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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">cube.h Example File</h1> <span class="small-subtitle">opengl/pbuffers/cube.h</span> <!-- $$$opengl/pbuffers/cube.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef CUBE_H</span> <span class="preprocessor">#define CUBE_H</span> <span class="preprocessor">#include <QtOpenGL/qgl.h></span> <span class="preprocessor">#include <QtCore/qvector.h></span> <span class="preprocessor">#include <QtCore/qsequentialanimationgroup.h></span> <span class="preprocessor">#include <QtGui/qmatrix4x4.h></span> <span class="preprocessor">#include <QtGui/qvector3d.h></span> <span class="preprocessor">#include <QtGui/qvector2d.h></span> <span class="keyword">class</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>; <span class="keyword">class</span> Geometry { <span class="keyword">public</span>: <span class="type">void</span> loadArrays() <span class="keyword">const</span>; <span class="type">void</span> addQuad(<span class="keyword">const</span> QVector3D <span class="operator">&</span>a<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>b<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>c<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>d<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector2D<span class="operator">></span> <span class="operator">&</span>tex); <span class="type">void</span> setColors(<span class="type">int</span> start<span class="operator">,</span> GLfloat colors<span class="operator">[</span><span class="number">4</span><span class="operator">]</span><span class="operator">[</span><span class="number">4</span><span class="operator">]</span>); <span class="keyword">const</span> GLushort <span class="operator">*</span>indices() <span class="keyword">const</span> { <span class="keyword">return</span> faces<span class="operator">.</span>constData(); } <span class="type">int</span> count() <span class="keyword">const</span> { <span class="keyword">return</span> faces<span class="operator">.</span>count(); } <span class="keyword">private</span>: <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>GLushort<span class="operator">></span> faces; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector3D<span class="operator">></span> vertices; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector3D<span class="operator">></span> normals; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector2D<span class="operator">></span> texCoords; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector4D<span class="operator">></span> colors; <span class="type">int</span> append(<span class="keyword">const</span> QVector3D <span class="operator">&</span>a<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>n<span class="operator">,</span> <span class="keyword">const</span> QVector2D <span class="operator">&</span>t); <span class="type">void</span> addTri(<span class="keyword">const</span> QVector3D <span class="operator">&</span>a<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>b<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>c<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>n); <span class="keyword">friend</span> <span class="keyword">class</span> Tile; }; <span class="keyword">class</span> Tile { <span class="keyword">public</span>: <span class="type">void</span> draw() <span class="keyword">const</span>; <span class="type">void</span> setColors(GLfloat<span class="operator">[</span><span class="number">4</span><span class="operator">]</span><span class="operator">[</span><span class="number">4</span><span class="operator">]</span>); <span class="keyword">protected</span>: Tile(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc <span class="operator">=</span> QVector3D()); QVector3D location; <span class="type"><a href="qquaternion.html">QQuaternion</a></span> orientation; <span class="keyword">private</span>: <span class="type">int</span> start; <span class="type">int</span> count; <span class="type">bool</span> useFlatColor; GLfloat faceColor<span class="operator">[</span><span class="number">4</span><span class="operator">]</span>; Geometry <span class="operator">*</span>geom; <span class="keyword">friend</span> <span class="keyword">class</span> TileBuilder; }; <span class="keyword">class</span> TileBuilder { <span class="keyword">public</span>: <span class="keyword">enum</span> { bl<span class="operator">,</span> br<span class="operator">,</span> tr<span class="operator">,</span> tl }; TileBuilder(Geometry <span class="operator">*</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> depth <span class="operator">=</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> size <span class="operator">=</span> <span class="number">1.0f</span>); Tile <span class="operator">*</span>newTile(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc <span class="operator">=</span> QVector3D()) <span class="keyword">const</span>; <span class="type">void</span> setColor(<span class="type"><a href="qcolor.html">QColor</a></span> c) { color <span class="operator">=</span> c; } <span class="keyword">protected</span>: <span class="type">void</span> initialize(Tile <span class="operator">*</span>) <span class="keyword">const</span>; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector3D<span class="operator">></span> verts; <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector2D<span class="operator">></span> tex; <span class="type">int</span> start; <span class="type">int</span> count; Geometry <span class="operator">*</span>geom; <span class="type"><a href="qcolor.html">QColor</a></span> color; }; <span class="keyword">class</span> Cube : <span class="keyword">public</span> <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">,</span> <span class="keyword">public</span> Tile { Q_OBJECT Q_PROPERTY(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> range READ range WRITE setRange) Q_PROPERTY(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> altitude READ altitude WRITE setAltitude) Q_PROPERTY(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> rotation READ rotation WRITE setRotation) <span class="keyword">public</span>: Cube(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc <span class="operator">=</span> QVector3D()); <span class="operator">~</span>Cube(); <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> range() { <span class="keyword">return</span> location<span class="operator">.</span>x(); } <span class="type">void</span> setRange(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r); <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> altitude() { <span class="keyword">return</span> location<span class="operator">.</span>y(); } <span class="type">void</span> setAltitude(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> a); <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> rotation() { <span class="keyword">return</span> rot; } <span class="type">void</span> setRotation(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r); <span class="type">void</span> removeBounce(); <span class="type">void</span> startAnimation(); <span class="type">void</span> setAnimationPaused(<span class="type">bool</span> paused); <span class="keyword">signals</span>: <span class="type">void</span> changed(); <span class="keyword">private</span>: <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> rot; <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>r; <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>rtn; <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span> <span class="operator">*</span>animGroup; <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> startx; <span class="keyword">friend</span> <span class="keyword">class</span> CubeBuilder; }; <span class="keyword">class</span> CubeBuilder : <span class="keyword">public</span> TileBuilder { <span class="keyword">public</span>: CubeBuilder(Geometry <span class="operator">*</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> depth <span class="operator">=</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> size <span class="operator">=</span> <span class="number">1.0f</span>); Cube <span class="operator">*</span>newCube(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc <span class="operator">=</span> QVector3D()) <span class="keyword">const</span>; <span class="keyword">private</span>: <span class="keyword">mutable</span> <span class="type">int</span> ix; }; <span class="preprocessor">#endif // CUBE_H</span></pre> </div> <!-- @@@opengl/pbuffers/cube.h --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. 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