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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qt3support.html">Qt3Support</a></li> <li>Q3CheckTableItem</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <h1 class="title">Q3CheckTableItem Class Reference</h1> <!-- $$$Q3CheckTableItem-brief --> <p>The Q3CheckTableItem class provides checkboxes in Q3Tables. <a href="#details">More...</a></p> <!-- @@@Q3CheckTableItem --> <pre class="cpp"> <span class="preprocessor">#include <Q3CheckTableItem></span></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html">Porting to Qt 4</a> for more information.</p> <p><b>Inherits: </b><a href="q3tableitem.html">Q3TableItem</a>.</p> <ul> <li><a href="q3checktableitem-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#Q3CheckTableItem">Q3CheckTableItem</a></b> ( Q3Table * <i>table</i>, const QString & <i>txt</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#isChecked">isChecked</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#setChecked">setChecked</a></b> ( bool <i>b</i> )</td></tr> </table> <a name="reimplemented-public-functions"></a> <h2>Reimplemented Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual QWidget * </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#createEditor">createEditor</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#paint">paint</a></b> ( QPainter * <i>p</i>, const QColorGroup & <i>cg</i>, const QRect & <i>cr</i>, bool <i>selected</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#rtti">rtti</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#setContentFromEditor">setContentFromEditor</a></b> ( QWidget * <i>w</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#setText">setText</a></b> ( const QString & <i>t</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual QSize </td><td class="memItemRight bottomAlign"><b><a href="q3checktableitem.html#sizeHint">sizeHint</a></b> () const</td></tr> </table> <ul> <li class="fn">26 public functions inherited from <a href="q3tableitem.html#public-functions">Q3TableItem</a></li> </ul> <a name="details"></a> <!-- $$$Q3CheckTableItem-description --> <div class="descr"> <h2>Detailed Description</h2> <p>The Q3CheckTableItem class provides checkboxes in Q3Tables.</p> <p>A Q3CheckTableItem is a table item which looks and behaves like a checkbox. The advantage of using Q3CheckTableItems rather than real checkboxes is that a Q3CheckTableItem uses far less resources than a real checkbox would in a <a href="q3table.html">Q3Table</a>. When the cell has the focus it displays a real checkbox which the user can interact with. When the cell does not have the focus the cell <i>looks</i> like a checkbox. Pixmaps may not be used in Q3CheckTableItems.</p> <p>Q3CheckTableItem items have the edit type <tt>WhenCurrent</tt> (see <a href="q3tableitem.html#EditType-enum">EditType</a>).</p> <p>To change the checkbox's label use <a href="q3checktableitem.html#setText">setText</a>(). The checkbox can be checked and unchecked with <a href="q3checktableitem.html#setChecked">setChecked</a>() and its state retrieved using <a href="q3checktableitem.html#isChecked">isChecked</a>().</p> <p>To populate a table cell with a Q3CheckTableItem use <a href="q3table.html#setItem">Q3Table::setItem</a>().</p> <p>Q3CheckTableItems can be distinguished from <a href="q3tableitem.html">Q3TableItem</a>s and <a href="q3combotableitem.html">Q3ComboTableItem</a>s using their Run Time Type Identification (rtti) value.</p> <p class="centerAlign"><img src="images/qtableitems.png" alt="Table Items" /></p></div> <p><b>See also </b><a href="q3checktableitem.html#rtti">rtti</a>(), <a href="q3tableitem.html#EditType-enum">EditType</a>, <a href="q3combotableitem.html">Q3ComboTableItem</a>, <a href="q3tableitem.html">Q3TableItem</a>, and <a href="qcheckbox.html">QCheckBox</a>.</p> <!-- @@@Q3CheckTableItem --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$Q3CheckTableItem[overload1]$$$Q3CheckTableItemQ3Table*constQString& --> <h3 class="fn"><a name="Q3CheckTableItem"></a>Q3CheckTableItem::<span class="name">Q3CheckTableItem</span> ( <span class="type"><a href="q3table.html">Q3Table</a></span> * <i>table</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>txt</i> )</h3> <p>Creates a <a href="q3checktableitem.html" class="compat">Q3CheckTableItem</a> with an <a href="q3tableitem.html#EditType-enum">EditType</a> of <tt>WhenCurrent</tt> as a child of <i>table</i>. The checkbox is initially unchecked and its label is set to the string <i>txt</i>.</p> <!-- @@@Q3CheckTableItem --> <!-- $$$createEditor[overload1]$$$createEditor --> <h3 class="fn"><a name="createEditor"></a><span class="type"><a href="qwidget.html">QWidget</a></span> * Q3CheckTableItem::<span class="name">createEditor</span> () const<tt> [virtual]</tt></h3> <p>Reimplemented from <a href="q3tableitem.html#createEditor">Q3TableItem::createEditor</a>().</p> <!-- @@@createEditor --> <!-- $$$isChecked[overload1]$$$isChecked --> <h3 class="fn"><a name="isChecked"></a><span class="type">bool</span> Q3CheckTableItem::<span class="name">isChecked</span> () const</h3> <p>Returns true if the checkbox table item is checked; otherwise returns false.</p> <p><b>See also </b><a href="q3checktableitem.html#setChecked">setChecked</a>().</p> <!-- @@@isChecked --> <!-- $$$paint[overload1]$$$paintQPainter*constQColorGroup&constQRect&bool --> <h3 class="fn"><a name="paint"></a><span class="type">void</span> Q3CheckTableItem::<span class="name">paint</span> ( <span class="type"><a href="qpainter.html">QPainter</a></span> * <i>p</i>, const <span class="type"><a href="qcolorgroup.html">QColorGroup</a></span> & <i>cg</i>, const <span class="type"><a href="qrect.html">QRect</a></span> & <i>cr</i>, <span class="type">bool</span> <i>selected</i> )<tt> [virtual]</tt></h3> <p>Reimplemented from <a href="q3tableitem.html#paint">Q3TableItem::paint</a>().</p> <!-- @@@paint --> <!-- $$$rtti[overload1]$$$rtti --> <h3 class="fn"><a name="rtti"></a><span class="type">int</span> Q3CheckTableItem::<span class="name">rtti</span> () const<tt> [virtual]</tt></h3> <p>Reimplemented from <a href="q3tableitem.html#rtti">Q3TableItem::rtti</a>().</p> <p>Returns 2.</p> <p>Make your derived classes return their own values for rtti()to distinguish between different table item subclasses. You should use values greater than 1000, preferably a large random number, to allow for extensions to this class.</p> <p><b>See also </b><a href="q3tableitem.html#rtti">Q3TableItem::rtti</a>().</p> <!-- @@@rtti --> <!-- $$$setChecked[overload1]$$$setCheckedbool --> <h3 class="fn"><a name="setChecked"></a><span class="type">void</span> Q3CheckTableItem::<span class="name">setChecked</span> ( <span class="type">bool</span> <i>b</i> )<tt> [virtual]</tt></h3> <p>If <i>b</i> is true the checkbox is checked; if <i>b</i> is false the checkbox is unchecked.</p> <p><b>See also </b><a href="q3checktableitem.html#isChecked">isChecked</a>().</p> <!-- @@@setChecked --> <!-- $$$setContentFromEditor[overload1]$$$setContentFromEditorQWidget* --> <h3 class="fn"><a name="setContentFromEditor"></a><span class="type">void</span> Q3CheckTableItem::<span class="name">setContentFromEditor</span> ( <span class="type"><a href="qwidget.html">QWidget</a></span> * <i>w</i> )<tt> [virtual]</tt></h3> <p>Reimplemented from <a href="q3tableitem.html#setContentFromEditor">Q3TableItem::setContentFromEditor</a>().</p> <!-- @@@setContentFromEditor --> <!-- $$$setText[overload1]$$$setTextconstQString& --> <h3 class="fn"><a name="setText"></a><span class="type">void</span> Q3CheckTableItem::<span class="name">setText</span> ( const <span class="type"><a href="qstring.html">QString</a></span> & <i>t</i> )<tt> [virtual]</tt></h3> <p>Reimplemented from <a href="q3tableitem.html#setText">Q3TableItem::setText</a>().</p> <!-- @@@setText --> <!-- $$$sizeHint[overload1]$$$sizeHint --> <h3 class="fn"><a name="sizeHint"></a><span class="type"><a href="qsize.html">QSize</a></span> Q3CheckTableItem::<span class="name">sizeHint</span> () const<tt> [virtual]</tt></h3> <p>Reimplemented from <a href="q3tableitem.html#sizeHint">Q3TableItem::sizeHint</a>().</p> <!-- @@@sizeHint --> </div> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. 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