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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">toplevel.cpp Example File</h1> <span class="small-subtitle">graphicsview/portedasteroids/toplevel.cpp</span> <!-- $$$graphicsview/portedasteroids/toplevel.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="comment">/* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */</span> <span class="comment">// --- toplevel.cpp ---</span> <span class="preprocessor">#include <QAction></span> <span class="preprocessor">#include <QLabel></span> <span class="preprocessor">#include <QLayout></span> <span class="preprocessor">#include <QLCDNumber></span> <span class="preprocessor">#include <QPushButton></span> <span class="preprocessor">#include <QApplication></span> <span class="preprocessor">#include <QHBoxLayout></span> <span class="preprocessor">#include <QShowEvent></span> <span class="preprocessor">#include <QFrame></span> <span class="preprocessor">#include <QPixmap></span> <span class="preprocessor">#include <QHideEvent></span> <span class="preprocessor">#include <QKeyEvent></span> <span class="preprocessor">#include <QVBoxLayout></span> <span class="preprocessor">#include "toplevel.h"</span> <span class="preprocessor">#include "ledmeter.h"</span> <span class="preprocessor">#define SB_SCORE 1</span> <span class="preprocessor">#define SB_LEVEL 2</span> <span class="preprocessor">#define SB_SHIPS 3</span> <span class="keyword">struct</span> SLevel { <span class="type">int</span> nrocks; <span class="type">double</span> rockSpeed; }; <span class="preprocessor">#define MAX_LEVELS 16</span> SLevel levels<span class="operator">[</span>MAX_LEVELS<span class="operator">]</span> <span class="operator">=</span> { { <span class="number">1</span><span class="operator">,</span> <span class="number">0.4</span> }<span class="operator">,</span> { <span class="number">1</span><span class="operator">,</span> <span class="number">0.6</span> }<span class="operator">,</span> { <span class="number">2</span><span class="operator">,</span> <span class="number">0.5</span> }<span class="operator">,</span> { <span class="number">2</span><span class="operator">,</span> <span class="number">0.7</span> }<span class="operator">,</span> { <span class="number">2</span><span class="operator">,</span> <span class="number">0.8</span> }<span class="operator">,</span> { <span class="number">3</span><span class="operator">,</span> <span class="number">0.6</span> }<span class="operator">,</span> { <span class="number">3</span><span class="operator">,</span> <span class="number">0.7</span> }<span class="operator">,</span> { <span class="number">3</span><span class="operator">,</span> <span class="number">0.8</span> }<span class="operator">,</span> { <span class="number">4</span><span class="operator">,</span> <span class="number">0.6</span> }<span class="operator">,</span> { <span class="number">4</span><span class="operator">,</span> <span class="number">0.7</span> }<span class="operator">,</span> { <span class="number">4</span><span class="operator">,</span> <span class="number">0.8</span> }<span class="operator">,</span> { <span class="number">5</span><span class="operator">,</span> <span class="number">0.7</span> }<span class="operator">,</span> { <span class="number">5</span><span class="operator">,</span> <span class="number">0.8</span> }<span class="operator">,</span> { <span class="number">5</span><span class="operator">,</span> <span class="number">0.9</span> }<span class="operator">,</span> { <span class="number">5</span><span class="operator">,</span> <span class="number">1.0</span> } }; <span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span>soundEvents<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { <span class="string">"ShipDestroyed"</span><span class="operator">,</span> <span class="string">"RockDestroyed"</span><span class="operator">,</span> <span class="number">0</span> }; <span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span>soundDefaults<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { <span class="string">"Explosion.wav"</span><span class="operator">,</span> <span class="string">"ploop.wav"</span><span class="operator">,</span> <span class="number">0</span> }; KAstTopLevel<span class="operator">::</span>KAstTopLevel( <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="qmainwindow.html">QMainWindow</a></span>(parent) { <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>border <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>( <span class="keyword">this</span> ); <span class="type"><a href="qpalette.html">QPalette</a></span> palette; palette<span class="operator">.</span>setColor(border<span class="operator">-</span><span class="operator">></span>backgroundRole()<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black); border<span class="operator">-</span><span class="operator">></span>setPalette(palette); setCentralWidget( border ); <span class="type"><a href="qvboxlayout.html">QVBoxLayout</a></span> <span class="operator">*</span>borderLayout <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qvboxlayout.html">QVBoxLayout</a></span>( border ); borderLayout<span class="operator">-</span><span class="operator">></span>addStretch( <span class="number">1</span> ); <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>mainWin <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>( border ); <span class="preprocessor">#if defined(Q_WS_MAEMO_5)</span> mainWin<span class="operator">-</span><span class="operator">></span>setFixedSize(<span class="number">800</span><span class="operator">,</span> <span class="number">430</span>); <span class="preprocessor">#elif defined(Q_OS_SYMBIAN)</span> mainWin<span class="operator">-</span><span class="operator">></span>setFixedSize(<span class="number">640</span><span class="operator">,</span> <span class="number">340</span>); <span class="preprocessor">#else</span> mainWin<span class="operator">-</span><span class="operator">></span>setFixedSize(<span class="number">640</span><span class="operator">,</span> <span class="number">480</span>); <span class="preprocessor">#endif</span> borderLayout<span class="operator">-</span><span class="operator">></span>addWidget( mainWin<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AlignHCenter ); borderLayout<span class="operator">-</span><span class="operator">></span>addStretch( <span class="number">1</span> ); view <span class="operator">=</span> <span class="keyword">new</span> KAsteroidsView( mainWin ); view<span class="operator">-</span><span class="operator">></span>setFocusPolicy( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>StrongFocus ); connect( view<span class="operator">,</span> SIGNAL(shipKilled())<span class="operator">,</span> SLOT(slotShipKilled()) ); connect( view<span class="operator">,</span> SIGNAL(rockHit(<span class="type">int</span>))<span class="operator">,</span> SLOT(slotRockHit(<span class="type">int</span>)) ); connect( view<span class="operator">,</span> SIGNAL(rocksRemoved())<span class="operator">,</span> SLOT(slotRocksRemoved()) ); connect( view<span class="operator">,</span> SIGNAL(updateVitals())<span class="operator">,</span> SLOT(slotUpdateVitals()) ); <span class="type"><a href="qvboxlayout.html">QVBoxLayout</a></span> <span class="operator">*</span>vb <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qvboxlayout.html">QVBoxLayout</a></span>( mainWin ); <span class="type"><a href="qhboxlayout.html">QHBoxLayout</a></span> <span class="operator">*</span>hb <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qhboxlayout.html">QHBoxLayout</a></span>; <span class="type"><a href="qhboxlayout.html">QHBoxLayout</a></span> <span class="operator">*</span>hbd <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qhboxlayout.html">QHBoxLayout</a></span>; vb<span class="operator">-</span><span class="operator">></span>addLayout( hb ); <span class="preprocessor">#if defined(Q_OS_SYMBIAN)</span> <span class="type"><a href="qfont.html">QFont</a></span> labelFont( <span class="string">"helvetica"</span><span class="operator">,</span> <span class="number">8</span> ); <span class="preprocessor">#else</span> <span class="type"><a href="qfont.html">QFont</a></span> labelFont( <span class="string">"helvetica"</span><span class="operator">,</span> <span class="number">24</span> ); <span class="preprocessor">#endif</span> <span class="type"><a href="qpalette.html">QPalette</a></span> pal(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>darkGreen<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black<span class="operator">,</span> <span class="type"><a href="qcolor.html">QColor</a></span>( <span class="number">128</span><span class="operator">,</span> <span class="number">128</span><span class="operator">,</span> <span class="number">128</span> )<span class="operator">,</span> <span class="type"><a href="qcolor.html">QColor</a></span>( <span class="number">64</span><span class="operator">,</span> <span class="number">64</span><span class="operator">,</span> <span class="number">64</span> )<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>darkGreen<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black); mainWin<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hb<span class="operator">-</span><span class="operator">></span>addSpacing( <span class="number">10</span> ); <span class="type"><a href="qlabel.html">QLabel</a></span> <span class="operator">*</span>label; label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( tr(<span class="string">"Score"</span>)<span class="operator">,</span> mainWin ); label<span class="operator">-</span><span class="operator">></span>setFont( labelFont ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() ); hb<span class="operator">-</span><span class="operator">></span>addWidget( label ); scoreLCD <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>( <span class="number">6</span><span class="operator">,</span> mainWin ); scoreLCD<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>NoFrame ); scoreLCD<span class="operator">-</span><span class="operator">></span>setSegmentStyle( <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Flat ); scoreLCD<span class="operator">-</span><span class="operator">></span>setFixedWidth( <span class="number">150</span> ); scoreLCD<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hb<span class="operator">-</span><span class="operator">></span>addWidget( scoreLCD ); hb<span class="operator">-</span><span class="operator">></span>addStretch( <span class="number">10</span> ); label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( tr(<span class="string">"Level"</span>)<span class="operator">,</span> mainWin ); label<span class="operator">-</span><span class="operator">></span>setFont( labelFont ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() ); hb<span class="operator">-</span><span class="operator">></span>addWidget( label ); levelLCD <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>( <span class="number">2</span><span class="operator">,</span> mainWin ); levelLCD<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>NoFrame ); levelLCD<span class="operator">-</span><span class="operator">></span>setSegmentStyle( <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Flat ); levelLCD<span class="operator">-</span><span class="operator">></span>setFixedWidth( <span class="number">70</span> ); levelLCD<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hb<span class="operator">-</span><span class="operator">></span>addWidget( levelLCD ); hb<span class="operator">-</span><span class="operator">></span>addStretch( <span class="number">10</span> ); label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( tr(<span class="string">"Ships"</span>)<span class="operator">,</span> mainWin ); label<span class="operator">-</span><span class="operator">></span>setFont( labelFont ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hb<span class="operator">-</span><span class="operator">></span>addWidget( label ); shipsLCD <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>( <span class="number">1</span><span class="operator">,</span> mainWin ); shipsLCD<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>NoFrame ); shipsLCD<span class="operator">-</span><span class="operator">></span>setSegmentStyle( <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Flat ); shipsLCD<span class="operator">-</span><span class="operator">></span>setFixedWidth( <span class="number">40</span> ); shipsLCD<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hb<span class="operator">-</span><span class="operator">></span>addWidget( shipsLCD ); hb<span class="operator">-</span><span class="operator">></span>addStrut( <span class="number">30</span> ); vb<span class="operator">-</span><span class="operator">></span>addWidget( view<span class="operator">,</span> <span class="number">10</span> ); <span class="comment">// -- bottom layout:</span> vb<span class="operator">-</span><span class="operator">></span>addLayout( hbd ); <span class="preprocessor">#if defined(Q_OS_SYMBIAN)</span> <span class="type"><a href="qfont.html">QFont</a></span> smallFont( <span class="string">"helvetica"</span><span class="operator">,</span> <span class="number">6</span> ); <span class="preprocessor">#else</span> <span class="type"><a href="qfont.html">QFont</a></span> smallFont( <span class="string">"helvetica"</span><span class="operator">,</span> <span class="number">14</span> ); <span class="preprocessor">#endif</span> hbd<span class="operator">-</span><span class="operator">></span>addSpacing( <span class="number">10</span> ); <span class="type"><a href="qstring.html">QString</a></span> sprites_prefix <span class="operator">=</span> <span class="string">":/trolltech/examples/graphicsview/portedasteroids/sprites/"</span>; <span class="comment">/* label = new QLabel( tr( "T" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); teleportsLCD = new QLCDNumber( 1, mainWin ); teleportsLCD->setFrameStyle( QFrame::NoFrame ); teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); teleportsLCD->setPalette( pal ); teleportsLCD->setFixedHeight( 20 ); hbd->addWidget( teleportsLCD ); hbd->addSpacing( 10 ); */</span> <span class="type"><a href="qpixmap.html">QPixmap</a></span> pm( sprites_prefix <span class="operator">+</span> <span class="string">"powerups/brake.png"</span> ); label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( mainWin ); label<span class="operator">-</span><span class="operator">></span>setPixmap( pm ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( label ); brakesLCD <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>( <span class="number">1</span><span class="operator">,</span> mainWin ); brakesLCD<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>NoFrame ); brakesLCD<span class="operator">-</span><span class="operator">></span>setSegmentStyle( <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Flat ); brakesLCD<span class="operator">-</span><span class="operator">></span>setPalette( pal ); brakesLCD<span class="operator">-</span><span class="operator">></span>setFixedHeight( <span class="number">20</span> ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( brakesLCD ); hbd<span class="operator">-</span><span class="operator">></span>addSpacing( <span class="number">10</span> ); pm<span class="operator">.</span>load( sprites_prefix <span class="operator">+</span> <span class="string">"powerups/shield.png"</span> ); label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( mainWin ); label<span class="operator">-</span><span class="operator">></span>setPixmap( pm ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( label ); shieldLCD <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>( <span class="number">1</span><span class="operator">,</span> mainWin ); shieldLCD<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>NoFrame ); shieldLCD<span class="operator">-</span><span class="operator">></span>setSegmentStyle( <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Flat ); shieldLCD<span class="operator">-</span><span class="operator">></span>setPalette( pal ); shieldLCD<span class="operator">-</span><span class="operator">></span>setFixedHeight( <span class="number">20</span> ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( shieldLCD ); hbd<span class="operator">-</span><span class="operator">></span>addSpacing( <span class="number">10</span> ); pm<span class="operator">.</span>load( sprites_prefix <span class="operator">+</span> <span class="string">"powerups/shoot.png"</span> ); label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( mainWin ); label<span class="operator">-</span><span class="operator">></span>setPixmap( pm ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( label ); shootLCD <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span>( <span class="number">1</span><span class="operator">,</span> mainWin ); shootLCD<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>NoFrame ); shootLCD<span class="operator">-</span><span class="operator">></span>setSegmentStyle( <span class="type"><a href="qlcdnumber.html">QLCDNumber</a></span><span class="operator">::</span>Flat ); shootLCD<span class="operator">-</span><span class="operator">></span>setPalette( pal ); shootLCD<span class="operator">-</span><span class="operator">></span>setFixedHeight( <span class="number">20</span> ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( shootLCD ); hbd<span class="operator">-</span><span class="operator">></span>addStretch( <span class="number">1</span> ); label <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qlabel.html">QLabel</a></span>( tr( <span class="string">"Fuel"</span> )<span class="operator">,</span> mainWin ); label<span class="operator">-</span><span class="operator">></span>setFont( smallFont ); label<span class="operator">-</span><span class="operator">></span>setFixedWidth( label<span class="operator">-</span><span class="operator">></span>sizeHint()<span class="operator">.</span>width() <span class="operator">+</span> <span class="number">10</span> ); label<span class="operator">-</span><span class="operator">></span>setPalette( pal ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( label ); powerMeter <span class="operator">=</span> <span class="keyword">new</span> KALedMeter( mainWin ); powerMeter<span class="operator">-</span><span class="operator">></span>setFrameStyle( <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Box <span class="operator">|</span> <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Plain ); powerMeter<span class="operator">-</span><span class="operator">></span>setRange( MAX_POWER_LEVEL ); powerMeter<span class="operator">-</span><span class="operator">></span>addColorRange( <span class="number">10</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>darkRed ); powerMeter<span class="operator">-</span><span class="operator">></span>addColorRange( <span class="number">20</span><span class="operator">,</span> <span class="type"><a href="qcolor.html">QColor</a></span>(<span class="number">160</span><span class="operator">,</span> <span class="number">96</span><span class="operator">,</span> <span class="number">0</span>) ); powerMeter<span class="operator">-</span><span class="operator">></span>addColorRange( <span class="number">70</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>darkGreen ); powerMeter<span class="operator">-</span><span class="operator">></span>setCount( <span class="number">40</span> ); powerMeter<span class="operator">-</span><span class="operator">></span>setPalette( pal ); powerMeter<span class="operator">-</span><span class="operator">></span>setFixedSize( <span class="number">200</span><span class="operator">,</span> <span class="number">12</span> ); hbd<span class="operator">-</span><span class="operator">></span>addWidget( powerMeter ); shipsRemain <span class="operator">=</span> <span class="number">3</span>; showHiscores <span class="operator">=</span> FALSE; actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Up<span class="operator">,</span> Thrust ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Left<span class="operator">,</span> RotateLeft ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Right<span class="operator">,</span> RotateRight ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Space<span class="operator">,</span> Shoot ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Z<span class="operator">,</span> Teleport ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_X<span class="operator">,</span> Brake ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_S<span class="operator">,</span> Shield ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_P<span class="operator">,</span> Pause ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_L<span class="operator">,</span> Launch ); actions<span class="operator">.</span>insert( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_N<span class="operator">,</span> NewGame ); <span class="preprocessor">#if defined(Q_OS_SYMBIAN)</span> actions<span class="operator">.</span>insert( <span class="number">122</span><span class="operator">,</span> Teleport ); actions<span class="operator">.</span>insert( <span class="number">120</span><span class="operator">,</span> Brake ); actions<span class="operator">.</span>insert( <span class="number">115</span><span class="operator">,</span> Shield ); actions<span class="operator">.</span>insert( <span class="number">112</span><span class="operator">,</span> Pause ); actions<span class="operator">.</span>insert( <span class="number">108</span><span class="operator">,</span> Launch ); actions<span class="operator">.</span>insert( <span class="number">110</span><span class="operator">,</span> NewGame ); <span class="preprocessor">#endif</span> view<span class="operator">-</span><span class="operator">></span>showText( tr( <span class="string">"Press N to start playing"</span> )<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>yellow ); } KAstTopLevel<span class="operator">::</span><span class="operator">~</span>KAstTopLevel() { } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>playSound( <span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span> ) { } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>keyPressEvent( <span class="type"><a href="qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event ) { <span class="keyword">if</span> ( event<span class="operator">-</span><span class="operator">></span>isAutoRepeat() <span class="operator">|</span><span class="operator">|</span> <span class="operator">!</span>actions<span class="operator">.</span>contains( event<span class="operator">-</span><span class="operator">></span>key() ) ) { event<span class="operator">-</span><span class="operator">></span>ignore(); <span class="keyword">return</span>; } Action a <span class="operator">=</span> actions<span class="operator">[</span> event<span class="operator">-</span><span class="operator">></span>key() <span class="operator">]</span>; <span class="keyword">switch</span> ( a ) { <span class="keyword">case</span> RotateLeft: view<span class="operator">-</span><span class="operator">></span>rotateLeft( TRUE ); <span class="keyword">break</span>; <span class="keyword">case</span> RotateRight: view<span class="operator">-</span><span class="operator">></span>rotateRight( TRUE ); <span class="keyword">break</span>; <span class="keyword">case</span> Thrust: view<span class="operator">-</span><span class="operator">></span>thrust( TRUE ); <span class="keyword">break</span>; <span class="keyword">case</span> Shoot: view<span class="operator">-</span><span class="operator">></span>shoot( TRUE ); <span class="keyword">break</span>; <span class="keyword">case</span> Shield: view<span class="operator">-</span><span class="operator">></span>setShield( TRUE ); <span class="keyword">break</span>; <span class="keyword">case</span> Teleport: view<span class="operator">-</span><span class="operator">></span>teleport( TRUE ); <span class="keyword">break</span>; <span class="keyword">case</span> Brake: view<span class="operator">-</span><span class="operator">></span>brake( TRUE ); <span class="keyword">break</span>; <span class="keyword">default</span>: event<span class="operator">-</span><span class="operator">></span>ignore(); <span class="keyword">return</span>; } event<span class="operator">-</span><span class="operator">></span>accept(); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>keyReleaseEvent( <span class="type"><a href="qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event ) { <span class="keyword">if</span> ( event<span class="operator">-</span><span class="operator">></span>isAutoRepeat() <span class="operator">|</span><span class="operator">|</span> <span class="operator">!</span>actions<span class="operator">.</span>contains( event<span class="operator">-</span><span class="operator">></span>key() ) ) { event<span class="operator">-</span><span class="operator">></span>ignore(); <span class="keyword">return</span>; } Action a <span class="operator">=</span> actions<span class="operator">[</span> event<span class="operator">-</span><span class="operator">></span>key() <span class="operator">]</span>; <span class="keyword">switch</span> ( a ) { <span class="keyword">case</span> RotateLeft: view<span class="operator">-</span><span class="operator">></span>rotateLeft( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> RotateRight: view<span class="operator">-</span><span class="operator">></span>rotateRight( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> Thrust: view<span class="operator">-</span><span class="operator">></span>thrust( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> Shoot: view<span class="operator">-</span><span class="operator">></span>shoot( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> Brake: view<span class="operator">-</span><span class="operator">></span>brake( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> Shield: view<span class="operator">-</span><span class="operator">></span>setShield( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> Teleport: view<span class="operator">-</span><span class="operator">></span>teleport( FALSE ); <span class="keyword">break</span>; <span class="keyword">case</span> Launch: <span class="keyword">if</span> ( waitShip ) { view<span class="operator">-</span><span class="operator">></span>newShip(); waitShip <span class="operator">=</span> FALSE; view<span class="operator">-</span><span class="operator">></span>hideText(); } <span class="keyword">else</span> { event<span class="operator">-</span><span class="operator">></span>ignore(); <span class="keyword">return</span>; } <span class="keyword">break</span>; <span class="keyword">case</span> NewGame: slotNewGame(); <span class="keyword">break</span>; <span class="comment">/* case Pause: { view->pause( TRUE ); QMessageBox::information( this, tr("KAsteroids is paused"), tr("Paused") ); view->pause( FALSE ); } break; */</span> <span class="keyword">default</span>: event<span class="operator">-</span><span class="operator">></span>ignore(); <span class="keyword">return</span>; } event<span class="operator">-</span><span class="operator">></span>accept(); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>showEvent( <span class="type"><a href="qshowevent.html">QShowEvent</a></span> <span class="operator">*</span>e ) { <span class="type"><a href="qmainwindow.html">QMainWindow</a></span><span class="operator">::</span>showEvent( e ); view<span class="operator">-</span><span class="operator">></span>pause( FALSE ); view<span class="operator">-</span><span class="operator">></span>setFocus(); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>hideEvent( <span class="type"><a href="qhideevent.html">QHideEvent</a></span> <span class="operator">*</span>e ) { <span class="type"><a href="qmainwindow.html">QMainWindow</a></span><span class="operator">::</span>hideEvent( e ); view<span class="operator">-</span><span class="operator">></span>pause( TRUE ); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>slotNewGame() { score <span class="operator">=</span> <span class="number">0</span>; shipsRemain <span class="operator">=</span> SB_SHIPS; scoreLCD<span class="operator">-</span><span class="operator">></span>display( <span class="number">0</span> ); level <span class="operator">=</span> <span class="number">0</span>; levelLCD<span class="operator">-</span><span class="operator">></span>display( level<span class="operator">+</span><span class="number">1</span> ); shipsLCD<span class="operator">-</span><span class="operator">></span>display( shipsRemain<span class="operator">-</span><span class="number">1</span> ); view<span class="operator">-</span><span class="operator">></span>newGame(); view<span class="operator">-</span><span class="operator">></span>setRockSpeed( levels<span class="operator">[</span><span class="number">0</span><span class="operator">]</span><span class="operator">.</span>rockSpeed ); view<span class="operator">-</span><span class="operator">></span>addRocks( levels<span class="operator">[</span><span class="number">0</span><span class="operator">]</span><span class="operator">.</span>nrocks ); <span class="comment">// view->showText( tr( "Press L to launch." ), yellow );</span> view<span class="operator">-</span><span class="operator">></span>newShip(); waitShip <span class="operator">=</span> FALSE; view<span class="operator">-</span><span class="operator">></span>hideText(); isPaused <span class="operator">=</span> FALSE; } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>slotShipKilled() { shipsRemain<span class="operator">-</span><span class="operator">-</span>; shipsLCD<span class="operator">-</span><span class="operator">></span>display( shipsRemain<span class="operator">-</span><span class="number">1</span> ); playSound( <span class="string">"ShipDestroyed"</span> ); <span class="keyword">if</span> ( shipsRemain ) { waitShip <span class="operator">=</span> TRUE; view<span class="operator">-</span><span class="operator">></span>showText( tr( <span class="string">"Ship Destroyed. Press L to launch."</span>)<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>yellow ); } <span class="keyword">else</span> { view<span class="operator">-</span><span class="operator">></span>showText( tr(<span class="string">"Game Over!"</span>)<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>red ); view<span class="operator">-</span><span class="operator">></span>endGame(); doStats(); <span class="comment">// highscore->addEntry( score, level, showHiscores );</span> } } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>slotRockHit( <span class="type">int</span> size ) { <span class="keyword">switch</span> ( size ) { <span class="keyword">case</span> <span class="number">0</span>: score <span class="operator">+</span><span class="operator">=</span> <span class="number">10</span>; <span class="keyword">break</span>; <span class="keyword">case</span> <span class="number">1</span>: score <span class="operator">+</span><span class="operator">=</span> <span class="number">20</span>; <span class="keyword">break</span>; <span class="keyword">default</span>: score <span class="operator">+</span><span class="operator">=</span> <span class="number">40</span>; } playSound( <span class="string">"RockDestroyed"</span> ); scoreLCD<span class="operator">-</span><span class="operator">></span>display( score ); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>slotRocksRemoved() { level<span class="operator">+</span><span class="operator">+</span>; <span class="keyword">if</span> ( level <span class="operator">></span><span class="operator">=</span> MAX_LEVELS ) level <span class="operator">=</span> MAX_LEVELS <span class="operator">-</span> <span class="number">1</span>; view<span class="operator">-</span><span class="operator">></span>setRockSpeed( levels<span class="operator">[</span>level<span class="operator">-</span><span class="number">1</span><span class="operator">]</span><span class="operator">.</span>rockSpeed ); view<span class="operator">-</span><span class="operator">></span>addRocks( levels<span class="operator">[</span>level<span class="operator">-</span><span class="number">1</span><span class="operator">]</span><span class="operator">.</span>nrocks ); levelLCD<span class="operator">-</span><span class="operator">></span>display( level<span class="operator">+</span><span class="number">1</span> ); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>doStats() { <span class="type"><a href="qstring.html">QString</a></span> r( <span class="string">"0.00"</span> ); <span class="keyword">if</span> ( view<span class="operator">-</span><span class="operator">></span>shots() ) r <span class="operator">=</span> <span class="type"><a href="qstring.html">QString</a></span><span class="operator">::</span>number( (<span class="type">double</span>)view<span class="operator">-</span><span class="operator">></span>hits() <span class="operator">/</span> view<span class="operator">-</span><span class="operator">></span>shots() <span class="operator">*</span> <span class="number">100.0</span><span class="operator">,</span> <span class="char">'g'</span><span class="operator">,</span> <span class="number">2</span> ); <span class="comment">/* multi-line text broken in Qt 3 QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" ) .arg(view->shots()).arg(view->hits()) .arg(view->shots() - view->hits()) .arg(r); */</span> view<span class="operator">-</span><span class="operator">></span>showText( <span class="string">"Game Over. Press N for a new game."</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>yellow<span class="operator">,</span> FALSE ); } <span class="type">void</span> KAstTopLevel<span class="operator">::</span>slotUpdateVitals() { brakesLCD<span class="operator">-</span><span class="operator">></span>display( view<span class="operator">-</span><span class="operator">></span>brakeCount() ); shieldLCD<span class="operator">-</span><span class="operator">></span>display( view<span class="operator">-</span><span class="operator">></span>shieldCount() ); shootLCD<span class="operator">-</span><span class="operator">></span>display( view<span class="operator">-</span><span class="operator">></span>shootCount() ); <span class="comment">// teleportsLCD->display( view->teleportCount() );</span> powerMeter<span class="operator">-</span><span class="operator">></span>setValue( view<span class="operator">-</span><span class="operator">></span>power() ); }</pre> </div> <!-- @@@graphicsview/portedasteroids/toplevel.cpp --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Digia, Qt and their respective logos are trademarks of Digia Plc in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>