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qt-doc-4.8.5-10.fc18.noarch.rpm

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<h1 class="title">QGraphicsTransform Class Reference</h1>
<!-- $$$QGraphicsTransform-brief -->
<p>The QGraphicsTransform class is an abstract base class for building advanced transformations on QGraphicsItems. <a href="#details">More...</a></p>
<!-- @@@QGraphicsTransform -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QGraphicsTransform&gt;</span></pre><p><b>Inherits: </b><a href="qobject.html">QObject</a>.</p>
<p><b>Inherited by: </b><a href="qgraphicsrotation.html">QGraphicsRotation</a> and <a href="qgraphicsscale.html">QGraphicsScale</a>.</p>
<p>This class was introduced in Qt 4.6.</p>
<ul>
<li><a href="qgraphicstransform-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#QGraphicsTransform">QGraphicsTransform</a></b> ( QObject * <i>parent</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#dtor.QGraphicsTransform">~QGraphicsTransform</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#applyTo">applyTo</a></b> ( QMatrix4x4 * <i>matrix</i> ) const = 0</td></tr>
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<li class="fn">29 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li>
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<h2>Protected Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#update">update</a></b> ()</td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 property inherited from <a href="qobject.html#properties">QObject</a></li>
<li class="fn">1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li>
<li class="fn">1 signal inherited from <a href="qobject.html#signals">QObject</a></li>
<li class="fn">7 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li>
<li class="fn">8 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li>
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<a name="details"></a>
<!-- $$$QGraphicsTransform-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QGraphicsTransform class is an abstract base class for building advanced transformations on QGraphicsItems.</p>
<p>As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you create and control advanced transformations that can be configured independently using specialized properties.</p>
<p><a href="qgraphicsitem.html">QGraphicsItem</a> allows you to assign any number of QGraphicsTransform instances to one <a href="qgraphicsitem.html">QGraphicsItem</a>. Each QGraphicsTransform is applied in order, one at a time, to the <a href="qgraphicsitem.html">QGraphicsItem</a> it's assigned to.</p>
<p>QGraphicsTransform is particularly useful for animations. Whereas <a href="qgraphicsitem.html#setTransform">QGraphicsItem::setTransform</a>() lets you assign any transform directly to an item, there is no direct way to interpolate between two different transformations (e.g&#x2e;, when transitioning between two states, each for which the item has a different arbitrary transform assigned). Using QGraphicsTransform you can interpolate the property values of each independent transformation. The resulting operation is then combined into a single transform which is applied to <a href="qgraphicsitem.html">QGraphicsItem</a>.</p>
<p>Transformations are computed in true 3D space using <a href="qmatrix4x4.html">QMatrix4x4</a>. When the transformation is applied to a <a href="qgraphicsitem.html">QGraphicsItem</a>, it will be projected back to a 2D <a href="qtransform.html">QTransform</a>. When multiple QGraphicsTransform objects are applied to a <a href="qgraphicsitem.html">QGraphicsItem</a>, all of the transformations are computed in true 3D space, with the projection back to 2D only occurring after the last QGraphicsTransform is applied. The exception to this is <a href="qgraphicsrotation.html">QGraphicsRotation</a>, which projects back to 2D after each rotation to preserve the perspective effect around the X and Y axes.</p>
<p>If you want to create your own configurable transformation, you can create a subclass of QGraphicsTransform (or any or the existing subclasses), and reimplement the pure virtual <a href="qgraphicstransform.html#applyTo">applyTo</a>() function, which takes a pointer to a <a href="qmatrix4x4.html">QMatrix4x4</a>. Each operation you would like to apply should be exposed as properties (e.g&#x2e;, customTransform-&gt;setVerticalShear(2.5)). Inside you reimplementation of <a href="qgraphicstransform.html#applyTo">applyTo</a>(), you can modify the provided transform respectively.</p>
<p>QGraphicsTransform can be used together with <a href="qgraphicsitem.html#setTransform">QGraphicsItem::setTransform</a>(), <a href="qgraphicsitem.html#setRotation">QGraphicsItem::setRotation</a>(), and <a href="qgraphicsitem.html#setScale">QGraphicsItem::setScale</a>().</p>
</div>
<p><b>See also </b><a href="qgraphicsitem.html#transform">QGraphicsItem::transform</a>(), <a href="qgraphicsscale.html">QGraphicsScale</a>, and <a href="qgraphicsrotation.html">QGraphicsRotation</a>.</p>
<!-- @@@QGraphicsTransform -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QGraphicsTransform[overload1]$$$QGraphicsTransformQObject* -->
<h3 class="fn"><a name="QGraphicsTransform"></a>QGraphicsTransform::<span class="name">QGraphicsTransform</span> ( <span class="type"><a href="qobject.html">QObject</a></span> * <i>parent</i> = 0 )</h3>
<p>Constructs a new <a href="qgraphicstransform.html">QGraphicsTransform</a> with the given <i>parent</i>.</p>
<!-- @@@QGraphicsTransform -->
<!-- $$$~QGraphicsTransform[overload1]$$$~QGraphicsTransform -->
<h3 class="fn"><a name="dtor.QGraphicsTransform"></a>QGraphicsTransform::<span class="name">~QGraphicsTransform</span> ()</h3>
<p>Destroys the graphics transform.</p>
<!-- @@@~QGraphicsTransform -->
<!-- $$$applyTo[overload1]$$$applyToQMatrix4x4* -->
<h3 class="fn"><a name="applyTo"></a><span class="type">void</span> QGraphicsTransform::<span class="name">applyTo</span> ( <span class="type"><a href="qmatrix4x4.html">QMatrix4x4</a></span> * <i>matrix</i> ) const<tt> [pure virtual]</tt></h3>
<p>This pure virtual method has to be reimplemented in derived classes.</p>
<p>It applies this transformation to <i>matrix</i>.</p>
<p><b>See also </b><a href="qgraphicsitem.html#transform">QGraphicsItem::transform</a>() and <a href="qmatrix4x4.html#toTransform">QMatrix4x4::toTransform</a>().</p>
<!-- @@@applyTo -->
<!-- $$$update[overload1]$$$update -->
<h3 class="fn"><a name="update"></a><span class="type">void</span> QGraphicsTransform::<span class="name">update</span> ()<tt> [protected slot]</tt></h3>
<p>Notifies that this transform operation has changed its parameters in such a way that <a href="qgraphicstransform.html#applyTo">applyTo</a>() will return a different result than before.</p>
<p>When implementing you own custom graphics transform, you must call this function every time you change a parameter, to let <a href="qgraphicsitem.html">QGraphicsItem</a> know that its transformation needs to be updated.</p>
<p><b>See also </b><a href="qgraphicstransform.html#applyTo">applyTo</a>().</p>
<!-- @@@update -->
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