<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Qt 4.8: view.cpp Example File (graphicsview/portedasteroids/view.cpp)</title> <link rel="stylesheet" type="text/css" href="style/style.css" /> <script src="scripts/jquery.js" type="text/javascript"></script> <script src="scripts/functions.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="style/superfish.css" /> <link rel="stylesheet" type="text/css" href="style/narrow.css" /> <!--[if IE]> <meta name="MSSmartTagsPreventParsing" content="true"> <meta http-equiv="imagetoolbar" content="no"> <![endif]--> <!--[if lt IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie6.css"> <![endif]--> <!--[if IE 7]> <link rel="stylesheet" type="text/css" href="style/style_ie7.css"> <![endif]--> <!--[if IE 8]> <link rel="stylesheet" type="text/css" href="style/style_ie8.css"> <![endif]--> <script src="scripts/superfish.js" type="text/javascript"></script> <script src="scripts/narrow.js" type="text/javascript"></script> </head> <body class="" onload="CheckEmptyAndLoadList();"> <div class="header" id="qtdocheader"> <div class="content"> <div id="nav-logo"> <a href="index.html">Home</a></div> <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a> <div id="narrowsearch"></div> <div id="nav-topright"> <ul> <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li> <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li> <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/"> DOC</a></li> <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li> </ul> </div> <div id="shortCut"> <ul> <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li> <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS </a></li> </ul> </div> <ul class="sf-menu" id="narrowmenu"> <li><a href="#">API Lookup</a> <ul> <li><a href="classes.html">Class index</a></li> <li><a href="functions.html">Function index</a></li> <li><a href="modules.html">Modules</a></li> <li><a href="namespaces.html">Namespaces</a></li> <li><a href="qtglobal.html">Global Declarations</a></li> <li><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </li> <li><a href="#">Qt Topics</a> <ul> <li><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li><a href="supported-platforms.html">Supported Platforms</a></li> <li><a href="technology-apis.html">Qt and Key Technologies</a></li> <li><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </li> <li><a href="#">Examples</a> <ul> <li><a href="all-examples.html">Examples</a></li> <li><a href="tutorials.html">Tutorials</a></li> <li><a href="demos.html">Demos</a></li> <li><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </li> </ul> </div> </div> <div class="wrapper"> <div class="hd"> <span></span> </div> <div class="bd group"> <div class="sidebar"> <div class="searchlabel"> Search index:</div> <div class="search" id="sidebarsearch"> <form id="qtdocsearch" action="" onsubmit="return false;"> <fieldset> <input type="text" name="searchstring" id="pageType" value="" /> <div id="resultdialog"> <a href="#" id="resultclose">Close</a> <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span> results:</p> <ul id="resultlist" class="all"> </ul> </div> </fieldset> </form> </div> <div class="box first bottombar" id="lookup"> <h2 title="API Lookup"><span></span> API Lookup</h2> <div id="list001" class="list"> <ul id="ul001" > <li class="defaultLink"><a href="classes.html">Class index</a></li> <li class="defaultLink"><a href="functions.html">Function index</a></li> <li class="defaultLink"><a href="modules.html">Modules</a></li> <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li> <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li> <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li> </ul> </div> </div> <div class="box bottombar" id="topics"> <h2 title="Qt Topics"><span></span> Qt Topics</h2> <div id="list002" class="list"> <ul id="ul002" > <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> <li class="defaultLink"><a href="qtquick.html">Device UIs & Qt Quick</a></li> <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li> <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> </ul> </div> </div> <div class="box" id="examples"> <h2 title="Examples"><span></span> Examples</h2> <div id="list003" class="list"> <ul id="ul003"> <li class="defaultLink"><a href="all-examples.html">Examples</a></li> <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li> <li class="defaultLink"><a href="demos.html">Demos</a></li> <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li> </ul> </div> </div> </div> <div class="wrap"> <div class="toolbar"> <div class="breadcrumb toolblock"> <ul> <li class="first"><a href="index.html">Home</a></li> <!-- Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">view.cpp Example File</h1> <span class="small-subtitle">graphicsview/portedasteroids/view.cpp</span> <!-- $$$graphicsview/portedasteroids/view.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="comment">/* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */</span> <span class="preprocessor">#include <stdlib.h></span> <span class="preprocessor">#include <math.h></span> <span class="preprocessor">#include <qapplication.h></span> <span class="preprocessor">#include <qnamespace.h></span> <span class="preprocessor">#include <QAction></span> <span class="preprocessor">#include <QMessageBox></span> <span class="preprocessor">#include <QScrollArea></span> <span class="preprocessor">#include <QDir></span> <span class="preprocessor">#include <QGraphicsItem></span> <span class="preprocessor">#include <QTimerEvent></span> <span class="preprocessor">#include <QPixmap></span> <span class="preprocessor">#include <QResizeEvent></span> <span class="preprocessor">#include <QShowEvent></span> <span class="preprocessor">#include <QtDebug></span> <span class="preprocessor">#include "view.h"</span> <span class="preprocessor">#define IMG_BACKGROUND ":/trolltech/examples/graphicsview/portedasteroids/bg.png"</span> <span class="preprocessor">#define REFRESH_DELAY 33</span> <span class="preprocessor">#define SHIP_SPEED 0.3</span> <span class="preprocessor">#define MISSILE_SPEED 10.0</span> <span class="preprocessor">#define SHIP_STEPS 64</span> <span class="preprocessor">#define ROTATE_RATE 2</span> <span class="preprocessor">#define SHIELD_ON_COST 1</span> <span class="preprocessor">#define SHIELD_HIT_COST 30</span> <span class="preprocessor">#define BRAKE_ON_COST 4</span> <span class="preprocessor">#define MAX_ROCK_SPEED 2.5</span> <span class="preprocessor">#define MAX_POWERUP_SPEED 1.5</span> <span class="preprocessor">#define MAX_SHIP_SPEED 12</span> <span class="preprocessor">#define MAX_BRAKES 5</span> <span class="preprocessor">#define MAX_SHIELDS 5</span> <span class="preprocessor">#define MAX_FIREPOWER 5</span> <span class="preprocessor">#define TEXT_SPEED 4</span> <span class="preprocessor">#define PI_X_2 6.283185307</span> <span class="preprocessor">#ifndef M_PI</span> <span class="preprocessor">#define M_PI 3.141592654</span> <span class="preprocessor">#endif</span> <span class="keyword">static</span> <span class="keyword">struct</span> { <span class="type">int</span> id; <span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span>path; <span class="type">int</span> frames; } kas_animations <span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { { ID_ROCK_LARGE<span class="operator">,</span> <span class="string">"rock1/rock1%1.png"</span><span class="operator">,</span> <span class="number">32</span> }<span class="operator">,</span> { ID_ROCK_MEDIUM<span class="operator">,</span> <span class="string">"rock2/rock2%1.png"</span><span class="operator">,</span> <span class="number">32</span> }<span class="operator">,</span> { ID_ROCK_SMALL<span class="operator">,</span> <span class="string">"rock3/rock3%1.png"</span><span class="operator">,</span> <span class="number">32</span> }<span class="operator">,</span> { ID_SHIP<span class="operator">,</span> <span class="string">"ship/ship%1.png"</span><span class="operator">,</span> <span class="number">32</span> }<span class="operator">,</span> { ID_MISSILE<span class="operator">,</span> <span class="string">"missile/missile.png"</span><span class="operator">,</span> <span class="number">1</span> }<span class="operator">,</span> { ID_BIT<span class="operator">,</span> <span class="string">"bits/bits%1.png"</span><span class="operator">,</span> <span class="number">16</span> }<span class="operator">,</span> { ID_EXHAUST<span class="operator">,</span> <span class="string">"exhaust/exhaust.png"</span><span class="operator">,</span> <span class="number">1</span> }<span class="operator">,</span> { ID_ENERGY_POWERUP<span class="operator">,</span> <span class="string">"powerups/energy.png"</span><span class="operator">,</span> <span class="number">1</span> }<span class="operator">,</span> <span class="comment">// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },</span> { ID_BRAKE_POWERUP<span class="operator">,</span> <span class="string">"powerups/brake.png"</span><span class="operator">,</span> <span class="number">1</span> }<span class="operator">,</span> { ID_SHIELD_POWERUP<span class="operator">,</span> <span class="string">"powerups/shield.png"</span><span class="operator">,</span> <span class="number">1</span> }<span class="operator">,</span> { ID_SHOOT_POWERUP<span class="operator">,</span> <span class="string">"powerups/shoot.png"</span><span class="operator">,</span> <span class="number">1</span> }<span class="operator">,</span> { ID_SHIELD<span class="operator">,</span> <span class="string">"shield/shield%1.png"</span><span class="operator">,</span> <span class="number">6</span> }<span class="operator">,</span> { <span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span> } }; KAsteroidsView<span class="operator">::</span>KAsteroidsView( <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="qwidget.html">QWidget</a></span>( parent)<span class="operator">,</span> field(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">640</span><span class="operator">,</span> <span class="number">440</span>)<span class="operator">,</span> view(<span class="operator">&</span>field<span class="operator">,</span> <span class="keyword">this</span>) { view<span class="operator">.</span>setVerticalScrollBarPolicy( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff ); view<span class="operator">.</span>setHorizontalScrollBarPolicy( <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff ); view<span class="operator">.</span>setCacheMode(<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>CacheBackground); view<span class="operator">.</span>setViewportUpdateMode(<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>BoundingRectViewportUpdate); view<span class="operator">.</span>setOptimizationFlags(<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>DontClipPainter <span class="operator">|</span> <span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>DontSavePainterState <span class="operator">|</span> <span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>DontAdjustForAntialiasing); view<span class="operator">.</span>viewport()<span class="operator">-</span><span class="operator">></span>setFocusProxy( <span class="keyword">this</span> ); <span class="type"><a href="qpixmap.html">QPixmap</a></span> pm( IMG_BACKGROUND ); field<span class="operator">.</span>setBackgroundBrush( pm ); textSprite <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qgraphicstextitem.html">QGraphicsTextItem</a></span>( <span class="number">0</span><span class="operator">,</span> <span class="operator">&</span>field ); <span class="type"><a href="qfont.html">QFont</a></span> font( <span class="string">"helvetica"</span><span class="operator">,</span> <span class="number">18</span> ); textSprite<span class="operator">-</span><span class="operator">></span>setFont( font ); textSprite<span class="operator">-</span><span class="operator">></span>setCacheMode(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>DeviceCoordinateCache); shield <span class="operator">=</span> <span class="number">0</span>; shieldOn <span class="operator">=</span> FALSE; refreshRate <span class="operator">=</span> REFRESH_DELAY; initialized <span class="operator">=</span> readSprites(); shieldTimer <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qtimer.html">QTimer</a></span>( <span class="keyword">this</span> ); connect( shieldTimer<span class="operator">,</span> SIGNAL(timeout())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(hideShield()) ); mTimerId <span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>; shipPower <span class="operator">=</span> MAX_POWER_LEVEL; vitalsChanged <span class="operator">=</span> TRUE; can_destroy_powerups <span class="operator">=</span> FALSE; mPaused <span class="operator">=</span> TRUE; <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) { textSprite<span class="operator">-</span><span class="operator">></span>setHtml( tr(<span class="string">"<font color=red>Error: Cannot read sprite images</font>"</span>) ); textSprite<span class="operator">-</span><span class="operator">></span>setPos( (field<span class="operator">.</span>width()<span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()) <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> (field<span class="operator">.</span>height()<span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height()) <span class="operator">/</span> <span class="number">2</span> ); } } <span class="comment">// - - -</span> KAsteroidsView<span class="operator">::</span><span class="operator">~</span>KAsteroidsView() { <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(rocks); rocks<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(missiles); missiles<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(bits); bits<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(powerups); powerups<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(exhaust); exhaust<span class="operator">.</span>clear(); } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span><a href="qtextstream.html#reset">reset</a>() { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(rocks); rocks<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(missiles); missiles<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(bits); bits<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(powerups); powerups<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(exhaust); exhaust<span class="operator">.</span>clear(); shotsFired <span class="operator">=</span> <span class="number">0</span>; shotsHit <span class="operator">=</span> <span class="number">0</span>; rockSpeed <span class="operator">=</span> <span class="number">1.0</span>; powerupSpeed <span class="operator">=</span> <span class="number">1.0</span>; mFrameNum <span class="operator">=</span> <span class="number">0</span>; mPaused <span class="operator">=</span> FALSE; ship<span class="operator">-</span><span class="operator">></span>hide(); shield<span class="operator">-</span><span class="operator">></span>hide(); <span class="comment">/* if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } */</span> } <span class="comment">// - --</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>newGame() { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; <span class="keyword">if</span> ( shieldOn ) { shield<span class="operator">-</span><span class="operator">></span>hide(); shieldOn <span class="operator">=</span> FALSE; } reset(); <span class="keyword">if</span> ( mTimerId <span class="operator"><</span> <span class="number">0</span> ) mTimerId <span class="operator">=</span> startTimer( REFRESH_DELAY ); <span class="keyword">emit</span> updateVitals(); } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>endGame() { <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(rocks); rocks<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(missiles); missiles<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(bits); bits<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(powerups); powerups<span class="operator">.</span>clear(); <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(exhaust); exhaust<span class="operator">.</span>clear(); } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>pause( <span class="type">bool</span> p ) { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; <span class="keyword">if</span> ( <span class="operator">!</span>mPaused <span class="operator">&</span><span class="operator">&</span> p ) { <span class="keyword">if</span> ( mTimerId <span class="operator">></span><span class="operator">=</span> <span class="number">0</span> ) { killTimer( mTimerId ); mTimerId <span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>; } } <span class="keyword">else</span> <span class="keyword">if</span> ( mPaused <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>p ) mTimerId <span class="operator">=</span> startTimer( REFRESH_DELAY ); mPaused <span class="operator">=</span> p; } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>newShip() { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; ship<span class="operator">-</span><span class="operator">></span>setPos( width()<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> height()<span class="operator">/</span><span class="number">2</span> ); ship<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); shield<span class="operator">-</span><span class="operator">></span>setPos( width()<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> height()<span class="operator">/</span><span class="number">2</span> ); shield<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); ship<span class="operator">-</span><span class="operator">></span>setVelocity( <span class="number">0.0</span><span class="operator">,</span> <span class="number">0.0</span> ); shipDx <span class="operator">=</span> <span class="number">0</span>; shipDy <span class="operator">=</span> <span class="number">0</span>; shipAngle <span class="operator">=</span> <span class="number">0</span>; rotateL <span class="operator">=</span> FALSE; rotateR <span class="operator">=</span> FALSE; thrustShip <span class="operator">=</span> FALSE; shootShip <span class="operator">=</span> FALSE; brakeShip <span class="operator">=</span> FALSE; teleportShip <span class="operator">=</span> FALSE; shieldOn <span class="operator">=</span> TRUE; shootDelay <span class="operator">=</span> <span class="number">0</span>; shipPower <span class="operator">=</span> MAX_POWER_LEVEL; rotateRate <span class="operator">=</span> ROTATE_RATE; rotateSlow <span class="operator">=</span> <span class="number">0</span>; mBrakeCount <span class="operator">=</span> <span class="number">0</span>; mTeleportCount <span class="operator">=</span> <span class="number">0</span>; mShootCount <span class="operator">=</span> <span class="number">0</span>; ship<span class="operator">-</span><span class="operator">></span>show(); shield<span class="operator">-</span><span class="operator">></span>show(); mShieldCount <span class="operator">=</span> <span class="number">1</span>; <span class="comment">// just in case the ship appears on a rock.</span> shieldTimer<span class="operator">-</span><span class="operator">></span>start(<span class="number">1000</span>); } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>setShield( <span class="type">bool</span> s ) { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; <span class="keyword">if</span> ( shieldTimer<span class="operator">-</span><span class="operator">></span>isActive() <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>s ) { shieldTimer<span class="operator">-</span><span class="operator">></span>stop(); hideShield(); } <span class="keyword">else</span> { shieldOn <span class="operator">=</span> s <span class="operator">&</span><span class="operator">&</span> mShieldCount; } } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>brake( <span class="type">bool</span> b ) { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; <span class="keyword">if</span> ( mBrakeCount ) { <span class="keyword">if</span> ( brakeShip <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>b ) { rotateL <span class="operator">=</span> FALSE; rotateR <span class="operator">=</span> FALSE; thrustShip <span class="operator">=</span> FALSE; rotateRate <span class="operator">=</span> ROTATE_RATE; } brakeShip <span class="operator">=</span> b; } } <span class="comment">// - - -</span> <span class="type">bool</span> KAsteroidsView<span class="operator">::</span>readSprites() { <span class="type"><a href="qstring.html">QString</a></span> sprites_prefix <span class="operator">=</span> <span class="string">":/trolltech/examples/graphicsview/portedasteroids/sprites/"</span>; <span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">while</span> ( kas_animations<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>id ) { <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qpixmap.html">QPixmap</a></span><span class="operator">></span> anim; <span class="type"><a href="qstring.html">QString</a></span> wildcard <span class="operator">=</span> sprites_prefix <span class="operator">+</span> kas_animations<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>path; wildcard<span class="operator">.</span>replace(<span class="string">"%1"</span><span class="operator">,</span> <span class="string">"*"</span>); <span class="type"><a href="qfileinfo.html">QFileInfo</a></span> fi(wildcard); foreach (<span class="type"><a href="qstring.html">QString</a></span> entry<span class="operator">,</span> <span class="type"><a href="qdir.html">QDir</a></span>(fi<span class="operator">.</span>path()<span class="operator">,</span> fi<span class="operator">.</span>fileName())<span class="operator">.</span>entryList()) anim <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="qpixmap.html">QPixmap</a></span>(fi<span class="operator">.</span>path() <span class="operator">+</span> <span class="string">"/"</span> <span class="operator">+</span> entry); animation<span class="operator">.</span>insert( kas_animations<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>id<span class="operator">,</span> anim ); i<span class="operator">+</span><span class="operator">+</span>; } ship <span class="operator">=</span> <span class="keyword">new</span> AnimatedPixmapItem( animation<span class="operator">[</span>ID_SHIP<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field ); ship<span class="operator">-</span><span class="operator">></span>hide(); shield <span class="operator">=</span> <span class="keyword">new</span> KShield( animation<span class="operator">[</span>ID_SHIELD<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field ); shield<span class="operator">-</span><span class="operator">></span>hide(); <span class="keyword">return</span> (<span class="operator">!</span>ship<span class="operator">-</span><span class="operator">></span>image(<span class="number">0</span>)<span class="operator">.</span>isNull() <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>shield<span class="operator">-</span><span class="operator">></span>image(<span class="number">0</span>)<span class="operator">.</span>isNull()); } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>addRocks( <span class="type">int</span> num ) { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; <span class="keyword">for</span> ( <span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> num; i<span class="operator">+</span><span class="operator">+</span> ) { KRock <span class="operator">*</span>rock <span class="operator">=</span> <span class="keyword">new</span> KRock( animation<span class="operator">[</span>ID_ROCK_LARGE<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_ROCK_LARGE<span class="operator">,</span> randInt(<span class="number">2</span>)<span class="operator">,</span> randInt(<span class="number">2</span>) <span class="operator">?</span> <span class="operator">-</span><span class="number">1</span> : <span class="number">1</span> ); <span class="type">double</span> dx <span class="operator">=</span> (<span class="number">2.0</span> <span class="operator">-</span> randDouble()<span class="operator">*</span><span class="number">4.0</span>) <span class="operator">*</span> rockSpeed; <span class="type">double</span> dy <span class="operator">=</span> (<span class="number">2.0</span> <span class="operator">-</span> randDouble()<span class="operator">*</span><span class="number">4.0</span>) <span class="operator">*</span> rockSpeed; rock<span class="operator">-</span><span class="operator">></span>setVelocity( dx<span class="operator">,</span> dy ); rock<span class="operator">-</span><span class="operator">></span>setFrame( randInt( rock<span class="operator">-</span><span class="operator">></span>frameCount() ) ); <span class="keyword">if</span> ( dx <span class="operator">></span> <span class="number">0</span> ) { <span class="keyword">if</span> ( dy <span class="operator">></span> <span class="number">0</span> ) rock<span class="operator">-</span><span class="operator">></span>setPos( <span class="number">5</span><span class="operator">,</span> <span class="number">5</span> ); <span class="keyword">else</span> rock<span class="operator">-</span><span class="operator">></span>setPos( <span class="number">5</span><span class="operator">,</span> field<span class="operator">.</span>height() <span class="operator">-</span> <span class="number">25</span> ); rock<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); } <span class="keyword">else</span> { <span class="keyword">if</span> ( dy <span class="operator">></span> <span class="number">0</span> ) rock<span class="operator">-</span><span class="operator">></span>setPos( field<span class="operator">.</span>width() <span class="operator">-</span> <span class="number">25</span><span class="operator">,</span> <span class="number">5</span> ); <span class="keyword">else</span> rock<span class="operator">-</span><span class="operator">></span>setPos( field<span class="operator">.</span>width() <span class="operator">-</span> <span class="number">25</span><span class="operator">,</span> field<span class="operator">.</span>height() <span class="operator">-</span> <span class="number">25</span> ); rock<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); } rock<span class="operator">-</span><span class="operator">></span>show(); rocks<span class="operator">.</span>append( rock ); } } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>showText( <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>text<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qcolor.html">QColor</a></span> <span class="operator">&</span>color<span class="operator">,</span> <span class="type">bool</span> scroll ) { <span class="keyword">if</span> ( <span class="operator">!</span>initialized ) <span class="keyword">return</span>; textSprite<span class="operator">-</span><span class="operator">></span>setHtml( <span class="type"><a href="qstring.html">QString</a></span>(<span class="string">"<font color=#%1%2%3>%4</font>"</span>) <span class="operator">.</span>arg(color<span class="operator">.</span>red()<span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">16</span><span class="operator">,</span> QLatin1Char(<span class="char">'0'</span>)) <span class="operator">.</span>arg(color<span class="operator">.</span>green()<span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">16</span><span class="operator">,</span> QLatin1Char(<span class="char">'0'</span>)) <span class="operator">.</span>arg(color<span class="operator">.</span>blue()<span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="number">16</span><span class="operator">,</span> QLatin1Char(<span class="char">'0'</span>)) <span class="operator">.</span>arg(text) ); Q_UNUSED(color); <span class="comment">// ### Porting: no such thing textSprite->setColor( color );</span> <span class="keyword">if</span> ( scroll ) { textSprite<span class="operator">-</span><span class="operator">></span>setPos( (field<span class="operator">.</span>width()<span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()) <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> <span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height() ); textDy <span class="operator">=</span> TEXT_SPEED; } <span class="keyword">else</span> { textSprite<span class="operator">-</span><span class="operator">></span>setPos( (field<span class="operator">.</span>width()<span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width()) <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> (field<span class="operator">.</span>height()<span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height()) <span class="operator">/</span> <span class="number">2</span> ); textDy <span class="operator">=</span> <span class="number">0</span>; } textSprite<span class="operator">-</span><span class="operator">></span>show(); } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>hideText() { textDy <span class="operator">=</span> <span class="operator">-</span>TEXT_SPEED; } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>resizeEvent(<span class="type"><a href="qresizeevent.html">QResizeEvent</a></span><span class="operator">*</span> event) { <span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">::</span>resizeEvent(event); field<span class="operator">.</span>setSceneRect(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> width()<span class="operator">-</span><span class="number">4</span><span class="operator">,</span> height()<span class="operator">-</span><span class="number">4</span>); view<span class="operator">.</span>resize(width()<span class="operator">,</span>height()); } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>timerEvent( <span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span> ) { field<span class="operator">.</span>advance(); <span class="comment">// move rocks forward</span> foreach(AnimatedPixmapItem <span class="operator">*</span>rock<span class="operator">,</span> rocks) { ((KRock <span class="operator">*</span>)rock)<span class="operator">-</span><span class="operator">></span>nextFrame(); wrapSprite( rock ); } wrapSprite( ship ); <span class="comment">// check for missile collision with rocks.</span> processMissiles(); <span class="comment">// these are generated when a ship explodes</span> <span class="keyword">for</span>(<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KBit<span class="operator">*</span><span class="operator">></span><span class="operator">::</span>iterator it <span class="operator">=</span> bits<span class="operator">.</span>begin(); it <span class="operator">!</span><span class="operator">=</span> bits<span class="operator">.</span>end(); it<span class="operator">+</span><span class="operator">+</span>) { KBit <span class="operator">*</span>bit <span class="operator">=</span> <span class="operator">*</span>it; <span class="keyword">if</span>( bit<span class="operator">-</span><span class="operator">></span>expired() ) { <span class="keyword">delete</span> bit; it <span class="operator">=</span> bits<span class="operator">.</span>erase(it); <span class="keyword">break</span>; } <span class="keyword">else</span> { bit<span class="operator">-</span><span class="operator">></span>growOlder(); bit<span class="operator">-</span><span class="operator">></span>setFrame( ( bit<span class="operator">-</span><span class="operator">></span>frame()<span class="operator">+</span><span class="number">1</span> ) <span class="operator">%</span> bit<span class="operator">-</span><span class="operator">></span>frameCount() ); } } <a href="qtalgorithms.html#qDeleteAll">qDeleteAll</a>(exhaust); exhaust<span class="operator">.</span>clear(); <span class="comment">// move / rotate ship.</span> <span class="comment">// check for collision with a rock.</span> processShip(); <span class="comment">// move powerups and check for collision with player and missiles</span> processPowerups(); <span class="keyword">if</span> ( textSprite<span class="operator">-</span><span class="operator">></span>isVisible() ) { <span class="keyword">if</span> ( textDy <span class="operator"><</span> <span class="number">0</span> <span class="operator">&</span><span class="operator">&</span> textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>y() <span class="operator"><</span><span class="operator">=</span> <span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height() ) { textSprite<span class="operator">-</span><span class="operator">></span>hide(); } <span class="keyword">else</span> { textSprite<span class="operator">-</span><span class="operator">></span>moveBy( <span class="number">0</span><span class="operator">,</span> textDy ); } <span class="keyword">if</span> ( textSprite<span class="operator">-</span><span class="operator">></span>sceneBoundingRect()<span class="operator">.</span>y() <span class="operator">></span> (field<span class="operator">.</span>height()<span class="operator">-</span>textSprite<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height())<span class="operator">/</span><span class="number">2</span> ) textDy <span class="operator">=</span> <span class="number">0</span>; } <span class="keyword">if</span> ( vitalsChanged <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>(mFrameNum <span class="operator">%</span> <span class="number">10</span>) ) { <span class="keyword">emit</span> updateVitals(); vitalsChanged <span class="operator">=</span> FALSE; } mFrameNum<span class="operator">+</span><span class="operator">+</span>; } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>wrapSprite( <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>s ) { <span class="type">int</span> x <span class="operator">=</span> <span class="type">int</span>(s<span class="operator">-</span><span class="operator">></span>x() <span class="operator">+</span> s<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>width() <span class="operator">/</span> <span class="number">2</span>); <span class="type">int</span> y <span class="operator">=</span> <span class="type">int</span>(s<span class="operator">-</span><span class="operator">></span>y() <span class="operator">+</span> s<span class="operator">-</span><span class="operator">></span>boundingRect()<span class="operator">.</span>height() <span class="operator">/</span> <span class="number">2</span>); <span class="keyword">if</span> ( x <span class="operator">></span> field<span class="operator">.</span>width() ) s<span class="operator">-</span><span class="operator">></span>setPos( s<span class="operator">-</span><span class="operator">></span>x() <span class="operator">-</span> field<span class="operator">.</span>width()<span class="operator">,</span> s<span class="operator">-</span><span class="operator">></span>y() ); <span class="keyword">else</span> <span class="keyword">if</span> ( x <span class="operator"><</span> <span class="number">0</span> ) s<span class="operator">-</span><span class="operator">></span>setPos( field<span class="operator">.</span>width() <span class="operator">+</span> s<span class="operator">-</span><span class="operator">></span>x()<span class="operator">,</span> s<span class="operator">-</span><span class="operator">></span>y() ); <span class="keyword">if</span> ( y <span class="operator">></span> field<span class="operator">.</span>height() ) s<span class="operator">-</span><span class="operator">></span>setPos( s<span class="operator">-</span><span class="operator">></span>x()<span class="operator">,</span> s<span class="operator">-</span><span class="operator">></span>y() <span class="operator">-</span> field<span class="operator">.</span>height() ); <span class="keyword">else</span> <span class="keyword">if</span> ( y <span class="operator"><</span> <span class="number">0</span> ) s<span class="operator">-</span><span class="operator">></span>setPos( s<span class="operator">-</span><span class="operator">></span>x()<span class="operator">,</span> field<span class="operator">.</span>height() <span class="operator">+</span> s<span class="operator">-</span><span class="operator">></span>y() ); } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>rockHit( AnimatedPixmapItem <span class="operator">*</span>hit ) { KPowerup <span class="operator">*</span>nPup <span class="operator">=</span> <span class="number">0</span>; <span class="type">int</span> rnd <span class="operator">=</span> <span class="type">int</span>(randDouble()<span class="operator">*</span><span class="number">30.0</span>) <span class="operator">%</span> <span class="number">30</span>; <span class="keyword">switch</span>( rnd ) { <span class="keyword">case</span> <span class="number">4</span>: <span class="keyword">case</span> <span class="number">5</span>: nPup <span class="operator">=</span> <span class="keyword">new</span> KPowerup( animation<span class="operator">[</span>ID_ENERGY_POWERUP<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_ENERGY_POWERUP ); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="number">10</span>: <span class="comment">// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,</span> <span class="comment">// ID_TELEPORT_POWERUP );</span> <span class="keyword">break</span>; <span class="keyword">case</span> <span class="number">15</span>: nPup <span class="operator">=</span> <span class="keyword">new</span> KPowerup( animation<span class="operator">[</span>ID_BRAKE_POWERUP<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_BRAKE_POWERUP ); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="number">20</span>: nPup <span class="operator">=</span> <span class="keyword">new</span> KPowerup( animation<span class="operator">[</span>ID_SHIELD_POWERUP<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_SHIELD_POWERUP ); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="number">24</span>: <span class="keyword">case</span> <span class="number">25</span>: nPup <span class="operator">=</span> <span class="keyword">new</span> KPowerup( animation<span class="operator">[</span>ID_SHOOT_POWERUP<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_SHOOT_POWERUP ); <span class="keyword">break</span>; } <span class="keyword">if</span> ( nPup ) { <span class="type">double</span> r <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">-</span> randDouble(); nPup<span class="operator">-</span><span class="operator">></span>setPos( hit<span class="operator">-</span><span class="operator">></span>x()<span class="operator">,</span> hit<span class="operator">-</span><span class="operator">></span>y() ); nPup<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); nPup<span class="operator">-</span><span class="operator">></span>setVelocity( hit<span class="operator">-</span><span class="operator">></span>xVelocity() <span class="operator">+</span> r<span class="operator">,</span> hit<span class="operator">-</span><span class="operator">></span>yVelocity() <span class="operator">+</span> r ); powerups<span class="operator">.</span>append( nPup ); } <span class="keyword">if</span> ( hit<span class="operator">-</span><span class="operator">></span>type() <span class="operator">=</span><span class="operator">=</span> ID_ROCK_LARGE <span class="operator">|</span><span class="operator">|</span> hit<span class="operator">-</span><span class="operator">></span>type() <span class="operator">=</span><span class="operator">=</span> ID_ROCK_MEDIUM ) { <span class="comment">// break into smaller rocks</span> <span class="type">double</span> addx<span class="operator">[</span><span class="number">4</span><span class="operator">]</span> <span class="operator">=</span> { <span class="number">1.0</span><span class="operator">,</span> <span class="number">1.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0</span> }; <span class="type">double</span> addy<span class="operator">[</span><span class="number">4</span><span class="operator">]</span> <span class="operator">=</span> { <span class="operator">-</span><span class="number">1.0</span><span class="operator">,</span> <span class="number">1.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0</span><span class="operator">,</span> <span class="number">1.0</span> }; <span class="type">double</span> dx <span class="operator">=</span> hit<span class="operator">-</span><span class="operator">></span>xVelocity(); <span class="type">double</span> dy <span class="operator">=</span> hit<span class="operator">-</span><span class="operator">></span>yVelocity(); <span class="type">double</span> maxRockSpeed <span class="operator">=</span> MAX_ROCK_SPEED <span class="operator">*</span> rockSpeed; <span class="keyword">if</span> ( dx <span class="operator">></span> maxRockSpeed ) dx <span class="operator">=</span> maxRockSpeed; <span class="keyword">else</span> <span class="keyword">if</span> ( dx <span class="operator"><</span> <span class="operator">-</span>maxRockSpeed ) dx <span class="operator">=</span> <span class="operator">-</span>maxRockSpeed; <span class="keyword">if</span> ( dy <span class="operator">></span> maxRockSpeed ) dy <span class="operator">=</span> maxRockSpeed; <span class="keyword">else</span> <span class="keyword">if</span> ( dy <span class="operator"><</span> <span class="operator">-</span>maxRockSpeed ) dy <span class="operator">=</span> <span class="operator">-</span>maxRockSpeed; AnimatedPixmapItem <span class="operator">*</span>nrock; <span class="keyword">for</span> ( <span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; i<span class="operator">+</span><span class="operator">+</span> ) { <span class="type">double</span> r <span class="operator">=</span> rockSpeed<span class="operator">/</span><span class="number">2</span> <span class="operator">-</span> randDouble()<span class="operator">*</span>rockSpeed; <span class="keyword">if</span> ( hit<span class="operator">-</span><span class="operator">></span>type() <span class="operator">=</span><span class="operator">=</span> ID_ROCK_LARGE ) { nrock <span class="operator">=</span> <span class="keyword">new</span> KRock( animation<span class="operator">[</span>ID_ROCK_MEDIUM<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_ROCK_MEDIUM<span class="operator">,</span> randInt(<span class="number">2</span>)<span class="operator">,</span> randInt(<span class="number">2</span>) <span class="operator">?</span> <span class="operator">-</span><span class="number">1</span> : <span class="number">1</span> ); <span class="keyword">emit</span> rockHit( <span class="number">0</span> ); } <span class="keyword">else</span> { nrock <span class="operator">=</span> <span class="keyword">new</span> KRock( animation<span class="operator">[</span>ID_ROCK_SMALL<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field<span class="operator">,</span> ID_ROCK_SMALL<span class="operator">,</span> randInt(<span class="number">2</span>)<span class="operator">,</span> randInt(<span class="number">2</span>) <span class="operator">?</span> <span class="operator">-</span><span class="number">1</span> : <span class="number">1</span> ); <span class="keyword">emit</span> rockHit( <span class="number">1</span> ); } nrock<span class="operator">-</span><span class="operator">></span>setPos( hit<span class="operator">-</span><span class="operator">></span>x()<span class="operator">,</span> hit<span class="operator">-</span><span class="operator">></span>y() ); nrock<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); nrock<span class="operator">-</span><span class="operator">></span>setVelocity( dx<span class="operator">+</span>addx<span class="operator">[</span>i<span class="operator">]</span><span class="operator">*</span>rockSpeed<span class="operator">+</span>r<span class="operator">,</span> dy<span class="operator">+</span>addy<span class="operator">[</span>i<span class="operator">]</span><span class="operator">*</span>rockSpeed<span class="operator">+</span>r ); nrock<span class="operator">-</span><span class="operator">></span>setFrame( randInt( nrock<span class="operator">-</span><span class="operator">></span>frameCount() ) ); rocks<span class="operator">.</span>append( nrock ); } } <span class="keyword">else</span> <span class="keyword">if</span> ( hit<span class="operator">-</span><span class="operator">></span>type() <span class="operator">=</span><span class="operator">=</span> ID_ROCK_SMALL ) <span class="keyword">emit</span> rockHit( <span class="number">2</span> ); <span class="keyword">for</span>(<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>AnimatedPixmapItem<span class="operator">*</span><span class="operator">></span><span class="operator">::</span>iterator it <span class="operator">=</span> rocks<span class="operator">.</span>begin(); it <span class="operator">!</span><span class="operator">=</span> rocks<span class="operator">.</span>end(); it<span class="operator">+</span><span class="operator">+</span>) { <span class="keyword">if</span>((<span class="operator">*</span>it) <span class="operator">=</span><span class="operator">=</span> hit) { <span class="keyword">delete</span> <span class="operator">*</span>it; it <span class="operator">=</span> rocks<span class="operator">.</span>erase(it); <span class="keyword">break</span>; } } <span class="keyword">if</span> ( rocks<span class="operator">.</span>count() <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> ) <span class="keyword">emit</span> rocksRemoved(); } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>reducePower( <span class="type">int</span> val ) { shipPower <span class="operator">-</span><span class="operator">=</span> val; <span class="keyword">if</span> ( shipPower <span class="operator"><</span><span class="operator">=</span> <span class="number">0</span> ) { shipPower <span class="operator">=</span> <span class="number">0</span>; thrustShip <span class="operator">=</span> FALSE; <span class="keyword">if</span> ( shieldOn ) { shieldOn <span class="operator">=</span> FALSE; shield<span class="operator">-</span><span class="operator">></span>hide(); } } vitalsChanged <span class="operator">=</span> TRUE; } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>addExhaust( <span class="type">double</span> x<span class="operator">,</span> <span class="type">double</span> y<span class="operator">,</span> <span class="type">double</span> dx<span class="operator">,</span> <span class="type">double</span> dy<span class="operator">,</span> <span class="type">int</span> count ) { <span class="keyword">for</span> ( <span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> count; i<span class="operator">+</span><span class="operator">+</span> ) { KExhaust <span class="operator">*</span>e <span class="operator">=</span> <span class="keyword">new</span> KExhaust( animation<span class="operator">[</span>ID_EXHAUST<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field ); e<span class="operator">-</span><span class="operator">></span>setPos( x <span class="operator">+</span> <span class="number">2</span> <span class="operator">-</span> randDouble()<span class="operator">*</span><span class="number">4</span><span class="operator">,</span> y <span class="operator">+</span> <span class="number">2</span> <span class="operator">-</span> randDouble()<span class="operator">*</span><span class="number">4</span> ); e<span class="operator">-</span><span class="operator">></span>setVelocity( dx<span class="operator">,</span> dy ); exhaust<span class="operator">.</span>append( e ); } } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>processMissiles() { <span class="comment">// if a missile has hit a rock, remove missile and break rock into smaller</span> <span class="comment">// rocks or remove completely.</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KMissile<span class="operator">*</span><span class="operator">></span><span class="operator">::</span>iterator itMissile <span class="operator">=</span> missiles<span class="operator">.</span>begin(); <span class="keyword">while</span>(itMissile <span class="operator">!</span><span class="operator">=</span> missiles<span class="operator">.</span>end()) { (<span class="operator">*</span>itMissile)<span class="operator">-</span><span class="operator">></span>growOlder(); <span class="keyword">if</span> ( (<span class="operator">*</span>itMissile)<span class="operator">-</span><span class="operator">></span>expired() ) { <span class="keyword">delete</span> (<span class="operator">*</span>itMissile); itMissile <span class="operator">=</span> missiles<span class="operator">.</span>erase(itMissile); <span class="keyword">continue</span>; } wrapSprite(<span class="operator">*</span>itMissile); <span class="type">bool</span> missileErased <span class="operator">=</span> <span class="keyword">false</span>; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">*</span><span class="operator">></span> hits <span class="operator">=</span> (<span class="operator">*</span>itMissile)<span class="operator">-</span><span class="operator">></span>collidingItems(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>IntersectsItemBoundingRect); <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">*</span><span class="operator">></span><span class="operator">::</span>iterator itHit <span class="operator">=</span> hits<span class="operator">.</span>begin(); <span class="keyword">while</span> (itHit <span class="operator">!</span><span class="operator">=</span> hits<span class="operator">.</span>end()) { <span class="keyword">if</span> ( (<span class="operator">*</span>itHit)<span class="operator">-</span><span class="operator">></span>type() <span class="operator">></span><span class="operator">=</span> ID_ROCK_LARGE <span class="operator">&</span><span class="operator">&</span> (<span class="operator">*</span>itHit)<span class="operator">-</span><span class="operator">></span>type() <span class="operator"><</span><span class="operator">=</span> ID_ROCK_SMALL <span class="operator">&</span><span class="operator">&</span> (<span class="operator">*</span>itHit)<span class="operator">-</span><span class="operator">></span>collidesWithItem(<span class="operator">*</span>itMissile) ) { shotsHit<span class="operator">+</span><span class="operator">+</span>; rockHit( <span class="keyword">static_cast</span><span class="operator"><</span>AnimatedPixmapItem <span class="operator">*</span><span class="operator">></span>(<span class="operator">*</span>itHit) ); <span class="keyword">delete</span> <span class="operator">*</span>itMissile; itMissile <span class="operator">=</span> missiles<span class="operator">.</span>erase(itMissile); missileErased <span class="operator">=</span> <span class="keyword">true</span>; <span class="keyword">break</span>; } itHit<span class="operator">+</span><span class="operator">+</span>; } <span class="keyword">if</span>(<span class="operator">!</span>missileErased) itMissile<span class="operator">+</span><span class="operator">+</span>; } } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>processShip() { <span class="keyword">if</span> ( ship<span class="operator">-</span><span class="operator">></span>isVisible() ) { <span class="keyword">if</span> ( shieldOn ) { shield<span class="operator">-</span><span class="operator">></span>show(); reducePower( SHIELD_ON_COST ); <span class="keyword">static</span> <span class="type">int</span> sf <span class="operator">=</span> <span class="number">0</span>; sf<span class="operator">+</span><span class="operator">+</span>; <span class="keyword">if</span> ( sf <span class="operator">%</span> <span class="number">2</span> ) shield<span class="operator">-</span><span class="operator">></span>setFrame( (shield<span class="operator">-</span><span class="operator">></span>frame()<span class="operator">+</span><span class="number">1</span>) <span class="operator">%</span> shield<span class="operator">-</span><span class="operator">></span>frameCount() ); shield<span class="operator">-</span><span class="operator">></span>setPos( ship<span class="operator">-</span><span class="operator">></span>x() <span class="operator">-</span> <span class="number">9</span><span class="operator">,</span> ship<span class="operator">-</span><span class="operator">></span>y() <span class="operator">-</span> <span class="number">9</span> ); <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">></span> hits <span class="operator">=</span> shield<span class="operator">-</span><span class="operator">></span>collidingItems(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>IntersectsItemBoundingRect); <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">></span><span class="operator">::</span>Iterator it; <span class="keyword">for</span> ( it <span class="operator">=</span> hits<span class="operator">.</span>begin(); it <span class="operator">!</span><span class="operator">=</span> hits<span class="operator">.</span>end(); <span class="operator">+</span><span class="operator">+</span>it ) { <span class="keyword">if</span> ( (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>type() <span class="operator">></span><span class="operator">=</span> ID_ROCK_LARGE <span class="operator">&</span><span class="operator">&</span> (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>type() <span class="operator"><</span><span class="operator">=</span> ID_ROCK_SMALL <span class="operator">&</span><span class="operator">&</span> (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>collidesWithItem(shield) ) { <span class="type">int</span> factor; <span class="keyword">switch</span> ( (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>type() ) { <span class="keyword">case</span> ID_ROCK_LARGE: factor <span class="operator">=</span> <span class="number">3</span>; <span class="keyword">break</span>; <span class="keyword">case</span> ID_ROCK_MEDIUM: factor <span class="operator">=</span> <span class="number">2</span>; <span class="keyword">break</span>; <span class="keyword">default</span>: factor <span class="operator">=</span> <span class="number">1</span>; } <span class="keyword">if</span> ( factor <span class="operator">></span> mShieldCount ) { <span class="comment">// shield not strong enough</span> shieldOn <span class="operator">=</span> FALSE; <span class="keyword">break</span>; } rockHit( <span class="keyword">static_cast</span><span class="operator"><</span>AnimatedPixmapItem <span class="operator">*</span><span class="operator">></span>(<span class="operator">*</span>it) ); <span class="comment">// the more shields we have the less costly</span> reducePower( factor <span class="operator">*</span> (SHIELD_HIT_COST <span class="operator">-</span> mShieldCount<span class="operator">*</span><span class="number">2</span>) ); } } } <span class="keyword">if</span> ( <span class="operator">!</span>shieldOn ) { shield<span class="operator">-</span><span class="operator">></span>hide(); <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">></span> hits <span class="operator">=</span> ship<span class="operator">-</span><span class="operator">></span>collidingItems(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>IntersectsItemBoundingRect); <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">></span><span class="operator">::</span>Iterator it; <span class="keyword">for</span> ( it <span class="operator">=</span> hits<span class="operator">.</span>begin(); it <span class="operator">!</span><span class="operator">=</span> hits<span class="operator">.</span>end(); <span class="operator">+</span><span class="operator">+</span>it ) { <span class="keyword">if</span> ( (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>type() <span class="operator">></span><span class="operator">=</span> ID_ROCK_LARGE <span class="operator">&</span><span class="operator">&</span> (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>type() <span class="operator"><</span><span class="operator">=</span> ID_ROCK_SMALL <span class="operator">&</span><span class="operator">&</span> (<span class="operator">*</span>it)<span class="operator">-</span><span class="operator">></span>collidesWithItem(ship)) { KBit <span class="operator">*</span>bit; <span class="keyword">for</span> ( <span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">12</span>; i<span class="operator">+</span><span class="operator">+</span> ) { bit <span class="operator">=</span> <span class="keyword">new</span> KBit( animation<span class="operator">[</span>ID_BIT<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field ); bit<span class="operator">-</span><span class="operator">></span>setPos( ship<span class="operator">-</span><span class="operator">></span>x() <span class="operator">+</span> <span class="number">5</span> <span class="operator">-</span> randDouble() <span class="operator">*</span> <span class="number">10</span><span class="operator">,</span> ship<span class="operator">-</span><span class="operator">></span>y() <span class="operator">+</span> <span class="number">5</span> <span class="operator">-</span> randDouble() <span class="operator">*</span> <span class="number">10</span> ); bit<span class="operator">-</span><span class="operator">></span>setFrame( randInt(bit<span class="operator">-</span><span class="operator">></span>frameCount()) ); bit<span class="operator">-</span><span class="operator">></span>setVelocity( <span class="number">1</span><span class="operator">-</span>randDouble()<span class="operator">*</span><span class="number">2</span><span class="operator">,</span> <span class="number">1</span><span class="operator">-</span>randDouble()<span class="operator">*</span><span class="number">2</span> ); bit<span class="operator">-</span><span class="operator">></span>setDeath( <span class="number">60</span> <span class="operator">+</span> randInt(<span class="number">60</span>) ); bits<span class="operator">.</span>push_back( bit ); } ship<span class="operator">-</span><span class="operator">></span>hide(); shield<span class="operator">-</span><span class="operator">></span>hide(); <span class="keyword">emit</span> shipKilled(); <span class="keyword">break</span>; } } } <span class="keyword">if</span> ( rotateSlow ) rotateSlow<span class="operator">-</span><span class="operator">-</span>; <span class="keyword">if</span> ( rotateL ) { shipAngle <span class="operator">-</span><span class="operator">=</span> rotateSlow <span class="operator">?</span> <span class="number">1</span> : rotateRate; <span class="keyword">if</span> ( shipAngle <span class="operator"><</span> <span class="number">0</span> ) shipAngle <span class="operator">+</span><span class="operator">=</span> SHIP_STEPS; } <span class="keyword">if</span> ( rotateR ) { shipAngle <span class="operator">+</span><span class="operator">=</span> rotateSlow <span class="operator">?</span> <span class="number">1</span> : rotateRate; <span class="keyword">if</span> ( shipAngle <span class="operator">></span><span class="operator">=</span> SHIP_STEPS ) shipAngle <span class="operator">-</span><span class="operator">=</span> SHIP_STEPS; } <span class="type">double</span> angle <span class="operator">=</span> shipAngle <span class="operator">*</span> PI_X_2 <span class="operator">/</span> SHIP_STEPS; <span class="type">double</span> cosangle <span class="operator">=</span> cos( angle ); <span class="type">double</span> sinangle <span class="operator">=</span> sin( angle ); <span class="keyword">if</span> ( brakeShip ) { thrustShip <span class="operator">=</span> FALSE; rotateL <span class="operator">=</span> FALSE; rotateR <span class="operator">=</span> FALSE; rotateRate <span class="operator">=</span> ROTATE_RATE; <span class="keyword">if</span> ( fabs(shipDx) <span class="operator"><</span> <span class="number">2.5</span> <span class="operator">&</span><span class="operator">&</span> fabs(shipDy) <span class="operator"><</span> <span class="number">2.5</span> ) { shipDx <span class="operator">=</span> <span class="number">0.0</span>; shipDy <span class="operator">=</span> <span class="number">0.0</span>; ship<span class="operator">-</span><span class="operator">></span>setVelocity( shipDx<span class="operator">,</span> shipDy ); brakeShip <span class="operator">=</span> FALSE; } <span class="keyword">else</span> { <span class="type">double</span> motionAngle <span class="operator">=</span> atan2( <span class="operator">-</span>shipDy<span class="operator">,</span> <span class="operator">-</span>shipDx ); <span class="keyword">if</span> ( angle <span class="operator">></span> M_PI ) angle <span class="operator">-</span><span class="operator">=</span> PI_X_2; <span class="type">double</span> angleDiff <span class="operator">=</span> angle <span class="operator">-</span> motionAngle; <span class="keyword">if</span> ( angleDiff <span class="operator">></span> M_PI ) angleDiff <span class="operator">=</span> PI_X_2 <span class="operator">-</span> angleDiff; <span class="keyword">else</span> <span class="keyword">if</span> ( angleDiff <span class="operator"><</span> <span class="operator">-</span>M_PI ) angleDiff <span class="operator">=</span> PI_X_2 <span class="operator">+</span> angleDiff; <span class="type">double</span> fdiff <span class="operator">=</span> fabs( angleDiff ); <span class="keyword">if</span> ( fdiff <span class="operator">></span> <span class="number">0.08</span> ) { <span class="keyword">if</span> ( angleDiff <span class="operator">></span> <span class="number">0</span> ) rotateL <span class="operator">=</span> TRUE; <span class="keyword">else</span> <span class="keyword">if</span> ( angleDiff <span class="operator"><</span> <span class="number">0</span> ) rotateR <span class="operator">=</span> TRUE; <span class="keyword">if</span> ( fdiff <span class="operator">></span> <span class="number">0.6</span> ) rotateRate <span class="operator">=</span> mBrakeCount <span class="operator">+</span> <span class="number">1</span>; <span class="keyword">else</span> <span class="keyword">if</span> ( fdiff <span class="operator">></span> <span class="number">0.4</span> ) rotateRate <span class="operator">=</span> <span class="number">2</span>; <span class="keyword">else</span> rotateRate <span class="operator">=</span> <span class="number">1</span>; <span class="keyword">if</span> ( rotateRate <span class="operator">></span> <span class="number">5</span> ) rotateRate <span class="operator">=</span> <span class="number">5</span>; } <span class="keyword">else</span> <span class="keyword">if</span> ( fabs(shipDx) <span class="operator">></span> <span class="number">1</span> <span class="operator">|</span><span class="operator">|</span> fabs(shipDy) <span class="operator">></span> <span class="number">1</span> ) { thrustShip <span class="operator">=</span> TRUE; <span class="comment">// we'll make braking a bit faster</span> shipDx <span class="operator">+</span><span class="operator">=</span> cosangle<span class="operator">/</span><span class="number">6</span> <span class="operator">*</span> (mBrakeCount <span class="operator">-</span> <span class="number">1</span>); shipDy <span class="operator">+</span><span class="operator">=</span> sinangle<span class="operator">/</span><span class="number">6</span> <span class="operator">*</span> (mBrakeCount <span class="operator">-</span> <span class="number">1</span>); reducePower( BRAKE_ON_COST ); addExhaust( ship<span class="operator">-</span><span class="operator">></span>x() <span class="operator">+</span> <span class="number">20</span> <span class="operator">-</span> cosangle<span class="operator">*</span><span class="number">22</span><span class="operator">,</span> ship<span class="operator">-</span><span class="operator">></span>y() <span class="operator">+</span> <span class="number">20</span> <span class="operator">-</span> sinangle<span class="operator">*</span><span class="number">22</span><span class="operator">,</span> shipDx<span class="operator">-</span>cosangle<span class="operator">,</span> shipDy<span class="operator">-</span>sinangle<span class="operator">,</span> mBrakeCount<span class="operator">+</span><span class="number">1</span> ); } } } <span class="keyword">if</span> ( thrustShip ) { <span class="comment">// The ship has a terminal velocity, but trying to go faster</span> <span class="comment">// still uses fuel (can go faster diagonally - don't care).</span> <span class="type">double</span> thrustx <span class="operator">=</span> cosangle<span class="operator">/</span><span class="number">4</span>; <span class="type">double</span> thrusty <span class="operator">=</span> sinangle<span class="operator">/</span><span class="number">4</span>; <span class="keyword">if</span> ( fabs(shipDx <span class="operator">+</span> thrustx) <span class="operator"><</span> MAX_SHIP_SPEED ) shipDx <span class="operator">+</span><span class="operator">=</span> thrustx; <span class="keyword">if</span> ( fabs(shipDy <span class="operator">+</span> thrusty) <span class="operator"><</span> MAX_SHIP_SPEED ) shipDy <span class="operator">+</span><span class="operator">=</span> thrusty; ship<span class="operator">-</span><span class="operator">></span>setVelocity( shipDx<span class="operator">,</span> shipDy ); reducePower( <span class="number">1</span> ); addExhaust( ship<span class="operator">-</span><span class="operator">></span>x() <span class="operator">+</span> <span class="number">20</span> <span class="operator">-</span> cosangle<span class="operator">*</span><span class="number">20</span><span class="operator">,</span> ship<span class="operator">-</span><span class="operator">></span>y() <span class="operator">+</span> <span class="number">20</span> <span class="operator">-</span> sinangle<span class="operator">*</span><span class="number">20</span><span class="operator">,</span> shipDx<span class="operator">-</span>cosangle<span class="operator">,</span> shipDy<span class="operator">-</span>sinangle<span class="operator">,</span> <span class="number">3</span> ); } ship<span class="operator">-</span><span class="operator">></span>setFrame( shipAngle <span class="operator">></span><span class="operator">></span> <span class="number">1</span> ); <span class="keyword">if</span> ( shootShip ) { <span class="keyword">if</span> ( <span class="operator">!</span>shootDelay <span class="operator">&</span><span class="operator">&</span> (<span class="type">int</span>)missiles<span class="operator">.</span>size() <span class="operator"><</span> mShootCount <span class="operator">+</span> <span class="number">2</span> ) { KMissile <span class="operator">*</span>missile <span class="operator">=</span> <span class="keyword">new</span> KMissile( animation<span class="operator">[</span>ID_MISSILE<span class="operator">]</span><span class="operator">,</span> <span class="operator">&</span>field ); missile<span class="operator">-</span><span class="operator">></span>setPos( <span class="number">21</span><span class="operator">+</span>ship<span class="operator">-</span><span class="operator">></span>x()<span class="operator">+</span>cosangle<span class="operator">*</span><span class="number">21</span><span class="operator">,</span> <span class="number">21</span><span class="operator">+</span>ship<span class="operator">-</span><span class="operator">></span>y()<span class="operator">+</span>sinangle<span class="operator">*</span><span class="number">21</span> ); missile<span class="operator">-</span><span class="operator">></span>setFrame( <span class="number">0</span> ); missile<span class="operator">-</span><span class="operator">></span>setVelocity( shipDx <span class="operator">+</span> cosangle<span class="operator">*</span>MISSILE_SPEED<span class="operator">,</span> shipDy <span class="operator">+</span> sinangle<span class="operator">*</span>MISSILE_SPEED ); missiles<span class="operator">.</span>push_back( missile ); shotsFired<span class="operator">+</span><span class="operator">+</span>; reducePower( <span class="number">1</span> ); shootDelay <span class="operator">=</span> <span class="number">5</span>; } <span class="keyword">if</span> ( shootDelay ) shootDelay<span class="operator">-</span><span class="operator">-</span>; } <span class="keyword">if</span> ( teleportShip ) { <span class="type">int</span> ra <span class="operator">=</span> qrand() <span class="operator">%</span> <span class="number">10</span>; <span class="keyword">if</span>( ra <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> ) ra <span class="operator">+</span><span class="operator">=</span> qrand() <span class="operator">%</span> <span class="number">20</span>; <span class="type">int</span> xra <span class="operator">=</span> ra <span class="operator">*</span> <span class="number">60</span> <span class="operator">+</span> ( (qrand() <span class="operator">%</span> <span class="number">20</span>) <span class="operator">*</span> (qrand() <span class="operator">%</span> <span class="number">20</span>) ); <span class="type">int</span> yra <span class="operator">=</span> ra <span class="operator">*</span> <span class="number">50</span> <span class="operator">-</span> ( (qrand() <span class="operator">%</span> <span class="number">20</span>) <span class="operator">*</span> (qrand() <span class="operator">%</span> <span class="number">20</span>) ); ship<span class="operator">-</span><span class="operator">></span>setPos( xra<span class="operator">,</span> yra ); } vitalsChanged <span class="operator">=</span> TRUE; } } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>processPowerups() { <span class="comment">// if player gets the powerup remove it from the screen, if option</span> <span class="comment">// "Can destroy powerups" is enabled and a missile hits the powerup</span> <span class="comment">// destroy it</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KPowerup<span class="operator">*</span><span class="operator">></span><span class="operator">::</span>iterator itPup <span class="operator">=</span> powerups<span class="operator">.</span>begin(); <span class="keyword">while</span>(itPup <span class="operator">!</span><span class="operator">=</span> powerups<span class="operator">.</span>end()) { (<span class="operator">*</span>itPup)<span class="operator">-</span><span class="operator">></span>growOlder(); <span class="keyword">if</span>((<span class="operator">*</span>itPup)<span class="operator">-</span><span class="operator">></span>expired()) { <span class="keyword">delete</span> <span class="operator">*</span>itPup; itPup <span class="operator">=</span> powerups<span class="operator">.</span>erase(itPup); <span class="keyword">continue</span>; } wrapSprite(<span class="operator">*</span>itPup); <span class="type">bool</span> pupErased <span class="operator">=</span> <span class="keyword">false</span>; <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">></span> hits <span class="operator">=</span> (<span class="operator">*</span>itPup)<span class="operator">-</span><span class="operator">></span>collidingItems(); <span class="keyword">for</span>(<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">></span><span class="operator">::</span>Iterator itHits <span class="operator">=</span> hits<span class="operator">.</span>begin(); itHits <span class="operator">!</span><span class="operator">=</span> hits<span class="operator">.</span>end(); itHits<span class="operator">+</span><span class="operator">+</span>) { <span class="keyword">if</span> ( (<span class="operator">*</span>itHits) <span class="operator">=</span><span class="operator">=</span> ship ) { <span class="keyword">switch</span>( (<span class="operator">*</span>itPup)<span class="operator">-</span><span class="operator">></span>type() ) { <span class="keyword">case</span> ID_ENERGY_POWERUP: shipPower <span class="operator">+</span><span class="operator">=</span> <span class="number">150</span>; <span class="keyword">if</span> ( shipPower <span class="operator">></span> MAX_POWER_LEVEL ) shipPower <span class="operator">=</span> MAX_POWER_LEVEL; <span class="keyword">break</span>; <span class="keyword">case</span> ID_TELEPORT_POWERUP: mTeleportCount<span class="operator">+</span><span class="operator">+</span>; <span class="keyword">break</span>; <span class="keyword">case</span> ID_BRAKE_POWERUP: <span class="keyword">if</span> ( mBrakeCount <span class="operator"><</span> MAX_BRAKES ) mBrakeCount<span class="operator">+</span><span class="operator">+</span>; <span class="keyword">break</span>; <span class="keyword">case</span> ID_SHIELD_POWERUP: <span class="keyword">if</span> ( mShieldCount <span class="operator"><</span> MAX_SHIELDS ) mShieldCount<span class="operator">+</span><span class="operator">+</span>; <span class="keyword">break</span>; <span class="keyword">case</span> ID_SHOOT_POWERUP: <span class="keyword">if</span> ( mShootCount <span class="operator"><</span> MAX_FIREPOWER ) mShootCount<span class="operator">+</span><span class="operator">+</span>; <span class="keyword">break</span>; } <span class="keyword">delete</span> <span class="operator">*</span>itPup; itPup <span class="operator">=</span> powerups<span class="operator">.</span>erase(itPup); pupErased <span class="operator">=</span> <span class="keyword">true</span>; vitalsChanged <span class="operator">=</span> TRUE; <span class="keyword">break</span>; } <span class="keyword">else</span> <span class="keyword">if</span>((<span class="operator">*</span>itHits) <span class="operator">=</span><span class="operator">=</span> shield ) { <span class="keyword">delete</span> <span class="operator">*</span>itPup; itPup <span class="operator">=</span> powerups<span class="operator">.</span>erase(itPup); pupErased <span class="operator">=</span> <span class="keyword">true</span>; <span class="keyword">break</span>; } <span class="keyword">else</span> <span class="keyword">if</span> ( (<span class="operator">*</span>itHits)<span class="operator">-</span><span class="operator">></span>type() <span class="operator">=</span><span class="operator">=</span> ID_MISSILE ) { <span class="keyword">if</span> ( can_destroy_powerups ) { <span class="keyword">delete</span> <span class="operator">*</span>itPup; itPup <span class="operator">=</span> powerups<span class="operator">.</span>erase(itPup); pupErased <span class="operator">=</span> <span class="keyword">true</span>; <span class="keyword">break</span>; } } } <span class="keyword">if</span>(<span class="operator">!</span>pupErased) itPup<span class="operator">+</span><span class="operator">+</span>; } } <span class="comment">// - - -</span> <span class="type">void</span> KAsteroidsView<span class="operator">::</span>hideShield() { shield<span class="operator">-</span><span class="operator">></span>hide(); mShieldCount <span class="operator">=</span> <span class="number">0</span>; shieldOn <span class="operator">=</span> FALSE; } <span class="type">double</span> KAsteroidsView<span class="operator">::</span>randDouble() { <span class="type">int</span> v <span class="operator">=</span> qrand(); <span class="keyword">return</span> (<span class="type">double</span>)v <span class="operator">/</span> (<span class="type">double</span>)RAND_MAX; } <span class="type">int</span> KAsteroidsView<span class="operator">::</span>randInt( <span class="type">int</span> range ) { <span class="keyword">return</span> qrand() <span class="operator">%</span> range; } <span class="type">void</span> KAsteroidsView<span class="operator">::</span>showEvent( <span class="type"><a href="qshowevent.html">QShowEvent</a></span> <span class="operator">*</span>e ) { <span class="preprocessor">#if defined( QT_LICENSE_PROFESSIONAL )</span> <span class="keyword">static</span> <span class="type">bool</span> wasThere <span class="operator">=</span> FALSE; <span class="keyword">if</span> ( <span class="operator">!</span>wasThere ) { wasThere <span class="operator">=</span> TRUE; <span class="type"><a href="qmessagebox.html">QMessageBox</a></span><span class="operator">::</span>information( <span class="keyword">this</span><span class="operator">,</span> tr(<span class="string">"QGraphicsView demo"</span>)<span class="operator">,</span> tr(<span class="string">"This game has been implemented using the QGraphicsView class.\n"</span> <span class="string">"The QGraphicsView class is not part of the Light Platform Edition. Please \n"</span> <span class="string">"contact Nokia if you want to upgrade to the Full Platform Edition."</span>) ); } <span class="preprocessor">#endif</span> <span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">::</span>showEvent( e ); }</pre> </div> <!-- @@@graphicsview/portedasteroids/view.cpp --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Digia, Qt and their respective logos are trademarks of Digia Plc in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>