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<h1 class="title">glwidget.cpp Example File</h1>
<span class="small-subtitle">opengl/pbuffers2/glwidget.cpp</span>
<!-- $$$opengl/pbuffers2/glwidget.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
 ** Contact: http://www.qt-project.org/legal
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** &quot;Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
 **     of its contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &lt;QtGui/QImage&gt;</span>
 <span class="preprocessor">#include &quot;glwidget.h&quot;</span>

 <span class="preprocessor">#include &lt;math.h&gt;</span>

 <span class="preprocessor">#ifndef GL_MULTISAMPLE</span>
 <span class="preprocessor">#define GL_MULTISAMPLE  0x809D</span>
 <span class="preprocessor">#endif</span>

 GLWidget<span class="operator">::</span>GLWidget(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent)
     : <span class="type"><a href="qglwidget.html">QGLWidget</a></span>(<span class="type"><a href="qglformat.html">QGLFormat</a></span>(QGL<span class="operator">::</span>SampleBuffers)<span class="operator">,</span> parent)
 {
     setWindowTitle(tr(<span class="string">&quot;OpenGL pbuffers 2&quot;</span>));

     pbuffer <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qglpixelbuffer.html">QGLPixelBuffer</a></span>(<span class="number">1024</span><span class="operator">,</span> <span class="number">1024</span><span class="operator">,</span> format()<span class="operator">,</span> <span class="keyword">this</span>);

     rot_x <span class="operator">=</span> rot_y <span class="operator">=</span> rot_z <span class="operator">=</span> <span class="number">0.0f</span>;
     scale <span class="operator">=</span> <span class="number">0.1f</span>;
     anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qtimeline.html">QTimeLine</a></span>(<span class="number">750</span><span class="operator">,</span> <span class="keyword">this</span>);
     anim<span class="operator">-</span><span class="operator">&gt;</span>setUpdateInterval(<span class="number">20</span>);
     connect(anim<span class="operator">,</span> SIGNAL(valueChanged(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>))<span class="operator">,</span> SLOT(animate(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>)));
     connect(anim<span class="operator">,</span> SIGNAL(finished())<span class="operator">,</span> SLOT(animFinished()));

     svg_renderer <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsvgrenderer.html">QSvgRenderer</a></span>(QLatin1String(<span class="string">&quot;:/res/bubbles.svg&quot;</span>)<span class="operator">,</span> <span class="keyword">this</span>);
     connect(svg_renderer<span class="operator">,</span> SIGNAL(repaintNeeded())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(draw()));

     logo <span class="operator">=</span> <span class="type"><a href="qimage.html">QImage</a></span>(<span class="string">&quot;:/res/designer.png&quot;</span>);
     logo <span class="operator">=</span> logo<span class="operator">.</span>convertToFormat(<span class="type"><a href="qimage.html">QImage</a></span><span class="operator">::</span>Format_ARGB32);

     makeCurrent(); <span class="comment">// need a current context to create the display list</span>
     tile_list <span class="operator">=</span> glGenLists(<span class="number">1</span>);
     glNewList(tile_list<span class="operator">,</span> GL_COMPILE);
     glBegin(GL_QUADS);
     {
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);

         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);

         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);

         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);

         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f( <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);

         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span>);
         glTexCoord2f(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>); glVertex3f(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span>  <span class="number">1.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
 }
     glEnd();
     glEndList();

     wave <span class="operator">=</span> <span class="keyword">new</span> GLfloat<span class="operator">[</span>logo<span class="operator">.</span>width()<span class="operator">*</span>logo<span class="operator">.</span>height()<span class="operator">]</span>;
     memset(wave<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> logo<span class="operator">.</span>width()<span class="operator">*</span>logo<span class="operator">.</span>height());
     startTimer(<span class="number">30</span>); <span class="comment">// wave timer</span>

     pbuffer<span class="operator">-</span><span class="operator">&gt;</span>makeCurrent();
     dynamicTexture <span class="operator">=</span> pbuffer<span class="operator">-</span><span class="operator">&gt;</span>generateDynamicTexture();

     <span class="comment">// bind the dynamic texture to the pbuffer - this is a no-op under X11</span>
     hasDynamicTextureUpdate <span class="operator">=</span> pbuffer<span class="operator">-</span><span class="operator">&gt;</span>bindToDynamicTexture(dynamicTexture);
 }

 GLWidget<span class="operator">::</span><span class="operator">~</span>GLWidget()
 {
     <span class="keyword">delete</span><span class="operator">[</span><span class="operator">]</span> wave;
     glDeleteLists(tile_list<span class="operator">,</span> <span class="number">1</span>);
     pbuffer<span class="operator">-</span><span class="operator">&gt;</span>releaseFromDynamicTexture();
     glDeleteTextures(<span class="number">1</span><span class="operator">,</span> <span class="operator">&amp;</span>dynamicTexture);
     <span class="keyword">delete</span> pbuffer;
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>paintEvent(<span class="type"><a href="qpaintevent.html">QPaintEvent</a></span> <span class="operator">*</span>)
 {
     draw();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>draw()
 {
     <span class="type"><a href="qpainter.html">QPainter</a></span> p(<span class="keyword">this</span>); <span class="comment">// used for text overlay</span>

     <span class="comment">// save the GL state set for QPainter</span>
     p<span class="operator">.</span>beginNativePainting();
     saveGLState();

     <span class="comment">// render the 'bubbles.svg' file into our pbuffer</span>
     <span class="type"><a href="qpainter.html">QPainter</a></span> pbuffer_painter(pbuffer);
     svg_renderer<span class="operator">-</span><span class="operator">&gt;</span>render(<span class="operator">&amp;</span>pbuffer_painter);
     pbuffer_painter<span class="operator">.</span>end();
     glFlush();

     <span class="comment">// rendering directly to a texture is not supported on X11 and</span>
     <span class="comment">// some Windows implementations, unfortunately</span>
     <span class="keyword">if</span> (<span class="operator">!</span>hasDynamicTextureUpdate)
         pbuffer<span class="operator">-</span><span class="operator">&gt;</span>updateDynamicTexture(dynamicTexture);

     makeCurrent();
     <span class="comment">// draw into the GL widget</span>
     glClear(GL_COLOR_BUFFER_BIT <span class="operator">|</span> GL_DEPTH_BUFFER_BIT);
     glMatrixMode(GL_PROJECTION);
     glLoadIdentity();
     glFrustum(<span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> <span class="number">100</span>);
     glTranslatef(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">15.0f</span>);
     glMatrixMode(GL_MODELVIEW);
     glLoadIdentity();
     glViewport(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> width()<span class="operator">,</span> height());

     glBindTexture(GL_TEXTURE_2D<span class="operator">,</span> dynamicTexture);
     glEnable(GL_TEXTURE_2D);
     glEnable(GL_MULTISAMPLE);
     glEnable(GL_CULL_FACE);
     glEnable(GL_BLEND);
     glBlendFunc(GL_SRC_ALPHA<span class="operator">,</span> GL_ONE_MINUS_SRC_ALPHA);

     <span class="comment">// draw background</span>
     glPushMatrix();
     glScalef(<span class="number">1.7f</span><span class="operator">,</span> <span class="number">1.7f</span><span class="operator">,</span> <span class="number">1.7f</span>);
     glColor4f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
     glCallList(tile_list);
     glPopMatrix();

     <span class="keyword">const</span> <span class="type">int</span> w <span class="operator">=</span> logo<span class="operator">.</span>width();
     <span class="keyword">const</span> <span class="type">int</span> h <span class="operator">=</span> logo<span class="operator">.</span>height();

     glRotatef(rot_x<span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     glRotatef(rot_y<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     glRotatef(rot_z<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
     glScalef(scale<span class="operator">/</span>w<span class="operator">,</span> scale<span class="operator">/</span>w<span class="operator">,</span> scale<span class="operator">/</span>w);

     glDepthFunc(GL_LESS);
     glEnable(GL_DEPTH_TEST);

     <span class="comment">// draw the Qt icon</span>
     glTranslatef(<span class="operator">-</span>w<span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span>h<span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="number">0.0f</span>);
     <span class="keyword">for</span> (<span class="type">int</span> y<span class="operator">=</span>h<span class="operator">-</span><span class="number">1</span>; y<span class="operator">&gt;</span><span class="operator">=</span><span class="number">0</span>; <span class="operator">-</span><span class="operator">-</span>y) {
         <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <span class="operator">*</span>p <span class="operator">=</span> (<span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span><span class="operator">*</span>) logo<span class="operator">.</span>scanLine(y);
         <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <span class="operator">*</span>end <span class="operator">=</span> p <span class="operator">+</span> w;
         <span class="type">int</span>  x <span class="operator">=</span> <span class="number">0</span>;
         <span class="keyword">while</span> (p <span class="operator">&lt;</span> end) {
             glColor4ub(<a href="qcolor.html#qRed">qRed</a>(<span class="operator">*</span>p)<span class="operator">,</span> <a href="qcolor.html#qGreen">qGreen</a>(<span class="operator">*</span>p)<span class="operator">,</span> <a href="qcolor.html#qBlue">qBlue</a>(<span class="operator">*</span>p)<span class="operator">,</span> <span class="type"><a href="qtglobal.html#uchar-typedef">uchar</a></span>(<a href="qcolor.html#qAlpha">qAlpha</a>(<span class="operator">*</span>p)<span class="operator">*</span><span class="operator">.</span><span class="number">9</span>));
             glTranslatef(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> wave<span class="operator">[</span>y<span class="operator">*</span>w<span class="operator">+</span>x<span class="operator">]</span>);
             <span class="keyword">if</span> (<a href="qcolor.html#qAlpha">qAlpha</a>(<span class="operator">*</span>p) <span class="operator">&gt;</span> <span class="number">128</span>)
                 glCallList(tile_list);
             glTranslatef(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span>wave<span class="operator">[</span>y<span class="operator">*</span>w<span class="operator">+</span>x<span class="operator">]</span>);
             glTranslatef(<span class="number">2.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
             <span class="operator">+</span><span class="operator">+</span>x;
             <span class="operator">+</span><span class="operator">+</span>p;
         }
         glTranslatef(<span class="operator">-</span>w<span class="operator">*</span><span class="number">2.0f</span><span class="operator">,</span> <span class="number">2.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     }

     <span class="comment">// restore the GL state that QPainter expects</span>
     restoreGLState();
     p<span class="operator">.</span>endNativePainting();

     <span class="comment">// draw the overlayed text using QPainter</span>
     p<span class="operator">.</span>setPen(<span class="type"><a href="qcolor.html">QColor</a></span>(<span class="number">197</span><span class="operator">,</span> <span class="number">197</span><span class="operator">,</span> <span class="number">197</span><span class="operator">,</span> <span class="number">157</span>));
     p<span class="operator">.</span>setBrush(<span class="type"><a href="qcolor.html">QColor</a></span>(<span class="number">197</span><span class="operator">,</span> <span class="number">197</span><span class="operator">,</span> <span class="number">197</span><span class="operator">,</span> <span class="number">127</span>));
     p<span class="operator">.</span>drawRect(<span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> width()<span class="operator">,</span> <span class="number">50</span>));
     p<span class="operator">.</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black);
     p<span class="operator">.</span>setBrush(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoBrush);
     <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> str1(tr(<span class="string">&quot;A simple OpenGL pbuffer example.&quot;</span>));
     <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> str2(tr(<span class="string">&quot;Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip.&quot;</span>));
     <span class="type"><a href="qfontmetrics.html">QFontMetrics</a></span> fm(p<span class="operator">.</span>font());
     p<span class="operator">.</span>drawText(width()<span class="operator">/</span><span class="number">2</span> <span class="operator">-</span> fm<span class="operator">.</span>width(str1)<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> <span class="number">20</span><span class="operator">,</span> str1);
     p<span class="operator">.</span>drawText(width()<span class="operator">/</span><span class="number">2</span> <span class="operator">-</span> fm<span class="operator">.</span>width(str2)<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> <span class="number">20</span> <span class="operator">+</span> fm<span class="operator">.</span>lineSpacing()<span class="operator">,</span> str2);
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>mousePressEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>e)
 {
     anchor <span class="operator">=</span> e<span class="operator">-</span><span class="operator">&gt;</span>pos();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>mouseMoveEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>e)
 {
     <span class="type"><a href="qpoint.html">QPoint</a></span> diff <span class="operator">=</span> e<span class="operator">-</span><span class="operator">&gt;</span>pos() <span class="operator">-</span> anchor;
     <span class="keyword">if</span> (e<span class="operator">-</span><span class="operator">&gt;</span>buttons() <span class="operator">&amp;</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton) {
         rot_x <span class="operator">+</span><span class="operator">=</span> diff<span class="operator">.</span>y()<span class="operator">/</span><span class="number">5.0f</span>;
         rot_y <span class="operator">+</span><span class="operator">=</span> diff<span class="operator">.</span>x()<span class="operator">/</span><span class="number">5.0f</span>;
     } <span class="keyword">else</span> <span class="keyword">if</span> (e<span class="operator">-</span><span class="operator">&gt;</span>buttons() <span class="operator">&amp;</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RightButton) {
         rot_z <span class="operator">+</span><span class="operator">=</span> diff<span class="operator">.</span>x()<span class="operator">/</span><span class="number">5.0f</span>;
     }

     anchor <span class="operator">=</span> e<span class="operator">-</span><span class="operator">&gt;</span>pos();
     draw();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>wheelEvent(<span class="type"><a href="qwheelevent.html">QWheelEvent</a></span> <span class="operator">*</span>e)
 {
     e<span class="operator">-</span><span class="operator">&gt;</span>delta() <span class="operator">&gt;</span> <span class="number">0</span> <span class="operator">?</span> scale <span class="operator">+</span><span class="operator">=</span> scale<span class="operator">*</span><span class="number">0.1f</span> : scale <span class="operator">-</span><span class="operator">=</span> scale<span class="operator">*</span><span class="number">0.1f</span>;
     draw();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>mouseDoubleClickEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>)
 {
     anim<span class="operator">-</span><span class="operator">&gt;</span>start();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>animate(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> val)
 {
     rot_y <span class="operator">=</span> val <span class="operator">*</span> <span class="number">180</span>;
     draw();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>animFinished()
 {
     <span class="keyword">if</span> (anim<span class="operator">-</span><span class="operator">&gt;</span>direction() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qtimeline.html">QTimeLine</a></span><span class="operator">::</span>Forward)
         anim<span class="operator">-</span><span class="operator">&gt;</span>setDirection(<span class="type"><a href="qtimeline.html">QTimeLine</a></span><span class="operator">::</span>Backward);
     <span class="keyword">else</span>
         anim<span class="operator">-</span><span class="operator">&gt;</span>setDirection(<span class="type"><a href="qtimeline.html">QTimeLine</a></span><span class="operator">::</span>Forward);
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>saveGLState()
 {
     glPushAttrib(GL_ALL_ATTRIB_BITS);
     glMatrixMode(GL_PROJECTION);
     glPushMatrix();
     glMatrixMode(GL_MODELVIEW);
     glPushMatrix();
 }

 <span class="type">void</span> GLWidget<span class="operator">::</span>restoreGLState()
 {
     glMatrixMode(GL_PROJECTION);
     glPopMatrix();
     glMatrixMode(GL_MODELVIEW);
     glPopMatrix();
     glPopAttrib();
 }

 <span class="preprocessor">#define PI 3.14159</span>

 <span class="type">void</span> GLWidget<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>)
 {
     <span class="keyword">if</span> (<span class="type"><a href="qapplication.html">QApplication</a></span><span class="operator">::</span>mouseButtons() <span class="operator">!</span><span class="operator">=</span> <span class="number">0</span>)
         <span class="keyword">return</span>;

     <span class="keyword">static</span> <span class="type">bool</span> scale_in <span class="operator">=</span> <span class="keyword">true</span>;

     <span class="keyword">if</span> (scale_in <span class="operator">&amp;</span><span class="operator">&amp;</span> scale <span class="operator">&gt;</span> <span class="number">35.0f</span>)
         scale_in <span class="operator">=</span> <span class="keyword">false</span>;
     <span class="keyword">else</span> <span class="keyword">if</span> (<span class="operator">!</span>scale_in <span class="operator">&amp;</span><span class="operator">&amp;</span> scale <span class="operator">&lt;</span> <span class="operator">.</span><span class="number">5f</span>)
         scale_in <span class="operator">=</span> <span class="keyword">true</span>;

     scale <span class="operator">=</span> scale_in <span class="operator">?</span> scale <span class="operator">+</span> scale<span class="operator">*</span><span class="number">0.01f</span> : scale<span class="operator">-</span>scale<span class="operator">*</span><span class="number">0.01f</span>;
     rot_z <span class="operator">+</span><span class="operator">=</span> <span class="number">0.3f</span>;
     rot_x <span class="operator">+</span><span class="operator">=</span> <span class="number">0.1f</span>;

     <span class="type">int</span> dx<span class="operator">,</span> dy; <span class="comment">// disturbance point</span>
     <span class="type">float</span> s<span class="operator">,</span> v<span class="operator">,</span> W<span class="operator">,</span> t;
     <span class="type">int</span> i<span class="operator">,</span> j;
     <span class="keyword">static</span> <span class="type">float</span> wt<span class="operator">[</span><span class="number">128</span><span class="operator">]</span><span class="operator">[</span><span class="number">128</span><span class="operator">]</span>;
     <span class="keyword">const</span> <span class="type">int</span> width <span class="operator">=</span> logo<span class="operator">.</span>width();
     <span class="keyword">const</span> <span class="type">int</span> AMP <span class="operator">=</span> <span class="number">5</span>;

     dx <span class="operator">=</span> dy <span class="operator">=</span> width <span class="operator">&gt;</span><span class="operator">&gt;</span> <span class="number">1</span>;

     W <span class="operator">=</span> <span class="operator">.</span><span class="number">3f</span>;
     v <span class="operator">=</span> <span class="operator">-</span><span class="number">4</span>; <span class="comment">// wave speed</span>

     <span class="keyword">for</span> (i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> width; <span class="operator">+</span><span class="operator">+</span>i) {
         <span class="keyword">for</span> ( j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> width; <span class="operator">+</span><span class="operator">+</span>j) {
             s <span class="operator">=</span> sqrt((<span class="type">double</span>) ((j <span class="operator">-</span> dx) <span class="operator">*</span> (j <span class="operator">-</span> dx) <span class="operator">+</span> (i <span class="operator">-</span> dy) <span class="operator">*</span> (i <span class="operator">-</span> dy)));
             wt<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span>j<span class="operator">]</span> <span class="operator">+</span><span class="operator">=</span> <span class="number">0.1f</span>;
             t <span class="operator">=</span> s <span class="operator">/</span> v;
             <span class="keyword">if</span> (s <span class="operator">!</span><span class="operator">=</span> <span class="number">0</span>)
                 wave<span class="operator">[</span>i<span class="operator">*</span>width <span class="operator">+</span> j<span class="operator">]</span> <span class="operator">=</span> AMP <span class="operator">*</span> sin(<span class="number">2</span> <span class="operator">*</span> PI <span class="operator">*</span> W <span class="operator">*</span> (wt<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span>j<span class="operator">]</span> <span class="operator">+</span> t)) <span class="operator">/</span> (<span class="number">0.2</span><span class="operator">*</span>(s <span class="operator">+</span> <span class="number">2</span>));
             <span class="keyword">else</span>
                 wave<span class="operator">[</span>i<span class="operator">*</span>width <span class="operator">+</span> j<span class="operator">]</span> <span class="operator">=</span> AMP <span class="operator">*</span> sin(<span class="number">2</span> <span class="operator">*</span> PI <span class="operator">*</span> W <span class="operator">*</span> (wt<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span>j<span class="operator">]</span> <span class="operator">+</span> t));
         }
     }
 }</pre>
</div>
<!-- @@@opengl/pbuffers2/glwidget.cpp -->
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