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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#states-elements">States Elements</a></li>
<li class="level1"><a href="#creating-states">Creating States</a></li>
<li class="level1"><a href="#the-default-state">The Default State</a></li>
<li class="level1"><a href="#the-property">The <tt>when</tt> Property</a></li>
<li class="level1"><a href="#animating-state-changes">Animating State Changes</a></li>
<li class="level1"><a href="#state-fast-forwarding">State Fast Forwarding</a></li>
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<h1 class="title">QML States</h1>
<span class="subtitle"></span>
<!-- $$$qdeclarativestates.html-description -->
<div class="descr"> <a name="details"></a>
<a name="qmlstates"></a><a name="states-elements"></a>
<h2>States Elements</h2>
<ul>
<li><a href="qml-state.html">State</a></li>
<li><a href="qml-propertychanges.html">PropertyChanges</a></li>
<li><a href="qml-stategroup.html">StateGroup</a></li>
<li><a href="qml-statechangescript.html">StateChangeScript</a></li>
<li><a href="qml-parentchange.html">ParentChange</a></li>
<li><a href="qml-anchorchanges.html">AnchorChanges</a></li>
</ul>
<p>Many user interface designs are <i>state</i> driven; interfaces have configurations that differ depending on the current state. For example, a traffic signal will configure its flags or lights depending on its state. While in the signal's <tt>stop</tt> state, a red light will turn on while the yellow and the green lights will turn off. In the <tt>caution</tt> state, the yellow light is on while the other lights are turned off.</p>
<p>In QML, <i>states</i> are a set of property configurations defined in a <a href="qml-state.html">State</a> element. Different configurations could, for example:</p>
<ul>
<li>Show some UI elements and hide others</li>
<li>Present different available actions to the user</li>
<li>Start, stop, or pause animations</li>
<li>Execute some script required in the new state</li>
<li>Change a property value for a particular item</li>
<li>Show a different view or screen</li>
</ul>
<p>All <a href="qml-item.html">Item</a>-based objects have a <tt>state</tt> property, and can specify additional states by adding new <tt>State</tt> objects to the item's <a href="qml-item.html#states-prop">states</a> property. Each state within a component has a unique <tt>name</tt>, an empty string being the default. To change the current state of an item, set the <a href="qml-item.html#state-prop">state</a> property to the name of the state.</p>
<p>Non-Item objects may use states through the <a href="qml-stategroup.html">StateGroup</a> element.</p>
<a name="creating-states"></a>
<h2>Creating States</h2>
<p>To create a state, add a <a href="qml-state.html">State</a> object to the item's <a href="qml-item.html#states-prop">states</a> property, which holds a list of states for that item.</p>
<p>A warning <tt>signal</tt> component may have two states, the <tt>NORMAL</tt> and the <tt>CRITICAL</tt> state. Suppose that in the <tt>NORMAL</tt> state, the <tt>color</tt> of the signal should be <tt>green</tt> and the warning <tt>flag</tt> is down. Meanwhile, in the <tt>CRITICAL</tt> state, the <tt>color</tt> should be <tt>red</tt> and the flag is <tt>up</tt>. We may model the states using the <tt>State</tt> element and the color and flag configurations with the <tt>PropertyChanges</tt> element.</p>
<pre class="qml"> <span class="type"><a href="qml-rectangle.html">Rectangle</a></span> {
     <span class="name">id</span>: <span class="name">signal</span>
     <span class="name">width</span>: <span class="number">200</span>; <span class="name">height</span>: <span class="number">200</span>
     <span class="name">state</span>: <span class="string">&quot;NORMAL&quot;</span>

     <span class="name">states</span>: [
         <span class="type"><a href="qml-state.html">State</a></span> {
             <span class="name">name</span>: <span class="string">&quot;NORMAL&quot;</span>
             <span class="type"><a href="qml-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">signal</span>; <span class="name">color</span>: <span class="string">&quot;green&quot;</span>}
             <span class="type"><a href="qml-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">flag</span>; <span class="name">state</span>: <span class="string">&quot;FLAG_DOWN&quot;</span>}
         },
         <span class="type"><a href="qml-state.html">State</a></span> {
             <span class="name">name</span>: <span class="string">&quot;CRITICAL&quot;</span>
             <span class="type"><a href="qml-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">signal</span>; <span class="name">color</span>: <span class="string">&quot;red&quot;</span>}
             <span class="type"><a href="qml-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">flag</span>; <span class="name">state</span>: <span class="string">&quot;FLAG_UP&quot;</span>}
         }
     ]
 }</pre>
<p>The <a href="qml-propertychanges.html">PropertyChanges</a> element will change the values of object properties. Objects are referenced through their <a href="propertybinding.html#qml-id-property">id</a>. Objects outside the component are also referenced using the <tt>id</tt> property, exemplified by the property change to the external <tt>flag</tt> object.</p>
<p>Further, the state may change by assigning the <tt>state</tt> property with the appropriate signal state. A state switch could be in a <a href="qml-mousearea.html">MouseArea</a> element, assigning a different state whenever the signal receives a mouse click.</p>
<pre class="qml"> <span class="type"><a href="qml-rectangle.html">Rectangle</a></span> {
     <span class="name">id</span>: <span class="name">signalswitch</span>
     <span class="name">width</span>: <span class="number">75</span>; <span class="name">height</span>: <span class="number">75</span>
     <span class="name">color</span>: <span class="string">&quot;blue&quot;</span>

     <span class="type"><a href="qml-mousearea.html">MouseArea</a></span> {
         <span class="name">anchors</span>.fill: <span class="name">parent</span>
         <span class="name">onClicked</span>: {
             <span class="keyword">if</span> (<span class="name">signal</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">&quot;NORMAL&quot;</span>)
                 <span class="name">signal</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">&quot;CRITICAL&quot;</span>
             else
                 <span class="name">signal</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">&quot;NORMAL&quot;</span>
         }
     }
 }</pre>
<p>The State element is not limited to performing modifications on property values. It can also:</p>
<ul>
<li>Run some script using <a href="qml-statechangescript.html">StateChangeScript</a></li>
<li>Override an existing signal handler for an object using <a href="qml-propertychanges.html">PropertyChanges</a></li>
<li>Re-parent an <a href="qml-item.html">Item</a> using <a href="qml-parentchange.html">ParentChange</a></li>
<li>Modify anchor values using <a href="qml-anchorchanges.html">AnchorChanges</a></li>
</ul>
<a name="the-default-state"></a>
<h2>The Default State</h2>
<p>Every <a href="qml-item.html">Item</a> based component has a <tt>state</tt> property and a <i>default state</i>. The default state is the empty string (<tt>&quot;&quot;</tt>) and contains all of an item's initial property values. The default state is useful for managing property values before state changes. Setting the <tt>state</tt> property to an empty string will load the default state.</p>
<a name="the-property"></a>
<h2>The <tt>when</tt> Property</h2>
<p>For convenience, the <a href="qml-state.html">State</a> element has a <tt>when</tt> property that can bind to expressions to change the state whenever the bound expression evaluates to <tt>true</tt>. The <tt>when</tt> property will revert the state back to the <a href="#the-default-state">default state</a> when the expression evaluates to false.</p>
<pre class="qml"> <span class="type"><a href="qml-rectangle.html">Rectangle</a></span> {
     <span class="name">id</span>: <span class="name">bell</span>
     <span class="name">width</span>: <span class="number">75</span>; <span class="name">height</span>: <span class="number">75</span>
     <span class="name">color</span>: <span class="string">&quot;yellow&quot;</span>

     <span class="name">states</span>: <span class="name">State</span> {
                 <span class="name">name</span>: <span class="string">&quot;RINGING&quot;</span>
                 <span class="name">when</span>: (<span class="name">signal</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">&quot;CRITICAL&quot;</span>)
                 <span class="type"><a href="qml-propertychanges.html">PropertyChanges</a></span> {<span class="name">target</span>: <span class="name">speaker</span>; <span class="name">play</span>: <span class="string">&quot;RING!&quot;</span>}
             }
 }</pre>
<p>The <tt>bell</tt> component will change to the <tt>RINGING</tt> state whenever the <tt>signal.state</tt> is <tt>CRITICAL</tt>.</p>
<a name="animating-state-changes"></a>
<h2>Animating State Changes</h2>
<p>State changes induce abrupt value changes. The <a href="qml-transition.html">Transition</a> element allow smoother changes during state changes. In transitions, animations and interpolation behaviors are definable. The <a href="qdeclarativeanimation.html">Animation and Transitions</a> article has more information about creating state animations.</p>
<p>The <a href="declarative-animation-states.html">States and Transitions example</a> demonstrates how to declare a basic set of states and apply animated transitions between them.</p>
<p><a href="qml-behaviors-and-states.html">Using QML Behaviors with States</a> explains a common problem when using Behaviors to animate state changes.</p>
<a name="state-fast-forwarding"></a>
<h2>State Fast Forwarding</h2>
<p>In order for Transition to correctly animate state changes, it is sometimes necessary for the engine to fast forward and rewind a state (that is, internally set and unset the state) before it is finally applied. The process is as follows:</p>
<ol class="1">
<li>The state is fast forwarded to determine the complete set of end values.</li>
<li>The state is rewound.</li>
<li>The state is fully applied, with transitions.</li>
</ol>
<p>In some cases this may cause unintended behavior. For example, a state that changes a view's</p>
<p>model or a Loader's</p>
<p>sourceComponent will set these properties multiple times (to apply, rewind, and then reapply), which can be relatively expensive.</p>
<p>State fast forwarding should be considered an implementation detail, and may change in later versions.</p>
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