFireMove <span class="operator">=</span> <span class="keyword">new</span> KeyLaunchTransition(<span class="keyword">this</span><span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>KeyPress<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Down);
     downFireMove<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(launchStateLeft);

     <span class="comment">//We set up transitions for fire up</span>
     moveStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(upFireRight);
     moveStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(upFireLeft);
     stopState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(upFireStop);

     <span class="comment">//We set up transitions for fire down</span>
     moveStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(downFireRight);
     moveStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(downFireLeft);
     stopState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(downFireMove);

     <span class="comment">//Finally the launch state should come back to its original state</span>
     <span class="type"><a href="qhistorystate.html">QHistoryState</a></span> <span class="operator">*</span>historyState <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qhistorystate.html">QHistoryState</a></span>(moving);
     launchStateLeft<span class="operator">-</span><span class="operator">&gt;</span>addTransition(historyState);
     launchStateRight<span class="operator">-</span><span class="operator">&gt;</span>addTransition(historyState);

     <span class="type"><a href="qfinalstate.html">QFinalState</a></span> <span class="operator">*</span>final <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qfinalstate.html">QFinalState</a></span>(machine);

     <span class="comment">//This state play the destroyed animation</span>
     <span class="type">QAnimationState</span> <span class="operator">*</span>destroyedState <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QAnimationState</span>(machine);
     destroyedState<span class="operator">-</span><span class="operator">&gt;</span>setAnimation(destroyAnimation);

     <span class="comment">//Play a nice animation when the boat is destroyed</span>
     moving<span class="operator">-</span><span class="operator">&gt;</span>addTransition(<span class="keyword">this</span><span class="operator">,</span> SIGNAL(boatDestroyed())<span class="operator">,</span> destroyedState);

     <span class="comment">//Transition to final state when the destroyed animation is finished</span>
     destroyedState<span class="operator">-</span><span class="operator">&gt;</span>addTransition(destroyedState<span class="operator">,</span> SIGNAL(animationFinished())<span class="operator">,</span> final);

     <span class="comment">//The machine has finished to be executed, then the boat is dead</span>
     connect(machine<span class="operator">,</span>SIGNAL(finished())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SIGNAL(boatExecutionFinished()));

 }

 <span class="type">void</span> Boat<span class="operator">::</span>run()
 {
     <span class="comment">//We register animations</span>
     AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">&gt;</span>registerAnimation(movementAnimation);
     AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">&gt;</span>registerAnimation(destroyAnimation);
     machine<span class="operator">-</span><span class="operator">&gt;</span>start();
 }

 <span class="type">void</span> Boat<span class="operator">::</span>stop()
 {
     movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>stop();
     machine<span class="operator">-</span><span class="operator">&gt;</span>stop();
 }

 <span class="type">void</span> Boat<span class="operator">::</span>updateBoatMovement()
 {
     <span class="keyword">if</span> (speed <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> direction <span class="operator">=</span><span class="operator">=</span> Boat<span class="operator">::</span>None) {
         movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>stop();
         <span class="keyword">return</span>;
     }

     movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>stop();

     <span class="keyword">if</span> (direction <span class="operator">=</span><span class="operator">=</span> Boat<span class="operator">::</span>Left) {
         movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">0</span><span class="operator">,</span>y()));
         movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>setDuration(x()<span class="operator">/</span>speed<span class="operator">*</span><span class="number">15</span>);
     }
     <span class="keyword">else</span> <span class="comment">/*if (direction == Boat::Right)*/</span> {
         movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="type"><a href="qpointf.html">QPointF</a></span>(scene()<span class="operator">-</span><span class="operator">&gt;</span>width()<span class="operator">-</span>size()<span class="operator">.</span>width()<span class="operator">,</span>y()));
         movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>setDuration((scene()<span class="operator">-</span><span class="operator">&gt;</span>width()<span class="operator">-</span>size()<span class="operator">.</span>width()<span class="operator">-</span>x())<span class="operator">/</span>speed<span class="operator">*</span><span class="number">15</span>);
     }
     movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>start();
 }

 <span class="type">void</span> Boat<span class="operator">::</span>destroy()
 {
     movementAnimation<span class="operator">-</span><span class="operator">&gt;</span>stop();
     <span class="keyword">emit</span> boatDestroyed();
 }

 <span class="type">int</span> Boat<span class="operator">::</span>bombsLaunched() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> bombsAlreadyLaunched;
 }

 <span class="type">void</span> Boat<span class="operator">::</span>setBombsLaunched(<span class="type">int</span> number)
 {
     <span class="keyword">if</span> (number <span class="operator">&gt;</span> MAX_BOMB) {
         <a href="qtglobal.html#qWarning">qWarning</a>(<span class="string">&quot;Boat::setBombsLaunched : It impossible to launch that number of bombs&quot;</span>);
         <span class="keyword">return</span>;
     }
     bombsAlreadyLaunched <span class="operator">=</span> number;
 }

 <span class="type">int</span> Boat<span class="operator">::</span>currentSpeed() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> speed;
 }

 <span class="type">void</span> Boat<span class="operator">::</span>setCurrentSpeed(<span class="type">int</span> speed)
 {
     <span class="keyword">if</span> (speed <span class="operator">&gt;</span> <span class="number">3</span> <span class="operator">|</span><span class="operator">|</span> speed <span class="operator">&lt;</span> <span class="number">0</span>) {
         <a href="qtglobal.html#qWarning">qWarning</a>(<span class="string">&quot;Boat::setCurrentSpeed: The boat can't run on that speed&quot;</span>);
         <span class="keyword">return</span>;
     }
     <span class="keyword">this</span><span class="operator">-</span><span class="operator">&gt;</span>speed <span class="operator">=</span> speed;
 }

 <span class="keyword">enum</span> Boat<span class="operator">::</span>Movement Boat<span class="operator">::</span>currentDirection() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> direction;
 }

 <span class="type">void</span> Boat<span class="operator">::</span>setCurrentDirection(Movement direction)
 {
     <span class="keyword">this</span><span class="operator">-</span><span class="operator">&gt;</span>direction <span class="operator">=</span> direction;
 }

 <span class="type">int</span> Boat<span class="operator">::</span>type() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> Type;
 }</pre>
</div>
<!-- @@@demos/sub-attaq/boat.cpp -->
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