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<h1 class="title">Q3CanvasPixmapArray Class Reference</h1>
<!-- $$$Q3CanvasPixmapArray-brief -->
<p>The Q3CanvasPixmapArray class provides an array of Q3CanvasPixmaps. <a href="#details">More...</a></p>
<!-- @@@Q3CanvasPixmapArray -->
<pre class="cpp"> <span class="preprocessor">#include &lt;Q3CanvasPixmapArray&gt;</span></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html">Porting to Qt 4</a> for more information.</p>
<ul>
<li><a href="q3canvaspixmaparray-members.html">List of all members, including inherited members</a></li>
<li><a href="q3canvaspixmaparray-obsolete.html">Obsolete members</a></li>
</ul>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#Q3CanvasPixmapArray">Q3CanvasPixmapArray</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#Q3CanvasPixmapArray-2">Q3CanvasPixmapArray</a></b> ( const QString &amp; <i>datafilenamepattern</i>, int <i>fc</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#Q3CanvasPixmapArray-4">Q3CanvasPixmapArray</a></b> ( Q3ValueList&lt;QPixmap&gt; <i>list</i>, Q3PointArray <i>hotspots</i> = Q3PointArray() )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#dtor.Q3CanvasPixmapArray">~Q3CanvasPixmapArray</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#count">count</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Q3CanvasPixmap * </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#image">image</a></b> ( int <i>i</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#isValid">isValid</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#readCollisionMasks">readCollisionMasks</a></b> ( const QString &amp; <i>filename</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#readPixmaps">readPixmaps</a></b> ( const QString &amp; <i>filenamepattern</i>, int <i>fc</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmaparray.html#setImage">setImage</a></b> ( int <i>i</i>, Q3CanvasPixmap * <i>p</i> )</td></tr>
</table>
<a name="details"></a>
<!-- $$$Q3CanvasPixmapArray-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The Q3CanvasPixmapArray class provides an array of Q3CanvasPixmaps.</p>
<p>This class is used by <a href="q3canvassprite.html">Q3CanvasSprite</a> to hold an array of pixmaps. It is used to implement animated sprites, i.e&#x2e; images that change over time, with each pixmap in the array holding one frame.</p>
<p>Depending on the constructor you use you can load multiple pixmaps into the array either from a directory (specifying a wildcard pattern for the files), or from a list of QPixmaps. You can also read in a set of pixmaps after construction using <a href="q3canvaspixmaparray.html#readPixmaps">readPixmaps</a>().</p>
<p>Individual pixmaps can be set with <a href="q3canvaspixmaparray.html#setImage">setImage</a>() and retrieved with <a href="q3canvaspixmaparray.html#image">image</a>(). The number of pixmaps in the array is returned by <a href="q3canvaspixmaparray.html#count">count</a>().</p>
<p><a href="q3canvassprite.html">Q3CanvasSprite</a> uses an image's mask for collision detection. You can change this by reading in a separate set of image masks using <a href="q3canvaspixmaparray.html#readCollisionMasks">readCollisionMasks</a>().</p>
</div>
<p><b>See also </b><a href="http://qt.digia.com/product/">QtCanvas</a> and <a href="graphicsview-porting.html">Porting to Graphics View</a>.</p>
<!-- @@@Q3CanvasPixmapArray -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$Q3CanvasPixmapArray[overload1]$$$Q3CanvasPixmapArray -->
<h3 class="fn"><a name="Q3CanvasPixmapArray"></a>Q3CanvasPixmapArray::<span class="name">Q3CanvasPixmapArray</span> ()</h3>
<p>Constructs an invalid array (i.e&#x2e; <a href="q3canvaspixmaparray.html#isValid">isValid</a>() will return false). You must call <a href="q3canvaspixmaparray.html#readPixmaps">readPixmaps</a>() before being able to use this <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a>.</p>
<!-- @@@Q3CanvasPixmapArray -->
<!-- $$$Q3CanvasPixmapArray$$$Q3CanvasPixmapArrayconstQString&int -->
<h3 class="fn"><a name="Q3CanvasPixmapArray-2"></a>Q3CanvasPixmapArray::<span class="name">Q3CanvasPixmapArray</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>datafilenamepattern</i>, <span class="type">int</span> <i>fc</i> = 0 )</h3>
<p>Constructs a <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a> from files.</p>
<p>The <i>fc</i> parameter sets the number of frames to be loaded for this image.</p>
<p>If <i>fc</i> is not 0, <i>datafilenamepattern</i> should contain &quot;%1&quot;, e.g&#x2e; &quot;foo%1.png&quot;. The actual filenames are formed by replacing the %1 with four-digit integers from 0 to (fc - 1), e.g&#x2e; foo0000.png, foo0001.png, foo0002.png, etc.</p>
<p>If <i>fc</i> is 0, <i>datafilenamepattern</i> is asssumed to be a filename, and the image contained in this file will be loaded as the first (and only) frame.</p>
<p>If <i>datafilenamepattern</i> does not exist, is not readable, isn't an image, or some other error occurs, the array ends up empty and <a href="q3canvaspixmaparray.html#isValid">isValid</a>() returns false.</p>
<!-- @@@Q3CanvasPixmapArray -->
<!-- $$$Q3CanvasPixmapArray$$$Q3CanvasPixmapArrayQ3ValueList<QPixmap>Q3PointArray -->
<h3 class="fn"><a name="Q3CanvasPixmapArray-4"></a>Q3CanvasPixmapArray::<span class="name">Q3CanvasPixmapArray</span> ( <span class="type"><a href="q3valuelist.html">Q3ValueList</a></span>&lt;<span class="type"><a href="qpixmap.html">QPixmap</a></span>&gt; <i>list</i>, <span class="type"><a href="q3pointarray.html">Q3PointArray</a></span> <i>hotspots</i> = Q3PointArray() )</h3>
<p>Constructs a <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a> from the list of QPixmaps in the <i>list</i>. Each pixmap will get a hotspot according to the <i>hotspots</i> array. If no hotspots are specified, each one is set to be at position (0, 0).</p>
<p>If an error occurs, <a href="q3canvaspixmaparray.html#isValid">isValid</a>() will return false.</p>
<!-- @@@Q3CanvasPixmapArray -->
<!-- $$$~Q3CanvasPixmapArray[overload1]$$$~Q3CanvasPixmapArray -->
<h3 class="fn"><a name="dtor.Q3CanvasPixmapArray"></a>Q3CanvasPixmapArray::<span class="name">~Q3CanvasPixmapArray</span> ()</h3>
<p>Destroys the pixmap array and all the pixmaps it contains.</p>
<!-- @@@~Q3CanvasPixmapArray -->
<!-- $$$count[overload1]$$$count -->
<h3 class="fn"><a name="count"></a><span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> Q3CanvasPixmapArray::<span class="name">count</span> () const</h3>
<p>Returns the number of pixmaps in the array.</p>
<!-- @@@count -->
<!-- $$$image[overload1]$$$imageint -->
<h3 class="fn"><a name="image"></a><span class="type"><a href="q3canvaspixmap.html">Q3CanvasPixmap</a></span> * Q3CanvasPixmapArray::<span class="name">image</span> ( <span class="type">int</span> <i>i</i> ) const</h3>
<p>Returns pixmap <i>i</i> in the array, if <i>i</i> is non-negative and less than than <a href="q3canvaspixmaparray.html#count">count</a>(), and returns an unspecified value otherwise.</p>
<p><b>See also </b><a href="q3canvaspixmaparray.html#setImage">setImage</a>().</p>
<!-- @@@image -->
<!-- $$$isValid[overload1]$$$isValid -->
<h3 class="fn"><a name="isValid"></a><span class="type">bool</span> Q3CanvasPixmapArray::<span class="name">isValid</span> () const</h3>
<p>Returns true if the pixmap array is valid; otherwise returns false.</p>
<!-- @@@isValid -->
<!-- $$$readCollisionMasks[overload1]$$$readCollisionMasksconstQString& -->
<h3 class="fn"><a name="readCollisionMasks"></a><span class="type">bool</span> Q3CanvasPixmapArray::<span class="name">readCollisionMasks</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>filename</i> )</h3>
<p>Reads new collision masks for the array.</p>
<p>By default, <a href="q3canvassprite.html" class="compat">Q3CanvasSprite</a> uses the image mask of a sprite to detect collisions. Use this function to set your own collision image masks.</p>
<p>If <a href="q3canvaspixmaparray.html#count">count</a>() is 1 <i>filename</i> must specify a real filename to read the mask from. If <a href="q3canvaspixmaparray.html#count">count</a>() is greater than 1, the <i>filename</i> must contain a &quot;%1&quot; that will get replaced by the number of the mask to be loaded, just like <a href="q3canvaspixmaparray.html#readPixmaps">Q3CanvasPixmapArray::readPixmaps</a>().</p>
<p>All collision masks must be 1-bit images or this function call will fail.</p>
<p>If the file isn't readable, contains the wrong number of images, or there is some other error, this function will return false, and the array will be flagged as invalid; otherwise this function returns true.</p>
<p><b>See also </b><a href="q3canvaspixmaparray.html#isValid">isValid</a>().</p>
<!-- @@@readCollisionMasks -->
<!-- $$$readPixmaps[overload1]$$$readPixmapsconstQString&int -->
<h3 class="fn"><a name="readPixmaps"></a><span class="type">bool</span> Q3CanvasPixmapArray::<span class="name">readPixmaps</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>filenamepattern</i>, <span class="type">int</span> <i>fc</i> = 0 )</h3>
<p>Reads one or more pixmaps into the pixmap array.</p>
<p>If <i>fc</i> is not 0, <i>filenamepattern</i> should contain &quot;%1&quot;, e.g&#x2e; &quot;foo%1.png&quot;. The actual filenames are formed by replacing the %1 with four-digit integers from 0 to (fc - 1), e.g&#x2e; foo0000.png, foo0001.png, foo0002.png, etc.</p>
<p>If <i>fc</i> is 0, <i>filenamepattern</i> is asssumed to be a filename, and the image contained in this file will be loaded as the first (and only) frame.</p>
<p>If <i>filenamepattern</i> does not exist, is not readable, isn't an image, or some other error occurs, this function will return false, and <a href="q3canvaspixmaparray.html#isValid">isValid</a>() will return false; otherwise this function will return true.</p>
<p><b>See also </b><a href="q3canvaspixmaparray.html#isValid">isValid</a>().</p>
<!-- @@@readPixmaps -->
<!-- $$$setImage[overload1]$$$setImageintQ3CanvasPixmap* -->
<h3 class="fn"><a name="setImage"></a><span class="type">void</span> Q3CanvasPixmapArray::<span class="name">setImage</span> ( <span class="type">int</span> <i>i</i>, <span class="type"><a href="q3canvaspixmap.html">Q3CanvasPixmap</a></span> * <i>p</i> )</h3>
<p>Replaces the pixmap at index <i>i</i> with pixmap <i>p</i>.</p>
<p>The array takes ownership of <i>p</i> and will delete <i>p</i> when the array itself is deleted.</p>
<p>If <i>i</i> is beyond the end of the array the array is extended to at least i+1 elements, with elements <a href="q3canvaspixmaparray.html#count">count</a>() to i-1 being initialized to 0.</p>
<p><b>See also </b><a href="q3canvaspixmaparray.html#image">image</a>().</p>
<!-- @@@setImage -->
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